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Searched refs:absolute_tolerance_f32 (Results 1 – 8 of 8) sorted by relevance

/external/ComputeLibrary/tests/validation/NEON/
DFuseBatchNormalization.cpp41 AbsoluteTolerance<float> absolute_tolerance_f32(0.001f); variable
92 validate(Accessor(_target_w), _reference_w, absolute_tolerance_f32);
93 validate(Accessor(_target_b), _reference_b, absolute_tolerance_f32);
107 validate(Accessor(_target_w), _reference_w, absolute_tolerance_f32);
108 validate(Accessor(_target_b), _reference_b, absolute_tolerance_f32);
160 validate(Accessor(_target_w), _reference_w, absolute_tolerance_f32);
161 validate(Accessor(_target_b), _reference_b, absolute_tolerance_f32);
175 validate(Accessor(_target_w), _reference_w, absolute_tolerance_f32);
176 validate(Accessor(_target_b), _reference_b, absolute_tolerance_f32);
DROIPoolingLayer.cpp46 AbsoluteTolerance<float> absolute_tolerance_f32(0.001f); variable
111 validate(Accessor(_target), _reference, relative_tolerance_f32, .02f, absolute_tolerance_f32);
DBoundingBoxTransform.cpp47 AbsoluteTolerance<float> absolute_tolerance_f32(0.001f); variable
123 validate(Accessor(_target), _reference, relative_tolerance_f32, 0.f, absolute_tolerance_f32);
DROIAlignLayer.cpp48 AbsoluteTolerance<float> absolute_tolerance_f32(0.001f); variable
116 validate(Accessor(_target), _reference, relative_tolerance_f32, .02f, absolute_tolerance_f32);
/external/ComputeLibrary/tests/validation/CL/
DFuseBatchNormalization.cpp41 AbsoluteTolerance<float> absolute_tolerance_f32(0.001f); variable
90 validate(CLAccessor(_target_w), _reference_w, absolute_tolerance_f32);
91 validate(CLAccessor(_target_b), _reference_b, absolute_tolerance_f32);
105 validate(CLAccessor(_target_w), _reference_w, absolute_tolerance_f32);
106 validate(CLAccessor(_target_b), _reference_b, absolute_tolerance_f32);
160 validate(CLAccessor(_target_w), _reference_w, absolute_tolerance_f32);
161 validate(CLAccessor(_target_b), _reference_b, absolute_tolerance_f32);
175 validate(CLAccessor(_target_w), _reference_w, absolute_tolerance_f32);
176 validate(CLAccessor(_target_b), _reference_b, absolute_tolerance_f32);
DROIPoolingLayer.cpp44 AbsoluteTolerance<float> absolute_tolerance_f32(0.001f); variable
107 validate(CLAccessor(_target), _reference, relative_tolerance_f32, .02f, absolute_tolerance_f32);
DBoundingBoxTransform.cpp43 AbsoluteTolerance<float> absolute_tolerance_f32(0.001f); variable
118 validate(CLAccessor(_target), _reference, relative_tolerance_f32, 0.f, absolute_tolerance_f32);
DROIAlignLayer.cpp45 constexpr AbsoluteTolerance<float> absolute_tolerance_f32(0.001f); variable
118 validate(CLAccessor(_target), _reference, relative_tolerance_f32, .02f, absolute_tolerance_f32);