1 /****************************************************************************
2 * Copyright (C) 2015 Intel Corporation. All Rights Reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 ***************************************************************************/
23
24 #include "swr_context.h"
25 #include "swr_public.h"
26 #include "swr_screen.h"
27 #include "swr_resource.h"
28 #include "swr_fence.h"
29 #include "gen_knobs.h"
30
31 #include "pipe/p_screen.h"
32 #include "pipe/p_defines.h"
33 #include "util/u_memory.h"
34 #include "util/format/u_format.h"
35 #include "util/u_inlines.h"
36 #include "util/u_cpu_detect.h"
37 #include "util/format/u_format_s3tc.h"
38 #include "util/u_string.h"
39 #include "util/u_screen.h"
40
41 #include "frontend/sw_winsys.h"
42
43 #include "jit_api.h"
44
45 #include "memory/TilingFunctions.h"
46
47 #include <stdio.h>
48 #include <map>
49
50 /*
51 * Max texture sizes
52 * XXX Check max texture size values against core and sampler.
53 */
54 #define SWR_MAX_TEXTURE_SIZE (2 * 1024 * 1024 * 1024ULL) /* 2GB */
55 /* Not all texture formats can fit into 2GB limit, but we have to
56 live with that. See lp_limits.h for more details */
57 #define SWR_MAX_TEXTURE_2D_SIZE 16384
58 #define SWR_MAX_TEXTURE_3D_LEVELS 12 /* 2K x 2K x 2K for now */
59 #define SWR_MAX_TEXTURE_CUBE_LEVELS 14 /* 8K x 8K for now */
60 #define SWR_MAX_TEXTURE_ARRAY_LAYERS 512 /* 8K x 512 / 8K x 8K x 512 */
61
62 /* Default max client_copy_limit */
63 #define SWR_CLIENT_COPY_LIMIT 8192
64
65 /* Flag indicates creation of alternate surface, to prevent recursive loop
66 * in resource creation when msaa_force_enable is set. */
67 #define SWR_RESOURCE_FLAG_ALT_SURFACE (PIPE_RESOURCE_FLAG_DRV_PRIV << 0)
68
69
70 static const char *
swr_get_name(struct pipe_screen * screen)71 swr_get_name(struct pipe_screen *screen)
72 {
73 static char buf[100];
74 snprintf(buf, sizeof(buf), "SWR (LLVM " MESA_LLVM_VERSION_STRING ", %u bits)",
75 lp_native_vector_width);
76 return buf;
77 }
78
79 static const char *
swr_get_vendor(struct pipe_screen * screen)80 swr_get_vendor(struct pipe_screen *screen)
81 {
82 return "Intel Corporation";
83 }
84
85 static bool
swr_is_format_supported(struct pipe_screen * _screen,enum pipe_format format,enum pipe_texture_target target,unsigned sample_count,unsigned storage_sample_count,unsigned bind)86 swr_is_format_supported(struct pipe_screen *_screen,
87 enum pipe_format format,
88 enum pipe_texture_target target,
89 unsigned sample_count,
90 unsigned storage_sample_count,
91 unsigned bind)
92 {
93 struct swr_screen *screen = swr_screen(_screen);
94 struct sw_winsys *winsys = screen->winsys;
95 const struct util_format_description *format_desc;
96
97 assert(target == PIPE_BUFFER || target == PIPE_TEXTURE_1D
98 || target == PIPE_TEXTURE_1D_ARRAY
99 || target == PIPE_TEXTURE_2D
100 || target == PIPE_TEXTURE_2D_ARRAY
101 || target == PIPE_TEXTURE_RECT
102 || target == PIPE_TEXTURE_3D
103 || target == PIPE_TEXTURE_CUBE
104 || target == PIPE_TEXTURE_CUBE_ARRAY);
105
106 if (MAX2(1, sample_count) != MAX2(1, storage_sample_count))
107 return false;
108
109 format_desc = util_format_description(format);
110 if (!format_desc)
111 return false;
112
113 if ((sample_count > screen->msaa_max_count)
114 || !util_is_power_of_two_or_zero(sample_count))
115 return false;
116
117 if (bind & PIPE_BIND_DISPLAY_TARGET) {
118 if (!winsys->is_displaytarget_format_supported(winsys, bind, format))
119 return false;
120 }
121
122 if (bind & PIPE_BIND_RENDER_TARGET) {
123 if (format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS)
124 return false;
125
126 if (mesa_to_swr_format(format) == (SWR_FORMAT)-1)
127 return false;
128
129 /*
130 * Although possible, it is unnatural to render into compressed or YUV
131 * surfaces. So disable these here to avoid going into weird paths
132 * inside gallium frontends.
133 */
134 if (format_desc->block.width != 1 || format_desc->block.height != 1)
135 return false;
136 }
137
138 if (bind & PIPE_BIND_DEPTH_STENCIL) {
139 if (format_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS)
140 return false;
141
142 if (mesa_to_swr_format(format) == (SWR_FORMAT)-1)
143 return false;
144 }
145
146 if (bind & PIPE_BIND_VERTEX_BUFFER) {
147 if (mesa_to_swr_format(format) == (SWR_FORMAT)-1) {
148 return false;
149 }
150 }
151
152 if (format_desc->layout == UTIL_FORMAT_LAYOUT_ASTC ||
153 format_desc->layout == UTIL_FORMAT_LAYOUT_FXT1)
154 {
155 return false;
156 }
157
158 if (format_desc->layout == UTIL_FORMAT_LAYOUT_ETC &&
159 format != PIPE_FORMAT_ETC1_RGB8) {
160 return false;
161 }
162
163 if ((bind & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW)) &&
164 ((bind & PIPE_BIND_DISPLAY_TARGET) == 0)) {
165 /* Disable all 3-channel formats, where channel size != 32 bits.
166 * In some cases we run into crashes (in generate_unswizzled_blend()),
167 * for 3-channel RGB16 variants, there was an apparent LLVM bug.
168 * In any case, disabling the shallower 3-channel formats avoids a
169 * number of issues with GL_ARB_copy_image support.
