| /frameworks/native/libs/gui/fuzzer/ |
| D | libgui_consumer_fuzzer.cpp | 48 uint32_t tex = mFdp.ConsumeIntegral<uint32_t>(); in process() local
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| /frameworks/native/libs/renderengine/skia/ |
| D | AutoBackendTexture.cpp | 87 void logFatalTexture(const char* msg, const GrBackendTexture& tex, ui::Dataspace dataspace, in logFatalTexture()
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| /frameworks/native/libs/nativedisplay/surfacetexture/ |
| D | SurfaceTexture.cpp | 36 SurfaceTexture::SurfaceTexture(const sp<IGraphicBufferConsumer>& bq, uint32_t tex, in SurfaceTexture() 181 status_t SurfaceTexture::attachToContext(uint32_t tex) { in attachToContext()
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| D | surface_texture.cpp | 129 int ASurfaceTexture_attachToGLContext(ASurfaceTexture* st, uint32_t tex) { in ASurfaceTexture_attachToGLContext()
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| D | EGLConsumer.cpp | 431 status_t EGLConsumer::attachToContext(uint32_t tex, SurfaceTexture& st) { in attachToContext()
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| /frameworks/av/media/libstagefright/renderfright/gl/ |
| D | ProgramCache.cpp | 121 uint32_t tex = shaderKey.getTextureTarget(); in primeCache() local
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| /frameworks/native/libs/renderengine/gl/ |
| D | ProgramCache.cpp | 121 uint32_t tex = shaderKey.getTextureTarget(); in primeCache() local
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| /frameworks/native/opengl/tests/gl_perf/ |
| D | fill_common.cpp | 267 static void doSingleTest(uint32_t pgmNum, int tex) { in doSingleTest()
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| /frameworks/native/libs/gui/ |
| D | GLConsumer.cpp | 104 GLConsumer::GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t tex, in GLConsumer() 592 status_t GLConsumer::attachToContext(uint32_t tex) { in attachToContext()
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| /frameworks/rs/driver/ |
| D | rsdGL.cpp | 547 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4}; in rsdGLDrawQuadTexCoords() local
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| D | rsdShader.cpp | 390 void RsdShader::setupSampler(const Context *rsc, const Sampler *s, const Allocation *tex) { in setupSampler()
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| D | rsdRuntimeStubs.cpp | 875 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4}; local
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| /frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/ |
| D | GLCanvas.java | 96 public abstract void drawMesh(BasicTexture tex, int x, int y, int xyBuffer, in drawMesh()
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| /frameworks/base/core/jni/ |
| D | android_graphics_SurfaceTexture.cpp | 328 static jint SurfaceTexture_attachToGLContext(JNIEnv* env, jobject thiz, jint tex) in SurfaceTexture_attachToGLContext()
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| /frameworks/native/services/surfaceflinger/CompositionEngine/src/ |
| D | Output.cpp | 1225 std::shared_ptr<renderengine::ExternalTexture>* tex) { in dequeueRenderBuffer() 1244 const Region& debugRegion, std::shared_ptr<renderengine::ExternalTexture> tex, in composeSurfaces()
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| /frameworks/native/services/surfaceflinger/CompositionEngine/tests/ |
| D | OutputTest.cpp | 1115 std::shared_ptr<renderengine::ExternalTexture> tex = in TEST_F() local 1146 std::shared_ptr<renderengine::ExternalTexture> tex = in TEST_F() local 4044 std::shared_ptr<renderengine::ExternalTexture> tex; in TEST_F() local 4066 std::shared_ptr<renderengine::ExternalTexture> tex; in TEST_F() local 4079 std::shared_ptr<renderengine::ExternalTexture> tex; in TEST_F() local 4092 std::shared_ptr<renderengine::ExternalTexture> tex; in TEST_F() local 4125 std::shared_ptr<renderengine::ExternalTexture> tex; in TEST_F() local
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