| /external/mesa3d/src/compiler/nir/ |
| D | nir_lower_cl_images_to_tex.c | 98 nir_ssa_def *lod = intrin->src[3].ssa; in lower_cl_images_to_tex_impl() local 111 nir_ssa_def *lod = intrin->src[1].ssa; in lower_cl_images_to_tex_impl() local
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| D | nir_lower_tex.c | 223 nir_ssa_def *lod = nir_get_texture_lod(b, tex); in lower_implicit_lod() local 451 replace_gradient_with_lod(nir_builder *b, nir_ssa_def *lod, nir_tex_instr *tex) in replace_gradient_with_lod() 605 nir_ssa_def *lod = in lower_gradient_cube_map() local 669 nir_ssa_def *lod = nir_flog2(b, rho); in lower_gradient() local 978 nir_ssa_def *lod = nir_ssa_for_src(b, tex->src[lod_idx].src, 1); in nir_lower_txs_lod() local
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| /external/swiftshader/src/Pipeline/ |
| D | SamplerCore.cpp | 75 Float lod; in sampleTexture128() local 276 …:offsetSample(Short4 &uvw, Pointer<Byte> &mipmap, int halfOffset, bool wrap, int count, Float &lod) in offsetSample() 313 … &v, Float4 &w, const Float4 &a, Vector4i &offset, const Int4 &sample, Float &lod, Float &anisotro… in sampleFilter() 382 … &v, Float4 &w, const Float4 &a, Vector4i &offset, const Int4 &sample, Float &lod, Float &anisotro… in sampleAniso() 466 …4 &v, Float4 &w, const Float4 &a, Vector4i &offset, const Int4 &sample, Float &lod, bool secondLOD) in sampleQuad() 478 …4 &v, Float4 &w, const Float4 &a, Vector4i &offset, const Int4 &sample, Float &lod, bool secondLOD) in sampleQuad2D() 680 …oat4 &u_, Float4 &v_, Float4 &w_, Vector4i &offset, const Int4 &sample, Float &lod, bool secondLOD) in sample3D() 828 …t Float4 &a, const Float4 &dRef, Vector4i &offset, const Int4 &sample, Float &lod, Float &anisotro… in sampleFloatFilter() 852 …t Float4 &a, const Float4 &dRef, Vector4i &offset, const Int4 &sample, Float &lod, Float &anisotro… in sampleFloatAniso() 910 …st Float4 &a, const Float4 &dRef, Vector4i &offset, const Int4 &sample, Float &lod, bool secondLOD) in sampleFloat() [all …]
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| D | SpirvShaderSampling.cpp | 213 auto lod = Pointer<Float>(&lodOrBias); in emitSamplerRoutine() local 252 Float lod = Float(lodOrBias.x); in emitSamplerRoutine() local
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| /external/deqp/modules/gles3/functional/ |
| D | es3fVertexTextureTests.cpp | 454 static inline Vec4 sample (const tcu::Texture2D& tex, const Vec2& coord, float lod, const tcu::Sam… in sample() 455 static inline Vec4 sample (const tcu::TextureCube& tex, const Vec3& coord, float lod, const tcu::S… in sample() 456 static inline Vec4 sample (const tcu::Texture2DArray& tex, const Vec3& coord, float lod, const tcu:… in sample() 457 static inline Vec4 sample (const tcu::Texture3D& tex, const Vec3& coord, float lod, const tcu::Sam… in sample() 460 void computeReference (const typename TexTypeTcuClass<TexType>::t& texture, float lod, const tcu::S… in computeReference() 705 …const float lod = calculateLod(rend.texCoordScale, rend.region.size().asFloat(), rend.texture… in iterate() local 733 void Vertex2DTextureCase::setupShaderInputs (int textureNdx, float lod, const Grid& grid) const in setupShaderInputs() 780 void Vertex2DTextureCase::renderCell (int textureNdx, float lod, const Grid& grid) const in renderCell() 786 void Vertex2DTextureCase::computeReferenceCell (int textureNdx, float lod, const Grid& grid, tcu::S… in computeReferenceCell() 1040 …const float lod = calculateLod(rend.texCoordScale, rend.region.size().asFloat(), rend.texture… in iterate() local [all …]
