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1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //    http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef sw_Config_hpp
16 #define sw_Config_hpp
17 
18 namespace sw {
19 
20 constexpr int OUTLINE_RESOLUTION = 8192;  // Maximum vertical resolution of the render target
21 constexpr int MIPMAP_LEVELS = 15;
22 constexpr int MAX_CLIP_DISTANCES = 8;
23 constexpr int MAX_CULL_DISTANCES = 8;
24 constexpr int MIN_TEXEL_OFFSET = -8;
25 constexpr int MAX_TEXEL_OFFSET = 7;
26 constexpr int MAX_TEXTURE_LOD = MIPMAP_LEVELS - 2;  // Trilinear accesses lod+1
27 constexpr int MAX_COLOR_BUFFERS = 8;
28 constexpr int MAX_INTERFACE_COMPONENTS = 32 * 4;  // Must be multiple of 4 for 16-byte alignment.
29 constexpr int MAX_FRAMEBUFFER_DIM = OUTLINE_RESOLUTION;
30 constexpr int MAX_VIEWPORT_DIM = MAX_FRAMEBUFFER_DIM;
31 
32 }  // namespace sw
33 
34 #endif  // sw_Config_hpp
35