1 /*
2 * Copyright © 2014-2017 Broadcom
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 /**
25 * @file v3d_simulator.c
26 *
27 * Implements VC5 simulation on top of a non-VC5 GEM fd.
28 *
29 * This file's goal is to emulate the VC5 ioctls' behavior in the kernel on
30 * top of the simpenrose software simulator. Generally, VC5 driver BOs have a
31 * GEM-side copy of their contents and a simulator-side memory area that the
32 * GEM contents get copied into during simulation. Once simulation is done,
33 * the simulator's data is copied back out to the GEM BOs, so that rendering
34 * appears on the screen as if actual hardware rendering had been done.
35 *
36 * One of the limitations of this code is that we shouldn't really need a
37 * GEM-side BO for non-window-system BOs. However, do we need unique BO
38 * handles for each of our GEM bos so that this file can look up its state
39 * from the handle passed in at submit ioctl time (also, a couple of places
40 * outside of this file still call ioctls directly on the fd).
41 *
42 * Another limitation is that BO import doesn't work unless the underlying
43 * window system's BO size matches what VC5 is going to use, which of course
44 * doesn't work out in practice. This means that for now, only DRI3 (VC5
45 * makes the winsys BOs) is supported, not DRI2 (window system makes the winys
46 * BOs).
47 */
48
49 #ifdef USE_V3D_SIMULATOR
50
51 #include <stdio.h>
52 #include <sys/mman.h>
53 #include "c11/threads.h"
54 #include "util/hash_table.h"
55 #include "util/ralloc.h"
56 #include "util/set.h"
57 #include "util/u_dynarray.h"
58 #include "util/u_memory.h"
59 #include "util/u_mm.h"
60 #include "util/u_math.h"
61
62 #include <xf86drm.h>
63 #include "drm-uapi/i915_drm.h"
64 #include "drm-uapi/v3d_drm.h"
65
66 #include "v3d_simulator.h"
67 #include "v3d_simulator_wrapper.h"
68
69 /** Global (across GEM fds) state for the simulator */
70 static struct v3d_simulator_state {
71 mtx_t mutex;
72 mtx_t submit_lock;
73
74 struct v3d_hw *v3d;
75 int ver;
76
77 /* Base virtual address of the heap. */
78 void *mem;
79 /* Base hardware address of the heap. */
80 uint32_t mem_base;
81 /* Size of the heap. */
82 size_t mem_size;
83
84 struct mem_block *heap;
85 struct mem_block *overflow;
86
87 /** Mapping from GEM fd to struct v3d_simulator_file * */
88 struct hash_table *fd_map;
89
90 struct util_dynarray bin_oom;
91 int refcount;
92 } sim_state = {
93 .mutex = _MTX_INITIALIZER_NP,
94 };
95
96 /** Per-GEM-fd state for the simulator. */
97 struct v3d_simulator_file {
98 int fd;
99
100 /** Mapping from GEM handle to struct v3d_simulator_bo * */
101 struct hash_table *bo_map;
102
103 struct mem_block *gmp;
104 void *gmp_vaddr;
105
106 /** Actual GEM fd is i915, so we should use their create ioctl. */
107 bool is_i915;
108 };
109
110 /** Wrapper for drm_v3d_bo tracking the simulator-specific state. */
111 struct v3d_simulator_bo {
112 struct v3d_simulator_file *file;
113
114 /** Area for this BO within sim_state->mem */
115 struct mem_block *block;
116 uint32_t size;
117 uint64_t mmap_offset;
118 void *sim_vaddr;
119 void *gem_vaddr;
120
121 int handle;
122 };
123
124 static void *
int_to_key(int key)125 int_to_key(int key)
126 {
127 return (void *)(uintptr_t)key;
128 }
129
130 static struct v3d_simulator_file *
v3d_get_simulator_file_for_fd(int fd)131 v3d_get_simulator_file_for_fd(int fd)
132 {
133 struct hash_entry *entry = _mesa_hash_table_search(sim_state.fd_map,
134 int_to_key(fd + 1));
135 return entry ? entry->data : NULL;
136 }
137
138 /* A marker placed just after each BO, then checked after rendering to make
139 * sure it's still there.
140 */
141 #define BO_SENTINEL 0xfedcba98
142
143 /* 128kb */
144 #define GMP_ALIGN2 17
145
146 /**
147 * Sets the range of GPU virtual address space to have the given GMP
148 * permissions (bit 0 = read, bit 1 = write, write-only forbidden).
