Searched refs:m_elementsPerInvocation (Results 1 – 1 of 1) sorted by relevance
| /external/deqp/modules/gles31/functional/ |
| D | es31fSynchronizationTests.cpp | 177 const int m_elementsPerInvocation; // !< elements accessed by a single invocation member in deqp::gles31::Functional::__anon0bfec22f0111::InterInvocationTestCase 196 , m_elementsPerInvocation (8) in InterInvocationTestCase() 231 const int bufferElements = m_workWidth * m_workHeight * m_elementsPerInvocation; in init() 244 const int bufferElements = m_workWidth * m_workHeight * m_elementsPerInvocation; in init() 247 …mage for storage, size " << m_workWidth << "x" << m_workHeight * m_elementsPerInvocation << ", " <… in init() 251 gl.texStorage2D(GL_TEXTURE_2D, 1, GL_R32I, m_workWidth, m_workHeight * m_elementsPerInvocation); in init() 260 const std::vector<deInt32> zeroBuffer(m_workWidth * m_workHeight * m_elementsPerInvocation, 0); in init() 261 …gl.texSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_workWidth, m_workHeight * m_elementsPerInvocation, GL_R… in init() 500 …oupSize.x) + (groupNdx * gl_WorkGroupSize.x) + localID.x) * " << m_elementsPerInvocation << " + el… in genShaderSource() 546 for (int ndx = 0; ndx < m_elementsPerInvocation; ++ndx) in genShaderMainBlock() [all …]
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