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Searched refs:ProgramExecutable (Results 1 – 25 of 42) sorted by relevance

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/external/angle/src/libANGLE/renderer/vulkan/
DProgramExecutableVk.h122 const gl::ProgramExecutable &glExecutable,
137 const gl::ProgramExecutable &glExecutable,
146 const gl::ProgramExecutable &glExecutable,
153 const gl::ProgramExecutable &glExecutable,
163 const gl::ProgramExecutable &glExecutable,
168 const gl::ProgramExecutable &glExecutable,
172 const gl::ProgramExecutable &executable,
241 void setAllDefaultUniformsDirty(const gl::ProgramExecutable &executable);
246 const gl::ProgramExecutable &glExecutable,
250 void onProgramBind(const gl::ProgramExecutable &glExecutable);
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DTransformFeedbackVk.cpp102 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in begin()
170 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in resume()
229 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in getBufferOffsets()
283 const gl::ProgramExecutable &executable, in updateTransformFeedbackDescriptorDesc()
310 void TransformFeedbackVk::onNewDescriptorSet(const gl::ProgramExecutable &executable, in onNewDescriptorSet()
DProgramExecutableVk.cpp128 const gl::ProgramExecutable &glExecutable, in SetupDefaultPipelineState()
544 const gl::ProgramExecutable &glExecutable, in load()
761 const gl::ProgramExecutable &glExecutable) in warmUpPipelineCache()
910 void ProgramExecutableVk::addImageDescriptorSetDesc(const gl::ProgramExecutable &executable, in addImageDescriptorSetDesc()
951 const gl::ProgramExecutable &executable, in addInputAttachmentDescriptorSetDesc()
983 const gl::ProgramExecutable &executable, in addTextureDescriptorSetDesc()
1080 const gl::ProgramExecutable &glExecutable) in initializeWriteDescriptorDesc()
1130 const gl::ProgramExecutable &glExecutable) in getTransformOptions()
1151 const gl::ProgramExecutable &glExecutable, in initGraphicsShaderPrograms()
1184 const gl::ProgramExecutable &glExecutable, in createGraphicsPipelineImpl()
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Dspv_utils.h116 const gl::ProgramExecutable &programExecutable,
123 const gl::ProgramExecutable &programExecutable,
DTransformFeedbackVk.h96 const gl::ProgramExecutable &executable,
110 void onNewDescriptorSet(const gl::ProgramExecutable &executable,
DProgramVk.cpp211 const gl::ProgramExecutable &programExecutable = mState.getExecutable(); in link()
273 const gl::ProgramExecutable &glExecutable = mState.getExecutable(); in generateUniformLayoutMapping()
292 const gl::ProgramExecutable &glExecutable = mState.getExecutable(); in initDefaultUniformLayoutMapping()
356 const gl::ProgramExecutable &glExecutable = mState.getExecutable(); in setUniformImpl()
524 const gl::ProgramExecutable &glExecutable = mState.getExecutable(); in setUniformMatrixfv()
Dvk_cache_utils.h24 class ProgramExecutable; variable
1562 void updateImages(const gl::ProgramExecutable &executable,
1565 void updateInputAttachments(const gl::ProgramExecutable &executable,
1570 const gl::ProgramExecutable &executable);
1574 const gl::ProgramExecutable &executable);
1577 const gl::ProgramExecutable &executable);
1719 const gl::ProgramExecutable &executable,
1759 const gl::ProgramExecutable &executable,
1765 const gl::ProgramExecutable &executable,
1778 const gl::ProgramExecutable &executable,
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DProgramPipelineVk.cpp37 const gl::ProgramExecutable &glExecutable = mState.getExecutable(); in link()
DContextVk.cpp343 bool IsStencilSamplerBinding(const gl::ProgramExecutable &executable, size_t textureUnit) in IsStencilSamplerBinding()
410 const gl::ProgramExecutable &executable, in GetImageReadLayout()
1824 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in renderPassUsesStorageResources()
1911 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyMemoryBarrierImpl()