149 */
150 static void
set_gmp_flags(struct v3d_simulator_file * file,uint32_t offset,uint32_t size,uint32_t flag)151 set_gmp_flags(struct v3d_simulator_file *file,
152 uint32_t offset, uint32_t size, uint32_t flag)
153 {
154 assert((offset & ((1 << GMP_ALIGN2) - 1)) == 0);
155 int gmp_offset = offset >> GMP_ALIGN2;
156 int gmp_count = align(size, 1 << GMP_ALIGN2) >> GMP_ALIGN2;
157 uint32_t *gmp = file->gmp_vaddr;
158
159 assert(flag <= 0x3);
160
161 for (int i = gmp_offset; i < gmp_offset + gmp_count; i++) {
162 int32_t bitshift = (i % 16) * 2;
163 gmp[i / 16] &= ~(0x3 << bitshift);
164 gmp[i / 16] |= flag << bitshift;
165 }
166 }
167
168 /**
169 * Allocates space in simulator memory and returns a tracking struct for it
170 * that also contains the drm_gem_cma_object struct.
171 */
172 static struct v3d_simulator_bo *
v3d_create_simulator_bo(int fd,unsigned size)173 v3d_create_simulator_bo(int fd, unsigned size)
174 {
175 struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
176 struct v3d_simulator_bo *sim_bo = rzalloc(file,
177 struct v3d_simulator_bo);
178 size = align(size, 4096);
179
180 sim_bo->file = file;
181
182 mtx_lock(&sim_state.mutex);
183 sim_bo->block = u_mmAllocMem(sim_state.heap, size + 4, GMP_ALIGN2, 0);
184 mtx_unlock(&sim_state.mutex);
185 assert(sim_bo->block);
186
187 set_gmp_flags(file, sim_bo->block->ofs, size, 0x3);
188
189 sim_bo->size = size;
190
191 /* Allocate space for the buffer in simulator memory. */
192 sim_bo->sim_vaddr = sim_state.mem + sim_bo->block->ofs - sim_state.mem_base;
193 memset(sim_bo->sim_vaddr, 0xd0, size);
194
195 *(uint32_t *)(sim_bo->sim_vaddr + sim_bo->size) = BO_SENTINEL;
196
197 return sim_bo;
198 }
199
200 static struct v3d_simulator_bo *
v3d_create_simulator_bo_for_gem(int fd,int handle,unsigned size)201 v3d_create_simulator_bo_for_gem(int fd, int handle, unsigned size)
202 {
203 struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
204 struct v3d_simulator_bo *sim_bo =
205 v3d_create_simulator_bo(fd, size);
206
207 sim_bo->handle = handle;
208
209 /* Map the GEM buffer for copy in/out to the simulator. i915 blocks
210 * dumb mmap on render nodes, so use their ioctl directly if we're on
211 * one.
212 */
213 int ret;
214 if (file->is_i915) {
215 struct drm_i915_gem_mmap_gtt map = {
216 .handle = handle,
217 };
218
219 /* We could potentially use non-gtt (cached) for LLC systems,
220 * but the copy-in/out won't be the limiting factor on
221 * simulation anyway.
222 */
223 ret = drmIoctl(fd, DRM_IOCTL_I915_GEM_MMAP_GTT, &map);
224 sim_bo->mmap_offset = map.offset;
225 } else {
226 struct drm_mode_map_dumb map = {
227 .handle = handle,
228 };
229
230 ret = drmIoctl(fd, DRM_IOCTL_MODE_MAP_DUMB, &map);
231 sim_bo->mmap_offset = map.offset;
232 }
233 if (ret) {
234 fprintf(stderr, "Failed to get MMAP offset: %d\n", ret);
235 abort();
236 }
237
238 sim_bo->gem_vaddr = mmap(NULL, sim_bo->size,
239 PROT_READ | PROT_WRITE, MAP_SHARED,
240 fd, sim_bo->mmap_offset);
241 if (sim_bo->gem_vaddr == MAP_FAILED) {
242 fprintf(stderr, "mmap of bo %d (offset 0x%016llx, size %d) failed\n",
243 handle, (long long)sim_bo->mmap_offset, sim_bo->size);
244 abort();
245 }
246
247 /* A handle of 0 is used for v3d_gem.c internal allocations that
248 * don't need to go in the lookup table.
