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Searched refs:setMatrix4fv (Results 1 – 6 of 6) sorted by relevance

/external/skia/src/gpu/ganesh/glsl/
DGrGLSLProgramDataManager.h55 virtual void setMatrix4fv(UniformHandle, int arrayCount, const float matrices[]) const = 0;
DGrGLSLProgramDataManager.cpp60 case Type::kFloat4x4: this->setMatrix4fv(h, u.count, floatData()); break; in setRuntimeEffectUniforms()
/external/skia/src/gpu/ganesh/gl/
DGrGLProgramDataManager.h74 void setMatrix4fv(UniformHandle, int arrayCount, const float matrices[]) const override;
DGrGLProgramDataManager.cpp245 void GrGLProgramDataManager::setMatrix4fv(UniformHandle u, int arrayCount, const float m[]) const { in setMatrix4fv() function in GrGLProgramDataManager
/external/skia/src/gpu/ganesh/
DGrUniformDataManager.h50 void setMatrix4fv(UniformHandle, int arrayCount, const float matrices[]) const override;
DGrUniformDataManager.cpp225 void GrUniformDataManager::setMatrix4fv(UniformHandle u, int arrayCount, const float m[]) const { in setMatrix4fv() function in GrUniformDataManager