Searched refs:DRM_IOCTL_V3D_SUBMIT_CL (Results 1 – 6 of 6) sorted by relevance
41 #define DRM_IOCTL_V3D_SUBMIT_CL DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_CL, struct drm… macro
42 #define DRM_IOCTL_V3D_SUBMIT_CL DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_CL, struct drm… macro
45 #define DRM_IOCTL_V3D_SUBMIT_CL DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_CL, struct drm… macro
549 case DRM_IOCTL_V3D_SUBMIT_CL: in v3d_simulator_ioctl()
544 ret = v3d_ioctl(v3d->fd, DRM_IOCTL_V3D_SUBMIT_CL, &job->submit); in v3d_job_submit()
630 int ret = v3dv_ioctl(device->render_fd, DRM_IOCTL_V3D_SUBMIT_CL, &submit); in handle_cl_job()