| /external/flatbuffers/tests/MyGame/Example/ |
| D | Vec3.cs | 12 public struct Vec3 : IFlatbufferObject struct 31 …public static Offset<MyGame.Example.Vec3> CreateVec3(FlatBufferBuilder builder, float X, float Y, … in CreateVec3() 60 public static Offset<MyGame.Example.Vec3> Pack(FlatBufferBuilder builder, Vec3T _o) { in Pack()
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| D | Vec3.go | 38 type Vec3 struct { struct 39 _tab flatbuffers.Struct 42 func (rcv *Vec3) Init(buf []byte, i flatbuffers.UOffsetT) { 47 func (rcv *Vec3) Table() flatbuffers.Table { 51 func (rcv *Vec3) X() float32 { 54 func (rcv *Vec3) MutateX(n float32) bool { 58 func (rcv *Vec3) Y() float32 { 61 func (rcv *Vec3) MutateY(n float32) bool { 65 func (rcv *Vec3) Z() float32 { 68 func (rcv *Vec3) MutateZ(n float32) bool { [all …]
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| D | Vec3.kt | 10 class Vec3 : Struct() { class
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| /external/flatbuffers/samples/rust_generated/my_game/sample/ |
| D | vec_3_generated.rs | 15 pub struct Vec3(pub [u8; 12]); struct 16 impl Default for Vec3 { implementation 21 impl core::fmt::Debug for Vec3 { implementation 31 impl flatbuffers::SimpleToVerifyInSlice for Vec3 {} implementation 32 impl flatbuffers::SafeSliceAccess for Vec3 {} implementation 33 impl<'a> flatbuffers::Follow<'a> for Vec3 { implementation 40 impl<'a> flatbuffers::Follow<'a> for &'a Vec3 { implementation 47 impl<'b> flatbuffers::Push for Vec3 { implementation 52 ::core::slice::from_raw_parts(self as *const Vec3 as *const u8, Self::size()) in push() constant 57 impl<'b> flatbuffers::Push for &'b Vec3 { implementation [all …]
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| /external/tensorflow/tensorflow/lite/delegates/gpu/common/ |
| D | types.h | 93 struct alignas(sizeof(T)) Vec3 { struct 101 Vec3() : Vec3(T(0.0f)) {} in Vec3() argument 104 constexpr Vec3(S x_, S y_, S z_) : x(x_), y(y_), z(z_) {} in Vec3() argument 105 explicit Vec3(T v) : x(v), y(v), z(v) {} in Vec3() argument 108 explicit Vec3(S v) : x(v), y(v), z(v) {} in Vec3() function 110 Vec3(const Vec3& f) : x(f.x), y(f.y), z(f.z) {} in Vec3() argument 113 Vec3(const Vec3<S>& f) : x(f.x), y(f.y), z(f.z) {} in Vec3() function 126 bool operator==(const Vec3& value) const { argument
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| /external/rust/crates/glam/src/swizzles/ |
| D | vec3_impl.rs | 5 impl Vec3Swizzles for Vec3 { implementation 83 fn xxx(self) -> Vec3 { in xxx() 92 fn xxy(self) -> Vec3 { in xxy() 101 fn xxz(self) -> Vec3 { in xxz() 110 fn xyx(self) -> Vec3 { in xyx() 119 fn xyy(self) -> Vec3 { in xyy() 128 fn xyz(self) -> Vec3 { in xyz() 137 fn xzx(self) -> Vec3 { in xzx() 146 fn xzy(self) -> Vec3 { in xzy() 155 fn xzz(self) -> Vec3 { in xzz() [all …]
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| D | vec2_impl.rs | 6 type Vec3 = Vec3; typedef 43 fn xxx(self) -> Vec3 { in xxx() 52 fn xxy(self) -> Vec3 { in xxy() 61 fn xyx(self) -> Vec3 { in xyx() 70 fn xyy(self) -> Vec3 { in xyy() 79 fn yxx(self) -> Vec3 { in yxx() 88 fn yxy(self) -> Vec3 { in yxy() 97 fn yyx(self) -> Vec3 { in yyx() 106 fn yyy(self) -> Vec3 { in yyy()
