1 /* 2 * Copyright 2014, 2015 Red Hat. 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * on the rights to use, copy, modify, merge, publish, distribute, sub 8 * license, and/or sell copies of the Software, and to permit persons to whom 9 * the Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 21 * USE OR OTHER DEALINGS IN THE SOFTWARE. 22 */ 23 #ifndef VIRGL_PROTOCOL_H 24 #define VIRGL_PROTOCOL_H 25 26 #include <stdint.h> 27 28 #define VIRGL_QUERY_STATE_NEW 0 29 #define VIRGL_QUERY_STATE_DONE 1 30 #define VIRGL_QUERY_STATE_WAIT_HOST 2 31 32 struct virgl_host_query_state { 33 uint32_t query_state; 34 uint32_t result_size; 35 uint64_t result; 36 }; 37 38 enum virgl_object_type { 39 VIRGL_OBJECT_NULL, 40 VIRGL_OBJECT_BLEND, 41 VIRGL_OBJECT_RASTERIZER, 42 VIRGL_OBJECT_DSA, 43 VIRGL_OBJECT_SHADER, 44 VIRGL_OBJECT_VERTEX_ELEMENTS, 45 VIRGL_OBJECT_SAMPLER_VIEW, 46 VIRGL_OBJECT_SAMPLER_STATE, 47 VIRGL_OBJECT_SURFACE, 48 VIRGL_OBJECT_QUERY, 49 VIRGL_OBJECT_STREAMOUT_TARGET, 50 VIRGL_MAX_OBJECTS, 51 }; 52 53 /* context cmds to be encoded in the command stream */ 54 enum virgl_context_cmd { 55 VIRGL_CCMD_NOP = 0, 56 VIRGL_CCMD_CREATE_OBJECT = 1, 57 VIRGL_CCMD_BIND_OBJECT, 58 VIRGL_CCMD_DESTROY_OBJECT, 59 VIRGL_CCMD_SET_VIEWPORT_STATE, 60 VIRGL_CCMD_SET_FRAMEBUFFER_STATE, 61 VIRGL_CCMD_SET_VERTEX_BUFFERS, 62 VIRGL_CCMD_CLEAR, 63 VIRGL_CCMD_DRAW_VBO, 64 VIRGL_CCMD_RESOURCE_INLINE_WRITE, 65 VIRGL_CCMD_SET_SAMPLER_VIEWS, 66 VIRGL_CCMD_SET_INDEX_BUFFER, 67 VIRGL_CCMD_SET_CONSTANT_BUFFER, 68 VIRGL_CCMD_SET_STENCIL_REF, 69 VIRGL_CCMD_SET_BLEND_COLOR, 70 VIRGL_CCMD_SET_SCISSOR_STATE, 71 VIRGL_CCMD_BLIT, 72 VIRGL_CCMD_RESOURCE_COPY_REGION, 73 VIRGL_CCMD_BIND_SAMPLER_STATES, 74 VIRGL_CCMD_BEGIN_QUERY, 75 VIRGL_CCMD_END_QUERY, 76 VIRGL_CCMD_GET_QUERY_RESULT, 77 VIRGL_CCMD_SET_POLYGON_STIPPLE, 78 VIRGL_CCMD_SET_CLIP_STATE, 79 VIRGL_CCMD_SET_SAMPLE_MASK, 80 VIRGL_CCMD_SET_STREAMOUT_TARGETS, 81 VIRGL_CCMD_SET_RENDER_CONDITION, 82 VIRGL_CCMD_SET_UNIFORM_BUFFER, 83 84 VIRGL_CCMD_SET_SUB_CTX, 85 VIRGL_CCMD_CREATE_SUB_CTX, 86 VIRGL_CCMD_DESTROY_SUB_CTX, 87 VIRGL_CCMD_BIND_SHADER, 88 VIRGL_CCMD_SET_TESS_STATE, 89 VIRGL_CCMD_SET_MIN_SAMPLES, 90 VIRGL_CCMD_SET_SHADER_BUFFERS, 91 VIRGL_CCMD_SET_SHADER_IMAGES, 92 VIRGL_CCMD_MEMORY_BARRIER, 93 VIRGL_CCMD_LAUNCH_GRID, 94 VIRGL_CCMD_SET_FRAMEBUFFER_STATE_NO_ATTACH, 95 VIRGL_CCMD_TEXTURE_BARRIER, 96 VIRGL_CCMD_SET_ATOMIC_BUFFERS, 97 VIRGL_CCMD_SET_DEBUG_FLAGS, 98 VIRGL_CCMD_GET_QUERY_RESULT_QBO, 99 VIRGL_CCMD_TRANSFER3D, 100 VIRGL_CCMD_END_TRANSFERS, 101 VIRGL_CCMD_COPY_TRANSFER3D, 102 VIRGL_CCMD_SET_TWEAKS, 103 VIRGL_CCMD_CLEAR_TEXTURE, 104 VIRGL_CCMD_PIPE_RESOURCE_CREATE, 105 VIRGL_MAX_COMMANDS 106 }; 107 108 /* 109 8-bit cmd headers 110 8-bit object type 111 16-bit length 112 */ 113 114 #define VIRGL_CMD0(cmd, obj, len) ((cmd) | ((obj) << 8) | ((len) << 16)) 115 #define VIRGL_CMD0_MAX_DWORDS (((1ULL << 16) - 1) / 4) * 4 116 117 /* hw specification */ 118 #define VIRGL_MAX_COLOR_BUFS 8 119 #define VIRGL_MAX_CLIP_PLANES 8 120 121 #define VIRGL_OBJ_CREATE_HEADER 0 122 #define VIRGL_OBJ_CREATE_HANDLE 1 123 124 #define VIRGL_OBJ_BIND_HEADER 0 125 #define VIRGL_OBJ_BIND_HANDLE 1 126 127 #define VIRGL_OBJ_DESTROY_HANDLE 1 128 129 /* some of these defines are a specification - not used in the code */ 