1 /*
2 * Copyright 2020 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #pragma once
18
19 #include <chrono>
20 #include <deque>
21 #include <optional>
22 #include <string>
23 #include <unordered_map>
24
25 #include <ui/Transform.h>
26 #include <utils/Timers.h>
27
28 #include <scheduler/Seamlessness.h>
29
30 #include "LayerHistory.h"
31 #include "RefreshRateConfigs.h"
32
33 namespace android {
34
35 class Layer;
36
37 namespace scheduler {
38
39 using namespace std::chrono_literals;
40
41 // Maximum period between presents for a layer to be considered active.
42 constexpr std::chrono::nanoseconds MAX_ACTIVE_LAYER_PERIOD_NS = 1200ms;
43
44 // Earliest present time for a layer to be considered active.
getActiveLayerThreshold(nsecs_t now)45 constexpr nsecs_t getActiveLayerThreshold(nsecs_t now) {
46 return now - MAX_ACTIVE_LAYER_PERIOD_NS.count();
47 }
48
49 // Stores history of present times and refresh rates for a layer.
50 class LayerInfo {
51 using LayerUpdateType = LayerHistory::LayerUpdateType;
52
53 // Layer is considered frequent if the earliest value in the window of most recent present times
54 // is within a threshold. If a layer is infrequent, its average refresh rate is disregarded in
55 // favor of a low refresh rate.
56 static constexpr size_t kFrequentLayerWindowSize = 3;
57 static constexpr Fps kMinFpsForFrequentLayer = 10_Hz;
58 static constexpr auto kMaxPeriodForFrequentLayerNs =
59 std::chrono::nanoseconds(kMinFpsForFrequentLayer.getPeriodNsecs()) + 1ms;
60
61 friend class LayerHistoryTest;
62 friend class LayerInfoTest;
63
64 public:
65 // Holds information about the layer vote
66 struct LayerVote {
67 LayerHistory::LayerVoteType type = LayerHistory::LayerVoteType::Heuristic;
68 Fps fps;
69 Seamlessness seamlessness = Seamlessness::Default;
70 };
71
72 // FrameRateCompatibility specifies how we should interpret the frame rate associated with
73 // the layer.
74 enum class FrameRateCompatibility {
75 Default, // Layer didn't specify any specific handling strategy
76
77 Exact, // Layer needs the exact frame rate.
78
79 ExactOrMultiple, // Layer needs the exact frame rate (or a multiple of it) to present the
80 // content properly. Any other value will result in a pull down.
81
82 NoVote, // Layer doesn't have any requirements for the refresh rate and
83 // should not be considered when the display refresh rate is determined.
84
85 ftl_last = NoVote
86 };
87
88 // Encapsulates the frame rate and compatibility of the layer. This information will be used
89 // when the display refresh rate is determined.
90 struct FrameRate {
91 using Seamlessness = scheduler::Seamlessness;
92
93 Fps rate;
94 FrameRateCompatibility type = FrameRateCompatibility::Default;
95 Seamlessness seamlessness = Seamlessness::Default;
96
97 FrameRate() = default;
98
99 FrameRate(Fps rate, FrameRateCompatibility type,
100 Seamlessness seamlessness = Seamlessness::OnlySeamless)
rateFrameRate101 : rate(rate), type(type), seamlessness(getSeamlessness(rate, seamlessness)) {}
102
103 bool operator==(const FrameRate& other) const {
104 return isApproxEqual(rate, other.rate) && type == other.type &&
105 seamlessness == other.seamlessness;
106 }
107
108 bool operator!=(const FrameRate& other) const { return !(*this == other); }
109
110 // Convert an ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_* value to a
111 // Layer::FrameRateCompatibility. Logs fatal if the compatibility value is invalid.
112 static FrameRateCompatibility convertCompatibility(int8_t compatibility);
113 static scheduler::Seamlessness convertChangeFrameRateStrategy(int8_t strategy);
114
115 private:
getSeamlessnessFrameRate116 static Seamlessness getSeamlessness(Fps rate, Seamlessness seamlessness) {
117 if (!rate.isValid()) {
118 // Refresh rate of 0 is a special value which should reset the vote to
119 // its default value.