170 */
171 if (format_desc->is_array &&
172 format_desc->nr_channels == 3 &&
173 format_desc->block.bits != 96) {
174 return false;
175 }
176 }
177
178 return TRUE;
179 }
180
181 static int
swr_get_param(struct pipe_screen * screen,enum pipe_cap param)182 swr_get_param(struct pipe_screen *screen, enum pipe_cap param)
183 {
184 switch (param) {
185 /* limits */
186 case PIPE_CAP_MAX_RENDER_TARGETS:
187 return PIPE_MAX_COLOR_BUFS;
188 case PIPE_CAP_MAX_TEXTURE_2D_SIZE:
189 return SWR_MAX_TEXTURE_2D_SIZE;
190 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
191 return SWR_MAX_TEXTURE_3D_LEVELS;
192 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
193 return SWR_MAX_TEXTURE_CUBE_LEVELS;
194 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
195 return MAX_SO_STREAMS;
196 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
197 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
198 return MAX_ATTRIBUTES * 4;
199 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
200 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
201 return 1024;
202 case PIPE_CAP_MAX_VERTEX_STREAMS:
203 return 4;
204 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
205 return 2048;
206 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
207 return SWR_MAX_TEXTURE_ARRAY_LAYERS;
208 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
209 case PIPE_CAP_MIN_TEXEL_OFFSET:
210 return -8;
211 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
212 case PIPE_CAP_MAX_TEXEL_OFFSET:
213 return 7;
214 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
215 return 4;
216 case PIPE_CAP_GLSL_FEATURE_LEVEL:
217 return 330;
218 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
219 return 140;
220 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
221 return 16;
222 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
223 return 64;
224 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
225 return 65536;
226 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
227 return 1;
228 case PIPE_CAP_MAX_VIEWPORTS:
229 return KNOB_NUM_VIEWPORTS_SCISSORS;
230 case PIPE_CAP_ENDIANNESS:
231 return PIPE_ENDIAN_NATIVE;
232
233 /* supported features */
234 case PIPE_CAP_NPOT_TEXTURES:
235 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
236 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
237 case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
238 case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
239 case PIPE_CAP_VERTEX_SHADER_SATURATE:
240 case PIPE_CAP_POINT_SPRITE:
241 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
242 case PIPE_CAP_OCCLUSION_QUERY:
243 case PIPE_CAP_QUERY_TIME_ELAPSED:
244 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
245 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
246 case PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE:
247 case PIPE_CAP_TEXTURE_SWIZZLE:
248 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
249 case PIPE_CAP_INDEP_BLEND_ENABLE:
250 case PIPE_CAP_INDEP_BLEND_FUNC:
251 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
252 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
253 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
254 case PIPE_CAP_DEPTH_CLIP_DISABLE:
255 case PIPE_CAP_PRIMITIVE_RESTART:
256 case PIPE_CAP_PRIMITIVE_RESTART_FIXED_INDEX:
257 case PIPE_CAP_TGSI_INSTANCEID:
258 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
259 case PIPE_CAP_START_INSTANCE:
260 case PIPE_CAP_SEAMLESS_CUBE_MAP:
261 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
262 case PIPE_CAP_CONDITIONAL_RENDER:
263 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
264 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
265 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
266 case PIPE_CAP_USER_VERTEX_BUFFERS:
267 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
268 case PIPE_CAP_QUERY_TIMESTAMP:
269 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
270 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
271 case PIPE_CAP_DRAW_INDIRECT:
272 case PIPE_CAP_UMA:
273 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
274 case PIPE_CAP_CLIP_HALFZ:
275 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
276 case PIPE_CAP_DEPTH_BOUNDS_TEST:
277 case PIPE_CAP_CLEAR_TEXTURE:
278 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
279 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
280 case PIPE_CAP_CULL_DISTANCE:
281 case PIPE_CAP_CUBE_MAP_ARRAY:
282 case PIPE_CAP_DOUBLES:
283 case PIPE_CAP_TEXTURE_QUERY_LOD:
284 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
285 case PIPE_CAP_TGSI_TG4_COMPONENT_IN_SWIZZLE:
286 case PIPE_CAP_QUERY_SO_OVERFLOW:
287 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
288 return 1;
289
290 /* MSAA support
291 * If user has explicitly set max_sample_count = 1 (via SWR_MSAA_MAX_COUNT)
292 * then disable all MSAA support and go back to old (FAKE_SW_MSAA) caps. */
