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Searched refs:VIRGL_OBJ_BLEND_S0_ALPHA_TO_COVERAGE (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/virtio/virtio-gpu/
Dvirgl_protocol.h137 #define VIRGL_OBJ_BLEND_S0_ALPHA_TO_COVERAGE(x) (((x) & 0x1) << 3) macro
/external/minigbm/external/
Dvirgl_protocol.h134 #define VIRGL_OBJ_BLEND_S0_ALPHA_TO_COVERAGE(x) (((x) & 0x1) << 3) macro
/external/virglrenderer/src/
Dvirgl_protocol.h164 #define VIRGL_OBJ_BLEND_S0_ALPHA_TO_COVERAGE(x) (((x) & 0x1) << 3) macro
/external/virglrenderer/tests/
Dtestvirgl_encode.c87 VIRGL_OBJ_BLEND_S0_ALPHA_TO_COVERAGE(blend_state->alpha_to_coverage) | in virgl_encode_blend_state()
/external/mesa3d/src/gallium/drivers/virgl/
Dvirgl_encode.c332 VIRGL_OBJ_BLEND_S0_ALPHA_TO_COVERAGE(blend_state->alpha_to_coverage) | in virgl_encode_blend_state()