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| D | vec_traits.rs | 4 type Vec3; typedef 19 fn xxx(self) -> Self::Vec3; in xxx() 21 fn xxy(self) -> Self::Vec3; in xxy() 23 fn xyx(self) -> Self::Vec3; in xyx() 25 fn xyy(self) -> Self::Vec3; in xyy() 27 fn yxx(self) -> Self::Vec3; in yxx() 29 fn yxy(self) -> Self::Vec3; in yxy() 31 fn yyx(self) -> Self::Vec3; in yyx() 33 fn yyy(self) -> Self::Vec3; in yyy() 314 type Vec3; typedef [all …]
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| /external/rust/crates/glam/benches/ |
| D | vec3.rs | 71 fn vec3_normalize(v: Vec3) -> Vec3 { in vec3_normalize() 83 fn vec3_normalize_or_zero(v: Vec3) -> Vec3 { in vec3_normalize_or_zero() 97 fn vec3_any_orthogonal_vector(v: Vec3) -> Vec3 { in vec3_any_orthogonal_vector() 109 fn vec3_any_orthonormal_vector(v: Vec3) -> Vec3 { in vec3_any_orthonormal_vector() 121 fn vec3_any_orthonormal_pair(v: Vec3) -> (Vec3, Vec3) { in vec3_any_orthonormal_pair()
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| /external/rust/crates/glam/src/f32/ |
| D | vec3.rs | 16 pub const fn vec3(x: f32, y: f32, z: f32) -> Vec3 { in vec3() 24 pub struct Vec3 { struct 30 impl Vec3 { argument 740 impl Default for Vec3 { implementation 747 impl Div<Vec3> for Vec3 { implementation 759 impl DivAssign<Vec3> for Vec3 { implementation 768 impl Div<f32> for Vec3 { implementation 780 impl DivAssign<f32> for Vec3 { implementation 792 fn div(self, rhs: Vec3) -> Vec3 { in div() 801 impl Mul<Vec3> for Vec3 { implementation [all …]
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| D | affine3a.rs | 136 pub fn from_axis_angle(axis: Vec3, angle: f32) -> Self { in from_axis_angle() 213 pub fn from_scale_rotation_translation(scale: Vec3, rotation: Quat, translation: Vec3) -> Self { in from_scale_rotation_translation() 262 pub fn to_scale_rotation_translation(&self) -> (Vec3, Quat, Vec3) { in to_scale_rotation_translation() 296 pub fn look_to_lh(eye: Vec3, dir: Vec3, up: Vec3) -> Self { in look_to_lh() 305 pub fn look_to_rh(eye: Vec3, dir: Vec3, up: Vec3) -> Self { in look_to_rh() 328 pub fn look_at_lh(eye: Vec3, center: Vec3, up: Vec3) -> Self { in look_at_lh() 341 pub fn look_at_rh(eye: Vec3, center: Vec3, up: Vec3) -> Self { in look_at_rh() 348 pub fn transform_point3(&self, rhs: Vec3) -> Vec3 { in transform_point3() 362 pub fn transform_vector3(&self, rhs: Vec3) -> Vec3 { in transform_vector3()
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| D | mat3.rs | 15 pub const fn mat3(x_axis: Vec3, y_axis: Vec3, z_axis: Vec3) -> Mat3 { in mat3() 83 pub const fn from_cols(x_axis: Vec3, y_axis: Vec3, z_axis: Vec3) -> Self { in from_cols() 189 pub fn from_axis_angle(axis: Vec3, angle: f32) -> Self { in from_axis_angle() 353 pub fn col(&self, index: usize) -> Vec3 { in col() 368 pub fn col_mut(&mut self, index: usize) -> &mut Vec3 { in col_mut() 383 pub fn row(&self, index: usize) -> Vec3 { in row() 473 pub fn mul_vec3(&self, rhs: Vec3) -> Vec3 { in mul_vec3()
