1 /*
2 * Copyright 2022 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #undef LOG_TAG
18 #define LOG_TAG "VtsHalGraphicsAllocatorAidl_TargetTest"
19
20 #include <aidl/Vintf.h>
21 #include <aidl/android/hardware/graphics/allocator/AllocationError.h>
22 #include <aidl/android/hardware/graphics/allocator/AllocationResult.h>
23 #include <aidl/android/hardware/graphics/allocator/IAllocator.h>
24 #include <aidl/android/hardware/graphics/common/BufferUsage.h>
25 #include <aidl/android/hardware/graphics/common/PixelFormat.h>
26 #include <aidlcommonsupport/NativeHandle.h>
27 #include <android/binder_manager.h>
28 #include <android/hardware/graphics/mapper/4.0/IMapper.h>
29 #include <gtest/gtest.h>
30 #include <hidl/GtestPrinter.h>
31 #include <hidl/ServiceManagement.h>
32 #include <hwui/Bitmap.h>
33 #include <renderthread/EglManager.h>
34 #include <utils/GLUtils.h>
35 #include <vndk/hardware_buffer.h>
36 #include <initializer_list>
37 #include <optional>
38 #include <string>
39 #include <tuple>
40
41 using namespace aidl::android::hardware::graphics::allocator;
42 using namespace aidl::android::hardware::graphics::common;
43 using namespace android;
44 using namespace android::hardware;
45 using namespace android::hardware::graphics::mapper::V4_0;
46 using android::uirenderer::AutoEglImage;
47 using android::uirenderer::AutoGLFramebuffer;
48 using android::uirenderer::AutoSkiaGlTexture;
49 using android::uirenderer::renderthread::EglManager;
50
pack(const std::initializer_list<BufferUsage> & usages)51 static constexpr uint64_t pack(const std::initializer_list<BufferUsage>& usages) {
52 uint64_t ret = 0;
53 for (const auto u : usages) {
54 ret |= static_cast<uint64_t>(u);
55 }
56 return ret;
57 }
58
cast(PixelFormat format)59 static constexpr hardware::graphics::common::V1_2::PixelFormat cast(PixelFormat format) {
60 return static_cast<hardware::graphics::common::V1_2::PixelFormat>(format);
61 }
62
63 class BufferHandle {
64 sp<IMapper> mMapper;
65 native_handle_t* mRawHandle;
66 bool mImported = false;
67 uint32_t mStride;
68 const IMapper::BufferDescriptorInfo mInfo;
69
70 BufferHandle(const BufferHandle&) = delete;
71 void operator=(const BufferHandle&) = delete;
72
73 public:
BufferHandle(const sp<IMapper> mapper,native_handle_t * handle,bool imported,uint32_t stride,const IMapper::BufferDescriptorInfo & info)74 BufferHandle(const sp<IMapper> mapper, native_handle_t* handle, bool imported, uint32_t stride,
75 const IMapper::BufferDescriptorInfo& info)
76 : mMapper(mapper), mRawHandle(handle), mImported(imported), mStride(stride), mInfo(info) {}
77
~BufferHandle()78 ~BufferHandle() {
79 if (mRawHandle == nullptr) return;
80
81 if (mImported) {
82 Error error = mMapper->freeBuffer(mRawHandle);
83 EXPECT_EQ(Error::NONE, error) << "failed to free buffer " << mRawHandle;
84 } else {
85 native_handle_close(mRawHandle);
86 native_handle_delete(mRawHandle);
87 }
88 }
89
stride() const90 uint32_t stride() const { return mStride; }
91
describe() const92 AHardwareBuffer_Desc describe() const {
93 return {
94 .width = mInfo.width,
95 .height = mInfo.height,
96 .layers = mInfo.layerCount,
97 .format = static_cast<uint32_t>(mInfo.format),
98 .usage = mInfo.usage,
99 .stride = stride(),
100 .rfu0 = 0,
101 .rfu1 = 0,
102 };
103 }
104
createAHardwareBuffer() const105 AHardwareBuffer* createAHardwareBuffer() const {
106 auto desc = describe();
107 AHardwareBuffer* buffer = nullptr;
108 int err = AHardwareBuffer_createFromHandle(
