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Searched refs:set2fv (Results 1 – 17 of 17) sorted by relevance

/external/skia/src/gpu/ganesh/vk/
DGrVkPipelineStateDataManager.cpp121 void GrVkPipelineStateDataManager::set2fv(UniformHandle u, in set2fv() function in GrVkPipelineStateDataManager
135 return this->INHERITED::set2fv(u, arrayCount, v); in set2fv()
DGrVkPipelineStateDataManager.h39 void set2fv(UniformHandle, int arrayCount, const float v[]) const override;
DGrVkPipelineState.cpp269 fDataManager.set2fv(fBuiltinUniformHandles.fRTFlipUni, 1, d.data()); in setRenderTargetState()
/external/skia/src/gpu/ganesh/mtl/
DGrMtlPipelineStateDataManager.h31 void set2fv(UniformHandle, int arrayCount, const float v[]) const override;
DGrMtlPipelineStateDataManager.mm80 void GrMtlPipelineStateDataManager::set2fv(UniformHandle u, function
DGrMtlPipelineState.mm155 fDataManager.set2fv(fBuiltinUniformHandles.fRTFlipUni, 1, d.data());
/external/skia/src/gpu/ganesh/effects/
DGrGaussianConvolutionFragmentProcessor.cpp109 pdman.set2fv(fIncrementUni, 1, increment); in onSetData()
113 pdman.set2fv(fOffsetsAndKernelUni, kernelWidth, conv.fOffsetsAndKernel[0].ptr()); in onSetData()
DGrTextureEffect.cpp732 pdm.set2fv(fIDimsUni, 1, idims); in onSetData()
/external/skia/src/gpu/ganesh/glsl/
DGrGLSLProgramDataManager.h39 virtual void set2fv(UniformHandle, int arrayCount, const float v[]) const = 0;
DGrGLSLProgramDataManager.cpp54 case Type::kFloat2: this->set2fv(h, u.count, floatData()); break; in setRuntimeEffectUniforms()
/external/skia/src/gpu/ganesh/gl/
DGrGLProgramDataManager.h58 void set2fv(UniformHandle, int arrayCount, const float v[]) const override;
DGrGLProgram.cpp170 fProgramDataManager.set2fv(fBuiltinUniformHandles.fRTFlipUni, 1, d.data()); in setRenderTargetState()
DGrGLProgramDataManager.cpp121 void GrGLProgramDataManager::set2fv(UniformHandle u, in set2fv() function in GrGLProgramDataManager
/external/skia/src/gpu/ganesh/
DGrUniformDataManager.h34 void set2fv(UniformHandle, int arrayCount, const float v[]) const override;
DGrUniformDataManager.cpp144 void GrUniformDataManager::set2fv(UniformHandle u, in set2fv() function in GrUniformDataManager
/external/skia/src/gpu/ganesh/d3d/
DGrD3DPipelineState.cpp88 fDataManager.set2fv(fBuiltinUniformHandles.fRTFlipUni, 1, d.data()); in setRenderTargetState()
/external/skia/src/gpu/ganesh/dawn/
DGrDawnProgramBuilder.cpp469 fDataManager.set2fv(fBuiltinUniformHandles.fRTFlipUni, 1, d.data()); in setRenderTargetState()