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Searched defs:useFramebufferCache (Results 1 – 9 of 9) sorted by relevance

/frameworks/native/libs/renderengine/gl/
DGLFramebuffer.cpp47 const bool useFramebufferCache) { in setNativeWindowBuffer()
DGLESRenderEngine.cpp121 const bool useFramebufferCache) in BindNativeBufferAsFramebuffer()
1047 bool useFramebufferCache) { in createFramebufferImageIfNeeded()
1086 const std::shared_ptr<ExternalTexture>& buffer, const bool useFramebufferCache, in drawLayersInternal()
/frameworks/av/media/libstagefright/renderfright/gl/
DGLFramebuffer.cpp45 const bool useFramebufferCache) { in setNativeWindowBuffer()
DGLESRenderEngine.cpp989 bool useFramebufferCache) { in createFramebufferImageIfNeeded()
1024 const bool useFramebufferCache, base::unique_fd&& bufferFence, in drawLayers()
/frameworks/native/libs/renderengine/
DRenderEngine.cpp81 const bool useFramebufferCache, in drawLayers()
/frameworks/native/libs/renderengine/threaded/
DRenderEngineThreaded.cpp288 const std::shared_ptr<ExternalTexture>& buffer, const bool useFramebufferCache, in drawLayersInternal()
296 const std::shared_ptr<ExternalTexture>& buffer, const bool useFramebufferCache, in drawLayers()
/frameworks/av/media/libstagefright/renderfright/include/renderengine/
DRenderEngine.h295 const bool useFramebufferCache) in BindNativeBufferAsFramebuffer()
/frameworks/av/media/libstagefright/renderfright/threaded/
DRenderEngineThreaded.cpp381 const bool useFramebufferCache, in drawLayers()
/frameworks/native/services/surfaceflinger/CompositionEngine/src/
DOutput.cpp1327 const bool useFramebufferCache = outputState.layerFilter.toInternalDisplay; in composeSurfaces() local