293 case PIPE_CAP_TEXTURE_MULTISAMPLE:
294 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
295 return (swr_screen(screen)->msaa_max_count > 1) ? 1 : 0;
296 case PIPE_CAP_FAKE_SW_MSAA:
297 return (swr_screen(screen)->msaa_max_count > 1) ? 0 : 1;
298
299 /* fetch jit change for 2-4GB buffers requires alignment */
300 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
301 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
302 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
303 return 1;
304
305 /* unsupported features */
306 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
307 case PIPE_CAP_PCI_GROUP:
308 case PIPE_CAP_PCI_BUS:
309 case PIPE_CAP_PCI_DEVICE:
310 case PIPE_CAP_PCI_FUNCTION:
311 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
312 return 0;
313 case PIPE_CAP_MAX_GS_INVOCATIONS:
314 return 32;
315 case PIPE_CAP_MAX_SHADER_BUFFER_SIZE:
316 return 1 << 27;
317 case PIPE_CAP_MAX_VARYINGS:
318 return 32;
319
320 case PIPE_CAP_VENDOR_ID:
321 return 0xFFFFFFFF;
322 case PIPE_CAP_DEVICE_ID:
323 return 0xFFFFFFFF;
324 case PIPE_CAP_ACCELERATED:
325 return 0;
326 case PIPE_CAP_VIDEO_MEMORY: {
327 /* XXX: Do we want to return the full amount of system memory ? */
328 uint64_t system_memory;
329
330 if (!os_get_total_physical_memory(&system_memory))
331 return 0;
332
333 return (int)(system_memory >> 20);
334 }
335 default:
336 return u_pipe_screen_get_param_defaults(screen, param);
337 }
338 }
339
340 static int
swr_get_shader_param(struct pipe_screen * screen,enum pipe_shader_type shader,enum pipe_shader_cap param)341 swr_get_shader_param(struct pipe_screen *screen,
342 enum pipe_shader_type shader,
343 enum pipe_shader_cap param)
344 {
345 if (shader != PIPE_SHADER_VERTEX &&
346 shader != PIPE_SHADER_FRAGMENT &&
347 shader != PIPE_SHADER_GEOMETRY &&
348 shader != PIPE_SHADER_TESS_CTRL &&
349 shader != PIPE_SHADER_TESS_EVAL)
350 return 0;
351
352 if (param == PIPE_SHADER_CAP_MAX_SHADER_BUFFERS ||
353 param == PIPE_SHADER_CAP_MAX_SHADER_IMAGES) {
354 return 0;
355 }
356
357 return gallivm_get_shader_param(param);
358 }
359
360
361 static float
swr_get_paramf(struct pipe_screen * screen,enum pipe_capf param)362 swr_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
363 {
364 switch (param) {
365 case PIPE_CAPF_MAX_LINE_WIDTH:
366 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
367 case PIPE_CAPF_MAX_POINT_WIDTH:
368 return 255.0; /* arbitrary */
369 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
370 return 0.0;
371 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
372 return 0.0;
373 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
374 return 16.0; /* arbitrary */
375 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
376 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
377 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
378 return 0.0f;
379 }
380 /* should only get here on unhandled cases */
381 debug_printf("Unexpected PIPE_CAPF %d query\n", param);
382 return 0.0;
383 }
384
385 SWR_FORMAT
mesa_to_swr_format(enum pipe_format format)386 mesa_to_swr_format(enum pipe_format format)
387 {
388 static const std::map<pipe_format,SWR_FORMAT> mesa2swr = {
389 /* depth / stencil */
390 {PIPE_FORMAT_Z16_UNORM, R16_UNORM}, // z
391 {PIPE_FORMAT_Z32_FLOAT, R32_FLOAT}, // z
392 {PIPE_FORMAT_Z24_UNORM_S8_UINT, R24_UNORM_X8_TYPELESS}, // z
393 {PIPE_FORMAT_Z24X8_UNORM, R24_UNORM_X8_TYPELESS}, // z
394 {PIPE_FORMAT_Z32_FLOAT_S8X24_UINT, R32_FLOAT_X8X24_TYPELESS}, // z
395
396 /* alpha */
397 {PIPE_FORMAT_A8_UNORM, A8_UNORM},
398 {PIPE_FORMAT_A16_UNORM, A16_UNORM},
399 {PIPE_FORMAT_A16_FLOAT, A16_FLOAT},
400 {PIPE_FORMAT_A32_FLOAT, A32_FLOAT},
401
402 /* odd sizes, bgr */
403 {PIPE_FORMAT_B5G6R5_UNORM, B5G6R5_UNORM},
404 {PIPE_FORMAT_B5G6R5_SRGB, B5G6R5_UNORM_SRGB},
405 {PIPE_FORMAT_B5G5R5A1_UNORM, B5G5R5A1_UNORM},
406 {PIPE_FORMAT_B5G5R5X1_UNORM, B5G5R5X1_UNORM},
407 {PIPE_FORMAT_B4G4R4A4_UNORM, B4G4R4A4_UNORM},
408 {PIPE_FORMAT_B8G8R8A8_UNORM, B8G8R8A8_UNORM},
409 {PIPE_FORMAT_B8G8R8A8_SRGB, B8G8R8A8_UNORM_SRGB},
410 {PIPE_FORMAT_B8G8R8X8_UNORM, B8G8R8X8_UNORM},
411 {PIPE_FORMAT_B8G8R8X8_SRGB, B8G8R8X8_UNORM_SRGB},
412
413 /* rgb10a2 */
414 {PIPE_FORMAT_R10G10B10A2_UNORM, R10G10B10A2_UNORM},
415 {PIPE_FORMAT_R10G10B10A2_SNORM, R10G10B10A2_SNORM},
416 {PIPE_FORMAT_R10G10B10A2_USCALED, R10G10B10A2_USCALED},
417 {PIPE_FORMAT_R10G10B10A2_SSCALED, R10G10B10A2_SSCALED},
418 {PIPE_FORMAT_R10G10B10A2_UINT, R10G10B10A2_UINT},
419
420 /* rgb10x2 */
421 {PIPE_FORMAT_R10G10B10X2_USCALED, R10G10B10X2_USCALED},
422
423 /* bgr10a2 */
424 {PIPE_FORMAT_B10G10R10A2_UNORM, B10G10R10A2_UNORM},
425 {PIPE_FORMAT_B10G10R10A2_SNORM, B10G10R10A2_SNORM},
426 {PIPE_FORMAT_B10G10R10A2_USCALED, B10G10R10A2_USCALED},
427 {PIPE_FORMAT_B10G10R10A2_SSCALED, B10G10R10A2_SSCALED},
428 {PIPE_FORMAT_B10G10R10A2_UINT, B10G10R10A2_UINT},
