| /external/oboe/samples/RhythmGame/third_party/glm/gtx/ |
| D | fast_exponential.hpp | 28 /// Faster than the common pow function but less accurate. 33 /// Faster than the common pow function but less accurate. 38 /// Faster than the common pow function but less accurate. 43 /// Faster than the common pow function but less accurate. 48 /// Faster than the common exp function but less accurate. 53 /// Faster than the common exp function but less accurate. 58 /// Faster than the common log function but less accurate. 63 /// Faster than the common exp2 function but less accurate. 68 /// Faster than the common exp2 function but less accurate. 73 /// Faster than the common exp2 function but less accurate. [all …]
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| D | fast_square_root.hpp | 31 /// Faster than the common sqrt function but less accurate. 37 /// Faster than the common sqrt function but less accurate. 43 /// Faster than the common inversesqrt function but less accurate. 49 /// Faster than the common inversesqrt function but less accurate. 55 /// Faster than the common length function but less accurate. 61 /// Faster than the common length function but less accurate. 67 /// Faster than the common distance function but less accurate. 73 /// Faster than the common distance function but less accurate. 79 /// Faster than the common normalize function but less accurate.
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| D | fast_trigonometry.hpp | 32 /// Faster than the common sin function but less accurate. 37 /// Faster than the common cos function but less accurate. 42 /// Faster than the common tan function but less accurate. 48 /// Faster than the common asin function but less accurate. 54 /// Faster than the common acos function but less accurate. 60 /// Faster than the common atan function but less accurate. 66 /// Faster than the common atan function but less accurate.
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| /external/python/pyasn1/pyasn1/type/ |
| D | char.py | 171 # Optimization for faster codec lookup 186 # Optimization for faster codec lookup 201 # Optimization for faster codec lookup 208 # Optimization for faster codec lookup 223 # Optimization for faster codec lookup 238 # Optimization for faster codec lookup 253 # Optimization for faster codec lookup 268 # Optimization for faster codec lookup 275 # Optimization for faster codec lookup 289 # Optimization for faster codec lookup [all …]
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| /external/libaom/ |
| D | CHANGELOG | 95 o Improve av1_quantize_fp_32x32_neon() 1.05x to 1.24x faster 97 faster than "C" 98 o Improve av1_quantize_fp_64x64_neon() 1.17x to 1.66x faster 99 o Add aom_quantize_b_avx2() 1.4x to 1.7x faster than aom_quantize_b_avx() 100 o Add aom_quantize_b_32x32_avx2() 1.4x to 2.3x faster than 102 o Add aom_quantize_b_64x64_avx2() 2.0x to 2.4x faster than 104 o Add aom_highbd_quantize_b_32x32_avx2() 9.0x to 10.5x faster than 106 o Add aom_highbd_quantize_b_64x64_avx2() 7.3x to 9.7x faster than 108 o Improve aom_highbd_quantize_b_avx2() 1.07x to 1.20x faster 109 o Improve av1_quantize_fp_avx2() 1.13x to 1.49x faster [all …]
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| /external/angle/build/android/incremental_install/ |
| D | README.md | 32 Faster Builds: 36 * Apks sign faster because they are smaller. 38 Faster Installs: 40 * The .apk is smaller, and so faster to verify. 50 * DexOpt results are cached, so subsequent runs are faster.
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| /external/cronet/build/android/incremental_install/ |
| D | README.md | 32 Faster Builds: 36 * Apks sign faster because they are smaller. 38 Faster Installs: 40 * The .apk is smaller, and so faster to verify. 50 * DexOpt results are cached, so subsequent runs are faster.
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| /external/mesa3d/docs/ |
| D | versions.rst | 19 - faster point and line drawing (2x faster) 53 - much faster pixel logic ops! 54 - faster transformation arithmetic 69 - faster X device driver functions 136 - Faster rendering of smooth-shaded, RGBA, depth-buffered polygons. 137 - Faster rendering of lines when width=2.0 186 - Faster vertex transformation 187 - Faster raster operations into X windows under certain conditions 254 - faster line and polygon rendering under certain conditions. See 257 - lighting is a bit faster [all …]
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| /external/libcxxabi/test/ |
| D | dynamic_cast_stress.pass.cpp | 76 B<Width/2, Depth> -O3 48.334 93.190 libc++abi 93% faster 77 B<Width/2, Depth> -Os 58.535 94.103 libc++abi 61% faster 78 A<Width, Depth> -O3 11.515 33.134 libc++abi 188% faster 79 A<Width, Depth> -Os 12.631 31.553 libc++abi 150% faster
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| /external/abseil-cpp/absl/strings/internal/ |
| D | ostringstream.h | 30 // and is faster. It is ~70% faster to create, ~50% faster to write to, and 43 // OStringStream is faster to create than std::ostringstream but it's still
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| /external/libtextclassifier/abseil-cpp/absl/strings/internal/ |
| D | ostringstream.h | 30 // and is faster. It is ~70% faster to create, ~50% faster to write to, and 43 // OStringStream is faster to create than std::ostringstream but it's still
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| /external/cronet/buildtools/third_party/libc++abi/trunk/test/ |
| D | dynamic_cast_stress.pass.cpp | 77 B<Width/2, Depth> -O3 48.334 93.190 libc++abi 93% faster 78 B<Width/2, Depth> -Os 58.535 94.103 libc++abi 61% faster 79 A<Width, Depth> -O3 11.515 33.134 libc++abi 188% faster 80 A<Width, Depth> -Os 12.631 31.553 libc++abi 150% faster