130 /* bit offsets for blend state object */ 131 #define VIRGL_OBJ_BLEND_SIZE (VIRGL_MAX_COLOR_BUFS + 3) 132 #define VIRGL_OBJ_BLEND_HANDLE 1 133 #define VIRGL_OBJ_BLEND_S0 2 134 #define VIRGL_OBJ_BLEND_S0_INDEPENDENT_BLEND_ENABLE(x) ((x) & 0x1 << 0) 135 #define VIRGL_OBJ_BLEND_S0_LOGICOP_ENABLE(x) (((x) & 0x1) << 1) 136 #define VIRGL_OBJ_BLEND_S0_DITHER(x) (((x) & 0x1) << 2) 137 #define VIRGL_OBJ_BLEND_S0_ALPHA_TO_COVERAGE(x) (((x) & 0x1) << 3) 138 #define VIRGL_OBJ_BLEND_S0_ALPHA_TO_ONE(x) (((x) & 0x1) << 4) 139 #define VIRGL_OBJ_BLEND_S1 3 140 #define VIRGL_OBJ_BLEND_S1_LOGICOP_FUNC(x) (((x) & 0xf) << 0) 141 /* repeated once per number of cbufs */ 142 143 #define VIRGL_OBJ_BLEND_S2(cbuf) (4 + (cbuf)) 144 #define VIRGL_OBJ_BLEND_S2_RT_BLEND_ENABLE(x) (((x) & 0x1) << 0) 145 #define VIRGL_OBJ_BLEND_S2_RT_RGB_FUNC(x) (((x) & 0x7) << 1) 146 #define VIRGL_OBJ_BLEND_S2_RT_RGB_SRC_FACTOR(x) (((x) & 0x1f) << 4) 147 #define VIRGL_OBJ_BLEND_S2_RT_RGB_DST_FACTOR(x) (((x) & 0x1f) << 9) 148 #define VIRGL_OBJ_BLEND_S2_RT_ALPHA_FUNC(x) (((x) & 0x7) << 14) 149 #define VIRGL_OBJ_BLEND_S2_RT_ALPHA_SRC_FACTOR(x) (((x) & 0x1f) << 17) 150 #define VIRGL_OBJ_BLEND_S2_RT_ALPHA_DST_FACTOR(x) (((x) & 0x1f) << 22) 151 #define VIRGL_OBJ_BLEND_S2_RT_COLORMASK(x) (((x) & 0xf) << 27) 152 153 /* bit offsets for DSA state */ 154 #define VIRGL_OBJ_DSA_SIZE 5 155 #define VIRGL_OBJ_DSA_HANDLE 1 156 #define VIRGL_OBJ_DSA_S0 2 157 #define VIRGL_OBJ_DSA_S0_DEPTH_ENABLE(x) (((x) & 0x1) << 0) 158 #define VIRGL_OBJ_DSA_S0_DEPTH_WRITEMASK(x) (((x) & 0x1) << 1) 159 #define VIRGL_OBJ_DSA_S0_DEPTH_FUNC(x) (((x) & 0x7) << 2) 160 #define VIRGL_OBJ_DSA_S0_ALPHA_ENABLED(x) (((x) & 0x1) << 8) 161 #define VIRGL_OBJ_DSA_S0_ALPHA_FUNC(x) (((x) & 0x7) << 9) 162 #define VIRGL_OBJ_DSA_S1 3 163 #define VIRGL_OBJ_DSA_S2 4 164 #define VIRGL_OBJ_DSA_S1_STENCIL_ENABLED(x) (((x) & 0x1) << 0) 165 #define VIRGL_OBJ_DSA_S1_STENCIL_FUNC(x) (((x) & 0x7) << 1) 166 #define VIRGL_OBJ_DSA_S1_STENCIL_FAIL_OP(x) (((x) & 0x7) << 4) 167 #define VIRGL_OBJ_DSA_S1_STENCIL_ZPASS_OP(x) (((x) & 0x7) << 7) 168 #define VIRGL_OBJ_DSA_S1_STENCIL_ZFAIL_OP(x) (((x) & 0x7) << 10) 169 #define VIRGL_OBJ_DSA_S1_STENCIL_VALUEMASK(x) (((x) & 0xff) << 13) 170 #define VIRGL_OBJ_DSA_S1_STENCIL_WRITEMASK(x) (((x) & 0xff) << 21) 171 #define VIRGL_OBJ_DSA_ALPHA_REF 5 172 173 /* offsets for rasterizer state */ 174 #define VIRGL_OBJ_RS_SIZE 9 175 #define VIRGL_OBJ_RS_HANDLE 1 176 #define VIRGL_OBJ_RS_S0 2 177 #define VIRGL_OBJ_RS_S0_FLATSHADE(x) (((x) & 0x1) << 0) 178 #define VIRGL_OBJ_RS_S0_DEPTH_CLIP(x) (((x) & 0x1) << 1) 179 #define VIRGL_OBJ_RS_S0_CLIP_HALFZ(x) (((x) & 0x1) << 2) 180 #define VIRGL_OBJ_RS_S0_RASTERIZER_DISCARD(x) (((x) & 0x1) << 3) 181 #define VIRGL_OBJ_RS_S0_FLATSHADE_FIRST(x) (((x) & 0x1) << 4) 182 #define VIRGL_OBJ_RS_S0_LIGHT_TWOSIZE(x) (((x) & 0x1) << 5) 183 #define VIRGL_OBJ_RS_S0_SPRITE_COORD_MODE(x) (((x) & 0x1) << 6) 184 #define VIRGL_OBJ_RS_S0_POINT_QUAD_RASTERIZATION(x) (((x) & 0x1) << 7) 185 #define VIRGL_OBJ_RS_S0_CULL_FACE(x) (((x) & 0x3) << 8) 186 #define VIRGL_OBJ_RS_S0_FILL_FRONT(x) (((x) & 0x3) << 10) 187 #define VIRGL_OBJ_RS_S0_FILL_BACK(x) (((x) & 0x3) << 12) 188 #define VIRGL_OBJ_RS_S0_SCISSOR(x) (((x) & 0x1) << 14) 189 #define VIRGL_OBJ_RS_S0_FRONT_CCW(x) (((x) & 0x1) << 15) 