1 /**
2 * Copyright (c) 2021, The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #include "RenderEngineVts.h"
18 #include "renderengine/impl/ExternalTexture.h"
19
20 namespace aidl::android::hardware::graphics::composer3::vts {
21
22 using ::android::hardware::graphics::mapper::V2_1::IMapper;
23 using ::android::renderengine::DisplaySettings;
24 using ::android::renderengine::LayerSettings;
25 using ::android::renderengine::RenderEngineCreationArgs;
26
TestRenderEngine(const RenderEngineCreationArgs & args)27 TestRenderEngine::TestRenderEngine(const RenderEngineCreationArgs& args) {
28 mFormat = static_cast<common::PixelFormat>(args.pixelFormat);
29 mRenderEngine = ::android::renderengine::RenderEngine::create(args);
30 }
31
~TestRenderEngine()32 TestRenderEngine::~TestRenderEngine() {
33 mRenderEngine.release();
34 }
35
setRenderLayers(std::vector<std::shared_ptr<TestLayer>> layers)36 void TestRenderEngine::setRenderLayers(std::vector<std::shared_ptr<TestLayer>> layers) {
37 sort(layers.begin(), layers.end(),
38 [](const std::shared_ptr<TestLayer>& lhs, const std::shared_ptr<TestLayer>& rhs) -> bool {
39 return lhs->getZOrder() < rhs->getZOrder();
40 });
41
42 if (!mCompositionLayers.empty()) {
43 mCompositionLayers.clear();
44 }
45 for (auto& layer : layers) {
46 LayerSettings settings = layer->toRenderEngineLayerSettings();
47 mCompositionLayers.push_back(settings);
48 }
49 }
50
initGraphicBuffer(uint32_t width,uint32_t height,uint32_t layerCount,uint64_t usage)51 void TestRenderEngine::initGraphicBuffer(uint32_t width, uint32_t height, uint32_t layerCount,
52 uint64_t usage) {
53 mGraphicBuffer = ::android::sp<::android::GraphicBuffer>::make(
54 width, height, static_cast<int32_t>(mFormat), layerCount, usage);
55 }
56
drawLayers()57 void TestRenderEngine::drawLayers() {
58 ::android::base::unique_fd bufferFence;
59
60 std::vector<::android::renderengine::LayerSettings> compositionLayers;
61 compositionLayers.reserve(mCompositionLayers.size());
62 std::transform(mCompositionLayers.begin(), mCompositionLayers.end(),
63 std::back_insert_iterator(compositionLayers),
64 [](::android::renderengine::LayerSettings& settings)
65 -> ::android::renderengine::LayerSettings { return settings; });
66 auto texture = std::make_shared<::android::renderengine::impl::ExternalTexture>(
67 mGraphicBuffer, *mRenderEngine,
68 ::android::renderengine::impl::ExternalTexture::Usage::WRITEABLE);
69 auto [status, readyFence] = mRenderEngine
70 ->drawLayers(mDisplaySettings, compositionLayers, texture,
71 true, std::move(bufferFence))
72 .get();
73 int fd = readyFence.release();
74 if (fd != -1) {
75 ASSERT_EQ(0, sync_wait(fd, -1));
76 ASSERT_EQ(0, close(fd));
77 }
78 }
79
checkColorBuffer(const std::vector<Color> & expectedColors)80 void TestRenderEngine::checkColorBuffer(const std::vector<Color>& expectedColors) {
81 void* bufferData;
82 int32_t bytesPerPixel = -1;
83 int32_t bytesPerStride = -1;
84 ASSERT_EQ(0, mGraphicBuffer->lock(static_cast<uint32_t>(mGraphicBuffer->getUsage()),
85 &bufferData, &bytesPerPixel, &bytesPerStride));
86 const uint32_t stride = (bytesPerPixel > 0 && bytesPerStride > 0)
87 ? static_cast<uint32_t>(bytesPerStride / bytesPerPixel)
88 : mGraphicBuffer->getStride();
89 ReadbackHelper::compareColorBuffers(expectedColors, bufferData, stride,
90 mGraphicBuffer->getWidth(), mGraphicBuffer->getHeight(),
91 mFormat);
92 ASSERT_EQ(::android::OK, mGraphicBuffer->unlock());
93 }
94
95 } // namespace aidl::android::hardware::graphics::composer3::vts
96