Searched refs:inversesqrt (Results 1 – 25 of 178) sorted by relevance
12345678
/external/skia/resources/sksl/intrinsics/ |
D | Inversesqrt.sksl | 7 return (inversesqrt(inputVal.x) == expected.x && 8 inversesqrt(inputVal.xy) == expected.xy && 9 inversesqrt(inputVal.xyz) == expected.xyz && 10 inversesqrt(inputVal.xyzw) == expected.xyzw && 11 inversesqrt(constVal.x) == expected.x && 12 inversesqrt(constVal.xy) == expected.xy && 13 inversesqrt(constVal.xyz) == expected.xyz && 14 inversesqrt(constVal.xyzw) == expected.xyzw && 15 inversesqrt(negativeVal.x) == expected.x && 16 inversesqrt(negativeVal.xy) == expected.xy && [all …]
|
/external/skia/tests/sksl/intrinsics/ |
D | Inversesqrt.glsl | 9 …inversesqrt(inputVal.x) == expected.x && inversesqrt(inputVal.xy) == expected.xy) && inversesqrt(i…
|
/external/mesa3d/src/gallium/drivers/radeonsi/glsl_tests/ |
D | sqrt.glsl | 41 gl_FragColor.x = inversesqrt(f); 55 gl_FragColor.x = 1 / inversesqrt(f);
|
/external/oboe/samples/RhythmGame/third_party/glm/detail/ |
D | func_exponential.inl | 128 // inversesqrt 130 GLM_FUNC_QUALIFIER genType inversesqrt(genType x) function 136 GLM_FUNC_QUALIFIER vecType<T, P> inversesqrt(vecType<T, P> const & x) function 138 …GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'inversesqrt' only accept floating-point inp…
|
D | func_exponential.hpp | 98 GLM_FUNC_DECL vecType<T, P> inversesqrt(vecType<T, P> const & v);
|
/external/angle/third_party/vulkan-deps/glslang/src/Test/ |
D | spv.400.frag | 43 doublev += inversesqrt(doublev); 44 dvec2v += inversesqrt(dvec2v); 45 dvec3v += inversesqrt(dvec3v); 46 dvec4v += inversesqrt(dvec4v);
|
D | 400.geom | 136 doublev += inversesqrt(doublev); 137 dvec2v += inversesqrt(dvec2v); 138 dvec3v += inversesqrt(dvec3v); 139 dvec4v += inversesqrt(dvec4v);
|
D | spv.Operations.frag | 46 v += inversesqrt(v);
|
D | Operations.frag | 49 v += inversesqrt(v);
|
D | constFold.frag | 45 out4 = vec4(sqrt(100.0), inversesqrt(100.0), abs(-4.7), abs(10.9)); // 10, .1, 4.7, 10.9
|
D | spv.float64.frag | 137 f64v2 = inversesqrt(f64v1);
|
/external/deqp-deps/glslang/Test/ |
D | spv.400.frag | 43 doublev += inversesqrt(doublev); 44 dvec2v += inversesqrt(dvec2v); 45 dvec3v += inversesqrt(dvec3v); 46 dvec4v += inversesqrt(dvec4v);
|
D | 400.geom | 136 doublev += inversesqrt(doublev); 137 dvec2v += inversesqrt(dvec2v); 138 dvec3v += inversesqrt(dvec3v); 139 dvec4v += inversesqrt(dvec4v);
|
D | Operations.frag | 49 v += inversesqrt(v);
|
D | spv.Operations.frag | 46 v += inversesqrt(v);
|
D | constFold.frag | 45 out4 = vec4(sqrt(100.0), inversesqrt(100.0), abs(-4.7), abs(10.9)); // 10, .1, 4.7, 10.9
|
D | spv.float64.frag | 137 f64v2 = inversesqrt(f64v1);
|
/external/oboe/samples/RhythmGame/third_party/glm/gtx/ |
D | normalize_dot.inl | 9 return glm::dot(x, y) * glm::inversesqrt(glm::dot(x, x) * glm::dot(y, y));
|
D | simd_vec4.inl | 643 __m128 isr0 = inversesqrt(detail::fvec4SIMD(dot0)).Data; 690 return _mm_mul_ps(inversesqrt(x).Data, x.Data); 705 GLM_FUNC_QUALIFIER detail::fvec4SIMD inversesqrt(detail::fvec4SIMD const & x) function
|
D | simd_vec4.hpp | 527 detail::fvec4SIMD inversesqrt(
|
/external/skia/src/sksl/ |
D | SkSLIntrinsicList.h | 63 SKSL_INTRINSIC(inversesqrt) \
|
/external/deqp/doc/testspecs/GLES3/ |
D | functional.shaders.builtin_functions.precision.txt | 134 | inversesqrt(x) | 2 ULP | | | 141 | sqrt(x) | 1.0 / inversesqrt(x) |
|
/external/cronet/testing/libfuzzer/fuzzers/dicts/ |
D | webgl-glsl.dict | 197 " inversesqrt(1.0)"
|
/external/skia/src/sksl/generated/ |
D | sksl_graphite_vert.minified.sksl | 20 " c=fma(a,.5,.5);return(c*b)*b>=1.?inversesqrt(c):sqrt(c);}$pure float $v(float" 44 " E=.01;bool F=abs(y)*inversesqrt(dot(u,u)*dot(v,v))<E;if(!F||dot(u,v)<0.){if"
|
D | sksl_graphite_vert.unoptimized.sksl | 31 "(cosTheta,.5,.5);return(x*miterLimit)*miterLimit>=1.?inversesqrt(x):sqrt(x)" 79 ")*inversesqrt(dot(tan0,tan0)*dot(tan1,tan1))<sinEpsilon;if(!tangentsNearlyParallel"
|
12345678