429
430 /* bgr10x2 */
431 {PIPE_FORMAT_B10G10R10X2_UNORM, B10G10R10X2_UNORM},
432
433 /* r11g11b10 */
434 {PIPE_FORMAT_R11G11B10_FLOAT, R11G11B10_FLOAT},
435
436 /* 32 bits per component */
437 {PIPE_FORMAT_R32_FLOAT, R32_FLOAT},
438 {PIPE_FORMAT_R32G32_FLOAT, R32G32_FLOAT},
439 {PIPE_FORMAT_R32G32B32_FLOAT, R32G32B32_FLOAT},
440 {PIPE_FORMAT_R32G32B32A32_FLOAT, R32G32B32A32_FLOAT},
441 {PIPE_FORMAT_R32G32B32X32_FLOAT, R32G32B32X32_FLOAT},
442
443 {PIPE_FORMAT_R32_USCALED, R32_USCALED},
444 {PIPE_FORMAT_R32G32_USCALED, R32G32_USCALED},
445 {PIPE_FORMAT_R32G32B32_USCALED, R32G32B32_USCALED},
446 {PIPE_FORMAT_R32G32B32A32_USCALED, R32G32B32A32_USCALED},
447
448 {PIPE_FORMAT_R32_SSCALED, R32_SSCALED},
449 {PIPE_FORMAT_R32G32_SSCALED, R32G32_SSCALED},
450 {PIPE_FORMAT_R32G32B32_SSCALED, R32G32B32_SSCALED},
451 {PIPE_FORMAT_R32G32B32A32_SSCALED, R32G32B32A32_SSCALED},
452
453 {PIPE_FORMAT_R32_UINT, R32_UINT},
454 {PIPE_FORMAT_R32G32_UINT, R32G32_UINT},
455 {PIPE_FORMAT_R32G32B32_UINT, R32G32B32_UINT},
456 {PIPE_FORMAT_R32G32B32A32_UINT, R32G32B32A32_UINT},
457
458 {PIPE_FORMAT_R32_SINT, R32_SINT},
459 {PIPE_FORMAT_R32G32_SINT, R32G32_SINT},
460 {PIPE_FORMAT_R32G32B32_SINT, R32G32B32_SINT},
461 {PIPE_FORMAT_R32G32B32A32_SINT, R32G32B32A32_SINT},
462
463 /* 16 bits per component */
464 {PIPE_FORMAT_R16_UNORM, R16_UNORM},
465 {PIPE_FORMAT_R16G16_UNORM, R16G16_UNORM},
466 {PIPE_FORMAT_R16G16B16_UNORM, R16G16B16_UNORM},
467 {PIPE_FORMAT_R16G16B16A16_UNORM, R16G16B16A16_UNORM},
468 {PIPE_FORMAT_R16G16B16X16_UNORM, R16G16B16X16_UNORM},
469
470 {PIPE_FORMAT_R16_USCALED, R16_USCALED},
471 {PIPE_FORMAT_R16G16_USCALED, R16G16_USCALED},
472 {PIPE_FORMAT_R16G16B16_USCALED, R16G16B16_USCALED},
473 {PIPE_FORMAT_R16G16B16A16_USCALED, R16G16B16A16_USCALED},
474
475 {PIPE_FORMAT_R16_SNORM, R16_SNORM},
476 {PIPE_FORMAT_R16G16_SNORM, R16G16_SNORM},
477 {PIPE_FORMAT_R16G16B16_SNORM, R16G16B16_SNORM},
478 {PIPE_FORMAT_R16G16B16A16_SNORM, R16G16B16A16_SNORM},
479
480 {PIPE_FORMAT_R16_SSCALED, R16_SSCALED},
481 {PIPE_FORMAT_R16G16_SSCALED, R16G16_SSCALED},
482 {PIPE_FORMAT_R16G16B16_SSCALED, R16G16B16_SSCALED},
483 {PIPE_FORMAT_R16G16B16A16_SSCALED, R16G16B16A16_SSCALED},
484
485 {PIPE_FORMAT_R16_UINT, R16_UINT},
486 {PIPE_FORMAT_R16G16_UINT, R16G16_UINT},
487 {PIPE_FORMAT_R16G16B16_UINT, R16G16B16_UINT},
488 {PIPE_FORMAT_R16G16B16A16_UINT, R16G16B16A16_UINT},
489
490 {PIPE_FORMAT_R16_SINT, R16_SINT},
491 {PIPE_FORMAT_R16G16_SINT, R16G16_SINT},
492 {PIPE_FORMAT_R16G16B16_SINT, R16G16B16_SINT},
493 {PIPE_FORMAT_R16G16B16A16_SINT, R16G16B16A16_SINT},
494
495 {PIPE_FORMAT_R16_FLOAT, R16_FLOAT},
496 {PIPE_FORMAT_R16G16_FLOAT, R16G16_FLOAT},
497 {PIPE_FORMAT_R16G16B16_FLOAT, R16G16B16_FLOAT},
498 {PIPE_FORMAT_R16G16B16A16_FLOAT, R16G16B16A16_FLOAT},
499 {PIPE_FORMAT_R16G16B16X16_FLOAT, R16G16B16X16_FLOAT},
500
501 /* 8 bits per component */
502 {PIPE_FORMAT_R8_UNORM, R8_UNORM},
503 {PIPE_FORMAT_R8G8_UNORM, R8G8_UNORM},
504 {PIPE_FORMAT_R8G8B8_UNORM, R8G8B8_UNORM},
505 {PIPE_FORMAT_R8G8B8_SRGB, R8G8B8_UNORM_SRGB},
506 {PIPE_FORMAT_R8G8B8A8_UNORM, R8G8B8A8_UNORM},
507 {PIPE_FORMAT_R8G8B8A8_SRGB, R8G8B8A8_UNORM_SRGB},
508 {PIPE_FORMAT_R8G8B8X8_UNORM, R8G8B8X8_UNORM},
509 {PIPE_FORMAT_R8G8B8X8_SRGB, R8G8B8X8_UNORM_SRGB},
510
511 {PIPE_FORMAT_R8_USCALED, R8_USCALED},
512 {PIPE_FORMAT_R8G8_USCALED, R8G8_USCALED},
513 {PIPE_FORMAT_R8G8B8_USCALED, R8G8B8_USCALED},
514 {PIPE_FORMAT_R8G8B8A8_USCALED, R8G8B8A8_USCALED},
515
516 {PIPE_FORMAT_R8_SNORM, R8_SNORM},
517 {PIPE_FORMAT_R8G8_SNORM, R8G8_SNORM},
518 {PIPE_FORMAT_R8G8B8_SNORM, R8G8B8_SNORM},
519 {PIPE_FORMAT_R8G8B8A8_SNORM, R8G8B8A8_SNORM},
520
521 {PIPE_FORMAT_R8_SSCALED, R8_SSCALED},
522 {PIPE_FORMAT_R8G8_SSCALED, R8G8_SSCALED},
523 {PIPE_FORMAT_R8G8B8_SSCALED, R8G8B8_SSCALED},
524 {PIPE_FORMAT_R8G8B8A8_SSCALED, R8G8B8A8_SSCALED},
525
526 {PIPE_FORMAT_R8_UINT, R8_UINT},
527 {PIPE_FORMAT_R8G8_UINT, R8G8_UINT},
528 {PIPE_FORMAT_R8G8B8_UINT, R8G8B8_UINT},
529 {PIPE_FORMAT_R8G8B8A8_UINT, R8G8B8A8_UINT},
530
531 {PIPE_FORMAT_R8_SINT, R8_SINT},
532 {PIPE_FORMAT_R8G8_SINT, R8G8_SINT},
533 {PIPE_FORMAT_R8G8B8_SINT, R8G8B8_SINT},
534 {PIPE_FORMAT_R8G8B8A8_SINT, R8G8B8A8_SINT},
535
536 /* These formats are valid for vertex data, but should not be used
537 * for render targets.
538 */
539
540 {PIPE_FORMAT_R32_FIXED, R32_SFIXED},
541 {PIPE_FORMAT_R32G32_FIXED, R32G32_SFIXED},
542 {PIPE_FORMAT_R32G32B32_FIXED, R32G32B32_SFIXED},
543 {PIPE_FORMAT_R32G32B32A32_FIXED, R32G32B32A32_SFIXED},
544
545 {PIPE_FORMAT_R64_FLOAT, R64_FLOAT},
546 {PIPE_FORMAT_R64G64_FLOAT, R64G64_FLOAT},
547 {PIPE_FORMAT_R64G64B64_FLOAT, R64G64B64_FLOAT},
548 {PIPE_FORMAT_R64G64B64A64_FLOAT, R64G64B64A64_FLOAT},
549
550 /* These formats have entries in SWR but don't have Load/StoreTile
551 * implementations. That means these aren't renderable, and thus having
552 * a mapping entry here is detrimental.
