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Searched refs:set4f (Results 1 – 11 of 11) sorted by relevance

/external/skia/src/gpu/ganesh/tessellate/
DGrPathTessellationShader.cpp338 pdman.set4f(fAffineMatrixUniform, m.getScaleX(), m.getSkewY(), m.getSkewX(), m.getScaleY()); in setData()
343 pdman.set4f(fColorUniform, color.fR, color.fG, color.fB, color.fA); in setData()
DGrStrokeTessellationShader.cpp685 pdman.set4f(fAffineMatrixUniform, m.getScaleX(), m.getSkewY(), m.getSkewX(), in setData()
/external/skia/src/gpu/ganesh/glsl/
DGrGLSLBlend.cpp88 pdman.set4f(blendUniform, info.fUniformData[0], info.fUniformData[1], in SetBlendModeUniformData()
DGrGLSLProgramDataManager.h46 virtual void set4f(UniformHandle, float, float, float, float) const = 0;
/external/skia/src/gpu/ganesh/gl/
DGrGLProgramDataManager.h65 void set4f(UniformHandle, float, float, float, float) const override;
DGrGLProgramDataManager.cpp200 void GrGLProgramDataManager::set4f(UniformHandle u, in set4f() function in GrGLProgramDataManager
/external/skia/src/gpu/ganesh/
DGrUniformDataManager.h41 void set4f(UniformHandle, float, float, float, float) const override;
DGrPipeline.cpp131 pdm.set4f(fBuiltinUniformHandles->fDstTextureCoordsUni, in setDstTextureUniforms()
DGrUniformDataManager.cpp190 void GrUniformDataManager::set4f(UniformHandle u, in set4f() function in GrUniformDataManager
/external/skia/src/gpu/ganesh/effects/
DGrRRectEffect.cpp367 pdman.set4f(fInnerRectUniform, rect.fLeft, rect.fTop, rect.fRight, rect.fBottom); in onSetData()
658 pdman.set4f(fInvRadiiSqdUniform, scaleSqd / (r0.fX * r0.fX), in onSetData()
664 pdman.set4f(fInvRadiiSqdUniform, 1.f / (r0.fX * r0.fX), in onSetData()
674 pdman.set4f(fInnerRectUniform, rect.fLeft, rect.fTop, rect.fRight, rect.fBottom); in onSetData()
/external/skia/src/gpu/ganesh/ops/
DPathStencilCoverOp.cpp65 pdman.set4f(fColorUniform, color.fR, color.fG, color.fB, color.fA); in makeProgramImpl()