249 */
250 if (handle != 0) {
251 mtx_lock(&sim_state.mutex);
252 _mesa_hash_table_insert(file->bo_map, int_to_key(handle),
253 sim_bo);
254 mtx_unlock(&sim_state.mutex);
255 }
256
257 return sim_bo;
258 }
259
260 static int bin_fd;
261
262 uint32_t
v3d_simulator_get_spill(uint32_t spill_size)263 v3d_simulator_get_spill(uint32_t spill_size)
264 {
265 struct v3d_simulator_bo *sim_bo =
266 v3d_create_simulator_bo(bin_fd, spill_size);
267
268 util_dynarray_append(&sim_state.bin_oom, struct v3d_simulator_bo *,
269 sim_bo);
270
271 return sim_bo->block->ofs;
272 }
273
274 static void
v3d_free_simulator_bo(struct v3d_simulator_bo * sim_bo)275 v3d_free_simulator_bo(struct v3d_simulator_bo *sim_bo)
276 {
277 struct v3d_simulator_file *sim_file = sim_bo->file;
278
279 set_gmp_flags(sim_file, sim_bo->block->ofs, sim_bo->size, 0x0);
280
281 if (sim_bo->gem_vaddr)
282 munmap(sim_bo->gem_vaddr, sim_bo->size);
283
284 mtx_lock(&sim_state.mutex);
285 u_mmFreeMem(sim_bo->block);
286 if (sim_bo->handle) {
287 _mesa_hash_table_remove_key(sim_file->bo_map,
288 int_to_key(sim_bo->handle));
289 }
290 mtx_unlock(&sim_state.mutex);
291 ralloc_free(sim_bo);
292 }
293
294 static struct v3d_simulator_bo *
v3d_get_simulator_bo(struct v3d_simulator_file * file,int gem_handle)295 v3d_get_simulator_bo(struct v3d_simulator_file *file, int gem_handle)
296 {
297 if (gem_handle == 0)
298 return NULL;
299
300 mtx_lock(&sim_state.mutex);
301 struct hash_entry *entry =
302 _mesa_hash_table_search(file->bo_map, int_to_key(gem_handle));
303 mtx_unlock(&sim_state.mutex);
304
305 return entry ? entry->data : NULL;
306 }
307
308 static void
v3d_simulator_copy_in_handle(struct v3d_simulator_file * file,int handle)309 v3d_simulator_copy_in_handle(struct v3d_simulator_file *file, int handle)
310 {
311 struct v3d_simulator_bo *sim_bo = v3d_get_simulator_bo(file, handle);
312
313 if (!sim_bo)
314 return;
315
316 memcpy(sim_bo->sim_vaddr, sim_bo->gem_vaddr, sim_bo->size);
317 }
318
319 static void
v3d_simulator_copy_out_handle(struct v3d_simulator_file * file,int handle)320 v3d_simulator_copy_out_handle(struct v3d_simulator_file *file, int handle)
321 {
322 struct v3d_simulator_bo *sim_bo = v3d_get_simulator_bo(file, handle);
323
324 if (!sim_bo)
325 return;
326
327 memcpy(sim_bo->gem_vaddr, sim_bo->sim_vaddr, sim_bo->size);
328
329 if (*(uint32_t *)(sim_bo->sim_vaddr +
330 sim_bo->size) != BO_SENTINEL) {
331 fprintf(stderr, "Buffer overflow in handle %d\n",
332 handle);
333 }
334 }
335
336 static int
v3d_simulator_pin_bos(struct v3d_simulator_file * file,struct drm_v3d_submit_cl * submit)337 v3d_simulator_pin_bos(struct v3d_simulator_file *file,
338 struct drm_v3d_submit_cl *submit)
339 {
340 uint32_t *bo_handles = (uint32_t *)(uintptr_t)submit->bo_handles;
341
342 for (int i = 0; i < submit->bo_handle_count; i++)
343 v3d_simulator_copy_in_handle(file, bo_handles[i]);
344
345 return 0;
346 }
347
348 static int
v3d_simulator_unpin_bos(struct v3d_simulator_file * file,struct drm_v3d_submit_cl * submit)349 v3d_simulator_unpin_bos(struct v3d_simulator_file *file,
