• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright 2019 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #pragma once
18 
19 #include <optional>
20 #include <ostream>
21 #include <unordered_set>
22 #include "ui/LayerStack.h"
23 
24 // TODO(b/129481165): remove the #pragma below and fix conversion issues
25 #pragma clang diagnostic push
26 #pragma clang diagnostic ignored "-Wconversion"
27 #pragma clang diagnostic ignored "-Wextra"
28 
29 #include <renderengine/LayerSettings.h>
30 
31 // TODO(b/129481165): remove the #pragma below and fix conversion issues
32 #pragma clang diagnostic pop // ignored "-Wconversion -Wextra"
33 
34 #include <ftl/future.h>
35 #include <ui/FenceResult.h>
36 #include <utils/RefBase.h>
37 #include <utils/Timers.h>
38 
39 namespace android {
40 
41 class Fence;
42 
43 namespace gui {
44 struct LayerMetadata;
45 }
46 
47 namespace compositionengine {
48 
49 struct LayerFECompositionState;
50 
51 // Defines the interface used by the CompositionEngine to make requests
52 // of the front-end layer
53 class LayerFE : public virtual RefBase {
54 public:
55     // Gets the raw front-end composition state data for the layer
56     virtual const LayerFECompositionState* getCompositionState() const = 0;
57 
58     // Called before composition starts. Should return true if this layer has
59     // pending updates which would require an extra display refresh cycle to
60     // process.
61     virtual bool onPreComposition(nsecs_t refreshStartTime,
62                                   bool updatingOutputGeometryThisFrame) = 0;
63 
64     struct ClientCompositionTargetSettings {
65         enum class BlurSetting {
66             Disabled,
67             BackgroundBlurOnly,
68             BlurRegionsOnly,
69             Enabled,
70         };
71 
toStringClientCompositionTargetSettings72         friend std::string toString(BlurSetting blurSetting) {
73             switch (blurSetting) {
74                 case BlurSetting::Enabled:
75                     return "Enabled";
76                 case BlurSetting::BlurRegionsOnly:
77                     return "BlurRegionsOnly";
78                 case BlurSetting::BackgroundBlurOnly:
79                     return "BackgroundBlurOnly";
80                 case BlurSetting::Disabled:
81                     return "Disabled";
82             }
83         }
84 
85         friend std::ostream& operator<<(std::ostream& os, const BlurSetting& setting) {
86             return os << toString(setting);
87         }
88 
89         // The clip region, or visible region that is being rendered to
90         const Region& clip;
91 
92         // If set to true, the layer should enable filtering when rendering.
93         const bool needsFiltering;
94 
95         // If set to true, the buffer is being sent to a destination that is
96         // expected to treat the buffer contents as secure.
97         const bool isSecure;
98 
99         // If set to true, the target buffer has protected content support.
100         const bool supportsProtectedContent;
101 
102         // Viewport of the target being rendered to. This is used to determine
103         // the shadow light position.
104         const Rect& viewport;
105 
106         // Dataspace of the output so we can optimize how to render the shadow
107         // by avoiding unnecessary color space conversions.
108         const ui::Dataspace dataspace;
109 
110         // True if the region excluding the shadow is visible.
111         const bool realContentIsVisible;
112 
113         // If set to true, change the layer settings to render a clear output.
114         // This may be requested by the HWC
115         const bool clearContent;
116 
117         // Configure layer settings for using blurs
118         BlurSetting blurSetting;
119 
120         // Requested white point of the layer in nits
121         const float whitePointNits;
122 
123         // True if layers with 170M dataspace should be overridden to sRGB.
124         const bool treat170mAsSrgb;
125     };
126 
127     // A superset of LayerSettings required by RenderEngine to compose a layer
128     // and buffer info to determine duplicate client composition requests.
129     struct LayerSettings : renderengine::LayerSettings {
130         // Currently latched buffer if, 0 if invalid.
131         uint64_t bufferId = 0;
132 
133         // Currently latched frame number, 0 if invalid.
134         uint64_t frameNumber = 0;
135     };
136 
137     // Returns the LayerSettings to pass to RenderEngine::drawLayers. The state may contain shadows
138     // casted by the layer or the content of the layer itself. If the layer does not render then an
139     // empty optional will be returned.
