Searched refs:computeExecutable (Results 1 – 1 of 1) sorted by relevance
1301 ShaderExecutableD3D *computeExecutable = nullptr; in loadBinaryShaderExecutables() local1304 false, &computeExecutable)); in loadBinaryShaderExecutables()1306 if (!computeExecutable) in loadBinaryShaderExecutables()1314 signatures, std::unique_ptr<ShaderExecutableD3D>(computeExecutable)))); in loadBinaryShaderExecutables()1533 ComputeExecutable *computeExecutable = mComputeExecutables[computeExecutableIndex].get(); in save() local1535 const gl::ImageUnitTextureTypeMap signatures = computeExecutable->signature(); in save()1543 size_t computeShaderSize = computeExecutable->shaderExecutable()->getLength(); in save()1546 const uint8_t *computeBlob = computeExecutable->shaderExecutable()->getFunction(); in save()1827 ShaderExecutableD3D *computeExecutable = nullptr; in run() local1829 mContext, this, &computeExecutable, &mInfoLog)); in run()[all …]