109 &desc, mRawHandle, AHARDWAREBUFFER_CREATE_FROM_HANDLE_METHOD_CLONE, &buffer);
110 EXPECT_EQ(0, err) << "Failed to AHardwareBuffer_createFromHandle";
111 return err ? nullptr : buffer;
112 }
113 };
114
115 class GraphicsTestsBase {
116 private:
117 std::shared_ptr<IAllocator> mAllocator;
118 sp<IMapper> mMapper;
119
120 protected:
Initialize(std::string allocatorService,std::string mapperService)121 void Initialize(std::string allocatorService, std::string mapperService) {
122 mAllocator = IAllocator::fromBinder(
123 ndk::SpAIBinder(AServiceManager_checkService(allocatorService.c_str())));
124 mMapper = IMapper::getService(mapperService);
125
126 ASSERT_NE(nullptr, mAllocator.get()) << "failed to get allocator service";
127 ASSERT_NE(nullptr, mMapper.get()) << "failed to get mapper service";
128 ASSERT_FALSE(mMapper->isRemote()) << "mapper is not in passthrough mode";
129 }
130
131 public:
createDescriptor(const IMapper::BufferDescriptorInfo & descriptorInfo)132 BufferDescriptor createDescriptor(const IMapper::BufferDescriptorInfo& descriptorInfo) {
133 BufferDescriptor descriptor;
134 mMapper->createDescriptor(
135 descriptorInfo, [&](const auto& tmpError, const auto& tmpDescriptor) {
136 ASSERT_EQ(Error::NONE, tmpError) << "failed to create descriptor";
137 descriptor = tmpDescriptor;
138 });
139
140 return descriptor;
141 }
142
allocate(const IMapper::BufferDescriptorInfo & descriptorInfo)143 std::unique_ptr<BufferHandle> allocate(const IMapper::BufferDescriptorInfo& descriptorInfo) {
144 auto descriptor = createDescriptor(descriptorInfo);
145 if (::testing::Test::HasFatalFailure()) {
146 return nullptr;
147 }
148
149 AllocationResult result;
150 auto status = mAllocator->allocate(descriptor, 1, &result);
151 if (!status.isOk()) {
152 status_t error = status.getExceptionCode();
153 if (error == EX_SERVICE_SPECIFIC) {
154 error = status.getServiceSpecificError();
155 EXPECT_NE(OK, error) << "Failed to set error properly";
156 } else {
157 EXPECT_EQ(OK, error) << "Allocation transport failure";
158 }
159 return nullptr;
160 } else {
161 return std::make_unique<BufferHandle>(mMapper, dupFromAidl(result.buffers[0]), false,
162 result.stride, descriptorInfo);
163 }
164 }
165
isSupported(const IMapper::BufferDescriptorInfo & descriptorInfo)166 bool isSupported(const IMapper::BufferDescriptorInfo& descriptorInfo) {
167 bool ret = false;
168 EXPECT_TRUE(mMapper->isSupported(descriptorInfo,
169 [&](auto error, bool supported) {
170 ASSERT_EQ(Error::NONE, error);
171 ret = supported;
172 })
173 .isOk());
174 return ret;
175 }
176 };
177
178 class GraphicsAllocatorAidlTests
179 : public GraphicsTestsBase,
180 public ::testing::TestWithParam<std::tuple<std::string, std::string>> {
181 public:
SetUp()182 void SetUp() override { Initialize(std::get<0>(GetParam()), std::get<1>(GetParam())); }
183
TearDown()184 void TearDown() override {}
185 };
186
187 struct FlushMethod {
188 std::string name;
189 std::function<void(EglManager&)> func;
190 };
191
192 class GraphicsFrontBufferTests
193 : public GraphicsTestsBase,
194 public ::testing::TestWithParam<std::tuple<std::string, std::string, FlushMethod>> {
195 private:
196 EglManager eglManager;
197 std::function<void(EglManager&)> flush;
198
199 public:
SetUp()200 void SetUp() override {
201 Initialize(std::get<0>(GetParam()), std::get<1>(GetParam()));
202 flush = std::get<2>(GetParam()).func;
203 eglManager.initialize();
204 }