140     virtual std::optional<LayerSettings> prepareClientComposition(
141             ClientCompositionTargetSettings&) const = 0;
142 
143     // Called after the layer is displayed to update the presentation fence
144     virtual void onLayerDisplayed(ftl::SharedFuture<FenceResult>, ui::LayerStack layerStack) = 0;
145 
146     // Gets some kind of identifier for the layer for debug purposes.
147     virtual const char* getDebugName() const = 0;
148 
149     // Gets the sequence number: a serial number that uniquely identifies a Layer
150     virtual int32_t getSequence() const = 0;
151 
152     // Whether the layer should be rendered with rounded corners.
153     virtual bool hasRoundedCorners() const = 0;
setWasClientComposed(const sp<Fence> &)154     virtual void setWasClientComposed(const sp<Fence>&) {}
155     virtual const gui::LayerMetadata* getMetadata() const = 0;
156     virtual const gui::LayerMetadata* getRelativeMetadata() const = 0;
157 };
158 
159 // TODO(b/121291683): Specialize std::hash<> for sp<T> so these and others can
160 // be removed.
161 struct LayerFESpHash {
operatorLayerFESpHash162     size_t operator()(const sp<LayerFE>& p) const { return std::hash<LayerFE*>()(p.get()); }
163 };
164 
165 using LayerFESet = std::unordered_set<sp<LayerFE>, LayerFESpHash>;
166 
167 static inline bool operator==(const LayerFE::ClientCompositionTargetSettings& lhs,
168                               const LayerFE::ClientCompositionTargetSettings& rhs) {
169     return lhs.clip.hasSameRects(rhs.clip) && lhs.needsFiltering == rhs.needsFiltering &&
170             lhs.isSecure == rhs.isSecure &&
171             lhs.supportsProtectedContent == rhs.supportsProtectedContent &&
172             lhs.viewport == rhs.viewport && lhs.dataspace == rhs.dataspace &&
173             lhs.realContentIsVisible == rhs.realContentIsVisible &&
174             lhs.clearContent == rhs.clearContent;
175 }
176 
177 static inline bool operator==(const LayerFE::LayerSettings& lhs,
178                               const LayerFE::LayerSettings& rhs) {
179     return static_cast<const renderengine::LayerSettings&>(lhs) ==
180             static_cast<const renderengine::LayerSettings&>(rhs) &&
181             lhs.bufferId == rhs.bufferId && lhs.frameNumber == rhs.frameNumber;
182 }
183 
184 // Defining PrintTo helps with Google Tests.
PrintTo(const LayerFE::ClientCompositionTargetSettings & settings,::std::ostream * os)185 static inline void PrintTo(const LayerFE::ClientCompositionTargetSettings& settings,
186                            ::std::ostream* os) {
187     *os << "ClientCompositionTargetSettings{";
188     *os << "\n    .clip = \n";
189     PrintTo(settings.clip, os);
190     *os << "\n    .needsFiltering = " << settings.needsFiltering;
191     *os << "\n    .isSecure = " << settings.isSecure;
192     *os << "\n    .supportsProtectedContent = " << settings.supportsProtectedContent;
193     *os << "\n    .viewport = ";
194     PrintTo(settings.viewport, os);
195     *os << "\n    .dataspace = ";
196     PrintTo(settings.dataspace, os);
197     *os << "\n    .realContentIsVisible = " << settings.realContentIsVisible;
198     *os << "\n    .clearContent = " << settings.clearContent;
199     *os << "\n    .blurSetting = " << settings.blurSetting;
200     *os << "\n}";
201 }
202 
PrintTo(const LayerFE::LayerSettings & settings,::std::ostream * os)203 static inline void PrintTo(const LayerFE::LayerSettings& settings, ::std::ostream* os) {
204     *os << "LayerFE::LayerSettings{";
205     PrintTo(static_cast<const renderengine::LayerSettings&>(settings), os);
206     *os << "\n    .bufferId = " << settings.bufferId;
207     *os << "\n    .frameNumber = " << settings.frameNumber;
208     *os << "\n}";
209 }
210 
211 } // namespace compositionengine
212 } // namespace android
213