Searched refs:fBuiltInCodeSnippets (Results 1 – 2 of 2) sorted by relevance
245 return fBuiltInCodeSnippets[(int) id].fUniforms; in getUniforms()260 return &fBuiltInCodeSnippets[codeSnippetID]; in getEntry()1114 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kError] = { in ShaderCodeDictionary()1125 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kPassthroughShader] = { in ShaderCodeDictionary()1136 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kPassthroughBlender] = { in ShaderCodeDictionary()1147 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kSolidColorShader] = { in ShaderCodeDictionary()1158 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kLinearGradientShader4] = { in ShaderCodeDictionary()1169 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kLinearGradientShader8] = { in ShaderCodeDictionary()1180 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kRadialGradientShader4] = { in ShaderCodeDictionary()1191 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kRadialGradientShader8] = { in ShaderCodeDictionary()[all …]
221 return fBuiltInCodeSnippets[(int) id].fSnippetRequirementFlags; in getSnippetRequirementFlags()261 std::array<ShaderSnippet, kBuiltInCodeSnippetIDCount> fBuiltInCodeSnippets; variable