/external/skia/src/gpu/ganesh/tessellate/ |
D | GrPathTessellationShader.cpp | 338 pdman.set4f(fAffineMatrixUniform, m.getScaleX(), m.getSkewY(), m.getSkewX(), m.getScaleY()); in setData() 343 pdman.set4f(fColorUniform, color.fR, color.fG, color.fB, color.fA); in setData()
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D | GrStrokeTessellationShader.cpp | 685 pdman.set4f(fAffineMatrixUniform, m.getScaleX(), m.getSkewY(), m.getSkewX(), in setData()
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/external/skia/src/gpu/ganesh/glsl/ |
D | GrGLSLBlend.cpp | 88 pdman.set4f(blendUniform, info.fUniformData[0], info.fUniformData[1], in SetBlendModeUniformData()
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D | GrGLSLProgramDataManager.h | 46 virtual void set4f(UniformHandle, float, float, float, float) const = 0;
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/external/skia/src/gpu/ganesh/gl/ |
D | GrGLProgramDataManager.h | 65 void set4f(UniformHandle, float, float, float, float) const override;
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D | GrGLProgramDataManager.cpp | 200 void GrGLProgramDataManager::set4f(UniformHandle u, in set4f() function in GrGLProgramDataManager
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/external/skia/src/gpu/ganesh/ |
D | GrUniformDataManager.h | 41 void set4f(UniformHandle, float, float, float, float) const override;
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D | GrPipeline.cpp | 131 pdm.set4f(fBuiltinUniformHandles->fDstTextureCoordsUni, in setDstTextureUniforms()
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D | GrUniformDataManager.cpp | 190 void GrUniformDataManager::set4f(UniformHandle u, in set4f() function in GrUniformDataManager
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/external/skia/src/gpu/ganesh/effects/ |
D | GrRRectEffect.cpp | 367 pdman.set4f(fInnerRectUniform, rect.fLeft, rect.fTop, rect.fRight, rect.fBottom); in onSetData() 658 pdman.set4f(fInvRadiiSqdUniform, scaleSqd / (r0.fX * r0.fX), in onSetData() 664 pdman.set4f(fInvRadiiSqdUniform, 1.f / (r0.fX * r0.fX), in onSetData() 674 pdman.set4f(fInnerRectUniform, rect.fLeft, rect.fTop, rect.fRight, rect.fBottom); in onSetData()
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/external/skia/src/gpu/ganesh/ops/ |
D | PathStencilCoverOp.cpp | 65 pdman.set4f(fColorUniform, color.fR, color.fG, color.fB, color.fA); in makeProgramImpl()
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