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| /external/flatbuffers/tests/monster_test_serialize/my_game/example/ |
| D | vec_3_generated.rs | 17 pub struct Vec3(pub [u8; 32]); struct 18 impl Default for Vec3 { implementation 23 impl core::fmt::Debug for Vec3 { implementation 36 impl flatbuffers::SimpleToVerifyInSlice for Vec3 {} implementation 37 impl flatbuffers::SafeSliceAccess for Vec3 {} implementation 38 impl<'a> flatbuffers::Follow<'a> for Vec3 { implementation 45 impl<'a> flatbuffers::Follow<'a> for &'a Vec3 { implementation 52 impl<'b> flatbuffers::Push for Vec3 { implementation 57 ::core::slice::from_raw_parts(self as *const Vec3 as *const u8, Self::size()) in push() constant 62 impl<'b> flatbuffers::Push for &'b Vec3 { implementation [all …]
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| /external/rust/crates/glam/src/swizzles/scalar/ |
| D | vec4_impl.rs | 8 type Vec3 = Vec3; typedef 139 fn xxx(self) -> Vec3 { in xxx() 148 fn xxy(self) -> Vec3 { in xxy() 157 fn xxz(self) -> Vec3 { in xxz() 166 fn xxw(self) -> Vec3 { in xxw() 175 fn xyx(self) -> Vec3 { in xyx() 184 fn xyy(self) -> Vec3 { in xyy() 193 fn xyz(self) -> Vec3 { in xyz() 202 fn xyw(self) -> Vec3 { in xyw() 211 fn xzx(self) -> Vec3 { in xzx() [all …]
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| /external/rust/crates/glam/src/swizzles/sse2/ |
| D | vec4_impl.rs | 15 type Vec3 = Vec3; typedef 146 fn xxx(self) -> Vec3 { in xxx() 155 fn xxy(self) -> Vec3 { in xxy() 164 fn xxz(self) -> Vec3 { in xxz() 173 fn xxw(self) -> Vec3 { in xxw() 182 fn xyx(self) -> Vec3 { in xyx() 191 fn xyy(self) -> Vec3 { in xyy() 200 fn xyz(self) -> Vec3 { in xyz() 209 fn xyw(self) -> Vec3 { in xyw() 218 fn xzx(self) -> Vec3 { in xzx() [all …]
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| /external/rust/crates/glam/src/swizzles/wasm32/ |
| D | vec4_impl.rs | 12 type Vec3 = Vec3; typedef 143 fn xxx(self) -> Vec3 { in xxx() 152 fn xxy(self) -> Vec3 { in xxy() 161 fn xxz(self) -> Vec3 { in xxz() 170 fn xxw(self) -> Vec3 { in xxw() 179 fn xyx(self) -> Vec3 { in xyx() 188 fn xyy(self) -> Vec3 { in xyy() 197 fn xyz(self) -> Vec3 { in xyz() 206 fn xyw(self) -> Vec3 { in xyw() 215 fn xzx(self) -> Vec3 { in xzx() [all …]
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| /external/rust/crates/glam/src/swizzles/coresimd/ |
| D | vec4_impl.rs | 12 type Vec3 = Vec3; typedef 143 fn xxx(self) -> Vec3 { in xxx() 152 fn xxy(self) -> Vec3 { in xxy() 161 fn xxz(self) -> Vec3 { in xxz() 170 fn xxw(self) -> Vec3 { in xxw() 179 fn xyx(self) -> Vec3 { in xyx() 188 fn xyy(self) -> Vec3 { in xyy() 197 fn xyz(self) -> Vec3 { in xyz() 206 fn xyw(self) -> Vec3 { in xyw() 215 fn xzx(self) -> Vec3 { in xzx() [all …]
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| /external/flatbuffers/tests/monster_test/my_game/example/ |