120 return Seamlessness::Default;
121 }
122 return seamlessness;
123 }
124 };
125
setTraceEnabled(bool enabled)126 static void setTraceEnabled(bool enabled) { sTraceEnabled = enabled; }
127
128 LayerInfo(const std::string& name, uid_t ownerUid, LayerHistory::LayerVoteType defaultVote);
129
130 LayerInfo(const LayerInfo&) = delete;
131 LayerInfo& operator=(const LayerInfo&) = delete;
132
133 struct LayerProps {
134 bool visible = false;
135 FloatRect bounds;
136 ui::Transform transform;
137 FrameRate setFrameRateVote;
138 int32_t frameRateSelectionPriority = -1;
139 };
140
141 // Records the last requested present time. It also stores information about when
142 // the layer was last updated. If the present time is farther in the future than the
143 // updated time, the updated time is the present time.
144 void setLastPresentTime(nsecs_t lastPresentTime, nsecs_t now, LayerUpdateType updateType,
145 bool pendingModeChange, LayerProps props);
146
147 // Sets an explicit layer vote. This usually comes directly from the application via
148 // ANativeWindow_setFrameRate API
setLayerVote(LayerVote vote)149 void setLayerVote(LayerVote vote) { mLayerVote = vote; }
150
151 // Sets the default layer vote. This will be the layer vote after calling to resetLayerVote().
152 // This is used for layers that called to setLayerVote() and then removed the vote, so that the
153 // layer can go back to whatever vote it had before the app voted for it.
setDefaultLayerVote(LayerHistory::LayerVoteType type)154 void setDefaultLayerVote(LayerHistory::LayerVoteType type) { mDefaultVote = type; }
155
156 // Resets the layer vote to its default.
resetLayerVote()157 void resetLayerVote() { mLayerVote = {mDefaultVote, Fps(), Seamlessness::Default}; }
158
getName()159 std::string getName() const { return mName; }
160
getOwnerUid()161 uid_t getOwnerUid() const { return mOwnerUid; }
162
163 LayerVote getRefreshRateVote(const RefreshRateConfigs&, nsecs_t now);
164
165 // Return the last updated time. If the present time is farther in the future than the
166 // updated time, the updated time is the present time.
getLastUpdatedTime()167 nsecs_t getLastUpdatedTime() const { return mLastUpdatedTime; }
168
getSetFrameRateVote()169 FrameRate getSetFrameRateVote() const { return mLayerProps.setFrameRateVote; }
isVisible()170 bool isVisible() const { return mLayerProps.visible; }
getFrameRateSelectionPriority()171 int32_t getFrameRateSelectionPriority() const { return mLayerProps.frameRateSelectionPriority; }
172
getBounds()173 FloatRect getBounds() const { return mLayerProps.bounds; }
174
getTransform()175 ui::Transform getTransform() const { return mLayerProps.transform; }
176
177 // Returns a C string for tracing a vote
178 const char* getTraceTag(LayerHistory::LayerVoteType type) const;
179
180 // Return the framerate of this layer.
181 Fps getFps(nsecs_t now) const;
182
onLayerInactive(nsecs_t now)183 void onLayerInactive(nsecs_t now) {
184 // Mark mFrameTimeValidSince to now to ignore all previous frame times.
185 // We are not deleting the old frame to keep track of whether we should treat the first
186 // buffer as Max as we don't know anything about this layer or Min as this layer is
187 // posting infrequent updates.