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| D | es3fShaderTextureFunctionTests.cpp | 220 float lod; member 279 inline Vec4 texture2D (const gls::ShaderEvalContext& c, float s, float t, float lod) { return c.… in texture2D() 280 inline Vec4 textureCube (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { … in textureCube() 281 inline Vec4 texture2DArray (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) … in texture2DArray() 282 inline Vec4 texture3D (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { re… in texture3D() 284 …DShadow (const gls::ShaderEvalContext& c, float ref, float s, float t, float lod) { return c.text… in texture2DShadow() 285 …(const gls::ShaderEvalContext& c, float ref, float s, float t, float r, float lod) { return c.text… in textureCubeShadow() 286 …(const gls::ShaderEvalContext& c, float ref, float s, float t, float r, float lod) { return c.text… in texture2DArrayShadow() 288 inline Vec4 texture2DOffset (const gls::ShaderEvalContext& c, float s, float t, float lod, IVec2 … in texture2DOffset() 289 …rrayOffset (const gls::ShaderEvalContext& c, float s, float t, float r, float lod, IVec2 offset) {… in texture2DArrayOffset() [all …]
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| /external/deqp/modules/gles2/functional/ |
| D | es2fVertexTextureTests.cpp | 359 static inline Vec4 sample (const tcu::Texture2D& tex, const Vec2& coord, float lod, const tcu::Sam… in sample() 360 static inline Vec4 sample (const tcu::TextureCube& tex, const Vec3& coord, float lod, const tcu::S… in sample() 363 void computeReference (const typename TexTypeTcuClass<TexType>::t& texture, float lod, const tcu::S… in computeReference() 605 …const float lod = calculateLod(rend.texCoordScale, rend.region.size().asFloat(), rend.texture… in iterate() local 633 void Vertex2DTextureCase::setupShaderInputs (int textureNdx, float lod, const Grid& grid) const in setupShaderInputs() 680 void Vertex2DTextureCase::renderCell (int textureNdx, float lod, const Grid& grid) const in renderCell() 686 void Vertex2DTextureCase::computeReferenceCell (int textureNdx, float lod, const Grid& grid, tcu::S… in computeReferenceCell() 942 …const float lod = calculateLod(rend.texCoordScale, rend.region.size().asFloat(), rend.texture… in iterate() local 970 void VertexCubeTextureCase::setupShaderInputs (int textureNdx, float lod, const Grid& grid) const in setupShaderInputs() 1017 void VertexCubeTextureCase::renderCell (int textureNdx, float lod, const Grid& grid) const in renderCell() [all …]
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| /external/mesa3d/src/panfrost/midgard/ |
| D | midgard_errata_lod.c | 71 nir_ssa_def *lod = nir_ssa_for_src(b, tex->src[i].src, 1); in nir_lod_errata_instr() local
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| /external/deqp/framework/common/ |
| D | tcuTexture.hpp | 593 inline Vec4 Texture2DView::sampleOffset (const Sampler& sampler, float s, float t, float lod, const… in sampleOffset() 603 …mpleCompareOffset (const Sampler& sampler, float ref, float s, float t, float lod, const IVec2& of… in sampleCompareOffset() 699 inline Vec4 Texture2D::sampleOffset (const Sampler& sampler, float s, float t, float lod, const IVe… in sampleOffset() 709 …mpleCompareOffset (const Sampler& sampler, float ref, float s, float t, float lod, const IVec2& of… in sampleCompareOffset() 854 inline Vec4 Texture1DView::sampleOffset (const Sampler& sampler, float s, float lod, deInt32 offset… in sampleOffset() 864 …DView::sampleCompareOffset (const Sampler& sampler, float ref, float s, float lod, deInt32 offset)… in sampleCompareOffset() 910 inline Vec4 Texture1D::sampleOffset (const Sampler& sampler, float s, float lod, deInt32 offset) co… in sampleOffset() 920 inline float Texture1D::sampleCompareOffset (const Sampler& sampler, float ref, float s, float lod,… in sampleCompareOffset() 995 inline Vec4 Texture1DArray::sampleOffset (const Sampler& sampler, float s, float t, float lod, deIn… in sampleOffset() 1005 …mpleCompareOffset (const Sampler& sampler, float ref, float s, float t, float lod, deInt32 offset)… in sampleCompareOffset() [all …]
