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Searched refs:setMatrix2fv (Results 1 – 10 of 10) sorted by relevance

/external/skia/src/gpu/ganesh/vk/
DGrVkPipelineStateDataManager.cpp139 void GrVkPipelineStateDataManager::setMatrix2fv(UniformHandle u, in setMatrix2fv() function in GrVkPipelineStateDataManager
157 this->INHERITED::setMatrix2fv(u, arrayCount, m); in setMatrix2fv()
DGrVkPipelineStateDataManager.h40 void setMatrix2fv(UniformHandle, int arrayCount, const float matrices[]) const override;
/external/skia/src/gpu/ganesh/mtl/
DGrMtlPipelineStateDataManager.h35 void setMatrix2fv(UniformHandle, int arrayCount, const float matrices[]) const override;
DGrMtlPipelineStateDataManager.mm94 this->setMatrix2fv(u, 1, matrix);
97 void GrMtlPipelineStateDataManager::setMatrix2fv(UniformHandle u, function
/external/skia/src/gpu/ganesh/glsl/
DGrGLSLProgramDataManager.h53 virtual void setMatrix2fv(UniformHandle, int arrayCount, const float matrices[]) const = 0;
DGrGLSLProgramDataManager.cpp58 case Type::kFloat2x2: this->setMatrix2fv(h, u.count, floatData()); break; in setRuntimeEffectUniforms()
/external/skia/src/gpu/ganesh/gl/
DGrGLProgramDataManager.h72 void setMatrix2fv(UniformHandle, int arrayCount, const float matrices[]) const override;
DGrGLProgramDataManager.cpp237 void GrGLProgramDataManager::setMatrix2fv(UniformHandle u, int arrayCount, const float m[]) const { in setMatrix2fv() function in GrGLProgramDataManager
/external/skia/src/gpu/ganesh/
DGrUniformDataManager.h48 void setMatrix2fv(UniformHandle, int arrayCount, const float matrices[]) const override;
DGrUniformDataManager.cpp209 void GrUniformDataManager::setMatrix2fv(UniformHandle u, int arrayCount, const float m[]) const { in setMatrix2fv() function in GrUniformDataManager