350 struct drm_v3d_submit_cl *submit)
351 {
352 uint32_t *bo_handles = (uint32_t *)(uintptr_t)submit->bo_handles;
353
354 for (int i = 0; i < submit->bo_handle_count; i++)
355 v3d_simulator_copy_out_handle(file, bo_handles[i]);
356
357 return 0;
358 }
359
360 static int
v3d_simulator_submit_cl_ioctl(int fd,struct drm_v3d_submit_cl * submit)361 v3d_simulator_submit_cl_ioctl(int fd, struct drm_v3d_submit_cl *submit)
362 {
363 struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
364 int ret;
365
366 ret = v3d_simulator_pin_bos(file, submit);
367 if (ret)
368 return ret;
369
370 mtx_lock(&sim_state.submit_lock);
371 bin_fd = fd;
372 if (sim_state.ver >= 41)
373 v3d41_simulator_submit_cl_ioctl(sim_state.v3d, submit, file->gmp->ofs);
374 else
375 v3d33_simulator_submit_cl_ioctl(sim_state.v3d, submit, file->gmp->ofs);
376
377 util_dynarray_foreach(&sim_state.bin_oom, struct v3d_simulator_bo *,
378 sim_bo) {
379 v3d_free_simulator_bo(*sim_bo);
380 }
381 util_dynarray_clear(&sim_state.bin_oom);
382
383 mtx_unlock(&sim_state.submit_lock);
384
385 ret = v3d_simulator_unpin_bos(file, submit);
386 if (ret)
387 return ret;
388
389 return 0;
390 }
391
392 /**
393 * Do fixups after a BO has been opened from a handle.
394 *
395 * This could be done at DRM_IOCTL_GEM_OPEN/DRM_IOCTL_GEM_PRIME_FD_TO_HANDLE
396 * time, but we're still using drmPrimeFDToHandle() so we have this helper to
397 * be called afterward instead.
398 */
v3d_simulator_open_from_handle(int fd,int handle,uint32_t size)399 void v3d_simulator_open_from_handle(int fd, int handle, uint32_t size)
400 {
401 v3d_create_simulator_bo_for_gem(fd, handle, size);
402 }
403
404 /**
405 * Simulated ioctl(fd, DRM_VC5_CREATE_BO) implementation.
406 *
407 * Making a VC5 BO is just a matter of making a corresponding BO on the host.
408 */
409 static int
v3d_simulator_create_bo_ioctl(int fd,struct drm_v3d_create_bo * args)410 v3d_simulator_create_bo_ioctl(int fd, struct drm_v3d_create_bo *args)
411 {
412 struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
413
414 /* i915 bans dumb create on render nodes, so we have to use their
415 * native ioctl in case we're on a render node.
416 */
417 int ret;
418 if (file->is_i915) {
419 struct drm_i915_gem_create create = {
420 .size = args->size,
421 };
422 ret = drmIoctl(fd, DRM_IOCTL_I915_GEM_CREATE, &create);
423
424 args->handle = create.handle;
425 } else {
426 struct drm_mode_create_dumb create = {
427 .width = 128,
428 .bpp = 8,
429 .height = (args->size + 127) / 128,
430 };
431
432 ret = drmIoctl(fd, DRM_IOCTL_MODE_CREATE_DUMB, &create);
433 assert(ret != 0 || create.size >= args->size);
434
435 args->handle = create.handle;
436 }
437
438 if (ret == 0) {
439 struct v3d_simulator_bo *sim_bo =
440 v3d_create_simulator_bo_for_gem(fd, args->handle,
441 args->size);
442
443 args->offset = sim_bo->block->ofs;
444 }
445
446 return ret;
447 }
448
449 /**
450 * Simulated ioctl(fd, DRM_VC5_MMAP_BO) implementation.
451 *
452 * We've already grabbed the mmap offset when we created the sim bo, so just
453 * return it.
