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Searched defs:stateManager (Results 1 – 22 of 22) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DBufferGL.cpp51 StateManagerGL *stateManager = GetStateManagerGL(context); in destroy() local
64 StateManagerGL *stateManager = GetStateManagerGL(context); in setData() local
96 StateManagerGL *stateManager = GetStateManagerGL(context); in setSubData() local
121 StateManagerGL *stateManager = GetStateManagerGL(context); in copySubData() local
148 StateManagerGL *stateManager = GetStateManagerGL(context); in map() local
194 StateManagerGL *stateManager = GetStateManagerGL(context); in mapRange() local
227 StateManagerGL *stateManager = GetStateManagerGL(context); in unmap() local
264 StateManagerGL *stateManager = GetStateManagerGL(context); in getIndexRange() local
DTextureGL.cpp160 StateManagerGL *stateManager = GetStateManagerGL(context); in onDestroy() local
240 StateManagerGL *stateManager = GetStateManagerGL(context); in setImageHelper() local
311 StateManagerGL *stateManager = GetStateManagerGL(context); in reserveTexImageToBeFilled() local
330 StateManagerGL *stateManager = GetStateManagerGL(context); in setSubImage() local
418 StateManagerGL *stateManager = GetStateManagerGL(context); in setSubImageRowByRowWorkaround() local
500 StateManagerGL *stateManager = GetStateManagerGL(context); in setSubImagePaddingWorkaround() local
590 StateManagerGL *stateManager = GetStateManagerGL(context); in setCompressedImage() local
643 StateManagerGL *stateManager = GetStateManagerGL(context); in setCompressedSubImage() local
689 StateManagerGL *stateManager = GetStateManagerGL(context); in copyImage() local
867 StateManagerGL *stateManager = GetStateManagerGL(context); in copySubImage() local
[all …]
DFramebufferGL.cpp437 StateManagerGL *stateManager = GetStateManagerGL(context); in destroy() local
464 StateManagerGL *stateManager = GetStateManagerGL(context); in invalidate() local
498 StateManagerGL *stateManager = GetStateManagerGL(context); in invalidateSub() local
517 StateManagerGL *stateManager = GetStateManagerGL(context); in clear() local
545 StateManagerGL *stateManager = GetStateManagerGL(context); in clearBufferfv() local
574 StateManagerGL *stateManager = GetStateManagerGL(context); in clearBufferuiv() local
603 StateManagerGL *stateManager = GetStateManagerGL(context); in clearBufferiv() local
633 StateManagerGL *stateManager = GetStateManagerGL(context); in clearBufferfi() local
665 StateManagerGL *stateManager = GetStateManagerGL(context); in readPixels() local
758 StateManagerGL *stateManager = GetStateManagerGL(context); in blit() local
[all …]
DRenderbufferGL.cpp37 StateManagerGL *stateManager = GetStateManagerGL(context); in onDestroy() local
48 StateManagerGL *stateManager = GetStateManagerGL(context); in setStorage() local
72 StateManagerGL *stateManager = GetStateManagerGL(context); in setStorageMultisample() local
DVertexArrayGL.cpp129 StateManagerGL *stateManager = GetStateManagerGL(context); in destroy() local
176 StateManagerGL *stateManager = GetStateManagerGL(context); in updateElementArrayBufferBinding() local
293 StateManagerGL *stateManager = GetStateManagerGL(context); in syncIndexData() local
382 StateManagerGL *stateManager = GetStateManagerGL(context); in streamAttributes() local
575 StateManagerGL *stateManager = GetStateManagerGL(context); in recoverForcedStreamingAttributesForDrawArraysInstanced() local
690 StateManagerGL *stateManager = GetStateManagerGL(context); in updateAttribPointer() local
968 StateManagerGL *stateManager = GetStateManagerGL(context); in syncState() local
1012 StateManagerGL *stateManager = GetStateManagerGL(context); in applyNumViewsToDivisor() local
DTransformFeedbackGL.cpp25 StateManagerGL *stateManager) in TransformFeedbackGL()
DSamplerGL.cpp70 StateManagerGL *stateManager) in SamplerGL()
DContextGL.cpp90 StateManagerGL *stateManager = getStateManager(); in createTexture() local
102 StateManagerGL *stateManager = getStateManager(); in createRenderbuffer() local
127 StateManagerGL *stateManager = getStateManager(); in createVertexArray() local
257 StateManagerGL *stateManager = getStateManager(); in setDrawArraysState() local
300 StateManagerGL *stateManager = getStateManager(); in setDrawElementsState() local
1007 const StateManagerGL *stateManager = mRenderer->getStateManager(); in validateState() local
DBlitGL.cpp80 StateManagerGL *stateManager = contextGL->getStateManager(); in enter() local
115 StateManagerGL *stateManager = contextGL->getStateManager(); in exit() local
135 angle::Result SetClearState(StateManagerGL *stateManager, in SetClearState()
167 angle::Result PrepareForClear(StateManagerGL *stateManager, in PrepareForClear()
239 StateManagerGL *stateManager) in BlitGL()
DQueryGL.cpp61 StateManagerGL *stateManager) in StandardQueryGL()
288 StateManagerGL *stateManager = GetStateManagerGL(context); in init() local
DClearMultiviewGL.cpp20 ClearMultiviewGL::ClearMultiviewGL(const FunctionsGL *functions, StateManagerGL *stateManager) in ClearMultiviewGL()
DProgramGL.cpp36 StateManagerGL *stateManager, in ProgramGL()
/external/angle/src/libANGLE/renderer/gl/egl/
DImageEGL.cpp123 StateManagerGL *stateManager = GetStateManagerGL(context); in setTexture2D() local
140 StateManagerGL *stateManager = GetStateManagerGL(context); in setRenderbufferStorage() local
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DVertexArray11.cpp75 StateManager11 *stateManager = renderer->getStateManager(); in syncState() local
148 StateManager11 *stateManager = renderer->getStateManager(); in syncStateForDraw() local
229 StateManager11 *stateManager, in updateVertexAttribStorage()
DProgram11.cpp27 StateManager11 *stateManager = renderer11->getStateManager(); in syncState() local
DPixelTransfer11.cpp202 StateManager11 *stateManager = mRenderer->getStateManager(); in copyBufferToTexture() local
DBlit11.cpp877 StateManager11 *stateManager = mRenderer->getStateManager(); in swizzleTexture() local
990 StateManager11 *stateManager = mRenderer->getStateManager(); in copyTexture() local
1094 StateManager11 *stateManager = mRenderer->getStateManager(); in copyDepth() local
1715 auto *stateManager = mRenderer->getStateManager(); in resolveDepth() local
1852 auto *stateManager = mRenderer->getStateManager(); in resolveStencil() local
DClear11.cpp703 auto *stateManager = mRenderer->getStateManager(); in clearFramebuffer() local
DSwapChain11.cpp872 StateManager11 *stateManager = mRenderer->getStateManager(); in copyOffscreenToBackbuffer() local
/external/angle/src/libANGLE/renderer/gl/wgl/
DDXGISwapChainWindowSurfaceWGL.cpp26 StateManagerGL *stateManager, in DXGISwapChainWindowSurfaceWGL()
DD3DTextureSurfaceWGL.cpp240 StateManagerGL *stateManager, in D3DTextureSurfaceWGL()
/external/angle/src/libANGLE/renderer/gl/cgl/
DIOSurfaceSurfaceCGL.cpp168 StateManagerGL *stateManager = GetStateManagerGL(context); in bindTexImage() local