/external/angle/src/libANGLE/renderer/vulkan/shaders/src/ |
D | GenerateMipmap.comp | 56 vec2 invSrcExtent; 91 AF2 textureCoord = p * params.invSrcExtent + params.invSrcExtent; 132 AF2 textureCoord = p * params.invSrcExtent + params.invSrcExtent;
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D | BlitResolveStencilNoExport.comp | 34 …ample) texture(usampler2DArray(src, blitSampler), vec3(coord * params.invSrcExtent, params.srcLaye… 37 … TEXEL_FETCH(src, coord, sample) texture(usampler2D(src, blitSampler), coord * params.invSrcExtent) 48 vec2 invSrcExtent;
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D | BlitResolve.frag | 86 #define TEXEL_FETCH(src, coord, sample) texture(src, vec3(coord * params.invSrcExtent, params.srcLa… 90 #define TEXEL_FETCH(src, coord, sample) texture(src, coord * params.invSrcExtent) 103 vec2 invSrcExtent;
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/external/angle/src/libANGLE/renderer/vulkan/shaders/gen/ |
D | BlitResolve.frag.00000014.inc | 76 // vec2 invSrcExtent; 110 // gl_FragDepth = texture(sampler2D(depth, blitSampler), srcImageCoords * params . invSrcExtent… 112 …RefARB = int(texture(usampler2D(stencil, blitSampler), srcImageCoords * params . invSrcExtent). x);
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D | BlitResolve.frag.00000015.inc | 79 // vec2 invSrcExtent; 113 …re(sampler2DArray(depth, blitSampler), vec3(srcImageCoords * params . invSrcExtent, params . srcLa… 115 …usampler2DArray(stencil, blitSampler), vec3(srcImageCoords * params . invSrcExtent, params . srcLa…
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D | BlitResolve.frag.0000000C.inc | 66 // vec2 invSrcExtent; 98 // gl_FragDepth = texture(sampler2D(depth, blitSampler), srcImageCoords * params . invSrcExtent…
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D | BlitResolve.frag.00000010.inc | 71 // vec2 invSrcExtent; 103 …RefARB = int(texture(usampler2D(stencil, blitSampler), srcImageCoords * params . invSrcExtent). x);
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D | BlitResolve.frag.0000000D.inc | 69 // vec2 invSrcExtent; 101 …re(sampler2DArray(depth, blitSampler), vec3(srcImageCoords * params . invSrcExtent, params . srcLa…
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D | BlitResolve.frag.00000011.inc | 74 // vec2 invSrcExtent; 106 …usampler2DArray(stencil, blitSampler), vec3(srcImageCoords * params . invSrcExtent, params . srcLa…
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D | BlitResolve.frag.00000008.inc | 87 // vec2 invSrcExtent; 128 …uvec4 colorValue = texture(usampler2D(color, blitSampler), srcImageCoords * params . invSrcExtent);
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D | BlitResolve.frag.00000001.inc | 90 // vec2 invSrcExtent; 131 …re(sampler2DArray(color, blitSampler), vec3(srcImageCoords * params . invSrcExtent, params . srcLa…
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D | BlitResolve.frag.00000005.inc | 90 // vec2 invSrcExtent; 131 …e(isampler2DArray(color, blitSampler), vec3(srcImageCoords * params . invSrcExtent, params . srcLa…
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D | BlitResolve.frag.00000009.inc | 90 // vec2 invSrcExtent; 131 …e(usampler2DArray(color, blitSampler), vec3(srcImageCoords * params . invSrcExtent, params . srcLa…
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D | BlitResolve.frag.00000000.inc | 87 // vec2 invSrcExtent; 128 … vec4 colorValue = texture(sampler2D(color, blitSampler), srcImageCoords * params . invSrcExtent);
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D | BlitResolve.frag.00000004.inc | 87 // vec2 invSrcExtent; 128 …ivec4 colorValue = texture(isampler2D(color, blitSampler), srcImageCoords * params . invSrcExtent);
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D | BlitResolveStencilNoExport.comp.00000000.inc | 101 // vec2 invSrcExtent; 155 …tencilValue = texture(usampler2D(stencil, blitSampler), srcImageCoords * params . invSrcExtent). x;
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D | BlitResolveStencilNoExport.comp.00000001.inc | 104 // vec2 invSrcExtent; 158 …usampler2DArray(stencil, blitSampler), vec3(srcImageCoords * params . invSrcExtent, params . srcLa…
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D | BlitResolve.frag.0000000E.inc | 63 // vec2 invSrcExtent;
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D | BlitResolve.frag.00000012.inc | 68 // vec2 invSrcExtent;
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D | BlitResolve.frag.0000000F.inc | 66 // vec2 invSrcExtent;
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D | BlitResolve.frag.00000013.inc | 71 // vec2 invSrcExtent;
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D | BlitResolve.frag.00000016.inc | 73 // vec2 invSrcExtent;
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D | BlitResolve.frag.00000017.inc | 76 // vec2 invSrcExtent;
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | UtilsVk.h | 426 float invSrcExtent[2] = {}; member 441 float invSrcExtent[2] = {}; member 467 float invSrcExtent[2] = {}; member
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D | UtilsVk.cpp | 2709 shaderParams.invSrcExtent[0] = 1.0f / params.srcExtents[0]; in blitResolveImpl() 2710 shaderParams.invSrcExtent[1] = 1.0f / params.srcExtents[1]; in blitResolveImpl() 2947 shaderParams.invSrcExtent[0] = 1.0f / params.srcExtents[0]; in stencilBlitResolveNoShaderExport() 2948 shaderParams.invSrcExtent[1] = 1.0f / params.srcExtents[1]; in stencilBlitResolveNoShaderExport() 3873 shaderParams.invSrcExtent[0] = 1.0f / srcExtents.width; in generateMipmap() 3874 shaderParams.invSrcExtent[1] = 1.0f / srcExtents.height; in generateMipmap()
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