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1 /*
2  * Copyright 2020 Google LLC
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrUniformDataManager_DEFINED
9 #define GrUniformDataManager_DEFINED
10 
11 #include "src/gpu/ganesh/glsl/GrGLSLProgramDataManager.h"
12 
13 #include "include/private/base/SkTArray.h"
14 #include "include/private/gpu/ganesh/GrTypesPriv.h"
15 #include "src/base/SkAutoMalloc.h"
16 #include "src/core/SkSLTypeShared.h"
17 
18 /**
19  * Subclass of GrGLSLProgramDataManager used to store uniforms for a program in a CPU buffer that
20  * can be uploaded to a UBO. This currently assumes uniform layouts that are compatible with
21  * Vulkan, Dawn, and D3D12. It could be used more broadly if this aspect was made configurable.
22  */
23 class GrUniformDataManager : public GrGLSLProgramDataManager {
24 public:
25     GrUniformDataManager(uint32_t uniformCount, uint32_t uniformSize);
26 
27     void set1i(UniformHandle, int32_t) const override;
28     void set1iv(UniformHandle, int arrayCount, const int32_t v[]) const override;
29     void set1f(UniformHandle, float v0) const override;
30     void set1fv(UniformHandle, int arrayCount, const float v[]) const override;
31     void set2i(UniformHandle, int32_t, int32_t) const override;
32     void set2iv(UniformHandle, int arrayCount, const int32_t v[]) const override;
33     void set2f(UniformHandle, float, float) const override;
34     void set2fv(UniformHandle, int arrayCount, const float v[]) const override;
35     void set3i(UniformHandle, int32_t, int32_t, int32_t) const override;
36     void set3iv(UniformHandle, int arrayCount, const int32_t v[]) const override;
37     void set3f(UniformHandle, float, float, float) const override;
38     void set3fv(UniformHandle, int arrayCount, const float v[]) const override;
39     void set4i(UniformHandle, int32_t, int32_t, int32_t, int32_t) const override;
40     void set4iv(UniformHandle, int arrayCount, const int32_t v[]) const override;
41     void set4f(UniformHandle, float, float, float, float) const override;
42     void set4fv(UniformHandle, int arrayCount, const float v[]) const override;
43     // Matrices are column-major. The following three calls upload a single matrix into a uniform.
44     void setMatrix2f(UniformHandle, const float matrix[]) const override;
45     void setMatrix3f(UniformHandle, const float matrix[]) const override;
46     void setMatrix4f(UniformHandle, const float matrix[]) const override;
47     // These three calls upload arrayCount matrices into a uniform array.
48     void setMatrix2fv(UniformHandle, int arrayCount, const float matrices[]) const override;
49     void setMatrix3fv(UniformHandle, int arrayCount, const float matrices[]) const override;
50     void setMatrix4fv(UniformHandle, int arrayCount, const float matrices[]) const override;
51 
52     // For the uniform data to be dirty so that we will reupload on the next use.
markDirty()53     void markDirty() { fUniformsDirty = true; }
54 
55 protected:
56     struct Uniform {
57         uint32_t fOffset : 24;
58         SkSLType fType   : 8;
59         SkDEBUGCODE(
60             int  fArrayCount;
61         );
62     };
63 
64     int copyUniforms(void* dest, const void* src, int numUniforms, SkSLType uniformType) const;
65 
66     template <int N, SkSLType kFullType, SkSLType kHalfType>
67     inline void set(UniformHandle u, const void* v) const;
68     template <int N, SkSLType kFullType, SkSLType kHalfType>
69     inline void setv(UniformHandle u, int arrayCount, const void* v) const;
70     template <int N, SkSLType FullType, SkSLType HalfType>
71     inline void setMatrices(UniformHandle, int arrayCount, const float matrices[]) const;
72 
73     void* getBufferPtrAndMarkDirty(const Uniform& uni) const;
74 
75     uint32_t fUniformSize;
76     bool fWrite16BitUniforms = false;
77 
78     SkTArray<Uniform, true> fUniforms;
79 
80     mutable SkAutoMalloc fUniformData;
81     mutable bool         fUniformsDirty = false;
82 };
83 
84 #endif
85