454 */
455 static int
v3d_simulator_mmap_bo_ioctl(int fd,struct drm_v3d_mmap_bo * args)456 v3d_simulator_mmap_bo_ioctl(int fd, struct drm_v3d_mmap_bo *args)
457 {
458 struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
459 struct v3d_simulator_bo *sim_bo = v3d_get_simulator_bo(file,
460 args->handle);
461
462 args->offset = sim_bo->mmap_offset;
463
464 return 0;
465 }
466
467 static int
v3d_simulator_get_bo_offset_ioctl(int fd,struct drm_v3d_get_bo_offset * args)468 v3d_simulator_get_bo_offset_ioctl(int fd, struct drm_v3d_get_bo_offset *args)
469 {
470 struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
471 struct v3d_simulator_bo *sim_bo = v3d_get_simulator_bo(file,
472 args->handle);
473
474 args->offset = sim_bo->block->ofs;
475
476 return 0;
477 }
478
479 static int
v3d_simulator_gem_close_ioctl(int fd,struct drm_gem_close * args)480 v3d_simulator_gem_close_ioctl(int fd, struct drm_gem_close *args)
481 {
482 /* Free the simulator's internal tracking. */
483 struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
484 struct v3d_simulator_bo *sim_bo = v3d_get_simulator_bo(file,
485 args->handle);
486
487 v3d_free_simulator_bo(sim_bo);
488
489 /* Pass the call on down. */
490 return drmIoctl(fd, DRM_IOCTL_GEM_CLOSE, args);
491 }
492
493 static int
v3d_simulator_get_param_ioctl(int fd,struct drm_v3d_get_param * args)494 v3d_simulator_get_param_ioctl(int fd, struct drm_v3d_get_param *args)
495 {
496 if (sim_state.ver >= 41)
497 return v3d41_simulator_get_param_ioctl(sim_state.v3d, args);
498 else
499 return v3d33_simulator_get_param_ioctl(sim_state.v3d, args);
500 }
501
502 static int
v3d_simulator_submit_tfu_ioctl(int fd,struct drm_v3d_submit_tfu * args)503 v3d_simulator_submit_tfu_ioctl(int fd, struct drm_v3d_submit_tfu *args)
504 {
505 struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
506 int ret;
507
508 v3d_simulator_copy_in_handle(file, args->bo_handles[0]);
509 v3d_simulator_copy_in_handle(file, args->bo_handles[1]);
510 v3d_simulator_copy_in_handle(file, args->bo_handles[2]);
511 v3d_simulator_copy_in_handle(file, args->bo_handles[3]);
512
513 if (sim_state.ver >= 41)
514 ret = v3d41_simulator_submit_tfu_ioctl(sim_state.v3d, args);
515 else
516 ret = v3d33_simulator_submit_tfu_ioctl(sim_state.v3d, args);
517
518 v3d_simulator_copy_out_handle(file, args->bo_handles[0]);
519
520 return ret;
521 }
522
523 static int
v3d_simulator_submit_csd_ioctl(int fd,struct drm_v3d_submit_csd * args)524 v3d_simulator_submit_csd_ioctl(int fd, struct drm_v3d_submit_csd *args)
525 {
526 struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
527 uint32_t *bo_handles = (uint32_t *)(uintptr_t)args->bo_handles;
528 int ret;
529
530 for (int i = 0; i < args->bo_handle_count; i++)
531 v3d_simulator_copy_in_handle(file, bo_handles[i]);
532
533 if (sim_state.ver >= 41)
534 ret = v3d41_simulator_submit_csd_ioctl(sim_state.v3d, args,
535 file->gmp->ofs);
536 else
537 ret = -1;
538
539 for (int i = 0; i < args->bo_handle_count; i++)
540 v3d_simulator_copy_out_handle(file, bo_handles[i]);
541
542 return ret;
543 }
544
545 int
v3d_simulator_ioctl(int fd,unsigned long request,void * args)546 v3d_simulator_ioctl(int fd, unsigned long request, void *args)
547 {
548 switch (request) {
549 case DRM_IOCTL_V3D_SUBMIT_CL:
550 return v3d_simulator_submit_cl_ioctl(fd, args);
551 case DRM_IOCTL_V3D_CREATE_BO:
552 return v3d_simulator_create_bo_ioctl(fd, args);
553 case DRM_IOCTL_V3D_MMAP_BO:
554 return v3d_simulator_mmap_bo_ioctl(fd, args);
555 case DRM_IOCTL_V3D_GET_BO_OFFSET:
556 return v3d_simulator_get_bo_offset_ioctl(fd, args);
557
558 case DRM_IOCTL_V3D_WAIT_BO:
559 /* We do all of the v3d rendering synchronously, so we just
560 * return immediately on the wait ioctls. This ignores any
561 * native rendering to the host BO, so it does mean we race on
562 * front buffer rendering.
