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Searched defs:fenceResult (Results 1 – 7 of 7) sorted by relevance

/frameworks/native/libs/ui/include/ui/
DFenceResult.h29 inline status_t fenceStatus(const FenceResult& fenceResult) { in fenceStatus()
/frameworks/native/libs/gui/include/gui/
DScreenCaptureResults.h35 FenceResult fenceResult = Fence::NO_FENCE; member
/frameworks/native/services/surfaceflinger/CompositionEngine/src/planner/
DCachedSet.cpp280 auto fenceResult = renderEngine in render() local
/frameworks/native/services/surfaceflinger/
DRegionSamplingThread.cpp380 if (const auto fenceResult = in captureSample() local
DSurfaceFlinger.cpp7350 FenceResult fenceResult) mutable -> FenceResult { in captureScreenCommon()
/frameworks/native/services/surfaceflinger/CompositionEngine/src/
DOutput.cpp1329 auto fenceResult = renderEngine in composeSurfaces() local
/frameworks/native/services/surfaceflinger/tests/unittests/
DCompositionTest.cpp223 const auto fenceResult = future.get(); in captureScreenComposition() local