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| /external/deqp/external/openglcts/modules/glesext/texture_shadow_lod/ |
| D | esextcTextureShadowLodFunctionsTest.cpp | 177 float lod; member 200 inline float texture2DShadow(const ShaderEvalContext& c, float ref, float s, float t, float lod) in texture2DShadow() 204 …t texture2DArrayShadow(const ShaderEvalContext& c, float ref, float s, float t, float r, float lod) in texture2DArrayShadow() 208 …loat textureCubeShadow(const ShaderEvalContext& c, float ref, float s, float t, float r, float lod) in textureCubeShadow() 213 float lod) in textureCubeArrayShadow() 217 …ure2DShadowOffset(const ShaderEvalContext& c, float ref, float s, float t, float lod, IVec2 offset) in texture2DShadowOffset() 221 …ure2DArrayShadowOffset(const ShaderEvalContext& c, float ref, float s, float t, float r, float lod, in texture2DArrayShadowOffset()
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| /external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
| D | vktShaderRenderTextureFunctionTests.cpp | 243 float lod; member 412 inline Vec4 texture2D (const ShaderEvalContext& c, float s, float t, float lod) { return c.te… in texture2D() 413 inline Vec4 textureCube (const ShaderEvalContext& c, float s, float t, float r, float lod) { re… in textureCube() 414 inline Vec4 texture2DArray (const ShaderEvalContext& c, float s, float t, float r, float lod) { … in texture2DArray() 415 inline Vec4 texture3D (const ShaderEvalContext& c, float s, float t, float r, float lod) { retu… in texture3D() 416 inline Vec4 texture1D (const ShaderEvalContext& c, float s, float lod) { return c.textures[… in texture1D() 417 inline Vec4 texture1DArray (const ShaderEvalContext& c, float s, float t, float lod) { return … in texture1DArray() 418 …eArray (const ShaderEvalContext& c, float s, float t, float r, float q, float lod) { return c.text… in textureCubeArray() 420 inline float texture2DShadow (const ShaderEvalContext& c, float ref, float s, float t, float lod) … in texture2DShadow() 421 …dow (const ShaderEvalContext& c, float ref, float s, float t, float r, float lod) { return c.te… in textureCubeShadow() [all …]
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| /external/OpenCL-CTS/test_conformance/images/kernel_read_write/ |
| D | test_iterations.cpp | 83 …t, float yAddressOffset, size_t j, int &numTries, int &numClamped, bool printAsFloat, int lod = 0 ) in determine_validation_error() 337 …xOffsets, float *yOffsets, float xfract, float yfract, int normalized_coords, MTdata d, size_t lod) in InitFloatCoords() 398 …Clamped, image_sampler_data *imageSampler, image_descriptor *imageInfo, size_t lod, char *imagePtr) in validate_image_2D_depth_results() 558 …Clamped, image_sampler_data *imageSampler, image_descriptor *imageInfo, size_t lod, char *imagePtr) in validate_image_2D_results() 982 …Clamped, image_sampler_data *imageSampler, image_descriptor *imageInfo, size_t lod, char *imagePtr) in validate_image_2D_sRGB_results() 1529 …for( size_t lod = 0; (gTestMipmaps && (lod < imageInfo->num_mip_levels))|| (!gTestMipmaps && lod <… in test_read_image_2D() local
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| D | test_read_1D.cpp | 62 …oat x, float xAddressOffset, size_t j, int &numTries, int &numClamped, bool printAsFloat, int lod ) in determine_validation_error_1D() 176 …ampler_data *imageSampler, float *xOffsets, float xfract, int normalized_coords, MTdata d, int lod) in InitFloatCoords() 432 …for(int lod = 0; (gTestMipmaps && lod < imageInfo->num_mip_levels) || (!gTestMipmaps && lod < 1); … in test_read_image_1D() local