190 #define VIRGL_OBJ_RS_S0_CLAMP_VERTEX_COLOR(x) (((x) & 0x1) << 16) 191 #define VIRGL_OBJ_RS_S0_CLAMP_FRAGMENT_COLOR(x) (((x) & 0x1) << 17) 192 #define VIRGL_OBJ_RS_S0_OFFSET_LINE(x) (((x) & 0x1) << 18) 193 #define VIRGL_OBJ_RS_S0_OFFSET_POINT(x) (((x) & 0x1) << 19) 194 #define VIRGL_OBJ_RS_S0_OFFSET_TRI(x) (((x) & 0x1) << 20) 195 #define VIRGL_OBJ_RS_S0_POLY_SMOOTH(x) (((x) & 0x1) << 21) 196 #define VIRGL_OBJ_RS_S0_POLY_STIPPLE_ENABLE(x) (((x) & 0x1) << 22) 197 #define VIRGL_OBJ_RS_S0_POINT_SMOOTH(x) (((x) & 0x1) << 23) 198 #define VIRGL_OBJ_RS_S0_POINT_SIZE_PER_VERTEX(x) (((x) & 0x1) << 24) 199 #define VIRGL_OBJ_RS_S0_MULTISAMPLE(x) (((x) & 0x1) << 25) 200 #define VIRGL_OBJ_RS_S0_LINE_SMOOTH(x) (((x) & 0x1) << 26) 201 #define VIRGL_OBJ_RS_S0_LINE_STIPPLE_ENABLE(x) (((x) & 0x1) << 27) 202 #define VIRGL_OBJ_RS_S0_LINE_LAST_PIXEL(x) (((x) & 0x1) << 28) 203 #define VIRGL_OBJ_RS_S0_HALF_PIXEL_CENTER(x) (((x) & 0x1) << 29) 204 #define VIRGL_OBJ_RS_S0_BOTTOM_EDGE_RULE(x) (((x) & 0x1) << 30) 205 #define VIRGL_OBJ_RS_S0_FORCE_PERSAMPLE_INTERP(x) (((x) & 0x1) << 31) 206 207 #define VIRGL_OBJ_RS_POINT_SIZE 3 208 #define VIRGL_OBJ_RS_SPRITE_COORD_ENABLE 4 209 #define VIRGL_OBJ_RS_S3 5 210 211 #define VIRGL_OBJ_RS_S3_LINE_STIPPLE_PATTERN(x) (((x) & 0xffff) << 0) 212 #define VIRGL_OBJ_RS_S3_LINE_STIPPLE_FACTOR(x) (((x) & 0xff) << 16) 213 #define VIRGL_OBJ_RS_S3_CLIP_PLANE_ENABLE(x) (((x) & 0xff) << 24) 214 #define VIRGL_OBJ_RS_LINE_WIDTH 6 215 #define VIRGL_OBJ_RS_OFFSET_UNITS 7 216 #define VIRGL_OBJ_RS_OFFSET_SCALE 8 217 #define VIRGL_OBJ_RS_OFFSET_CLAMP 9 218 219 #define VIRGL_OBJ_CLEAR_SIZE 8 220 #define VIRGL_OBJ_CLEAR_BUFFERS 1 221 #define VIRGL_OBJ_CLEAR_COLOR_0 2 /* color is 4 * u32/f32/i32 */ 222 #define VIRGL_OBJ_CLEAR_COLOR_1 3 223 #define VIRGL_OBJ_CLEAR_COLOR_2 4 224 #define VIRGL_OBJ_CLEAR_COLOR_3 5 225 #define VIRGL_OBJ_CLEAR_DEPTH_0 6 /* depth is a double precision float */ 226 #define VIRGL_OBJ_CLEAR_DEPTH_1 7 227 #define VIRGL_OBJ_CLEAR_STENCIL 8 228 229 /* shader object */ 230 #define VIRGL_OBJ_SHADER_HDR_SIZE(nso) (5 + ((nso) ? (2 * nso) + 4 : 0)) 231 #define VIRGL_OBJ_SHADER_HANDLE 1 232 #define VIRGL_OBJ_SHADER_TYPE 2 233 #define VIRGL_OBJ_SHADER_OFFSET 3 234 #define VIRGL_OBJ_SHADER_OFFSET_VAL(x) (((x) & 0x7fffffff) << 0) 235 /* start contains full length in VAL - also implies continuations */ 236 /* continuation contains offset in VAL */ 237 #define VIRGL_OBJ_SHADER_OFFSET_CONT (0x1u << 31) 238 #define VIRGL_OBJ_SHADER_NUM_TOKENS 4 239 #define VIRGL_OBJ_SHADER_SO_NUM_OUTPUTS 5 240 #define VIRGL_OBJ_SHADER_SO_STRIDE(x) (6 + (x)) 241 #define VIRGL_OBJ_SHADER_SO_OUTPUT0(x) (10 + (x * 2)) 242 #define VIRGL_OBJ_SHADER_SO_OUTPUT_REGISTER_INDEX(x) (((x) & 0xff) << 0) 243 #define VIRGL_OBJ_SHADER_SO_OUTPUT_START_COMPONENT(x) (((x) & 0x3) << 8) 244 #define VIRGL_OBJ_SHADER_SO_OUTPUT_NUM_COMPONENTS(x) (((x) & 0x7) << 10) 245 #define VIRGL_OBJ_SHADER_SO_OUTPUT_BUFFER(x) (((x) & 0x7) << 13) 246 #define VIRGL_OBJ_SHADER_SO_OUTPUT_DST_OFFSET(x) (((x) & 0xffff) << 16) 247 #define VIRGL_OBJ_SHADER_SO_OUTPUT0_SO(x) (11 + (x * 2)) 248 #define VIRGL_OBJ_SHADER_SO_OUTPUT_STREAM(x) (((x) & 0x03) << 0) 249 250 /* viewport state */ 251 #define VIRGL_SET_VIEWPORT_STATE_SIZE(num_viewports) ((6 * num_viewports) + 1) 252 #define