/external/skia/src/gpu/ganesh/vk/ |
D | GrVkPipelineStateDataManager.cpp | 121 void GrVkPipelineStateDataManager::set2fv(UniformHandle u, in set2fv() function in GrVkPipelineStateDataManager 135 return this->INHERITED::set2fv(u, arrayCount, v); in set2fv()
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D | GrVkPipelineStateDataManager.h | 39 void set2fv(UniformHandle, int arrayCount, const float v[]) const override;
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D | GrVkPipelineState.cpp | 269 fDataManager.set2fv(fBuiltinUniformHandles.fRTFlipUni, 1, d.data()); in setRenderTargetState()
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/external/skia/src/gpu/ganesh/mtl/ |
D | GrMtlPipelineStateDataManager.h | 31 void set2fv(UniformHandle, int arrayCount, const float v[]) const override;
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D | GrMtlPipelineStateDataManager.mm | 80 void GrMtlPipelineStateDataManager::set2fv(UniformHandle u, function
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D | GrMtlPipelineState.mm | 155 fDataManager.set2fv(fBuiltinUniformHandles.fRTFlipUni, 1, d.data());
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/external/skia/src/gpu/ganesh/effects/ |
D | GrGaussianConvolutionFragmentProcessor.cpp | 109 pdman.set2fv(fIncrementUni, 1, increment); in onSetData() 113 pdman.set2fv(fOffsetsAndKernelUni, kernelWidth, conv.fOffsetsAndKernel[0].ptr()); in onSetData()
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D | GrTextureEffect.cpp | 732 pdm.set2fv(fIDimsUni, 1, idims); in onSetData()
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/external/skia/src/gpu/ganesh/glsl/ |
D | GrGLSLProgramDataManager.h | 39 virtual void set2fv(UniformHandle, int arrayCount, const float v[]) const = 0;
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D | GrGLSLProgramDataManager.cpp | 54 case Type::kFloat2: this->set2fv(h, u.count, floatData()); break; in setRuntimeEffectUniforms()
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/external/skia/src/gpu/ganesh/gl/ |
D | GrGLProgramDataManager.h | 58 void set2fv(UniformHandle, int arrayCount, const float v[]) const override;
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D | GrGLProgram.cpp | 170 fProgramDataManager.set2fv(fBuiltinUniformHandles.fRTFlipUni, 1, d.data()); in setRenderTargetState()
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D | GrGLProgramDataManager.cpp | 121 void GrGLProgramDataManager::set2fv(UniformHandle u, in set2fv() function in GrGLProgramDataManager
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/external/skia/src/gpu/ganesh/ |
D | GrUniformDataManager.h | 34 void set2fv(UniformHandle, int arrayCount, const float v[]) const override;
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D | GrUniformDataManager.cpp | 144 void GrUniformDataManager::set2fv(UniformHandle u, in set2fv() function in GrUniformDataManager
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/external/skia/src/gpu/ganesh/d3d/ |
D | GrD3DPipelineState.cpp | 88 fDataManager.set2fv(fBuiltinUniformHandles.fRTFlipUni, 1, d.data()); in setRenderTargetState()
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/external/skia/src/gpu/ganesh/dawn/ |
D | GrDawnProgramBuilder.cpp | 469 fDataManager.set2fv(fBuiltinUniformHandles.fRTFlipUni, 1, d.data()); in setRenderTargetState()
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