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Searched refs:fBuiltInCodeSnippets (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/graphite/
DShaderCodeDictionary.cpp245 return fBuiltInCodeSnippets[(int) id].fUniforms; in getUniforms()
260 return &fBuiltInCodeSnippets[codeSnippetID]; in getEntry()
1114 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kError] = { in ShaderCodeDictionary()
1125 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kPassthroughShader] = { in ShaderCodeDictionary()
1136 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kPassthroughBlender] = { in ShaderCodeDictionary()
1147 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kSolidColorShader] = { in ShaderCodeDictionary()
1158 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kLinearGradientShader4] = { in ShaderCodeDictionary()
1169 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kLinearGradientShader8] = { in ShaderCodeDictionary()
1180 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kRadialGradientShader4] = { in ShaderCodeDictionary()
1191 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kRadialGradientShader8] = { in ShaderCodeDictionary()
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DShaderCodeDictionary.h221 return fBuiltInCodeSnippets[(int) id].fSnippetRequirementFlags; in getSnippetRequirementFlags()
261 std::array<ShaderSnippet, kBuiltInCodeSnippetIDCount> fBuiltInCodeSnippets; variable