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Searched refs:setMatrix3fv (Results 1 – 6 of 6) sorted by relevance

/external/skia/src/gpu/ganesh/glsl/
DGrGLSLProgramDataManager.h54 virtual void setMatrix3fv(UniformHandle, int arrayCount, const float matrices[]) const = 0;
DGrGLSLProgramDataManager.cpp59 case Type::kFloat3x3: this->setMatrix3fv(h, u.count, floatData()); break; in setRuntimeEffectUniforms()
/external/skia/src/gpu/ganesh/gl/
DGrGLProgramDataManager.h73 void setMatrix3fv(UniformHandle, int arrayCount, const float matrices[]) const override;
DGrGLProgramDataManager.cpp241 void GrGLProgramDataManager::setMatrix3fv(UniformHandle u, int arrayCount, const float m[]) const { in setMatrix3fv() function in GrGLProgramDataManager
/external/skia/src/gpu/ganesh/
DGrUniformDataManager.h49 void setMatrix3fv(UniformHandle, int arrayCount, const float matrices[]) const override;
DGrUniformDataManager.cpp217 void GrUniformDataManager::setMatrix3fv(UniformHandle u, int arrayCount, const float m[]) const { in setMatrix3fv() function in GrUniformDataManager