| /external/angle/src/libANGLE/renderer/gl/ |
| D | BufferGL.cpp | 51 StateManagerGL *stateManager = GetStateManagerGL(context); in destroy() local 64 StateManagerGL *stateManager = GetStateManagerGL(context); in setData() local 96 StateManagerGL *stateManager = GetStateManagerGL(context); in setSubData() local 121 StateManagerGL *stateManager = GetStateManagerGL(context); in copySubData() local 148 StateManagerGL *stateManager = GetStateManagerGL(context); in map() local 194 StateManagerGL *stateManager = GetStateManagerGL(context); in mapRange() local 227 StateManagerGL *stateManager = GetStateManagerGL(context); in unmap() local 264 StateManagerGL *stateManager = GetStateManagerGL(context); in getIndexRange() local
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| D | TextureGL.cpp | 160 StateManagerGL *stateManager = GetStateManagerGL(context); in onDestroy() local 240 StateManagerGL *stateManager = GetStateManagerGL(context); in setImageHelper() local 311 StateManagerGL *stateManager = GetStateManagerGL(context); in reserveTexImageToBeFilled() local 330 StateManagerGL *stateManager = GetStateManagerGL(context); in setSubImage() local 418 StateManagerGL *stateManager = GetStateManagerGL(context); in setSubImageRowByRowWorkaround() local 500 StateManagerGL *stateManager = GetStateManagerGL(context); in setSubImagePaddingWorkaround() local 590 StateManagerGL *stateManager = GetStateManagerGL(context); in setCompressedImage() local 643 StateManagerGL *stateManager = GetStateManagerGL(context); in setCompressedSubImage() local 689 StateManagerGL *stateManager = GetStateManagerGL(context); in copyImage() local 867 StateManagerGL *stateManager = GetStateManagerGL(context); in copySubImage() local [all …]
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| D | FramebufferGL.cpp | 437 StateManagerGL *stateManager = GetStateManagerGL(context); in destroy() local 464 StateManagerGL *stateManager = GetStateManagerGL(context); in invalidate() local 498 StateManagerGL *stateManager = GetStateManagerGL(context); in invalidateSub() local 517 StateManagerGL *stateManager = GetStateManagerGL(context); in clear() local 545 StateManagerGL *stateManager = GetStateManagerGL(context); in clearBufferfv() local 574 StateManagerGL *stateManager = GetStateManagerGL(context); in clearBufferuiv() local 603 StateManagerGL *stateManager = GetStateManagerGL(context); in clearBufferiv() local 633 StateManagerGL *stateManager = GetStateManagerGL(context); in clearBufferfi() local 665 StateManagerGL *stateManager = GetStateManagerGL(context); in readPixels() local 758 StateManagerGL *stateManager = GetStateManagerGL(context); in blit() local [all …]
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| D | RenderbufferGL.cpp | 37 StateManagerGL *stateManager = GetStateManagerGL(context); in onDestroy() local 48 StateManagerGL *stateManager = GetStateManagerGL(context); in setStorage() local 72 StateManagerGL *stateManager = GetStateManagerGL(context); in setStorageMultisample() local
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| D | VertexArrayGL.cpp | 129 StateManagerGL *stateManager = GetStateManagerGL(context); in destroy() local 176 StateManagerGL *stateManager = GetStateManagerGL(context); in updateElementArrayBufferBinding() local 293 StateManagerGL *stateManager = GetStateManagerGL(context); in syncIndexData() local 382 StateManagerGL *stateManager = GetStateManagerGL(context); in streamAttributes() local 575 StateManagerGL *stateManager = GetStateManagerGL(context); in recoverForcedStreamingAttributesForDrawArraysInstanced() local 690 StateManagerGL *stateManager = GetStateManagerGL(context); in updateAttribPointer() local 968 StateManagerGL *stateManager = GetStateManagerGL(context); in syncState() local 1012 StateManagerGL *stateManager = GetStateManagerGL(context); in applyNumViewsToDivisor() local
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| D | TransformFeedbackGL.cpp | 25 StateManagerGL *stateManager) in TransformFeedbackGL()
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| D | SamplerGL.cpp | 70 StateManagerGL *stateManager) in SamplerGL()