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| D | test_common.h | 54 bool printAsFloat, int lod) in determine_validation_error_offset()
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| D | test_read_1D_array.cpp | 69 …ffset, float yAddressOffset, size_t j, int &numTries, int &numClamped, bool printAsFloat, int lod ) in determine_validation_error_1D_arr() 206 … *xOffsets, float *yOffsets, float xfract, float yfract, int normalized_coords, MTdata d , int lod) in InitFloatCoords() 519 …for(int lod = 0; (gTestMipmaps && lod < imageInfo->num_mip_levels) || (!gTestMipmaps && lod < 1); … in test_read_image_1D_array() local
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| /external/mesa3d/src/gallium/drivers/r600/sfn/ |
| D | sfn_emittexinstruction.h | 48 PValue lod; member
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| /external/OpenCL-CTS/test_conformance/images/clCopyImage/ |
| D | test_copy_3D.cpp | 29 …size_t lod = (imageInfo->num_mip_levels > 1 )? (size_t)random_in_range( 0, imageInfo->num_mip_leve… in test_copy_image_3D() local
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| /external/angle/src/tests/gl_tests/ |
| D | TextureTest.cpp | 591 void setLodUniform(uint32_t lod) { glUniform1f(mLodLocation, lod); } in setLodUniform() 4498 for (uint32_t lod = 0; lod < kMipCount - base; ++lod) in testPingPongBaseLevel() local 4510 for (uint32_t lod = 0; lod < kMipCount - base; ++lod) in testPingPongBaseLevel() local 4528 for (uint32_t lod = 0; lod < kMipCount; ++lod) in TEST_P() local 4571 for (uint32_t lod = 0; lod < kMipCount; ++lod) in TEST_P() local 4589 for (uint32_t lod = 0; lod < kMipCount; ++lod) in TEST_P() local 4613 for (uint32_t lod = 0; lod < kMipCount; ++lod) in TEST_P() local 4629 for (uint32_t lod = 0; lod < kMipCount; ++lod) in TEST_P() local 4654 for (uint32_t lod = 0; lod < kMipCount; ++lod) in TEST_P() local 4696 for (uint32_t lod = 0; lod < kMipCount; ++lod) in testGenerateMipmapAfterRebase() local [all …]
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| /external/mesa3d/src/gallium/frontends/nine/ |
| D | basetexture9.h | 53 DWORD lod; member
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| /external/mesa3d/src/gallium/drivers/swr/rasterizer/memory/ |
| D | SurfaceState.h | 51 uint32_t lod; // for render targets, the lod being rendered to member
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| /external/OpenCL-CTS/test_conformance/images/clReadWriteImage/ |
| D | test_read_2D_array.cpp | 84 …for(size_t lod = 0; (gTestMipmaps && lod < imageInfo->num_mip_levels) || (!gTestMipmaps && lod < 1… in test_read_image_2D_array() local
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| D | test_read_1D.cpp | 82 …for( size_t lod = 0; (gTestMipmaps && lod < imageInfo->num_mip_levels) || (!gTestMipmaps && lod < … in test_read_image_1D() local
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| D | test_read_3D.cpp | 84 …for(size_t lod = 0; (gTestMipmaps && lod < imageInfo->num_mip_levels) || (!gTestMipmaps && lod < 1… in test_read_image_3D() local
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| D | test_read_2D.cpp | 82 …for( size_t lod = 0; (gTestMipmaps && lod < imageInfo->num_mip_levels) || (!gTestMipmaps && lod < … in test_read_image_2D() local
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| D | test_read_1D_array.cpp | 83 …for( size_t lod = 0; (gTestMipmaps && lod < imageInfo->num_mip_levels) || (!gTestMipmaps && lod < … in test_read_image_1D_array() local
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