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Searched refs:relative_tolerance_f32 (Results 1 – 6 of 6) sorted by relevance

/external/ComputeLibrary/tests/validation/NEON/
DROIPoolingLayer.cpp45 RelativeTolerance<float> relative_tolerance_f32(0.01f); variable
111 validate(Accessor(_target), _reference, relative_tolerance_f32, .02f, absolute_tolerance_f32);
DBoundingBoxTransform.cpp46 RelativeTolerance<float> relative_tolerance_f32(0.01f); variable
123 validate(Accessor(_target), _reference, relative_tolerance_f32, 0.f, absolute_tolerance_f32);
DROIAlignLayer.cpp47 RelativeTolerance<float> relative_tolerance_f32(0.01f); variable
116 validate(Accessor(_target), _reference, relative_tolerance_f32, .02f, absolute_tolerance_f32);
/external/ComputeLibrary/tests/validation/CL/
DROIPoolingLayer.cpp43 RelativeTolerance<float> relative_tolerance_f32(0.01f); variable
107 validate(CLAccessor(_target), _reference, relative_tolerance_f32, .02f, absolute_tolerance_f32);
DBoundingBoxTransform.cpp42 RelativeTolerance<float> relative_tolerance_f32(0.01f); variable
118 validate(CLAccessor(_target), _reference, relative_tolerance_f32, 0.f, absolute_tolerance_f32);
DROIAlignLayer.cpp44 constexpr RelativeTolerance<float> relative_tolerance_f32(0.01f); variable
118 validate(CLAccessor(_target), _reference, relative_tolerance_f32, .02f, absolute_tolerance_f32);