553 */
554 /*
555
556 {PIPE_FORMAT_L8_UNORM, L8_UNORM},
557 {PIPE_FORMAT_I8_UNORM, I8_UNORM},
558 {PIPE_FORMAT_L8A8_UNORM, L8A8_UNORM},
559 {PIPE_FORMAT_L16_UNORM, L16_UNORM},
560 {PIPE_FORMAT_UYVY, YCRCB_SWAPUVY},
561
562 {PIPE_FORMAT_L8_SRGB, L8_UNORM_SRGB},
563 {PIPE_FORMAT_L8A8_SRGB, L8A8_UNORM_SRGB},
564
565 {PIPE_FORMAT_DXT1_RGBA, BC1_UNORM},
566 {PIPE_FORMAT_DXT3_RGBA, BC2_UNORM},
567 {PIPE_FORMAT_DXT5_RGBA, BC3_UNORM},
568
569 {PIPE_FORMAT_DXT1_SRGBA, BC1_UNORM_SRGB},
570 {PIPE_FORMAT_DXT3_SRGBA, BC2_UNORM_SRGB},
571 {PIPE_FORMAT_DXT5_SRGBA, BC3_UNORM_SRGB},
572
573 {PIPE_FORMAT_RGTC1_UNORM, BC4_UNORM},
574 {PIPE_FORMAT_RGTC1_SNORM, BC4_SNORM},
575 {PIPE_FORMAT_RGTC2_UNORM, BC5_UNORM},
576 {PIPE_FORMAT_RGTC2_SNORM, BC5_SNORM},
577
578 {PIPE_FORMAT_L16A16_UNORM, L16A16_UNORM},
579 {PIPE_FORMAT_I16_UNORM, I16_UNORM},
580 {PIPE_FORMAT_L16_FLOAT, L16_FLOAT},
581 {PIPE_FORMAT_L16A16_FLOAT, L16A16_FLOAT},
582 {PIPE_FORMAT_I16_FLOAT, I16_FLOAT},
583 {PIPE_FORMAT_L32_FLOAT, L32_FLOAT},
584 {PIPE_FORMAT_L32A32_FLOAT, L32A32_FLOAT},
585 {PIPE_FORMAT_I32_FLOAT, I32_FLOAT},
586
587 {PIPE_FORMAT_I8_UINT, I8_UINT},
588 {PIPE_FORMAT_L8_UINT, L8_UINT},
589 {PIPE_FORMAT_L8A8_UINT, L8A8_UINT},
590
591 {PIPE_FORMAT_I8_SINT, I8_SINT},
592 {PIPE_FORMAT_L8_SINT, L8_SINT},
593 {PIPE_FORMAT_L8A8_SINT, L8A8_SINT},
594
595 */
596 };
597
598 auto it = mesa2swr.find(format);
599 if (it == mesa2swr.end())
600 return (SWR_FORMAT)-1;
601 else
602 return it->second;
603 }
604
605 static bool
swr_displaytarget_layout(struct swr_screen * screen,struct swr_resource * res)606 swr_displaytarget_layout(struct swr_screen *screen, struct swr_resource *res)
607 {
608 struct sw_winsys *winsys = screen->winsys;
609 struct sw_displaytarget *dt;
610
611 const unsigned width = align(res->swr.width, res->swr.halign);
612 const unsigned height = align(res->swr.height, res->swr.valign);
613
614 UINT stride;
615 dt = winsys->displaytarget_create(winsys,
616 res->base.bind,
617 res->base.format,
618 width, height,
619 64, NULL,
620 &stride);
621
622 if (dt == NULL)
623 return false;
624
625 void *map = winsys->displaytarget_map(winsys, dt, 0);
626
627 res->display_target = dt;
628 res->swr.xpBaseAddress = (gfxptr_t)map;
629
630 /* Clear the display target surface */
631 if (map)
632 memset(map, 0, height * stride);
633
634 winsys->displaytarget_unmap(winsys, dt);
635
636 return true;
637 }
638
639 static bool
swr_texture_layout(struct swr_screen * screen,struct swr_resource * res,bool allocate)640 swr_texture_layout(struct swr_screen *screen,
641 struct swr_resource *res,
642 bool allocate)
643 {
644 struct pipe_resource *pt = &res->base;
645
646 pipe_format fmt = pt->format;
647 const struct util_format_description *desc = util_format_description(fmt);
648
649 res->has_depth = util_format_has_depth(desc);
650 res->has_stencil = util_format_has_stencil(desc);
651
652 if (res->has_stencil && !res->has_depth)
653 fmt = PIPE_FORMAT_R8_UINT;
654
655 /* We always use the SWR layout. For 2D and 3D textures this looks like:
656 *
657 * |<------- pitch ------->|
658 * +=======================+-------
659 * |Array 0 | ^
660 * | | |
661 * | Level 0 | |
662 * | | |
663 * | | qpitch
664 * +-----------+-----------+ |
665 * | | L2L2L2L2 | |
666 * | Level 1 | L3L3 | |
667 * | | L4 | v
668 * +===========+===========+-------
669 * |Array 1 |
670 * | |
671 * | Level 0 |
672 * | |
673 * | |
674 * +-----------+-----------+
675 * | | L2L2L2L2 |
676 * | Level 1 | L3L3 |
677 * | | L4 |
678 * +===========+===========+
679 *
680 * The overall width in bytes is known as the pitch, while the overall
681 * height in rows is the qpitch. Array slices are laid out logically below
682 * one another, qpitch rows apart. For 3D surfaces, the "level" values are
683 * just invalid for the higher array numbers (since depth is also
684 * minified). 1D and 1D array surfaces are stored effectively the same way,
685 * except that pitch never plays into it. All the levels are logically
686 * adjacent to each other on the X axis. The qpitch becomes the number of
687 * elements between array slices, while the pitch is unused.
688 *
689 * Each level's sizes are subject to the valign and halign settings of the
690 * surface. For compressed formats that swr is unaware of, we will use an
691 * appropriately-sized uncompressed format, and scale the widths/heights.