VIRGL_SET_VIEWPORT_START_SLOT 1 253 #define VIRGL_SET_VIEWPORT_STATE_SCALE_0(x) (2 + (x * 6)) 254 #define VIRGL_SET_VIEWPORT_STATE_SCALE_1(x) (3 + (x * 6)) 255 #define VIRGL_SET_VIEWPORT_STATE_SCALE_2(x) (4 + (x * 6)) 256 #define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_0(x) (5 + (x * 6)) 257 #define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_1(x) (6 + (x * 6)) 258 #define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_2(x) (7 + (x * 6)) 259 260 /* framebuffer state */ 261 #define VIRGL_SET_FRAMEBUFFER_STATE_SIZE(nr_cbufs) (nr_cbufs + 2) 262 #define VIRGL_SET_FRAMEBUFFER_STATE_NR_CBUFS 1 263 #define VIRGL_SET_FRAMEBUFFER_STATE_NR_ZSURF_HANDLE 2 264 #define VIRGL_SET_FRAMEBUFFER_STATE_CBUF_HANDLE(x) ((x) + 3) 265 266 /* vertex elements object */ 267 #define VIRGL_OBJ_VERTEX_ELEMENTS_SIZE(num_elements) (((num_elements) * 4) + 1) 268 #define VIRGL_OBJ_VERTEX_ELEMENTS_HANDLE 1 269 #define VIRGL_OBJ_VERTEX_ELEMENTS_V0_SRC_OFFSET(x) (((x) * 4) + 2) /* repeated per VE */ 270 #define VIRGL_OBJ_VERTEX_ELEMENTS_V0_INSTANCE_DIVISOR(x) (((x) * 4) + 3) 271 #define VIRGL_OBJ_VERTEX_ELEMENTS_V0_VERTEX_BUFFER_INDEX(x) (((x) * 4) + 4) 272 #define VIRGL_OBJ_VERTEX_ELEMENTS_V0_SRC_FORMAT(x) (((x) * 4) + 5) 273 274 /* vertex buffers */ 275 #define VIRGL_SET_VERTEX_BUFFERS_SIZE(num_buffers) ((num_buffers) * 3) 276 #define VIRGL_SET_VERTEX_BUFFER_STRIDE(x) (((x) * 3) + 1) 277 #define VIRGL_SET_VERTEX_BUFFER_OFFSET(x) (((x) * 3) + 2) 278 #define VIRGL_SET_VERTEX_BUFFER_HANDLE(x) (((x) * 3) + 3) 279 280 /* index buffer */ 281 #define VIRGL_SET_INDEX_BUFFER_SIZE(ib) (((ib) ? 2 : 0) + 1) 282 #define VIRGL_SET_INDEX_BUFFER_HANDLE 1 283 #define VIRGL_SET_INDEX_BUFFER_INDEX_SIZE 2 /* only if sending an IB handle */ 284 #define VIRGL_SET_INDEX_BUFFER_OFFSET 3 /* only if sending an IB handle */ 285 286 /* constant buffer */ 287 #define VIRGL_SET_CONSTANT_BUFFER_SHADER_TYPE 1 288 #define VIRGL_SET_CONSTANT_BUFFER_INDEX 2 289 #define VIRGL_SET_CONSTANT_BUFFER_DATA_START 3 290 291 #define VIRGL_SET_UNIFORM_BUFFER_SIZE 5 292 #define VIRGL_SET_UNIFORM_BUFFER_SHADER_TYPE 1 293 #define VIRGL_SET_UNIFORM_BUFFER_INDEX 2 294 #define VIRGL_SET_UNIFORM_BUFFER_OFFSET 3 295 #define VIRGL_SET_UNIFORM_BUFFER_LENGTH 4 296 #define VIRGL_SET_UNIFORM_BUFFER_RES_HANDLE 5 297 298 /* draw VBO */ 299 #define VIRGL_DRAW_VBO_SIZE 12 300 #define VIRGL_DRAW_VBO_SIZE_TESS 14 301 #define VIRGL_DRAW_VBO_SIZE_INDIRECT 20 302 #define VIRGL_DRAW_VBO_START 1 303 #define VIRGL_DRAW_VBO_COUNT 2 304 #define VIRGL_DRAW_VBO_MODE 3 305 #define VIRGL_DRAW_VBO_INDEXED 4 306 #define VIRGL_DRAW_VBO_INSTANCE_COUNT 5 307 #define VIRGL_DRAW_VBO_INDEX_BIAS 6 308 #define VIRGL_DRAW_VBO_START_INSTANCE 7 309 #define VIRGL_DRAW_VBO_PRIMITIVE_RESTART 8 310 #define VIRGL_DRAW_VBO_RESTART_INDEX 9 311 #define VIRGL_DRAW_VBO_MIN_INDEX 10 312 #define VIRGL_DRAW_VBO_MAX_INDEX 11 313 #define VIRGL_DRAW_VBO_COUNT_FROM_SO 12 314 /* tess packet */ 315 #define VIRGL_DRAW_VBO_VERTICES_PER_PATCH 13 316 #define VIRGL_DRAW_VBO_DRAWID 14 317 /* indirect packet */ 318 #define VIRGL_DRAW_VBO_INDIRECT_HANDLE 15 319 #define VIRGL_DRAW_VBO_INDIRECT_OFFSET 16 320 #define VIRGL_DRAW_VBO_INDIRECT_STRIDE 17 321 #define VIRGL_DRAW_VBO_INDIRECT_DRAW_COUNT 18 322 #define VIRGL_DRAW_VBO_INDIRECT_DRAW_COUNT_OFFSET 