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Searched refs:R32G32_FLOAT (Results 1 – 25 of 36) sorted by relevance

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/external/angle/src/libANGLE/renderer/
Dd3d_format.cpp147 static const D3DFormat info(64, 1, 1, 32, 32, 0, 0, 0, 0, 0, FormatID::R32G32_FLOAT); in GetD3DFormatInfo()
DFormatID_autogen.h202 R32G32_FLOAT, enumerator
Ddxgi_format_map_autogen.cpp435 return Format::Get(FormatID::R32G32_FLOAT); in GetFormat()
/external/angle/src/libANGLE/renderer/vulkan/
Dvk_format_table_autogen.cpp1110 mActualSampleOnlyImageFormatID = angle::FormatID::R32G32_FLOAT; in initialize()
1627 {angle::FormatID::R32G32_FLOAT, false, in initialize()
1665 {angle::FormatID::R32G32_FLOAT, false, in initialize()
1936 mActualBufferFormatID = angle::FormatID::R32G32_FLOAT; in initialize()
1942 case angle::FormatID::R32G32_FLOAT: in initialize()
1944 mActualSampleOnlyImageFormatID = angle::FormatID::R32G32_FLOAT; in initialize()
1948 {angle::FormatID::R32G32_FLOAT, false, CopyNativeVertexData<GLfloat, 2, 2, 0>, in initialize()
1969 mActualBufferFormatID = angle::FormatID::R32G32_FLOAT; in initialize()
1978 mActualBufferFormatID = angle::FormatID::R32G32_FLOAT; in initialize()
1997 mActualBufferFormatID = angle::FormatID::R32G32_FLOAT; in initialize()
[all …]
Dvk_mandatory_format_support_table_autogen.cpp202 {FormatID::R32G32_FLOAT,
Dvk_format_utils.cpp387 case angle::FormatID::R32G32_FLOAT: in HasFullTextureFormatSupport()
/external/mesa3d/src/gallium/drivers/swr/rasterizer/common/
Dformats.h76 R32G32_FLOAT = 0x85, enumerator
/external/mesa3d/src/gallium/drivers/nouveau/nv30/
Dnv30_format.c126 _(R32G32_FLOAT , __V_),
176 _(R32G32_FLOAT , V32_FLOAT , 2),
/external/mesa3d/src/gallium/drivers/swr/rasterizer/memory/
DClearTile.cpp207 …sStoreTilesClearColorTable[R32G32_FLOAT] = StoreMacroTileClear<R32G32B32A32_FLOAT, R32G32_FLO…
DConvert.h580 case R32G32_FLOAT: ConvertPixelFromFloat<R32G32_FLOAT>(pDst, srcPixel); break; in ConvertPixelFromFloat()
DLoadTile.h178 …table[R32G32_FLOAT] = LoadMacroTile<TilingTraits<TTileMode, 64>, R32G32_FLOAT, … in InitLoadTileColorTable()
/external/mesa3d/src/gallium/drivers/freedreno/a3xx/
Dfd3_format.c230 VT(R32G32_FLOAT, 32_32_FLOAT, R32G32_FLOAT,WZYX),
/external/mesa3d/src/gallium/drivers/freedreno/a5xx/
Dfd5_format.c248 VT(R32G32_FLOAT, 32_32_FLOAT, R32G32_FLOAT,WZYX),
/external/mesa3d/src/gallium/drivers/freedreno/a4xx/
Dfd4_format.c245 VT(R32G32_FLOAT, 32_32_FLOAT, R32G32_FLOAT,WZYX),
/external/mesa3d/src/gallium/drivers/v3d/
Dv3dx_format_table.c94 FORMAT(R32G32_FLOAT, RG32F, RG32F, SWIZ_XY01, 32, 2),
/external/angle/src/libANGLE/renderer/metal/
Dmtl_format_table_autogen.mm91 return angle::FormatID::R32G32_FLOAT;
483 case angle::FormatID::R32G32_FLOAT:
486 this->actualFormatId = angle::FormatID::R32G32_FLOAT;
2963 case angle::FormatID::R32G32_FLOAT:
2965 this->actualFormatId = angle::FormatID::R32G32_FLOAT;
3473 this->actualFormatId = angle::FormatID::R32G32_FLOAT;
3481 this->actualFormatId = angle::FormatID::R32G32_FLOAT;
3489 this->actualFormatId = angle::FormatID::R32G32_FLOAT;
3497 this->actualFormatId = angle::FormatID::R32G32_FLOAT;
3505 this->actualFormatId = angle::FormatID::R32G32_FLOAT;
/external/mesa3d/src/gallium/drivers/etnaviv/
Detnaviv_format.c200 VT(R32G32_FLOAT, FLOAT, EXT_G32R32F | EXT_FORMAT, G32R32F),
/external/mesa3d/src/gallium/drivers/freedreno/a6xx/
Dfd6_format.c241 VTC(R32G32_FLOAT, 32_32_FLOAT, WZYX),
/external/angle/src/libANGLE/renderer/metal/shaders/
Dcopy_buffer.metal1058 // R32G32_FLOAT
1332 PROC(R32G32_FLOAT) \
1436 PROC(R32G32_FLOAT) \
/external/mesa3d/src/panfrost/lib/
Dpan_format.c301 PAN_V6(R32G32_FLOAT, RG32F, RG01, L, VTR_),
551 PAN_V7(R32G32_FLOAT, RG32F, RGB1, L, VTR_),
/external/mesa3d/src/gallium/drivers/nouveau/nv50/
Dnv50_formats.c301 F2(A, R32G32_FLOAT, RG32_FLOAT, R, G, xx, xx, FLOAT, R32_G32, IB),
410 VF(A, R32G32_FLOAT, FLOAT, 32_32, 0),
/external/mesa3d/src/gallium/drivers/swr/
Dswr_screen.cpp438 {PIPE_FORMAT_R32G32_FLOAT, R32G32_FLOAT}, in mesa_to_swr_format()
/external/mesa3d/src/gallium/auxiliary/translate/
Dtranslate_generic.c143 ATTRIB(R32G32_FLOAT, 2, float, float, TO_32_FLOAT)
/external/angle/src/libANGLE/renderer/d3d/d3d11/
Dformatutils11.cpp856 case angle::FormatID::R32G32_FLOAT: in GetVertexFormatInfo()
/external/mesa3d/src/intel/isl/
Disl_format_layout.csv91 R32G32_FLOAT , 64, 1, 1, 1, sf32, sf32, , , , , , rg, line…

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