692 *
693 * This surface is stored inside res->swr. For depth/stencil textures,
694 * res->secondary will have an identically-laid-out but R8_UINT-formatted
695 * stencil tree. In the Z32F_S8 case, the primary surface still has 64-bpp
696 * texels, to simplify map/unmap logic which copies the stencil values
697 * in/out.
698 */
699
700 res->swr.width = pt->width0;
701 res->swr.height = pt->height0;
702 res->swr.type = swr_convert_target_type(pt->target);
703 res->swr.tileMode = SWR_TILE_NONE;
704 res->swr.format = mesa_to_swr_format(fmt);
705 res->swr.numSamples = std::max(1u, pt->nr_samples);
706
707 if (pt->bind & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DEPTH_STENCIL)) {
708 res->swr.halign = KNOB_MACROTILE_X_DIM;
709 res->swr.valign = KNOB_MACROTILE_Y_DIM;
710
711 /* If SWR_MSAA_FORCE_ENABLE is set, turn on MSAA and override requested
712 * surface sample count. */
713 if (screen->msaa_force_enable) {
714 res->swr.numSamples = screen->msaa_max_count;
715 swr_print_info("swr_texture_layout: forcing sample count: %d\n",
716 res->swr.numSamples);
717 }
718 } else {
719 res->swr.halign = 1;
720 res->swr.valign = 1;
721 }
722
723 unsigned halign = res->swr.halign * util_format_get_blockwidth(fmt);
724 unsigned width = align(pt->width0, halign);
725 if (pt->target == PIPE_TEXTURE_1D || pt->target == PIPE_TEXTURE_1D_ARRAY) {
726 for (int level = 1; level <= pt->last_level; level++)
727 width += align(u_minify(pt->width0, level), halign);
728 res->swr.pitch = util_format_get_blocksize(fmt);
729 res->swr.qpitch = util_format_get_nblocksx(fmt, width);
730 } else {
731 // The pitch is the overall width of the texture in bytes. Most of the
732 // time this is the pitch of level 0 since all the other levels fit
733 // underneath it. However in some degenerate situations, the width of
734 // level1 + level2 may be larger. In that case, we use those
735 // widths. This can happen if, e.g. halign is 32, and the width of level
736 // 0 is 32 or less. In that case, the aligned levels 1 and 2 will also
737 // be 32 each, adding up to 64.
738 unsigned valign = res->swr.valign * util_format_get_blockheight(fmt);
739 if (pt->last_level > 1) {
740 width = std::max<uint32_t>(
741 width,
742 align(u_minify(pt->width0, 1), halign) +
743 align(u_minify(pt->width0, 2), halign));
744 }
745 res->swr.pitch = util_format_get_stride(fmt, width);
746
747 // The qpitch is controlled by either the height of the second LOD, or
748 // the combination of all the later LODs.
749 unsigned height = align(pt->height0, valign);
750 if (pt->last_level == 1) {
751 height += align(u_minify(pt->height0, 1), valign);
752 } else if (pt->last_level > 1) {
753 unsigned level1 = align(u_minify(pt->height0, 1), valign);
754 unsigned level2 = 0;
755 for (int level = 2; level <= pt->last_level; level++) {
756 level2 += align(u_minify(pt->height0, level), valign);
757 }
758 height += std::max(level1, level2);
759 }
760 res->swr.qpitch = util_format_get_nblocksy(fmt, height);
761 }
762
763 if (pt->target == PIPE_TEXTURE_3D)
764 res->swr.depth = pt->depth0;
765 else
766 res->swr.depth = pt->array_size;
767
768 // Fix up swr format if necessary so that LOD offset computation works
769 if (res->swr.format == (SWR_FORMAT)-1) {
770 switch (util_format_get_blocksize(fmt)) {
771 default:
772 unreachable("Unexpected format block size");
773 case 1: res->swr.format = R8_UINT; break;
774 case 2: res->swr.format = R16_UINT; break;
775 case 4: res->swr.format = R32_UINT; break;
776 case 8:
777 if (util_format_is_compressed(fmt))
778 res->swr.format = BC4_UNORM;
779 else
780 res->swr.format = R32G32_UINT;
781 break;
782 case 16:
783 if (util_format_is_compressed(fmt))
784 res->swr.format = BC5_UNORM;
785 else
786 res->swr.format = R32G32B32A32_UINT;
787 break;
788 }
789 }
790
791 for (int level = 0; level <= pt->last_level; level++) {
792 res->mip_offsets[level] =
793 ComputeSurfaceOffset<false>(0, 0, 0, 0, 0, level, &res->swr);
794 }
795
796 size_t total_size = (uint64_t)res->swr.depth * res->swr.qpitch *
797 res->swr.pitch * res->swr.numSamples;
798
799 // Let non-sampled textures (e.g. buffer objects) bypass the size limit
800 if (swr_resource_is_texture(&res->base) && total_size > SWR_MAX_TEXTURE_SIZE)
801 return false;
802
803 if (allocate) {
804 res->swr.xpBaseAddress = (gfxptr_t)AlignedMalloc(total_size, 64);
805 if (!res->swr.xpBaseAddress)
806 return false;
807
808 if (res->has_depth && res->has_stencil) {
809 res->secondary = res->swr;
810 res->secondary.format = R8_UINT;
811 res->secondary.pitch = res->swr.pitch / util_format_get_blocksize(fmt);
812
813 for (int level = 0; level <= pt->last_level; level++) {
814 res->secondary_mip_offsets[level] =
815 ComputeSurfaceOffset<false>(0, 0, 0, 0, 0, level, &res->secondary);
816 }
817
818 total_size = res->secondary.depth * res->secondary.qpitch *
819 res->secondary.pitch * res->secondary.numSamples;
820
821 res->secondary.xpBaseAddress = (gfxptr_t) AlignedMalloc(total_size, 64);
822 if (!res->secondary.xpBaseAddress) {
823 AlignedFree((void *)res->swr.xpBaseAddress);
824 return false;
825 }
826 }
827 }
828
829 return true;
830 }
831
832 static bool
swr_can_create_resource(struct pipe_screen * screen,const struct pipe_resource * templat)833 swr_can_create_resource(struct pipe_screen *screen,
834 const struct pipe_resource *templat)
835 {
836 struct swr_resource res;
837 memset(&res, 0, sizeof(res));
838 res.base = *templat;
839 return swr_texture_layout(swr_screen(screen), &res, false);
840 }
841