205
TearDown()206 void TearDown() override { eglManager.destroy(); }
207
fillWithGpu(AHardwareBuffer * buffer,float red,float green,float blue,float alpha)208 void fillWithGpu(AHardwareBuffer* buffer, float red, float green, float blue, float alpha) {
209 const EGLClientBuffer clientBuffer = eglGetNativeClientBufferANDROID(buffer);
210 AutoEglImage eglImage(eglManager.eglDisplay(), clientBuffer);
211 AutoSkiaGlTexture glTexture;
212 AutoGLFramebuffer glFbo;
213 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, eglImage.image);
214 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
215 glTexture.mTexture, 0);
216
217 AHardwareBuffer_Desc desc;
218 AHardwareBuffer_describe(buffer, &desc);
219 glViewport(0, 0, desc.width, desc.height);
220 glDisable(GL_STENCIL_TEST);
221 glDisable(GL_SCISSOR_TEST);
222 glClearColor(red, green, blue, alpha);
223 glClear(GL_COLOR_BUFFER_BIT);
224 flush(eglManager);
225 }
226
fillWithGpu(AHardwareBuffer * buffer,uint32_t color)227 void fillWithGpu(AHardwareBuffer* buffer, /*RGBA*/ uint32_t color) {
228 // Keep it simple for now
229 static_assert(__BYTE_ORDER__ == __ORDER_LITTLE_ENDIAN__);
230 float a = float((color >> 24) & 0xff) / 255.0f;
231 float b = float((color >> 16) & 0xff) / 255.0f;
232 float g = float((color >> 8) & 0xff) / 255.0f;
233 float r = float((color)&0xff) / 255.0f;
234 fillWithGpu(buffer, r, g, b, a);
235 }
236 };
237
TEST_P(GraphicsAllocatorAidlTests,CreateDescriptorBasic)238 TEST_P(GraphicsAllocatorAidlTests, CreateDescriptorBasic) {
239 ASSERT_NO_FATAL_FAILURE(createDescriptor({
240 .name = "CPU_8888",
241 .width = 64,
242 .height = 64,
243 .layerCount = 1,
244 .format = cast(PixelFormat::RGBA_8888),
245 .usage = pack({BufferUsage::CPU_WRITE_OFTEN, BufferUsage::CPU_READ_OFTEN}),
246 .reservedSize = 0,
247 }));
248 }
249
TEST_P(GraphicsAllocatorAidlTests,CanAllocate)250 TEST_P(GraphicsAllocatorAidlTests, CanAllocate) {
251 auto buffer = allocate({
252 .name = "CPU_8888",
253 .width = 64,
254 .height = 64,
255 .layerCount = 1,
256 .format = cast(PixelFormat::RGBA_8888),
257 .usage = pack({BufferUsage::CPU_WRITE_OFTEN, BufferUsage::CPU_READ_OFTEN}),
258 .reservedSize = 0,
259 });
260 ASSERT_NE(nullptr, buffer.get());
261 EXPECT_GE(buffer->stride(), 64);
262 }
263
TEST_P(GraphicsFrontBufferTests,FrontBufferGpuToCpu)264 TEST_P(GraphicsFrontBufferTests, FrontBufferGpuToCpu) {
265 IMapper::BufferDescriptorInfo info{
266 .name = "CPU_8888",
267 .width = 64,
268 .height = 64,
269 .layerCount = 1,
270 .format = cast(PixelFormat::RGBA_8888),
271 .usage = pack({BufferUsage::GPU_RENDER_TARGET, BufferUsage::CPU_READ_OFTEN,
272 BufferUsage::FRONT_BUFFER}),
273 .reservedSize = 0,
274 };
275 const bool supported = isSupported(info);
276 auto buffer = allocate(info);
277 if (!supported) {
278 ASSERT_EQ(nullptr, buffer.get())
279 << "Allocation succeeded, but IMapper::isSupported was false";
280 GTEST_SKIP();
281 } else {
282 ASSERT_NE(nullptr, buffer.get()) << "Allocation failed, but IMapper::isSupported was true";
283 }
284
285 AHardwareBuffer* ahb = buffer->createAHardwareBuffer();
286 ASSERT_NE(nullptr, ahb);
287
288 // We draw 3 times with 3 different colors to ensure the flush is consistently flushing.
289 // Particularly for glFlush() there's occasions where it seems something triggers a flush
290 // to happen even though glFlush itself isn't consistently doing so, but for FRONT_BUFFER
291 // bound buffers it is supposed to consistently flush.
