| /external/angle/src/libANGLE/renderer/gl/ | 
| D | BufferGL.cpp | 51     StateManagerGL *stateManager = GetStateManagerGL(context);  in destroy()  local64     StateManagerGL *stateManager      = GetStateManagerGL(context);  in setData()  local
 96     StateManagerGL *stateManager      = GetStateManagerGL(context);  in setSubData()  local
 121     StateManagerGL *stateManager      = GetStateManagerGL(context);  in copySubData()  local
 148     StateManagerGL *stateManager      = GetStateManagerGL(context);  in map()  local
 194     StateManagerGL *stateManager      = GetStateManagerGL(context);  in mapRange()  local
 227     StateManagerGL *stateManager      = GetStateManagerGL(context);  in unmap()  local
 264     StateManagerGL *stateManager      = GetStateManagerGL(context);  in getIndexRange()  local
 
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| D | TextureGL.cpp | 160     StateManagerGL *stateManager = GetStateManagerGL(context);  in onDestroy()  local240     StateManagerGL *stateManager      = GetStateManagerGL(context);  in setImageHelper()  local
 311     StateManagerGL *stateManager = GetStateManagerGL(context);  in reserveTexImageToBeFilled()  local
 330     StateManagerGL *stateManager      = GetStateManagerGL(context);  in setSubImage()  local
 418     StateManagerGL *stateManager      = GetStateManagerGL(context);  in setSubImageRowByRowWorkaround()  local
 500     StateManagerGL *stateManager = GetStateManagerGL(context);  in setSubImagePaddingWorkaround()  local
 590     StateManagerGL *stateManager      = GetStateManagerGL(context);  in setCompressedImage()  local
 643     StateManagerGL *stateManager      = GetStateManagerGL(context);  in setCompressedSubImage()  local
 689     StateManagerGL *stateManager      = GetStateManagerGL(context);  in copyImage()  local
 867     StateManagerGL *stateManager      = GetStateManagerGL(context);  in copySubImage()  local
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| D | FramebufferGL.cpp | 437         StateManagerGL *stateManager = GetStateManagerGL(context);  in destroy()  local464     StateManagerGL *stateManager = GetStateManagerGL(context);  in invalidate()  local
 498     StateManagerGL *stateManager = GetStateManagerGL(context);  in invalidateSub()  local
 517     StateManagerGL *stateManager = GetStateManagerGL(context);  in clear()  local
 545     StateManagerGL *stateManager = GetStateManagerGL(context);  in clearBufferfv()  local
 574     StateManagerGL *stateManager = GetStateManagerGL(context);  in clearBufferuiv()  local
 603     StateManagerGL *stateManager = GetStateManagerGL(context);  in clearBufferiv()  local
 633     StateManagerGL *stateManager = GetStateManagerGL(context);  in clearBufferfi()  local
 665     StateManagerGL *stateManager      = GetStateManagerGL(context);  in readPixels()  local
 758     StateManagerGL *stateManager      = GetStateManagerGL(context);  in blit()  local
 [all …]
 
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| D | RenderbufferGL.cpp | 37     StateManagerGL *stateManager = GetStateManagerGL(context);  in onDestroy()  local48     StateManagerGL *stateManager      = GetStateManagerGL(context);  in setStorage()  local
 72     StateManagerGL *stateManager      = GetStateManagerGL(context);  in setStorageMultisample()  local
 
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| D | VertexArrayGL.cpp | 129     StateManagerGL *stateManager = GetStateManagerGL(context);  in destroy()  local176         StateManagerGL *stateManager = GetStateManagerGL(context);  in updateElementArrayBufferBinding()  local
 293         StateManagerGL *stateManager = GetStateManagerGL(context);  in syncIndexData()  local
 382     StateManagerGL *stateManager = GetStateManagerGL(context);  in streamAttributes()  local
 575     StateManagerGL *stateManager = GetStateManagerGL(context);  in recoverForcedStreamingAttributesForDrawArraysInstanced()  local
 690     StateManagerGL *stateManager = GetStateManagerGL(context);  in updateAttribPointer()  local
 968     StateManagerGL *stateManager = GetStateManagerGL(context);  in syncState()  local
 1012         StateManagerGL *stateManager = GetStateManagerGL(context);  in applyNumViewsToDivisor()  local
 
