1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved. 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 #ifndef sw_Config_hpp 16 #define sw_Config_hpp 17 18 namespace sw { 19 20 constexpr int OUTLINE_RESOLUTION = 8192; // Maximum vertical resolution of the render target 21 constexpr int MIPMAP_LEVELS = 15; 22 constexpr int MAX_CLIP_DISTANCES = 8; 23 constexpr int MAX_CULL_DISTANCES = 8; 24 constexpr int MIN_TEXEL_OFFSET = -8; 25 constexpr int MAX_TEXEL_OFFSET = 7; 26 constexpr int MAX_TEXTURE_LOD = MIPMAP_LEVELS - 2; // Trilinear accesses lod+1 27 constexpr int MAX_COLOR_BUFFERS = 8; 28 constexpr int MAX_INTERFACE_COMPONENTS = 32 * 4; // Must be multiple of 4 for 16-byte alignment. 29 constexpr int MAX_FRAMEBUFFER_DIM = OUTLINE_RESOLUTION; 30 constexpr int MAX_VIEWPORT_DIM = MAX_FRAMEBUFFER_DIM; 31 32 } // namespace sw 33 34 #endif // sw_Config_hpp 35