| D | vec_3_generated.rs | 15 pub struct Vec3(pub [u8; 32]); struct 16 impl Default for Vec3 { implementation 21 impl core::fmt::Debug for Vec3 { implementation 34 impl flatbuffers::SimpleToVerifyInSlice for Vec3 {} implementation 35 impl flatbuffers::SafeSliceAccess for Vec3 {} implementation 36 impl<'a> flatbuffers::Follow<'a> for Vec3 { implementation 43 impl<'a> flatbuffers::Follow<'a> for &'a Vec3 { implementation 50 impl<'b> flatbuffers::Push for Vec3 { implementation 55 ::core::slice::from_raw_parts(self as *const Vec3 as *const u8, Self::size()) in push() constant 60 impl<'b> flatbuffers::Push for &'b Vec3 { implementation [all …]
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| /external/rust/crates/glam/src/ |
| D | deref.rs | 12 pub struct Vec3<T> { struct 13 pub x: T, 14 pub y: T, 15 pub z: T,
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| /external/rust/crates/glam/src/f32/scalar/ |
| D | mat4.rs | 217 pub fn from_scale_rotation_translation(scale: Vec3, rotation: Quat, translation: Vec3) -> Self { in from_scale_rotation_translation() 249 pub fn to_scale_rotation_translation(&self) -> (Vec3, Quat, Vec3) { in to_scale_rotation_translation() 342 pub fn from_axis_angle(axis: Vec3, angle: f32) -> Self { in from_axis_angle() 675 pub fn look_to_lh(eye: Vec3, dir: Vec3, up: Vec3) -> Self { in look_to_lh() 684 pub fn look_to_rh(eye: Vec3, dir: Vec3, up: Vec3) -> Self { in look_to_rh() 705 pub fn look_at_lh(eye: Vec3, center: Vec3, up: Vec3) -> Self { in look_at_lh() 718 pub fn look_at_rh(eye: Vec3, center: Vec3, up: Vec3) -> Self { in look_at_rh() 949 pub fn project_point3(&self, rhs: Vec3) -> Vec3 { in project_point3() 971 pub fn transform_point3(&self, rhs: Vec3) -> Vec3 { in transform_point3() 991 pub fn transform_vector3(&self, rhs: Vec3) -> Vec3 { in transform_vector3()
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| D | quat.rs | 133 pub fn from_axis_angle(axis: Vec3, angle: f32) -> Self { in from_axis_angle() 182 pub(crate) fn from_rotation_axes(x_axis: Vec3, y_axis: Vec3, z_axis: Vec3) -> Self { in from_rotation_axes() 275 pub fn from_rotation_arc(from: Vec3, to: Vec3) -> Self { in from_rotation_arc() 308 pub fn from_rotation_arc_colinear(from: Vec3, to: Vec3) -> Self { in from_rotation_arc_colinear() 356 pub fn to_axis_angle(self) -> (Vec3, f32) { in to_axis_angle() 374 pub fn to_scaled_axis(self) -> Vec3 { in to_scaled_axis() 393 pub fn xyz(self) -> Vec3 { in xyz() 611 pub fn mul_vec3(self, rhs: Vec3) -> Vec3 { in mul_vec3()
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| /external/rust/crates/glam/src/f32/coresimd/ |
| D | mat4.rs | 204 pub fn from_scale_rotation_translation(scale: Vec3, rotation: Quat, translation: Vec3) -> Self { in from_scale_rotation_translation() 236 pub fn to_scale_rotation_translation(&self) -> (Vec3, Quat, Vec3) { in to_scale_rotation_translation() 329 pub fn from_axis_angle(axis: Vec3, angle: f32) -> Self { in from_axis_angle() 896 pub fn look_to_lh(eye: Vec3, dir: Vec3, up: Vec3) -> Self { in look_to_lh() 905 pub fn look_to_rh(eye: Vec3, dir: Vec3, up: Vec3) -> Self { in look_to_rh() 926 pub fn look_at_lh(eye: Vec3, center: Vec3, up: Vec3) -> Self { in look_at_lh() 939 pub fn look_at_rh(eye: Vec3, center: Vec3, up: Vec3) -> Self { in look_at_rh() 1170 pub fn project_point3(&self, rhs: Vec3) -> Vec3 { in project_point3() 1192 pub fn transform_point3(&self, rhs: Vec3) -> Vec3 { in transform_point3() 1212 pub fn transform_vector3(&self, rhs: Vec3) -> Vec3 { in transform_vector3()
