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Searched refs:m_shaderProgramIdMap (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLSharedGroup.cpp285 findObjectOrDefault(m_shaderPrograms, m_shaderProgramIdMap[obj])); in isShaderOrProgramObject()
438 if (m_shaderProgramIdMap.find(program) == m_shaderProgramIdMap.end()) { in isProgramInitialized()
443 findObjectOrDefault(m_shaderPrograms, m_shaderProgramIdMap[program]); in isProgramInitialized()
471 if (m_shaderProgramIdMap.find(program) == in deleteProgramDataLocked()
472 m_shaderProgramIdMap.end()) return; in deleteProgramDataLocked()
476 m_shaderPrograms, m_shaderProgramIdMap[program]); in deleteProgramDataLocked()
480 m_shaderPrograms.erase(m_shaderProgramIdMap[program]); in deleteProgramDataLocked()
481 m_shaderProgramIdMap.erase(program); in deleteProgramDataLocked()
583 if (m_shaderProgramIdMap.find(program) == in getProgramUniformType()
584 m_shaderProgramIdMap.end()) return type; in getProgramUniformType()
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DGLSharedGroup.h183 std::map<GLuint, uint32_t> m_shaderProgramIdMap; variable