1 /*
2 * Copyright 2019 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #include <composer-vts/2.2/RenderEngineVts.h>
18 #include "renderengine/impl/ExternalTexture.h"
19
20 namespace android {
21 namespace hardware {
22 namespace graphics {
23 namespace composer {
24 namespace V2_2 {
25 namespace vts {
26
27 using mapper::V2_1::IMapper;
28 using renderengine::DisplaySettings;
29 using renderengine::LayerSettings;
30 using renderengine::RenderEngineCreationArgs;
31
TestRenderEngine(const RenderEngineCreationArgs & args)32 TestRenderEngine::TestRenderEngine(const RenderEngineCreationArgs& args) {
33 mFormat = static_cast<common::V1_1::PixelFormat>(args.pixelFormat);
34 mRenderEngine = renderengine::RenderEngine::create(args);
35 }
36
~TestRenderEngine()37 TestRenderEngine::~TestRenderEngine() {
38 mRenderEngine.release();
39 }
40
setRenderLayers(std::vector<std::shared_ptr<TestLayer>> layers)41 void TestRenderEngine::setRenderLayers(std::vector<std::shared_ptr<TestLayer>> layers) {
42 sort(layers.begin(), layers.end(),
43 [](const std::shared_ptr<TestLayer>& lhs, const std::shared_ptr<TestLayer>& rhs) -> bool {
44 return lhs->mZOrder < rhs->mZOrder;
45 });
46
47 if (!mCompositionLayers.empty()) {
48 mCompositionLayers.clear();
49 }
50 for (auto& layer : layers) {
51 LayerSettings settings = layer->toRenderEngineLayerSettings();
52 mCompositionLayers.push_back(settings);
53 }
54 }
55
initGraphicBuffer(uint32_t width,uint32_t height,uint32_t layerCount,uint64_t usage)56 void TestRenderEngine::initGraphicBuffer(uint32_t width, uint32_t height, uint32_t layerCount,
57 uint64_t usage) {
58 mGraphicBuffer =
59 new GraphicBuffer(width, height, static_cast<int32_t>(mFormat), layerCount, usage);
60 }
61
drawLayers()62 void TestRenderEngine::drawLayers() {
63 base::unique_fd bufferFence;
64
65 std::vector<renderengine::LayerSettings> compositionLayers;
66 compositionLayers.reserve(mCompositionLayers.size());
67 std::transform(mCompositionLayers.begin(), mCompositionLayers.end(),
68 std::back_insert_iterator(compositionLayers),
69 [](renderengine::LayerSettings& settings) -> renderengine::LayerSettings {
70 return settings;
71 });
72 auto texture = std::make_shared<renderengine::impl::ExternalTexture>(
73 mGraphicBuffer, *mRenderEngine, renderengine::impl::ExternalTexture::Usage::WRITEABLE);
74 auto [status, readyFence] = mRenderEngine
75 ->drawLayers(mDisplaySettings, compositionLayers, texture,
76 true, std::move(bufferFence))
77 .get();
78 int fd = readyFence.release();
79 if (fd != -1) {
80 ASSERT_EQ(0, sync_wait(fd, -1));
81 ASSERT_EQ(0, close(fd));
82 }
83 }
84
checkColorBuffer(std::vector<V2_2::IComposerClient::Color> & expectedColors)85 void TestRenderEngine::checkColorBuffer(std::vector<V2_2::IComposerClient::Color>& expectedColors) {
86 void* bufferData;
87 ASSERT_EQ(0, mGraphicBuffer->lock(mGraphicBuffer->getUsage(), &bufferData));
88 ReadbackHelper::compareColorBuffers(expectedColors, bufferData, mGraphicBuffer->getStride(),
89 mGraphicBuffer->getWidth(), mGraphicBuffer->getHeight(),
90 mFormat);
91 ASSERT_EQ(0, mGraphicBuffer->unlock());
92 }
93
94 } // namespace vts
95 } // namespace V2_2
96 } // namespace composer
97 } // namespace graphics
98 } // namespace hardware
99 } // namespace android
100