Searched refs:VIRGL_OBJ_SHADER_SO_STRIDE (Results 1 – 4 of 4) sorted by relevance
240 #define VIRGL_OBJ_SHADER_SO_STRIDE(x) (6 + (x)) macro
237 #define VIRGL_OBJ_SHADER_SO_STRIDE(x) (6 + (x)) macro
267 #define VIRGL_OBJ_SHADER_SO_STRIDE(x) (6 + (x)) macro
103 so_info.stride[i] = get_buf_entry(buf, VIRGL_OBJ_SHADER_SO_STRIDE(i)); in vrend_decode_create_shader()