842 /* Helper function that conditionally creates a single-sample resolve resource
843 * and attaches it to main multisample resource. */
844 static bool
swr_create_resolve_resource(struct pipe_screen * _screen,struct swr_resource * msaa_res)845 swr_create_resolve_resource(struct pipe_screen *_screen,
846 struct swr_resource *msaa_res)
847 {
848 struct swr_screen *screen = swr_screen(_screen);
849
850 /* If resource is multisample, create a single-sample resolve resource */
851 if (msaa_res->base.nr_samples > 1 || (screen->msaa_force_enable &&
852 !(msaa_res->base.flags & SWR_RESOURCE_FLAG_ALT_SURFACE))) {
853
854 /* Create a single-sample copy of the resource. Copy the original
855 * resource parameters and set flag to prevent recursion when re-calling
856 * resource_create */
857 struct pipe_resource alt_template = msaa_res->base;
858 alt_template.nr_samples = 0;
859 alt_template.flags |= SWR_RESOURCE_FLAG_ALT_SURFACE;
860
861 /* Note: Display_target is a special single-sample resource, only the
862 * display_target has been created already. */
863 if (msaa_res->base.bind & (PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_SCANOUT
864 | PIPE_BIND_SHARED)) {
865 /* Allocate the multisample buffers. */
866 if (!swr_texture_layout(screen, msaa_res, true))
867 return false;
868
869 /* Alt resource will only be bound as PIPE_BIND_RENDER_TARGET
870 * remove the DISPLAY_TARGET, SCANOUT, and SHARED bindings */
871 alt_template.bind = PIPE_BIND_RENDER_TARGET;
872 }
873
874 /* Allocate single-sample resolve surface */
875 struct pipe_resource *alt;
876 alt = _screen->resource_create(_screen, &alt_template);
877 if (!alt)
878 return false;
879
880 /* Attach it to the multisample resource */
881 msaa_res->resolve_target = alt;
882
883 /* Hang resolve surface state off the multisample surface state to so
884 * StoreTiles knows where to resolve the surface. */
885 msaa_res->swr.xpAuxBaseAddress = (gfxptr_t)&swr_resource(alt)->swr;
886 }
887
888 return true; /* success */
889 }
890
891 static struct pipe_resource *
swr_resource_create(struct pipe_screen * _screen,const struct pipe_resource * templat)892 swr_resource_create(struct pipe_screen *_screen,
893 const struct pipe_resource *templat)
894 {
895 struct swr_screen *screen = swr_screen(_screen);
896 struct swr_resource *res = CALLOC_STRUCT(swr_resource);
897 if (!res)
898 return NULL;
899
900 res->base = *templat;
901 pipe_reference_init(&res->base.reference, 1);
902 res->base.screen = &screen->base;
903
904 if (swr_resource_is_texture(&res->base)) {
905 if (res->base.bind & (PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_SCANOUT
906 | PIPE_BIND_SHARED)) {
907 /* displayable surface
908 * first call swr_texture_layout without allocating to finish
909 * filling out the SWR_SURFACE_STATE in res */
910 swr_texture_layout(screen, res, false);
911 if (!swr_displaytarget_layout(screen, res))
912 goto fail;
913 } else {
914 /* texture map */
915 if (!swr_texture_layout(screen, res, true))
916 goto fail;
917 }
918
919 /* If resource was multisample, create resolve resource and attach
920 * it to multisample resource. */
921 if (!swr_create_resolve_resource(_screen, res))
922 goto fail;
923
924 } else {
925 /* other data (vertex buffer, const buffer, etc) */
926 assert(util_format_get_blocksize(templat->format) == 1);
927 assert(templat->height0 == 1);
928 assert(templat->depth0 == 1);
929 assert(templat->last_level == 0);
930
931 /* Easiest to just call swr_texture_layout, as it sets up
932 * SWR_SURFACE_STATE in res */
933 if (!swr_texture_layout(screen, res, true))
934 goto fail;
935 }
936
937 return &res->base;
938
939 fail:
940 FREE(res);
941 return NULL;
942 }
943
944 static void
swr_resource_destroy(struct pipe_screen * p_screen,struct pipe_resource * pt)945 swr_resource_destroy(struct pipe_screen *p_screen, struct pipe_resource *pt)
946 {
947 struct swr_screen *screen = swr_screen(p_screen);
948 struct swr_resource *spr = swr_resource(pt);
949
950 if (spr->display_target) {
951 /* If resource is display target, winsys manages the buffer and will
952 * free it on displaytarget_destroy. */
953 swr_fence_finish(p_screen, NULL, screen->flush_fence, 0);
954
955 struct sw_winsys *winsys = screen->winsys;
956 winsys->displaytarget_destroy(winsys, spr->display_target);
957
958 if (spr->swr.numSamples > 1) {
959 /* Free an attached resolve resource */
960 struct swr_resource *alt = swr_resource(spr->resolve_target);
961 swr_fence_work_free(screen->flush_fence, (void*)(alt->swr.xpBaseAddress), true);
962
963 /* Free multisample buffer */
964 swr_fence_work_free(screen->flush_fence, (void*)(spr->swr.xpBaseAddress), true);
965 }
966 } else {
967 /* For regular resources, defer deletion */
968 swr_resource_unused(pt);
969
970 if (spr->swr.numSamples > 1) {
971 /* Free an attached resolve resource */
972 struct swr_resource *alt = swr_resource(spr->resolve_target);
973 swr_fence_work_free(screen->flush_fence, (void*)(alt->swr.xpBaseAddress), true);
974 }
975
976 swr_fence_work_free(screen->flush_fence, (void*)(spr->swr.xpBaseAddress), true);
977 swr_fence_work_free(screen->flush_fence,
978 (void*)(spr->secondary.xpBaseAddress), true);
979
980 /* If work queue grows too large, submit a fence to force queue to
981 * drain. This is mainly to decrease the amount of memory used by the
982 * piglit streaming-texture-leak test */
983 if (screen->pipe && swr_fence(screen->flush_fence)->work.count > 64)
984 swr_fence_submit(swr_context(screen->pipe), screen->flush_fence);
985 }
986
