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Searched refs:DRM_IOCTL_V3D_SUBMIT_CL (Results 1 – 6 of 6) sorted by relevance

/external/igt-gpu-tools/include/drm-uapi/
Dv3d_drm.h41 #define DRM_IOCTL_V3D_SUBMIT_CL DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_CL, struct drm… macro
/external/mesa3d/include/drm-uapi/
Dv3d_drm.h42 #define DRM_IOCTL_V3D_SUBMIT_CL DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_CL, struct drm… macro
/external/kernel-headers/original/uapi/drm/
Dv3d_drm.h45 #define DRM_IOCTL_V3D_SUBMIT_CL DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_CL, struct drm… macro
/external/mesa3d/src/broadcom/simulator/
Dv3d_simulator.c549 case DRM_IOCTL_V3D_SUBMIT_CL: in v3d_simulator_ioctl()
/external/mesa3d/src/gallium/drivers/v3d/
Dv3d_job.c544 ret = v3d_ioctl(v3d->fd, DRM_IOCTL_V3D_SUBMIT_CL, &job->submit); in v3d_job_submit()
/external/mesa3d/src/broadcom/vulkan/
Dv3dv_queue.c630 int ret = v3dv_ioctl(device->render_fd, DRM_IOCTL_V3D_SUBMIT_CL, &submit); in handle_cl_job()