Searched refs:normalizedMap (Results 1 – 2 of 2) sorted by relevance
1181 LocalPointer<UVector32> normalizedMap(new UVector32(status), status); in divideUpDictionaryRange() local1210 while (normalizedMap->size() < normalizedInput.length()) { in divideUpDictionaryRange()1211 normalizedMap->addElement(fragmentOriginalStart, status); in divideUpDictionaryRange()1217 U_ASSERT(normalizedMap->size() == normalizedInput.length()); in divideUpDictionaryRange()1220 normalizedMap->addElement(nativeEnd, status); in divideUpDictionaryRange()1222 inputMap = std::move(normalizedMap); in divideUpDictionaryRange()
1192 LocalPointer<UVector32> normalizedMap(new UVector32(status), status); in divideUpDictionaryRange() local1221 while (normalizedMap->size() < normalizedInput.length()) { in divideUpDictionaryRange()1222 normalizedMap->addElement(fragmentOriginalStart, status); in divideUpDictionaryRange()1228 U_ASSERT(normalizedMap->size() == normalizedInput.length()); in divideUpDictionaryRange()1231 normalizedMap->addElement(nativeEnd, status); in divideUpDictionaryRange()1233 inputMap = std::move(normalizedMap); in divideUpDictionaryRange()