987 FREE(spr);
988 }
989
990
991 static void
swr_flush_frontbuffer(struct pipe_screen * p_screen,struct pipe_resource * resource,unsigned level,unsigned layer,void * context_private,struct pipe_box * sub_box)992 swr_flush_frontbuffer(struct pipe_screen *p_screen,
993 struct pipe_resource *resource,
994 unsigned level,
995 unsigned layer,
996 void *context_private,
997 struct pipe_box *sub_box)
998 {
999 struct swr_screen *screen = swr_screen(p_screen);
1000 struct sw_winsys *winsys = screen->winsys;
1001 struct swr_resource *spr = swr_resource(resource);
1002 struct pipe_context *pipe = screen->pipe;
1003 struct swr_context *ctx = swr_context(pipe);
1004
1005 if (pipe) {
1006 swr_fence_finish(p_screen, NULL, screen->flush_fence, 0);
1007 swr_resource_unused(resource);
1008 ctx->api.pfnSwrEndFrame(ctx->swrContext);
1009 }
1010
1011 /* Multisample resolved into resolve_target at flush with store_resource */
1012 if (pipe && spr->swr.numSamples > 1) {
1013 struct pipe_resource *resolve_target = spr->resolve_target;
1014
1015 /* Once resolved, copy into display target */
1016 SWR_SURFACE_STATE *resolve = &swr_resource(resolve_target)->swr;
1017
1018 void *map = winsys->displaytarget_map(winsys, spr->display_target,
1019 PIPE_MAP_WRITE);
1020 memcpy(map, (void*)(resolve->xpBaseAddress), resolve->pitch * resolve->height);
1021 winsys->displaytarget_unmap(winsys, spr->display_target);
1022 }
1023
1024 debug_assert(spr->display_target);
1025 if (spr->display_target)
1026 winsys->displaytarget_display(
1027 winsys, spr->display_target, context_private, sub_box);
1028 }
1029
1030
1031 void
swr_destroy_screen_internal(struct swr_screen ** screen)1032 swr_destroy_screen_internal(struct swr_screen **screen)
1033 {
1034 struct pipe_screen *p_screen = &(*screen)->base;
1035
1036 swr_fence_finish(p_screen, NULL, (*screen)->flush_fence, 0);
1037 swr_fence_reference(p_screen, &(*screen)->flush_fence, NULL);
1038
1039 JitDestroyContext((*screen)->hJitMgr);
1040
1041 if ((*screen)->pLibrary)
1042 util_dl_close((*screen)->pLibrary);
1043
1044 FREE(*screen);
1045 *screen = NULL;
1046 }
1047
1048
1049 static void
swr_destroy_screen(struct pipe_screen * p_screen)1050 swr_destroy_screen(struct pipe_screen *p_screen)
1051 {
1052 struct swr_screen *screen = swr_screen(p_screen);
1053 struct sw_winsys *winsys = screen->winsys;
1054
1055 swr_print_info("SWR destroy screen!\n");
1056
1057 if (winsys->destroy)
1058 winsys->destroy(winsys);
1059
1060 swr_destroy_screen_internal(&screen);
1061 }
1062
1063
1064 static void
swr_validate_env_options(struct swr_screen * screen)1065 swr_validate_env_options(struct swr_screen *screen)
1066 {
1067 /* The client_copy_limit sets a maximum on the amount of user-buffer memory
1068 * copied to scratch space on a draw. Past this, the draw will access
1069 * user-buffer directly and then block. This is faster than queuing many
1070 * large client draws. */
1071 screen->client_copy_limit = SWR_CLIENT_COPY_LIMIT;
1072 int client_copy_limit =
1073 debug_get_num_option("SWR_CLIENT_COPY_LIMIT", SWR_CLIENT_COPY_LIMIT);
1074 if (client_copy_limit > 0)
1075 screen->client_copy_limit = client_copy_limit;
1076
1077 /* XXX msaa under development, disable by default for now */
1078 screen->msaa_max_count = 1; /* was SWR_MAX_NUM_MULTISAMPLES; */
1079
1080 /* validate env override values, within range and power of 2 */
1081 int msaa_max_count = debug_get_num_option("SWR_MSAA_MAX_COUNT", 1);
1082 if (msaa_max_count != 1) {
1083 if ((msaa_max_count < 1) || (msaa_max_count > SWR_MAX_NUM_MULTISAMPLES)
1084 || !util_is_power_of_two_or_zero(msaa_max_count)) {
1085 fprintf(stderr, "SWR_MSAA_MAX_COUNT invalid: %d\n", msaa_max_count);
1086 fprintf(stderr, "must be power of 2 between 1 and %d" \
1087 " (or 1 to disable msaa)\n",
1088 SWR_MAX_NUM_MULTISAMPLES);
1089 fprintf(stderr, "(msaa disabled)\n");
1090 msaa_max_count = 1;
1091 }
1092
1093 swr_print_info("SWR_MSAA_MAX_COUNT: %d\n", msaa_max_count);
1094
1095 screen->msaa_max_count = msaa_max_count;
1096 }
1097
1098 screen->msaa_force_enable = debug_get_bool_option(
1099 "SWR_MSAA_FORCE_ENABLE", false);
1100 if (screen->msaa_force_enable)
1101 swr_print_info("SWR_MSAA_FORCE_ENABLE: true\n");
1102 }
1103
1104
1105 struct pipe_screen *
swr_create_screen_internal(struct sw_winsys * winsys)1106 swr_create_screen_internal(struct sw_winsys *winsys)
1107 {
1108 struct swr_screen *screen = CALLOC_STRUCT(swr_screen);
1109
1110 if (!screen)
1111 return NULL;
1112
1113 if (!lp_build_init()) {
1114 FREE(screen);
1115 return NULL;
1116 }
1117
1118 screen->winsys = winsys;
1119 screen->base.get_name = swr_get_name;
1120 screen->base.get_vendor = swr_get_vendor;
1121 screen->base.is_format_supported = swr_is_format_supported;
1122 screen->base.context_create = swr_create_context;
1123 screen->base.can_create_resource = swr_can_create_resource;
1124
1125 screen->base.destroy = swr_destroy_screen;
1126 screen->base.get_param = swr_get_param;
1127 screen->base.get_shader_param = swr_get_shader_param;
1128 screen->base.get_paramf = swr_get_paramf;
1129
1130 screen->base.resource_create = swr_resource_create;
1131 screen->base.resource_destroy = swr_resource_destroy;
1132
1133 screen->base.flush_frontbuffer = swr_flush_frontbuffer;
1134
1135 // Pass in "" for architecture for run-time determination
1136 screen->hJitMgr = JitCreateContext(KNOB_SIMD_WIDTH, "", "swr");
1137
1138 swr_fence_init(&screen->base);
1139
1140 swr_validate_env_options(screen);
1141
1142 return &screen->base;
1143 }
1144