563 */
564 return 0;
565
566 case DRM_IOCTL_V3D_GET_PARAM:
567 return v3d_simulator_get_param_ioctl(fd, args);
568
569 case DRM_IOCTL_GEM_CLOSE:
570 return v3d_simulator_gem_close_ioctl(fd, args);
571
572 case DRM_IOCTL_V3D_SUBMIT_TFU:
573 return v3d_simulator_submit_tfu_ioctl(fd, args);
574
575 case DRM_IOCTL_V3D_SUBMIT_CSD:
576 return v3d_simulator_submit_csd_ioctl(fd, args);
577
578 case DRM_IOCTL_GEM_OPEN:
579 case DRM_IOCTL_GEM_FLINK:
580 return drmIoctl(fd, request, args);
581 default:
582 fprintf(stderr, "Unknown ioctl 0x%08x\n", (int)request);
583 abort();
584 }
585 }
586
587 uint32_t
v3d_simulator_get_mem_size(void)588 v3d_simulator_get_mem_size(void)
589 {
590 return sim_state.mem_size;
591 }
592
593 static void
v3d_simulator_init_global()594 v3d_simulator_init_global()
595 {
596 mtx_lock(&sim_state.mutex);
597 if (sim_state.refcount++) {
598 mtx_unlock(&sim_state.mutex);
599 return;
600 }
601
602 sim_state.v3d = v3d_hw_auto_new(NULL);
603 v3d_hw_alloc_mem(sim_state.v3d, 1024 * 1024 * 1024);
604 sim_state.mem_base =
605 v3d_hw_get_mem(sim_state.v3d, &sim_state.mem_size,
606 &sim_state.mem);
607
608 /* Allocate from anywhere from 4096 up. We don't allocate at 0,
609 * because for OQs and some other addresses in the HW, 0 means
610 * disabled.
611 */
612 sim_state.heap = u_mmInit(4096, sim_state.mem_size - 4096);
613
614 /* Make a block of 0xd0 at address 0 to make sure we don't screw up
615 * and land there.
616 */
617 struct mem_block *b = u_mmAllocMem(sim_state.heap, 4096, GMP_ALIGN2, 0);
618 memset(sim_state.mem + b->ofs - sim_state.mem_base, 0xd0, 4096);
619
620 sim_state.ver = v3d_hw_get_version(sim_state.v3d);
621
622 mtx_unlock(&sim_state.mutex);
623
624 sim_state.fd_map =
625 _mesa_hash_table_create(NULL,
626 _mesa_hash_pointer,
627 _mesa_key_pointer_equal);
628
629 util_dynarray_init(&sim_state.bin_oom, NULL);
630
631 if (sim_state.ver >= 41)
632 v3d41_simulator_init_regs(sim_state.v3d);
633 else
634 v3d33_simulator_init_regs(sim_state.v3d);
635 }
636
637 struct v3d_simulator_file *
v3d_simulator_init(int fd)638 v3d_simulator_init(int fd)
639 {
640 v3d_simulator_init_global();
641
642 struct v3d_simulator_file *sim_file = rzalloc(NULL, struct v3d_simulator_file);
643
644 drmVersionPtr version = drmGetVersion(fd);
645 if (version && strncmp(version->name, "i915", version->name_len) == 0)
646 sim_file->is_i915 = true;
647 drmFreeVersion(version);
648
649 sim_file->bo_map =
650 _mesa_hash_table_create(sim_file,
651 _mesa_hash_pointer,
652 _mesa_key_pointer_equal);
653
654 mtx_lock(&sim_state.mutex);
655 _mesa_hash_table_insert(sim_state.fd_map, int_to_key(fd + 1),
656 sim_file);
657 mtx_unlock(&sim_state.mutex);
658
659 sim_file->gmp = u_mmAllocMem(sim_state.heap, 8096, GMP_ALIGN2, 0);
660 sim_file->gmp_vaddr = (sim_state.mem + sim_file->gmp->ofs -
661 sim_state.mem_base);
662 memset(sim_file->gmp_vaddr, 0, 8096);
663
664 return sim_file;
665 }
666
667 void
v3d_simulator_destroy(struct v3d_simulator_file * sim_file)668 v3d_simulator_destroy(struct v3d_simulator_file *sim_file)
669 {
670 mtx_lock(&sim_state.mutex);
671 if (!--sim_state.refcount) {
672 _mesa_hash_table_destroy(sim_state.fd_map, NULL);
673 util_dynarray_fini(&sim_state.bin_oom);
674 u_mmDestroy(sim_state.heap);
675 /* No memsetting the struct, because it contains the mutex. */
676 sim_state.mem = NULL;
677 }
678 mtx_unlock(&sim_state.mutex);
679 ralloc_free(sim_file);
680 }
681
682 #endif /* USE_V3D_SIMULATOR */
683