2048 const gl::ProgramExecutable &glExecutable = *mState.getProgramExecutable(); in createGraphicsPipeline()
2382 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyGraphicsColorAccess()
2446 const gl::ProgramExecutable &glExecutable = *mState.getProgramExecutable(); in handleDirtyComputePipelineDesc()
2474 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyTexturesImpl()
2538 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyGraphicsVertexBuffers()
2661 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyShaderResourcesImpl()
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Dspv_utils.cpp209 const gl::ProgramExecutable &programExecutable, in AssignTransformFeedbackEmulationBindings()
277 void AssignAttributeLocations(const gl::ProgramExecutable &programExecutable, in AssignAttributeLocations()
332 void AssignSecondaryOutputLocations(const gl::ProgramExecutable &programExecutable, in AssignSecondaryOutputLocations()
383 void AssignOutputLocations(const gl::ProgramExecutable &programExecutable, in AssignOutputLocations()
499 void AssignTransformFeedbackQualifiers(const gl::ProgramExecutable &programExecutable, in AssignTransformFeedbackQualifiers()
652 const gl::ProgramExecutable &programExecutable, in AssignUniformBindings()
672 const gl::ProgramExecutable &programExecutable, in AssignInputAttachmentBindings()
708 const gl::ProgramExecutable &programExecutable, in AssignInterfaceBlockBindings()
739 const gl::ProgramExecutable &programExecutable, in AssignAtomicCounterBufferBindings()
766 const gl::ProgramExecutable &programExecutable, in AssignImageBindings()
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Dvk_cache_utils.cpp5496 void WriteDescriptorDescs::updateImages(const gl::ProgramExecutable &executable, in updateImages()
5533 const gl::ProgramExecutable &executable, in updateInputAttachments()
5561 const gl::ProgramExecutable &executable) in updateExecutableActiveTextures()
5594 const gl::ProgramExecutable &executable) in updateDefaultUniform()
5605 const gl::ProgramExecutable &executable) in updateTransformFeedbackWrite()
5814 const gl::ProgramExecutable &executable, in updateUniformsAndXfb()
5850 void UpdatePreCacheActiveTextures(const gl::ProgramExecutable &executable, in UpdatePreCacheActiveTextures()
5933 const gl::ProgramExecutable &executable, in updateFullActiveTextures()
6321 const gl::ProgramExecutable &executable, in updateImages()
6424 const gl::ProgramExecutable &executable, in updateInputAttachments()
/external/angle/src/libANGLE/
DProgramExecutable.cpp186 ProgramExecutable::ProgramExecutable() in ProgramExecutable() function in gl::ProgramExecutable
216 ProgramExecutable::ProgramExecutable(const ProgramExecutable &other) in ProgramExecutable() function in gl::ProgramExecutable
257 ProgramExecutable::~ProgramExecutable() = default;
259 void ProgramExecutable::reset(bool clearInfoLog) in reset()
320 void ProgramExecutable::load(bool isSeparable, gl::BinaryInputStream *stream) in load()
545 void ProgramExecutable::save(bool isSeparable, gl::BinaryOutputStream *stream) const in save()
722 int ProgramExecutable::getInfoLogLength() const in getInfoLogLength()
727 void ProgramExecutable::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) const in getInfoLog()
732 std::string ProgramExecutable::getInfoLogString() const in getInfoLogString()
737 bool ProgramExecutable::isAttribLocationActive(size_t attribLocation) const in isAttribLocationActive()
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DProgramPipeline.cpp33 mExecutable(new ProgramExecutable()), in ProgramPipelineState()
273 const ProgramExecutable &vertexExecutable = vertexProgram->getExecutable(); in updateExecutableAttributes()
293 const ProgramExecutable &lastPreFragmentExecutable = shaderProgram->getExecutable(); in updateTransformFeedbackMembers()
361 const ProgramExecutable &geometryExecutable = geometryProgram->getExecutable(); in updateExecutableGeometryProperties()