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| /external/rust/crates/glam/src/f32/wasm32/ |
| D | mat4.rs | 204 pub fn from_scale_rotation_translation(scale: Vec3, rotation: Quat, translation: Vec3) -> Self { in from_scale_rotation_translation() 236 pub fn to_scale_rotation_translation(&self) -> (Vec3, Quat, Vec3) { in to_scale_rotation_translation() 329 pub fn from_axis_angle(axis: Vec3, angle: f32) -> Self { in from_axis_angle() 752 pub fn look_to_lh(eye: Vec3, dir: Vec3, up: Vec3) -> Self { in look_to_lh() 761 pub fn look_to_rh(eye: Vec3, dir: Vec3, up: Vec3) -> Self { in look_to_rh() 782 pub fn look_at_lh(eye: Vec3, center: Vec3, up: Vec3) -> Self { in look_at_lh() 795 pub fn look_at_rh(eye: Vec3, center: Vec3, up: Vec3) -> Self { in look_at_rh() 1026 pub fn project_point3(&self, rhs: Vec3) -> Vec3 { in project_point3() 1048 pub fn transform_point3(&self, rhs: Vec3) -> Vec3 { in transform_point3() 1068 pub fn transform_vector3(&self, rhs: Vec3) -> Vec3 { in transform_vector3()
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| D | quat.rs | 123 pub fn from_axis_angle(axis: Vec3, angle: f32) -> Self { in from_axis_angle() 172 pub(crate) fn from_rotation_axes(x_axis: Vec3, y_axis: Vec3, z_axis: Vec3) -> Self { in from_rotation_axes() 265 pub fn from_rotation_arc(from: Vec3, to: Vec3) -> Self { in from_rotation_arc() 298 pub fn from_rotation_arc_colinear(from: Vec3, to: Vec3) -> Self { in from_rotation_arc_colinear() 346 pub fn to_axis_angle(self) -> (Vec3, f32) { in to_axis_angle() 364 pub fn to_scaled_axis(self) -> Vec3 { in to_scaled_axis() 383 pub fn xyz(self) -> Vec3 { in xyz() 620 pub fn mul_vec3(self, rhs: Vec3) -> Vec3 { in mul_vec3()
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| /external/rust/crates/glam/src/f32/sse2/ |
| D | mat4.rs | 207 pub fn from_scale_rotation_translation(scale: Vec3, rotation: Quat, translation: Vec3) -> Self { in from_scale_rotation_translation() 239 pub fn to_scale_rotation_translation(&self) -> (Vec3, Quat, Vec3) { in to_scale_rotation_translation() 332 pub fn from_axis_angle(axis: Vec3, angle: f32) -> Self { in from_axis_angle() 761 pub fn look_to_lh(eye: Vec3, dir: Vec3, up: Vec3) -> Self { in look_to_lh() 770 pub fn look_to_rh(eye: Vec3, dir: Vec3, up: Vec3) -> Self { in look_to_rh() 791 pub fn look_at_lh(eye: Vec3, center: Vec3, up: Vec3) -> Self { in look_at_lh() 804 pub fn look_at_rh(eye: Vec3, center: Vec3, up: Vec3) -> Self { in look_at_rh() 1035 pub fn project_point3(&self, rhs: Vec3) -> Vec3 { in project_point3() 1057 pub fn transform_point3(&self, rhs: Vec3) -> Vec3 { in transform_point3() 1077 pub fn transform_vector3(&self, rhs: Vec3) -> Vec3 { in transform_vector3()
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