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Searched refs:VIRGL_OBJ_SHADER_SO_STRIDE (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/virtio/virtio-gpu/
Dvirgl_protocol.h240 #define VIRGL_OBJ_SHADER_SO_STRIDE(x) (6 + (x)) macro
/external/minigbm/external/
Dvirgl_protocol.h237 #define VIRGL_OBJ_SHADER_SO_STRIDE(x) (6 + (x)) macro
/external/virglrenderer/src/
Dvirgl_protocol.h267 #define VIRGL_OBJ_SHADER_SO_STRIDE(x) (6 + (x)) macro
Dvrend_decode.c103 so_info.stride[i] = get_buf_entry(buf, VIRGL_OBJ_SHADER_SO_STRIDE(i)); in vrend_decode_create_shader()