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Searched refs:inversesqrt (Results 1 – 25 of 178) sorted by relevance

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/external/skia/resources/sksl/intrinsics/
DInversesqrt.sksl7 return (inversesqrt(inputVal.x) == expected.x &&
8 inversesqrt(inputVal.xy) == expected.xy &&
9 inversesqrt(inputVal.xyz) == expected.xyz &&
10 inversesqrt(inputVal.xyzw) == expected.xyzw &&
11 inversesqrt(constVal.x) == expected.x &&
12 inversesqrt(constVal.xy) == expected.xy &&
13 inversesqrt(constVal.xyz) == expected.xyz &&
14 inversesqrt(constVal.xyzw) == expected.xyzw &&
15 inversesqrt(negativeVal.x) == expected.x &&
16 inversesqrt(negativeVal.xy) == expected.xy &&
[all …]
/external/skia/tests/sksl/intrinsics/
DInversesqrt.glsl9inversesqrt(inputVal.x) == expected.x && inversesqrt(inputVal.xy) == expected.xy) && inversesqrt(i…
/external/mesa3d/src/gallium/drivers/radeonsi/glsl_tests/
Dsqrt.glsl41 gl_FragColor.x = inversesqrt(f);
55 gl_FragColor.x = 1 / inversesqrt(f);
/external/oboe/samples/RhythmGame/third_party/glm/detail/
Dfunc_exponential.inl128 // inversesqrt
130 GLM_FUNC_QUALIFIER genType inversesqrt(genType x) function
136 GLM_FUNC_QUALIFIER vecType<T, P> inversesqrt(vecType<T, P> const & x) function
138 …GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'inversesqrt' only accept floating-point inp…
Dfunc_exponential.hpp98 GLM_FUNC_DECL vecType<T, P> inversesqrt(vecType<T, P> const & v);
/external/angle/third_party/vulkan-deps/glslang/src/Test/
Dspv.400.frag43 doublev += inversesqrt(doublev);
44 dvec2v += inversesqrt(dvec2v);
45 dvec3v += inversesqrt(dvec3v);
46 dvec4v += inversesqrt(dvec4v);
D400.geom136 doublev += inversesqrt(doublev);
137 dvec2v += inversesqrt(dvec2v);
138 dvec3v += inversesqrt(dvec3v);
139 dvec4v += inversesqrt(dvec4v);
Dspv.Operations.frag46 v += inversesqrt(v);
DOperations.frag49 v += inversesqrt(v);
DconstFold.frag45 out4 = vec4(sqrt(100.0), inversesqrt(100.0), abs(-4.7), abs(10.9)); // 10, .1, 4.7, 10.9
Dspv.float64.frag137 f64v2 = inversesqrt(f64v1);
/external/deqp-deps/glslang/Test/
Dspv.400.frag43 doublev += inversesqrt(doublev);
44 dvec2v += inversesqrt(dvec2v);
45 dvec3v += inversesqrt(dvec3v);
46 dvec4v += inversesqrt(dvec4v);
D400.geom136 doublev += inversesqrt(doublev);
137 dvec2v += inversesqrt(dvec2v);
138 dvec3v += inversesqrt(dvec3v);
139 dvec4v += inversesqrt(dvec4v);
DOperations.frag49 v += inversesqrt(v);
Dspv.Operations.frag46 v += inversesqrt(v);
DconstFold.frag45 out4 = vec4(sqrt(100.0), inversesqrt(100.0), abs(-4.7), abs(10.9)); // 10, .1, 4.7, 10.9
Dspv.float64.frag137 f64v2 = inversesqrt(f64v1);
/external/oboe/samples/RhythmGame/third_party/glm/gtx/
Dnormalize_dot.inl9 return glm::dot(x, y) * glm::inversesqrt(glm::dot(x, x) * glm::dot(y, y));
Dsimd_vec4.inl643 __m128 isr0 = inversesqrt(detail::fvec4SIMD(dot0)).Data;
690 return _mm_mul_ps(inversesqrt(x).Data, x.Data);
705 GLM_FUNC_QUALIFIER detail::fvec4SIMD inversesqrt(detail::fvec4SIMD const & x) function
Dsimd_vec4.hpp527 detail::fvec4SIMD inversesqrt(
/external/skia/src/sksl/
DSkSLIntrinsicList.h63 SKSL_INTRINSIC(inversesqrt) \
/external/deqp/doc/testspecs/GLES3/
Dfunctional.shaders.builtin_functions.precision.txt134 | inversesqrt(x) | 2 ULP | | |
141 | sqrt(x) | 1.0 / inversesqrt(x) |
/external/cronet/testing/libfuzzer/fuzzers/dicts/
Dwebgl-glsl.dict197 " inversesqrt(1.0)"
/external/skia/src/sksl/generated/
Dsksl_graphite_vert.minified.sksl20 " c=fma(a,.5,.5);return(c*b)*b>=1.?inversesqrt(c):sqrt(c);}$pure float $v(float"
44 " E=.01;bool F=abs(y)*inversesqrt(dot(u,u)*dot(v,v))<E;if(!F||dot(u,v)<0.){if"
Dsksl_graphite_vert.unoptimized.sksl31 "(cosTheta,.5,.5);return(x*miterLimit)*miterLimit>=1.?inversesqrt(x):sqrt(x)"
79 ")*inversesqrt(dot(tan0,tan0)*dot(tan1,tan1))<sinEpsilon;if(!tangentsNearlyParallel"

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