19 323 #define VIRGL_DRAW_VBO_INDIRECT_DRAW_COUNT_HANDLE 20 324 325 /* create surface */ 326 #define VIRGL_OBJ_SURFACE_SIZE 5 327 #define VIRGL_OBJ_SURFACE_HANDLE 1 328 #define VIRGL_OBJ_SURFACE_RES_HANDLE 2 329 #define VIRGL_OBJ_SURFACE_FORMAT 3 330 #define VIRGL_OBJ_SURFACE_BUFFER_FIRST_ELEMENT 4 331 #define VIRGL_OBJ_SURFACE_BUFFER_LAST_ELEMENT 5 332 #define VIRGL_OBJ_SURFACE_TEXTURE_LEVEL 4 333 #define VIRGL_OBJ_SURFACE_TEXTURE_LAYERS 5 334 335 /* create streamout target */ 336 #define VIRGL_OBJ_STREAMOUT_SIZE 4 337 #define VIRGL_OBJ_STREAMOUT_HANDLE 1 338 #define VIRGL_OBJ_STREAMOUT_RES_HANDLE 2 339 #define VIRGL_OBJ_STREAMOUT_BUFFER_OFFSET 3 340 #define VIRGL_OBJ_STREAMOUT_BUFFER_SIZE 4 341 342 /* sampler state */ 343 #define VIRGL_OBJ_SAMPLER_STATE_SIZE 9 344 #define VIRGL_OBJ_SAMPLER_STATE_HANDLE 1 345 #define VIRGL_OBJ_SAMPLER_STATE_S0 2 346 #define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_S(x) (((x) & 0x7) << 0) 347 #define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_T(x) (((x) & 0x7) << 3) 348 #define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_R(x) (((x) & 0x7) << 6) 349 #define VIRGL_OBJ_SAMPLE_STATE_S0_MIN_IMG_FILTER(x) (((x) & 0x3) << 9) 350 #define VIRGL_OBJ_SAMPLE_STATE_S0_MIN_MIP_FILTER(x) (((x) & 0x3) << 11) 351 #define VIRGL_OBJ_SAMPLE_STATE_S0_MAG_IMG_FILTER(x) (((x) & 0x3) << 13) 352 #define VIRGL_OBJ_SAMPLE_STATE_S0_COMPARE_MODE(x) (((x) & 0x1) << 15) 353 #define VIRGL_OBJ_SAMPLE_STATE_S0_COMPARE_FUNC(x) (((x) & 0x7) << 16) 354 #define VIRGL_OBJ_SAMPLE_STATE_S0_SEAMLESS_CUBE_MAP(x) (((x) & 0x1) << 19) 355 356 #define VIRGL_OBJ_SAMPLER_STATE_LOD_BIAS 3 357 #define VIRGL_OBJ_SAMPLER_STATE_MIN_LOD 4 358 #define VIRGL_OBJ_SAMPLER_STATE_MAX_LOD 5 359 #define VIRGL_OBJ_SAMPLER_STATE_BORDER_COLOR(x) ((x) + 6) /* 6 - 9 */ 360 361 362 /* sampler view */ 363 #define VIRGL_OBJ_SAMPLER_VIEW_SIZE 6 364 #define VIRGL_OBJ_SAMPLER_VIEW_HANDLE 1 365 #define VIRGL_OBJ_SAMPLER_VIEW_RES_HANDLE 2 366 #define VIRGL_OBJ_SAMPLER_VIEW_FORMAT 3 367 #define VIRGL_OBJ_SAMPLER_VIEW_BUFFER_FIRST_ELEMENT 4 368 #define VIRGL_OBJ_SAMPLER_VIEW_BUFFER_LAST_ELEMENT 5 369 #define VIRGL_OBJ_SAMPLER_VIEW_TEXTURE_LAYER 4 370 #define VIRGL_OBJ_SAMPLER_VIEW_TEXTURE_LEVEL 5 371 #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE 6 372 #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_R(x) (((x) & 0x7) << 0) 373 #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_G(x) (((x) & 0x7) << 3) 374 #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_B(x) (((x) & 0x7) << 6) 375 #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_A(x) (((x) & 0x7) << 9) 376 377 /* set sampler views */ 378 #define VIRGL_SET_SAMPLER_VIEWS_SIZE(num_views) ((num_views) + 2) 379 #define VIRGL_SET_SAMPLER_VIEWS_SHADER_TYPE 1 380 #define VIRGL_SET_SAMPLER_VIEWS_START_SLOT 2 381 #define VIRGL_SET_SAMPLER_VIEWS_V0_HANDLE 3 382 383 /* bind sampler states */ 384 #define VIRGL_BIND_SAMPLER_STATES(num_states) ((num_states) + 2) 385 #define VIRGL_BIND_SAMPLER_STATES_SHADER_TYPE 1 386 #define VIRGL_BIND_SAMPLER_STATES_START_SLOT 2 387 #define VIRGL_BIND_SAMPLER_STATES_S0_HANDLE 3 388 389 /* set stencil reference */ 390 #define VIRGL_SET_STENCIL_REF_SIZE 1 391 #define VIRGL_SET_STENCIL_REF 1 392 #define VIRGL_STENCIL_REF_VAL(f, s) ((f & 0xff) | (((s & 0xff) << 8))) 393 394 /* set blend color */ 395 #define VIRGL_SET_BLEND_COLOR_SIZE 4 396 #define VIRGL_SET_BLEND_COLOR(x) ((x) + 1) 397 398 /* set scissor state */ 399 #define VIRGL_SET_SCISSOR_STATE_SIZE(x) (1 + 2 * x) 400 #define VIRGL_SET_SCISSOR_START_SLOT 1 401 #define VIRGL_SET_SCISSOR_MINX_MINY(x) (2 + (x * 2)) 402 #define VIRGL_SET_SCISSOR_MAXX_MAXY(x) (3 + (x * 2)) 403 404 /* resource copy region */ 405 #define VIRGL_CMD_RESOURCE_COPY_REGION_SIZE 13 406 #define VIRGL_CMD_RCR_DST_RES_HANDLE 1 407 #define VIRGL_CMD_RCR_DST_LEVEL 2 408 #define VIRGL_CMD_RCR_DST_X 3 409 #define VIRGL_CMD_RCR_DST_Y 4 410 #define VIRGL_CMD_RCR_DST_Z 5 411 #define VIRGL_CMD_RCR_SRC_RES_HANDLE 6 412 #define VIRGL_CMD_RCR_SRC_LEVEL 7 413 #define VIRGL_CMD_RCR_SRC_X 8 414 #define VIRGL_CMD_RCR_SRC_Y 9 415 #define VIRGL_CMD_RCR_SRC_Z 10 416 #define VIRGL_CMD_RCR_SRC_W 11 417 #define VIRGL_CMD_RCR_SRC_H 12 418 #define VIRGL_CMD_RCR_SRC_D 13 419 420 /* blit */ 421 #define VIRGL_CMD_BLIT_SIZE 21 422 #define VIRGL_CMD_BLIT_S0 1 423 #define VIRGL_CMD_BLIT_S0_MASK(x) (((x) & 0xff) << 0) 424 #define VIRGL_CMD_BLIT_S0_FILTER(x) (((x) & 0x3) << 8) 425 #define VIRGL_CMD_BLIT_S0_SCISSOR_ENABLE(x) (((x) & 0x1) << 10) 426 #define VIRGL_CMD_BLIT_S0_RENDER_CONDITION_ENABLE(x) (((x) & 0x1) << 11) 427 #define VIRGL_CMD_BLIT_S0_ALPHA_BLEND(x) (((x) & 0x1) << 12) 428 #define VIRGL_CMD_BLIT_SCISSOR_MINX_MINY 2 429 #define VIRGL_CMD_BLIT_SCISSOR_MAXX_MAXY 3 430 #define VIRGL_CMD_BLIT_DST_RES_HANDLE 4 431 #define VIRGL_CMD_BLIT_DST_LEVEL 5 432 #define VIRGL_CMD_BLIT_DST_FORMAT 6 433 #define VIRGL_CMD_BLIT_DST_X 7 434 #define VIRGL_CMD_BLIT_DST_Y 8 435 #define VIRGL_CMD_BLIT_DST_Z 9 436 #define VIRGL_CMD_BLIT_DST_W 10 437 #define VIRGL_CMD_BLIT_DST_H 11 438 #define VIRGL_CMD_BLIT_DST_D 12 439 #define VIRGL_CMD_BLIT_SRC_RES_HANDLE 13 440 #define VIRGL_CMD_BLIT_SRC_LEVEL 14 441 #define VIRGL_CMD_BLIT_SRC_FORMAT 15 442 #define VIRGL_CMD_BLIT_SRC_X 16 443 #define VIRGL_CMD_BLIT_SRC_Y 17 444 #define VIRGL_CMD_BLIT_SRC_Z 18 445 #define VIRGL_CMD_BLIT_SRC_W 19 446 #define VIRGL_CMD_BLIT_SRC_H 20 447 #define VIRGL_CMD_BLIT_SRC_D 21 448 449 /* query object */ 450 #define VIRGL_OBJ_QUERY_SIZE 4 451 #define VIRGL_OBJ_QUERY_HANDLE 1 452 #define VIRGL_OBJ_QUERY_TYPE_INDEX 2 453 #define VIRGL_OBJ_QUERY_TYPE(x) (x & 0xffff) 454 #define VIRGL_OBJ_QUERY_INDEX(x) ((x & 0xffff) << 16) 455 #define VIRGL_OBJ_QUERY_OFFSET 3 456 #define VIRGL_OBJ_QUERY_RES_HANDLE 4 457 458 #define VIRGL_QUERY_BEGIN_HANDLE 1 459 460 #define VIRGL_QUERY_END_HANDLE 1 461 462 #define VIRGL_QUERY_RESULT_SIZE 2 463 #define VIRGL_QUERY_RESULT_HANDLE 1 464 #define VIRGL_QUERY_RESULT_WAIT 2 465 466 /* render condition */ 467 #define VIRGL_RENDER_CONDITION_SIZE 3 468 #define VIRGL_RENDER_CONDITION_HANDLE 1 469 #define VIRGL_RENDER_CONDITION_CONDITION 2 470 #define VIRGL_RENDER_CONDITION_MODE 3 471 472 /* resource inline write */ 473 #define VIRGL_RESOURCE_IW_RES_HANDLE 1 474 #define VIRGL_RESOURCE_IW_LEVEL 2 475 #define VIRGL_RESOURCE_IW_USAGE 3 476 #define VIRGL_RESOURCE_IW_STRIDE 4 477 #define VIRGL_RESOURCE_IW_LAYER_STRIDE 5 478 #define VIRGL_RESOURCE_IW_X 6 479 #define VIRGL_RESOURCE_IW_Y 7 480 #define VIRGL_RESOURCE_IW_Z 8 481 #define VIRGL_RESOURCE_IW_W 9 482 #define