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| D | TransformFeedbackGL.cpp | 25                                          StateManagerGL *stateManager)  in TransformFeedbackGL()
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| D | SamplerGL.cpp | 70                      StateManagerGL *stateManager)  in SamplerGL()
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| D | ContextGL.cpp | 90     StateManagerGL *stateManager = getStateManager();  in createTexture()  local102     StateManagerGL *stateManager = getStateManager();  in createRenderbuffer()  local
 127         StateManagerGL *stateManager = getStateManager();  in createVertexArray()  local
 257         StateManagerGL *stateManager           = getStateManager();  in setDrawArraysState()  local
 300         StateManagerGL *stateManager = getStateManager();  in setDrawElementsState()  local
 1007     const StateManagerGL *stateManager = mRenderer->getStateManager();  in validateState()  local
 
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| D | BlitGL.cpp | 80         StateManagerGL *stateManager = contextGL->getStateManager();  in enter()  local115         StateManagerGL *stateManager = contextGL->getStateManager();  in exit()  local
 135 angle::Result SetClearState(StateManagerGL *stateManager,  in SetClearState()
 167 angle::Result PrepareForClear(StateManagerGL *stateManager,  in PrepareForClear()
 239                StateManagerGL *stateManager)  in BlitGL()
 
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| D | QueryGL.cpp | 61                                  StateManagerGL *stateManager)  in StandardQueryGL()288         StateManagerGL *stateManager = GetStateManagerGL(context);  in init()  local
 
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| D | ClearMultiviewGL.cpp | 20 ClearMultiviewGL::ClearMultiviewGL(const FunctionsGL *functions, StateManagerGL *stateManager)  in ClearMultiviewGL()
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| D | ProgramGL.cpp | 36                      StateManagerGL *stateManager,  in ProgramGL()
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| /external/angle/src/libANGLE/renderer/gl/egl/ | 
| D | ImageEGL.cpp | 123     StateManagerGL *stateManager   = GetStateManagerGL(context);  in setTexture2D()  local140     StateManagerGL *stateManager   = GetStateManagerGL(context);  in setRenderbufferStorage()  local
 
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| /external/angle/src/libANGLE/renderer/d3d/d3d11/ | 
| D | VertexArray11.cpp | 75     StateManager11 *stateManager = renderer->getStateManager();  in syncState()  local148     StateManager11 *stateManager = renderer->getStateManager();  in syncStateForDraw()  local
 229                                               StateManager11 *stateManager,  in updateVertexAttribStorage()
 
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| D | Program11.cpp | 27     StateManager11 *stateManager = renderer11->getStateManager();  in syncState()  local
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| D | PixelTransfer11.cpp | 202     StateManager11 *stateManager = mRenderer->getStateManager();  in copyBufferToTexture()  local
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| D | Blit11.cpp | 877     StateManager11 *stateManager = mRenderer->getStateManager();  in swizzleTexture()  local990     StateManager11 *stateManager = mRenderer->getStateManager();  in copyTexture()  local
 1094     StateManager11 *stateManager = mRenderer->getStateManager();  in copyDepth()  local
 1715     auto *stateManager  = mRenderer->getStateManager();  in resolveDepth()  local
 1852     auto *stateManager                 = mRenderer->getStateManager();  in resolveStencil()  local
 
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| D | Clear11.cpp | 703     auto *stateManager = mRenderer->getStateManager();  in clearFramebuffer()  local
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| D | SwapChain11.cpp | 872     StateManager11 *stateManager = mRenderer->getStateManager();  in copyOffscreenToBackbuffer()  local
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| /external/angle/src/libANGLE/renderer/gl/wgl/ | 
| D | DXGISwapChainWindowSurfaceWGL.cpp | 26                                                              StateManagerGL *stateManager,  in DXGISwapChainWindowSurfaceWGL()
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| D | D3DTextureSurfaceWGL.cpp | 240                                            StateManagerGL *stateManager,  in D3DTextureSurfaceWGL()
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| /external/angle/src/libANGLE/renderer/gl/cgl/ | 
| D | IOSurfaceSurfaceCGL.cpp | 168     StateManagerGL *stateManager = GetStateManagerGL(context);  in bindTexImage()  local
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