292 for (uint32_t color : {0xFF0000FFu, 0x00FF00FFu, 0x0000FFFFu}) {
293 fillWithGpu(ahb, color);
294 uint32_t* addr;
295 ASSERT_EQ(0, AHardwareBuffer_lock(ahb, AHARDWAREBUFFER_USAGE_CPU_READ_OFTEN, -1, nullptr,
296 (void**)&addr));
297 // Spot check a few pixels
298 EXPECT_EQ(color, addr[0]);
299 EXPECT_EQ(color, addr[32 + (32 * buffer->stride())]);
300 AHardwareBuffer_unlock(ahb, nullptr);
301 }
302
303 AHardwareBuffer_release(ahb);
304 }
305
TEST_P(GraphicsFrontBufferTests,FrontBufferGpuToGpu)306 TEST_P(GraphicsFrontBufferTests, FrontBufferGpuToGpu) {
307 IMapper::BufferDescriptorInfo info{
308 .name = "CPU_8888",
309 .width = 64,
310 .height = 64,
311 .layerCount = 1,
312 .format = cast(PixelFormat::RGBA_8888),
313 .usage = pack({BufferUsage::GPU_RENDER_TARGET, BufferUsage::GPU_TEXTURE,
314 BufferUsage::FRONT_BUFFER}),
315 .reservedSize = 0,
316 };
317 const bool supported = isSupported(info);
318 auto buffer = allocate(info);
319 if (!supported) {
320 ASSERT_EQ(nullptr, buffer.get())
321 << "Allocation succeeded, but IMapper::isSupported was false";
322 GTEST_SKIP();
323 } else {
324 ASSERT_NE(nullptr, buffer.get()) << "Allocation failed, but IMapper::isSupported was true";
325 }
326
327 AHardwareBuffer* ahb = buffer->createAHardwareBuffer();
328 ASSERT_NE(nullptr, ahb);
329
330 // We draw 3 times with 3 different colors to ensure the flush is consistently flushing.
331 // Particularly for glFlush() there's occasions where it seems something triggers a flush
332 // to happen even though glFlush itself isn't consistently doing so, but for FRONT_BUFFER
333 // bound buffers it is supposed to consistently flush.
334 for (uint32_t color : {0xFF0000FFu, 0x00FF00FFu, 0x0000FFFFu}) {
335 fillWithGpu(ahb, color);
336 sk_sp<Bitmap> hwBitmap = Bitmap::createFrom(ahb, SkColorSpace::MakeSRGB());
337 SkBitmap cpuBitmap = hwBitmap->getSkBitmap();
338 // Spot check a few pixels
339 EXPECT_EQ(color, *cpuBitmap.getAddr32(0, 0));
340 EXPECT_EQ(color, *cpuBitmap.getAddr32(16, 30));
341 }
342
343 AHardwareBuffer_release(ahb);
344 }
345
346 GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST(GraphicsAllocatorAidlTests);
347 INSTANTIATE_TEST_CASE_P(
348 PerInstance, GraphicsAllocatorAidlTests,
349 testing::Combine(testing::ValuesIn(getAidlHalInstanceNames(IAllocator::descriptor)),
350 testing::ValuesIn(getAllHalInstanceNames(IMapper::descriptor))),
351 PrintInstanceTupleNameToString<>);
352
353 const auto FlushMethodsValues = testing::Values(
__anonb00c18150302(EglManager&) 354 FlushMethod{"glFinish", [](EglManager&) { glFinish(); }},
355 FlushMethod{"glFlush",
__anonb00c18150402(EglManager&) 356 [](EglManager&) {
357 glFlush();
358 // Since the goal is to verify that glFlush() actually flushes, we can't
359 // wait on any sort of fence since that will change behavior So instead we
360 // just sleep & hope
361 sleep(1);
362 }},
__anonb00c18150502(EglManager& eglManager) 363 FlushMethod{"eglClientWaitSync", [](EglManager& eglManager) {
364 EGLDisplay display = eglManager.eglDisplay();
365 EGLSyncKHR fence = eglCreateSyncKHR(display, EGL_SYNC_FENCE_KHR, NULL);
366 eglClientWaitSyncKHR(display, fence, EGL_SYNC_FLUSH_COMMANDS_BIT_KHR,
367 EGL_FOREVER_KHR);
368 eglDestroySyncKHR(display, fence);
369 }});
370 GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST(GraphicsFrontBufferTests);
371 INSTANTIATE_TEST_CASE_P(
372 PerInstance, GraphicsFrontBufferTests,
373 testing::Combine(testing::ValuesIn(getAidlHalInstanceNames(IAllocator::descriptor)),
374 testing::ValuesIn(getAllHalInstanceNames(IMapper::descriptor)),
375 FlushMethodsValues),
__anonb00c18150602(auto info) 376 [](auto info) -> std::string {
377 std::string name = std::to_string(info.index) + "/" + std::get<2>(info.param).name;
378 return Sanitize(name);
379 });
380