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| D | ContextGL.cpp | 90 StateManagerGL *stateManager = getStateManager(); in createTexture() local 102 StateManagerGL *stateManager = getStateManager(); in createRenderbuffer() local 127 StateManagerGL *stateManager = getStateManager(); in createVertexArray() local 257 StateManagerGL *stateManager = getStateManager(); in setDrawArraysState() local 300 StateManagerGL *stateManager = getStateManager(); in setDrawElementsState() local 1007 const StateManagerGL *stateManager = mRenderer->getStateManager(); in validateState() local
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| D | BlitGL.cpp | 80 StateManagerGL *stateManager = contextGL->getStateManager(); in enter() local 115 StateManagerGL *stateManager = contextGL->getStateManager(); in exit() local 135 angle::Result SetClearState(StateManagerGL *stateManager, in SetClearState() 167 angle::Result PrepareForClear(StateManagerGL *stateManager, in PrepareForClear() 239 StateManagerGL *stateManager) in BlitGL()
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| D | QueryGL.cpp | 61 StateManagerGL *stateManager) in StandardQueryGL() 288 StateManagerGL *stateManager = GetStateManagerGL(context); in init() local
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| D | ClearMultiviewGL.cpp | 20 ClearMultiviewGL::ClearMultiviewGL(const FunctionsGL *functions, StateManagerGL *stateManager) in ClearMultiviewGL()
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| D | ProgramGL.cpp | 36 StateManagerGL *stateManager, in ProgramGL()
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| /external/angle/src/libANGLE/renderer/gl/egl/ |
| D | ImageEGL.cpp | 123 StateManagerGL *stateManager = GetStateManagerGL(context); in setTexture2D() local 140 StateManagerGL *stateManager = GetStateManagerGL(context); in setRenderbufferStorage() local
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| /external/angle/src/libANGLE/renderer/d3d/d3d11/ |
| D | VertexArray11.cpp | 75 StateManager11 *stateManager = renderer->getStateManager(); in syncState() local 148 StateManager11 *stateManager = renderer->getStateManager(); in syncStateForDraw() local 229 StateManager11 *stateManager, in updateVertexAttribStorage()
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| D | Program11.cpp | 27 StateManager11 *stateManager = renderer11->getStateManager(); in syncState() local
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| D | PixelTransfer11.cpp | 202 StateManager11 *stateManager = mRenderer->getStateManager(); in copyBufferToTexture() local
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| D | Blit11.cpp | 877 StateManager11 *stateManager = mRenderer->getStateManager(); in swizzleTexture() local 990 StateManager11 *stateManager = mRenderer->getStateManager(); in copyTexture() local 1094 StateManager11 *stateManager = mRenderer->getStateManager(); in copyDepth() local 1715 auto *stateManager = mRenderer->getStateManager(); in resolveDepth() local 1852 auto *stateManager = mRenderer->getStateManager(); in resolveStencil() local
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| D | Clear11.cpp | 703 auto *stateManager = mRenderer->getStateManager(); in clearFramebuffer() local
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| D | SwapChain11.cpp | 872 StateManager11 *stateManager = mRenderer->getStateManager(); in copyOffscreenToBackbuffer() local
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| /external/angle/src/libANGLE/renderer/gl/wgl/ |
| D | DXGISwapChainWindowSurfaceWGL.cpp | 26 StateManagerGL *stateManager, in DXGISwapChainWindowSurfaceWGL()
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| D | D3DTextureSurfaceWGL.cpp | 240 StateManagerGL *stateManager, in D3DTextureSurfaceWGL()
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| /external/angle/src/libANGLE/renderer/gl/cgl/ |
| D | IOSurfaceSurfaceCGL.cpp | 168 StateManagerGL *stateManager = GetStateManagerGL(context); in bindTexImage() local
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