Searched defs:LayerSettings (Results 1 – 8 of 8) sorted by relevance
138 struct LayerSettings { struct140 Geometry geometry = Geometry();143 PixelSource source = PixelSource();169 // coordinate space as LayerSettings.geometry argument170 mat4 blurRegionTransform = mat4();172 StretchEffect stretchEffect;175 std::string name;181 float whitePointNits = -1.f;
131 struct LayerSettings { struct133 Geometry geometry = Geometry();136 PixelSource source = PixelSource();139 half alpha = half(0.0);142 ui::Dataspace sourceDataspace = ui::Dataspace::UNKNOWN;146 mat4 colorTransform = mat4();149 bool disableBlending = false;151 ShadowSettings shadow;153 int backgroundBlurRadius = 0;
129 struct LayerSettings : renderengine::LayerSettings { struct137 // Returns the LayerSettings to pass to RenderEngine::drawLayers. The state may contain shadows argument
159 base::unique_fd&&) { resultPromise->set_value(Fence::NO_FENCE); }); in TEST_F()192 base::unique_fd&&) { resultPromise->set_value(Fence::NO_FENCE); }); in TEST_F()220 base::unique_fd&&) { resultPromise->set_value(Fence::NO_FENCE); }); in TEST_F()
209 base::unique_fd*) -> status_t { return NO_ERROR; }); in TEST_F()
456 base::unique_fd&&) -> ftl::Future<FenceResult> { in TEST_F()506 base::unique_fd&&) -> ftl::Future<FenceResult> { in TEST_F()
333 const bool, base::unique_fd&&) -> std::future<FenceResult> { in setupCommonScreensCaptureCallExpectations()384 const bool, base::unique_fd&&) -> std::future<FenceResult> { in setupRECompositionCallExpectations()
3500 base::unique_fd&&) -> ftl::Future<FenceResult> { in TEST_F()3531 base::unique_fd&&) -> ftl::Future<FenceResult> { in TEST_F()3565 base::unique_fd&&) -> ftl::Future<FenceResult> { in TEST_F()3660 base::unique_fd&&) -> ftl::Future<FenceResult> { in TEST_F()4027 const bool, base::unique_fd&&) -> ftl::Future<FenceResult> { in OutputComposeSurfacesTest_HandlesProtectedContent()