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Searched refs:normalizedMap (Results 1 – 2 of 2) sorted by relevance

/external/cronet/third_party/icu/source/common/
Ddictbe.cpp1181 LocalPointer<UVector32> normalizedMap(new UVector32(status), status); in divideUpDictionaryRange() local
1210 while (normalizedMap->size() < normalizedInput.length()) { in divideUpDictionaryRange()
1211 normalizedMap->addElement(fragmentOriginalStart, status); in divideUpDictionaryRange()
1217 U_ASSERT(normalizedMap->size() == normalizedInput.length()); in divideUpDictionaryRange()
1220 normalizedMap->addElement(nativeEnd, status); in divideUpDictionaryRange()
1222 inputMap = std::move(normalizedMap); in divideUpDictionaryRange()
/external/icu/icu4c/source/common/
Ddictbe.cpp1192 LocalPointer<UVector32> normalizedMap(new UVector32(status), status); in divideUpDictionaryRange() local
1221 while (normalizedMap->size() < normalizedInput.length()) { in divideUpDictionaryRange()
1222 normalizedMap->addElement(fragmentOriginalStart, status); in divideUpDictionaryRange()
1228 U_ASSERT(normalizedMap->size() == normalizedInput.length()); in divideUpDictionaryRange()
1231 normalizedMap->addElement(nativeEnd, status); in divideUpDictionaryRange()
1233 inputMap = std::move(normalizedMap); in divideUpDictionaryRange()