377 const ProgramExecutable &tessControlExecutable = tessControlProgram->getExecutable(); in updateExecutableTessellationProperties()
384 const ProgramExecutable &tessEvalExecutable = tessEvalProgram->getExecutable(); in updateExecutableTessellationProperties()
401 const ProgramExecutable &fragmentExecutable = fragmentProgram->getExecutable(); in updateFragmentInoutRangeAndEnablesPerSampleShading()
415 const ProgramExecutable &executable = shaderProgram->getExecutable(); in updateLinkedVaryings()
426 const ProgramExecutable &executable = computeProgram->getExecutable(); in updateLinkedVaryings()
490 const ProgramExecutable &fragmentExecutable = fragmentShaderProgram->getExecutable(); in link()
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DProgramPipeline.h41 ProgramExecutable &getExecutable() const in getExecutable()
82 ProgramExecutable *mExecutable;
104 ProgramExecutable &getExecutable() const { return mState.getExecutable(); } in getExecutable()
DProgramExecutable.h113 class ProgramExecutable final : public angle::Subject
116 ProgramExecutable();
117 ProgramExecutable(const ProgramExecutable &other);
118 ~ProgramExecutable() override;
376 void updateActiveImages(const ProgramExecutable &executable);
DProgram.h54 class ProgramExecutable; variable
330 const ProgramExecutable &getExecutable() const in getExecutable()
335 ProgramExecutable &getExecutable() in getExecutable()
409 std::shared_ptr<ProgramExecutable> mExecutable;
781 const ProgramExecutable &getExecutable() const { return mState.getExecutable(); } in getExecutable()
782 ProgramExecutable &getExecutable() { return mState.getExecutable(); } in getExecutable()
DVaryingPacking.h26 class ProgramExecutable; variable
DTransformFeedback.cpp155 const ProgramExecutable *programExecutable = in begin()
DProgramLinkedResources.h334 const ProgramExecutable &executable,
DState.h857 ProgramExecutable *getProgramExecutable() const { return mExecutable; } in getProgramExecutable()
858 ProgramExecutable *getLinkedProgramExecutable(const Context *context) const in getLinkedProgramExecutable()
1523 ProgramExecutable *mExecutable;
DvalidationES.cpp498 const ProgramExecutable *executable = context->getState().getLinkedProgramExecutable(context); in ValidateFragmentShaderColorBufferTypeMatch()
526 const ProgramExecutable &executable = program->getExecutable(); in ValidateVertexShaderAttributeTypeMatch()
820 const ProgramExecutable *executable = context->getState().getLinkedProgramExecutable(context); in ValidateTransformFeedbackPrimitiveMode()
929 const ProgramExecutable *executable = state.getLinkedProgramExecutable(context); in ValidateDrawInstancedANGLE()
4063 ProgramExecutable &executable = shaderProgram->getExecutable(); in ValidateProgramPipelineAttachedPrograms()
4264 const ProgramExecutable *executable = state.getProgramExecutable(); in ValidateDrawStates()
4470 const ProgramExecutable *executable = state.getProgramExecutable(); in RecordDrawModeError()
8641 const ProgramExecutable *programExecutable) in ValidateProgramExecutableXFBBuffersPresent()
/external/angle/src/libANGLE/renderer/metal/
DTransformFeedbackMtl.mm84 const gl::ProgramExecutable *executable = contextMtl->getState().getProgramExecutable();
/external/angle/src/libANGLE/renderer/gl/
DContextGL.cpp234 const gl::ProgramExecutable *executable = getState().getProgramExecutable(); in setDrawArraysState()
273 const gl::ProgramExecutable *executable = getState().getProgramExecutable(); in setDrawElementsState()
366 const gl::ProgramExecutable *executable = getState().getProgramExecutable(); in updateAttributesForBaseInstance()
DStateManagerGL.h346 void updateEmulatedClipDistanceState(const gl::ProgramExecutable *executable,
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DVertexArray11.cpp153 const gl::ProgramExecutable &executable = program->getExecutable(); in syncStateForDraw()

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