VIRGL_RESOURCE_IW_H 10 483 #define VIRGL_RESOURCE_IW_D 11 484 #define VIRGL_RESOURCE_IW_DATA_START 12 485 486 /* set streamout targets */ 487 #define VIRGL_SET_STREAMOUT_TARGETS_APPEND_BITMASK 1 488 #define VIRGL_SET_STREAMOUT_TARGETS_H0 2 489 490 /* set sample mask */ 491 #define VIRGL_SET_SAMPLE_MASK_SIZE 1 492 #define VIRGL_SET_SAMPLE_MASK_MASK 1 493 494 /* set clip state */ 495 #define VIRGL_SET_CLIP_STATE_SIZE 32 496 #define VIRGL_SET_CLIP_STATE_C0 1 497 498 /* polygon stipple */ 499 #define VIRGL_POLYGON_STIPPLE_SIZE 32 500 #define VIRGL_POLYGON_STIPPLE_P0 1 501 502 #define VIRGL_BIND_SHADER_SIZE 2 503 #define VIRGL_BIND_SHADER_HANDLE 1 504 #define VIRGL_BIND_SHADER_TYPE 2 505 506 /* tess state */ 507 #define VIRGL_TESS_STATE_SIZE 6 508 509 /* set min samples */ 510 #define VIRGL_SET_MIN_SAMPLES_SIZE 1 511 #define VIRGL_SET_MIN_SAMPLES_MASK 1 512 513 /* set shader buffers */ 514 #define VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE 3 515 #define VIRGL_SET_SHADER_BUFFER_SIZE(x) (VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE * (x)) + 2 516 #define VIRGL_SET_SHADER_BUFFER_SHADER_TYPE 1 517 #define VIRGL_SET_SHADER_BUFFER_START_SLOT 2 518 #define VIRGL_SET_SHADER_BUFFER_OFFSET(x) ((x) * VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE + 3) 519 #define VIRGL_SET_SHADER_BUFFER_LENGTH(x) ((x) * VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE + 4) 520 #define VIRGL_SET_SHADER_BUFFER_RES_HANDLE(x) ((x) * VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE + 5) 521 522 /* set shader images */ 523 #define VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE 5 524 #define VIRGL_SET_SHADER_IMAGE_SIZE(x) (VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE * (x)) + 2 525 #define VIRGL_SET_SHADER_IMAGE_SHADER_TYPE 1 526 #define VIRGL_SET_SHADER_IMAGE_START_SLOT 2 527 #define VIRGL_SET_SHADER_IMAGE_FORMAT(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 3) 528 #define VIRGL_SET_SHADER_IMAGE_ACCESS(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 4) 529 #define VIRGL_SET_SHADER_IMAGE_LAYER_OFFSET(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 5) 530 #define VIRGL_SET_SHADER_IMAGE_LEVEL_SIZE(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 6) 531 #define VIRGL_SET_SHADER_IMAGE_RES_HANDLE(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 7) 532 533 /* memory barrier */ 534 #define VIRGL_MEMORY_BARRIER_SIZE 1 535 #define VIRGL_MEMORY_BARRIER_FLAGS 1 536 537 /* launch grid */ 538 #define VIRGL_LAUNCH_GRID_SIZE 8 539 #define VIRGL_LAUNCH_BLOCK_X 1 540 #define VIRGL_LAUNCH_BLOCK_Y 2 541 #define VIRGL_LAUNCH_BLOCK_Z 3 542 #define VIRGL_LAUNCH_GRID_X 4 543 #define VIRGL_LAUNCH_GRID_Y 5 544 #define VIRGL_LAUNCH_GRID_Z 6 545 #define VIRGL_LAUNCH_INDIRECT_HANDLE 7 546 #define VIRGL_LAUNCH_INDIRECT_OFFSET 8 547 548 /* framebuffer state no attachment */ 549 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_SIZE 2 550 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_WIDTH_HEIGHT 1 551 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_WIDTH(x) (x & 0xffff) 552 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_HEIGHT(x) ((x >> 16) & 0xffff) 553 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_LAYERS_SAMPLES 2 554 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_LAYERS(x) (x & 0xffff) 555 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_SAMPLES(x) ((x >> 16) & 0xff) 556 557 /* texture barrier */ 558 #define VIRGL_TEXTURE_BARRIER_SIZE 1 559 #define VIRGL_TEXTURE_BARRIER_FLAGS 1 560 561 /* hw atomics */ 562 #define VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE 3 563 #define VIRGL_SET_ATOMIC_BUFFER_SIZE(x) (VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE * (x)) + 1 564 #define VIRGL_SET_ATOMIC_BUFFER_START_SLOT 1 565 #define VIRGL_SET_ATOMIC_BUFFER_OFFSET(x) ((x) * VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE + 2) 566 #define VIRGL_SET_ATOMIC_BUFFER_LENGTH(x) ((x) * VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE + 3) 567 #define VIRGL_SET_ATOMIC_BUFFER_RES_HANDLE(x) ((x) * VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE + 4) 568 569 /* set debug flags */ 570 #define VIRGL_SET_DEBUG_FLAGS_MIN_SIZE 2 571 #define VIRGL_SET_DEBUG_FLAGSTRING_OFFSET 1 572 573 /* query buffer object */ 574 #define VIRGL_QUERY_RESULT_QBO_SIZE 6 575 #define VIRGL_QUERY_RESULT_QBO_HANDLE 1 576 #define VIRGL_QUERY_RESULT_QBO_QBO_HANDLE 2 577 #define VIRGL_QUERY_RESULT_QBO_WAIT 3 578 #define VIRGL_QUERY_RESULT_QBO_RESULT_TYPE 4 579 #define VIRGL_QUERY_RESULT_QBO_OFFSET 5 580 #define VIRGL_QUERY_RESULT_QBO_INDEX 6 581 582 #define VIRGL_TRANSFER_TO_HOST 1 583 #define VIRGL_TRANSFER_FROM_HOST 2 584 585 /* Transfer */ 586 #define VIRGL_TRANSFER3D_SIZE 13 587 /* The first 11 dwords are the same as VIRGL_RESOURCE_IW_* */ 588 #define VIRGL_TRANSFER3D_DATA_OFFSET 12 589 #define VIRGL_TRANSFER3D_DIRECTION 13 590 591 /* Copy transfer */ 592 #define VIRGL_COPY_TRANSFER3D_SIZE 14 593 /* The first 11 dwords are the same as VIRGL_RESOURCE_IW_* */ 594 #define VIRGL_COPY_TRANSFER3D_SRC_RES_HANDLE 12 595 #define VIRGL_COPY_TRANSFER3D_SRC_RES_OFFSET 13 596 #define VIRGL_COPY_TRANSFER3D_SYNCHRONIZED 14 597 598 /* set tweak flags */ 599 #define VIRGL_SET_TWEAKS_SIZE 2 600 #define VIRGL_SET_TWEAKS_ID 1 601 #define VIRGL_SET_TWEAKS_VALUE 2 602 603 enum vrend_tweak_type { 604 virgl_tweak_gles_brga_emulate, 605 virgl_tweak_gles_brga_apply_dest_swizzle, 606 virgl_tweak_gles_tf3_samples_passes_multiplier, 607 virgl_tweak_undefined 608 }; 609 610 /* Clear texture */ 611 #define VIRGL_CLEAR_TEXTURE_SIZE 12 612 #define VIRGL_TEXTURE_HANDLE 1 613 #define VIRGL_TEXTURE_LEVEL 2 614 #define VIRGL_TEXTURE_SRC_X 3 615 #define VIRGL_TEXTURE_SRC_Y 4 616 #define VIRGL_TEXTURE_SRC_Z 5 617 #define VIRGL_TEXTURE_SRC_W 6 618 #define VIRGL_TEXTURE_SRC_H 7 619 #define VIRGL_TEXTURE_SRC_D 8 620 #define VIRGL_TEXTURE_ARRAY_A 9 621 #define VIRGL_TEXTURE_ARRAY_B 10 622 #define VIRGL_TEXTURE_ARRAY_C 11 623 #define VIRGL_TEXTURE_ARRAY_D 12 624 625 /* virgl create */ 626 #define VIRGL_PIPE_RES_CREATE_SIZE 11 627 #define VIRGL_PIPE_RES_CREATE_TARGET 1 628 #define VIRGL_PIPE_RES_CREATE_FORMAT 2 629 #define VIRGL_PIPE_RES_CREATE_BIND 3 630 #define VIRGL_PIPE_RES_CREATE_WIDTH 4 631 #define VIRGL_PIPE_RES_CREATE_HEIGHT 5 632 #define VIRGL_PIPE_RES_CREATE_DEPTH 6 633 #define VIRGL_PIPE_RES_CREATE_ARRAY_SIZE 7 634 #define VIRGL_PIPE_RES_CREATE_LAST_LEVEL 8 635 #define VIRGL_PIPE_RES_CREATE_NR_SAMPLES 9 636 #define VIRGL_PIPE_RES_CREATE_FLAGS 10 637 #define VIRGL_PIPE_RES_CREATE_BLOB_ID 11 638 639 #endif 640