Searched refs:m_shaderProgramIdMap (Results 1 – 2 of 2) sorted by relevance
285 findObjectOrDefault(m_shaderPrograms, m_shaderProgramIdMap[obj])); in isShaderOrProgramObject()438 if (m_shaderProgramIdMap.find(program) == m_shaderProgramIdMap.end()) { in isProgramInitialized()443 findObjectOrDefault(m_shaderPrograms, m_shaderProgramIdMap[program]); in isProgramInitialized()471 if (m_shaderProgramIdMap.find(program) == in deleteProgramDataLocked()472 m_shaderProgramIdMap.end()) return; in deleteProgramDataLocked()476 m_shaderPrograms, m_shaderProgramIdMap[program]); in deleteProgramDataLocked()480 m_shaderPrograms.erase(m_shaderProgramIdMap[program]); in deleteProgramDataLocked()481 m_shaderProgramIdMap.erase(program); in deleteProgramDataLocked()583 if (m_shaderProgramIdMap.find(program) == in getProgramUniformType()584 m_shaderProgramIdMap.end()) return type; in getProgramUniformType()[all …]
183 std::map<GLuint, uint32_t> m_shaderProgramIdMap; variable