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| /external/openscreen/third_party/abseil/src/absl/strings/internal/ |
| D | ostringstream.h | 30 // and is faster. It is ~70% faster to create, ~50% faster to write to, and 43 // OStringStream is faster to create than std::ostringstream but it's still
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| /external/rust/crates/grpcio-sys/grpc/third_party/abseil-cpp/absl/strings/internal/ |
| D | ostringstream.h | 30 // and is faster. It is ~70% faster to create, ~50% faster to write to, and 43 // OStringStream is faster to create than std::ostringstream but it's still
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| /external/tensorflow/third_party/absl/abseil-cpp/absl/strings/internal/ |
| D | ostringstream.h | 30 // and is faster. It is ~70% faster to create, ~50% faster to write to, and 43 // OStringStream is faster to create than std::ostringstream but it's still
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| /external/zstd/ |
| D | CHANGELOG | 8 perf: faster huffman decoder, using x64 assembly, by @terrelln 9 perf: slightly faster high speed modes (strategies fast & dfast), by @felixhandte 10 perf: improved binary size and faster compilation times, by @terrelln 12 perf: faster mid-level compression speed in presence of highly repetitive patterns, by @senhuang42 15 perf: faster compression speed on incompressible data, by @bindhvo 112 perf: faster dictionary compression at medium compression levels, by @felixhandte 207 cli: faster `-t` test mode 237 perf: Slightly faster compression speed when re-using a context by @cyan4973 (#1658) 239 perf: Faster compression speed in high compression mode for repetitive data by @terrelln (#1635) 328 perf: much faster dictionary builder, by @jenniferliu [all …]
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| /external/cronet/base/third_party/cityhash/ |
| D | city.h | 29 // For 64-bit x86 code, on short strings, we don't know of anything faster than 36 // CityHashCrc128 appears to be faster than all competitors of comparable 40 // faster than CityHash on some relatively recent AMD x86-64 CPUs, for example. 43 // For 32-bit x86 code, we don't know of anything faster than CityHash32 that 45 // (On 64-bit CPUs, it is typically faster to use the other CityHash variants.)
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| D | README | 19 and hardware, it's likely faster than CityHash64() on sufficiently long 48 (CityHashCrc256 in v1.0.3 was even faster, but we decided it wasn't as thorough 56 faster on AMD x86-64 CPUs. For hashing long strings on AMD CPUs 63 For short strings, e.g., most hash table keys, CityHash64 is faster than 64 CityHash128, and probably faster than all the aforementioned functions, 84 We don't know of anything faster that has comparable quality. The speed rankings
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| /external/jimfs/jimfs/src/main/java/com/google/common/jimfs/ |
| D | Util.java | 81 // this is significantly faster than looping or Arrays.fill (which loops), particularly when in zero() 82 // the length of the slice to be zeroed is <= to ARRAY_LEN (in that case, it's faster by a in zero() 99 // this is significantly faster than looping or Arrays.fill (which loops), particularly when in clear() 100 // the length of the slice to be cleared is <= to ARRAY_LEN (in that case, it's faster by a in clear()
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| /external/tensorflow/tensorflow/lite/g3doc/performance/ |
| D | best_practices.md | 14 also generally faster and more energy efficient. For example, graphs below show 52 write a faster version of a custom op if you know the constraints in which the 58 Model optimization aims to create smaller models that are generally faster and 86 the Java API is a lot faster if `ByteBuffers` are used as 101 TensorFlow Lite has added new ways to accelerate models with faster hardware
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| /external/sonic/ |
| D | sonic.1 | 10 Sonic is used to make wav files of speech faster or slower. The primary advance 18 Modify pitch by emulating vocal chords vibrating faster or slower. This causes 34 Set speed up factor. 1.0 means no change, 2.0 means 2X faster.
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| /external/rust/crates/parking_lot/ |
| D | README.md | 14 `Once` that are smaller, faster and more flexible than those in the Rust 20 faster than `std::sync::Mutex` when uncontended, and up to 5x faster when 22 the number of reader and writer threads, but are almost always faster than 23 the standard library `RwLock`, and even up to 50x faster in some cases.
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| /external/angle/third_party/abseil-cpp/absl/strings/internal/ |
| D | ostringstream.h | 32 // and is faster. It is ~70% faster to create, ~50% faster to write to, and 45 // OStringStream is faster to create than std::ostringstream but it's still
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| /external/webrtc/third_party/abseil-cpp/absl/strings/internal/ |
| D | ostringstream.h | 32 // and is faster. It is ~70% faster to create, ~50% faster to write to, and 45 // OStringStream is faster to create than std::ostringstream but it's still
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| /external/cronet/third_party/abseil-cpp/absl/strings/internal/ |
| D | ostringstream.h | 32 // and is faster. It is ~70% faster to create, ~50% faster to write to, and 45 // OStringStream is faster to create than std::ostringstream but it's still
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