Searched refs:is_fp16 (Results 1 – 6 of 6) sorted by relevance
32 const bool is_fp16 = definition.precision == CalculationsPrecision::F16 || in CreateQuantizeAndDequantize() local34 if (is_fp16 && attr.scale < 0.000062f) { in CreateQuantizeAndDequantize()
39 is_fp16 = features.dtype == np.float1640 if is_fp16:51 if is_fp16:
287 bool is_fp16 = dev->debug & PAN_DBG_FP16; in panfrost_get_shader_param() local347 return (!is_nofp16 && (!is_bifrost || is_deqp)) || is_fp16; in panfrost_get_shader_param()
495 bool is_fp16 = dtype == DT_HALF; in IsGpuCompatible() local504 (is_fp16 && valid_channels && RuntimeFusionEnabled(cluster))); in IsGpuCompatible()
3727 bool is_fp16 = false; \3731 is_fp16 = true; \3748 is_fp16 = true; \3755 if (is_fp16) { \
1343 bool is_fp16 = instr->opcode == aco_opcode::v_med3_f16; in label_instruction() local1348 else if (instr->operands[i].constantEquals(is_fp16 ? 0x3c00 : 0x3f800000)) /* 1.0 */ in label_instruction()