188 const auto timePoint = std::chrono::nanoseconds(now);
189 mFrameTimeValidSince = std::chrono::time_point<std::chrono::steady_clock>(timePoint);
190 mLastRefreshRate = {};
191 mRefreshRateHistory.clear();
192 }
193
clearHistory(nsecs_t now)194 void clearHistory(nsecs_t now) {
195 onLayerInactive(now);
196 mFrameTimes.clear();
197 }
198
199 private:
200 // Used to store the layer timestamps
201 struct FrameTimeData {
202 nsecs_t presentTime; // desiredPresentTime, if provided
203 nsecs_t queueTime; // buffer queue time
204 bool pendingModeChange;
205 };
206
207 // Holds information about the calculated and reported refresh rate
208 struct RefreshRateHeuristicData {
209 // Rate calculated on the layer
210 Fps calculated;
211 // Last reported rate for LayerInfo::getRefreshRate()
212 Fps reported;
213 // Whether the last reported rate for LayerInfo::getRefreshRate()
214 // was due to animation or infrequent updates
215 bool animatingOrInfrequent = false;
216 };
217
218 // Class to store past calculated refresh rate and determine whether
219 // the refresh rate calculated is consistent with past values
220 class RefreshRateHistory {
221 public:
222 static constexpr auto HISTORY_SIZE = 90;
223 static constexpr std::chrono::nanoseconds HISTORY_DURATION = 2s;
224
RefreshRateHistory(const std::string & name)225 RefreshRateHistory(const std::string& name) : mName(name) {}
226
227 // Clears History
228 void clear();
229
230 // Adds a new refresh rate and returns true if it is consistent
231 bool add(Fps refreshRate, nsecs_t now);
232
233 private:
234 friend class LayerHistoryTest;
235
236 // Holds the refresh rate when it was calculated
237 struct RefreshRateData {
238 Fps refreshRate;
239 nsecs_t timestamp = 0;
240 };
241
242 // Holds tracing strings
243 struct HeuristicTraceTagData {
244 std::string min;
245 std::string max;
246 std::string consistent;
247 std::string average;
248 };
249
250 bool isConsistent() const;
251 HeuristicTraceTagData makeHeuristicTraceTagData() const;
252
253 const std::string mName;
254 mutable std::optional<HeuristicTraceTagData> mHeuristicTraceTagData;
255 std::deque<RefreshRateData> mRefreshRates;
256 static constexpr float MARGIN_CONSISTENT_FPS = 1.0;
257 };
258
259 bool isFrequent(nsecs_t now) const;
260 bool isAnimating(nsecs_t now) const;
261 bool hasEnoughDataForHeuristic() const;
262 std::optional<Fps> calculateRefreshRateIfPossible(const RefreshRateConfigs&, nsecs_t now);
263 std::optional<nsecs_t> calculateAverageFrameTime() const;
264 bool isFrameTimeValid(const FrameTimeData&) const;
265
266 const std::string mName;
267 const uid_t mOwnerUid;
268
269 // Used for sanitizing the heuristic data. If two frames are less than
270 // this period apart from each other they'll be considered as duplicates.
271 static constexpr nsecs_t kMinPeriodBetweenFrames = (240_Hz).getPeriodNsecs();
272 // Used for sanitizing the heuristic data. If two frames are more than
273 // this period apart from each other, the interval between them won't be
274 // taken into account when calculating average frame rate.
275 static constexpr nsecs_t kMaxPeriodBetweenFrames = kMinFpsForFrequentLayer.getPeriodNsecs();
276 LayerHistory::LayerVoteType mDefaultVote;
277
278 LayerVote mLayerVote;
279
280 nsecs_t mLastUpdatedTime = 0;
281
282 nsecs_t mLastAnimationTime = 0;
283
284 RefreshRateHeuristicData mLastRefreshRate;
285
286 std::deque<FrameTimeData> mFrameTimes;
287 std::chrono::time_point<std::chrono::steady_clock> mFrameTimeValidSince =
288 std::chrono::steady_clock::now();
289 static constexpr size_t HISTORY_SIZE = RefreshRateHistory::HISTORY_SIZE;
290 static constexpr std::chrono::nanoseconds HISTORY_DURATION = 1s;
291
292 LayerProps mLayerProps;
293
294 RefreshRateHistory mRefreshRateHistory;
295
296 mutable std::unordered_map<LayerHistory::LayerVoteType, std::string> mTraceTags;
297
298 // Shared for all LayerInfo instances
299 static bool sTraceEnabled;
300 };
301
302 } // namespace scheduler
303 } // namespace android
304