Searched refs:Blit11 (Results 1 – 7 of 7) sorted by relevance
140 enum Blit11::BlitShaderOperation : unsigned int190 enum Blit11::BlitShaderType : unsigned int324 Blit11::BlitShaderType Blit11::getBlitShaderType(BlitShaderOperation operation, ShaderDimension dim…919 angle::Result Blit11::mapBlitShader(const gl::Context *context,927 "Blit11 2D PassthroughRGBA2D pixel shader"));932 "Blit11 2D PassthroughRGBA2D pixel shader"));937 "Blit11 2D PassthroughRGB2D pixel shader"));942 "Blit11 2D PassthroughRG2D pixel shader"));947 "Blit11 2D PassthroughR2D pixel shader"));952 "Blit11 2D PassthroughA2D pixel shader"));[all …]
339 Blit11::BlitConvertFunction *GetCopyDepthStencilFunction(GLenum internalFormat) in GetCopyDepthStencilFunction()525 Blit11::Shader::Shader() = default;527 Blit11::Shader::Shader(Shader &&other) = default;529 Blit11::Shader::~Shader() = default;531 Blit11::Shader &Blit11::Shader::operator=(Blit11::Shader &&other) = default;533 Blit11::Blit11(Renderer11 *renderer) in Blit11() function in rx::Blit11574 Blit11::~Blit11() {} in ~Blit11()576 angle::Result Blit11::initResources(const gl::Context *context) in initResources()693 Blit11::SwizzleShaderType Blit11::GetSwizzleShaderType(GLenum type, in GetSwizzleShaderType()756 angle::Result Blit11::getShaderSupport(const gl::Context *context, in getShaderSupport()[all …]
24 class Blit11 : angle::NonCopyable27 explicit Blit11(Renderer11 *renderer);28 ~Blit11();
34 class Blit11; variable326 Blit11 *getBlitter() { return mBlit; } in getBlitter()591 Blit11 *mBlit;
502 Blit11 *blitter = mRenderer->getBlitter(); in generateSwizzles()581 Blit11 *blitter = mRenderer->getBlitter(); in updateSubresourceLevel()694 Blit11 *blitter = mRenderer->getBlitter(); in generateMipmap()
1056 mBlit = new Blit11(this); in initializeDevice()
122 "d3d11/Blit11.cpp",123 "d3d11/Blit11.h",