/external/mesa3d/src/mesa/main/ |
D | shaderapi.h | 238 _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, 354 _mesa_GetSubroutineUniformLocation(GLuint program, GLenum shadertype, 358 _mesa_GetSubroutineIndex(GLuint program, GLenum shadertype, 362 _mesa_GetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, 366 _mesa_GetActiveSubroutineUniformName(GLuint program, GLenum shadertype, 371 _mesa_GetActiveSubroutineName(GLuint program, GLenum shadertype, 376 _mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count, 380 _mesa_GetUniformSubroutineuiv(GLenum shadertype, GLint location, 384 _mesa_GetProgramStageiv(GLuint program, GLenum shadertype,
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D | shaderapi.c | 2241 _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, in _mesa_GetShaderPrecisionFormat() argument 2248 switch (shadertype) { in _mesa_GetShaderPrecisionFormat() 2760 _mesa_GetSubroutineUniformLocation(GLuint program, GLenum shadertype, in _mesa_GetSubroutineUniformLocation() argument 2769 if (!_mesa_validate_shader_target(ctx, shadertype)) { in _mesa_GetSubroutineUniformLocation() 2778 stage = _mesa_shader_enum_to_shader_stage(shadertype); in _mesa_GetSubroutineUniformLocation() 2789 _mesa_GetSubroutineIndex(GLuint program, GLenum shadertype, in _mesa_GetSubroutineIndex() argument 2799 if (!_mesa_validate_shader_target(ctx, shadertype)) { in _mesa_GetSubroutineIndex() 2808 stage = _mesa_shader_enum_to_shader_stage(shadertype); in _mesa_GetSubroutineIndex() 2825 _mesa_GetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, in _mesa_GetActiveSubroutineUniformiv() argument 2838 if (!_mesa_validate_shader_target(ctx, shadertype)) { in _mesa_GetActiveSubroutineUniformiv() [all …]
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/external/angle/src/libANGLE/capture/ |
D | capture_gl_4_params.cpp | 17 GLenum shadertype, in CaptureGetActiveSubroutineName_length() argument 29 GLenum shadertype, in CaptureGetActiveSubroutineName_name() argument 41 GLenum shadertype, in CaptureGetActiveSubroutineUniformName_length() argument 53 GLenum shadertype, in CaptureGetActiveSubroutineUniformName_name() argument 65 GLenum shadertype, in CaptureGetActiveSubroutineUniformiv_values() argument 76 GLenum shadertype, in CaptureGetProgramStageiv_values() argument 96 GLenum shadertype, in CaptureGetSubroutineIndex_name() argument 105 GLenum shadertype, in CaptureGetSubroutineUniformLocation_name() argument 113 GLenum shadertype, in CaptureGetUniformSubroutineuiv_params() argument 265 GLenum shadertype, in CaptureUniformSubroutinesuiv_indices() argument
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D | capture_gl_4_autogen.h | 44 GLenum shadertype, 52 GLenum shadertype, 60 GLenum shadertype, 67 GLenum shadertype, 79 GLenum shadertype, 85 GLenum shadertype, 90 GLenum shadertype, 200 GLenum shadertype, 1388 GLenum shadertype, 1397 GLenum shadertype, [all …]
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D | capture_gl_4_autogen.cpp | 83 GLenum shadertype, in CaptureGetActiveSubroutineName() argument 92 paramBuffer.addEnumParam("shadertype", BigGLEnum::ShaderType, ParamType::TGLenum, shadertype); in CaptureGetActiveSubroutineName() 100 CaptureGetActiveSubroutineName_length(glState, isCallValid, programPacked, shadertype, in CaptureGetActiveSubroutineName() 116 CaptureGetActiveSubroutineName_name(glState, isCallValid, programPacked, shadertype, index, in CaptureGetActiveSubroutineName() 133 GLenum shadertype, in CaptureGetActiveSubroutineUniformName() argument 142 paramBuffer.addEnumParam("shadertype", BigGLEnum::ShaderType, ParamType::TGLenum, shadertype); in CaptureGetActiveSubroutineUniformName() 151 shadertype, index, bufSize, length, name, in CaptureGetActiveSubroutineUniformName() 167 CaptureGetActiveSubroutineUniformName_name(glState, isCallValid, programPacked, shadertype, in CaptureGetActiveSubroutineUniformName() 184 GLenum shadertype, in CaptureGetActiveSubroutineUniformiv() argument 192 paramBuffer.addEnumParam("shadertype", BigGLEnum::ShaderType, ParamType::TGLenum, shadertype); in CaptureGetActiveSubroutineUniformiv() [all …]
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D | capture_gles_2_0_params.cpp | 456 GLenum shadertype, in CaptureGetShaderPrecisionFormat_range() argument 468 GLenum shadertype, in CaptureGetShaderPrecisionFormat_precision() argument
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D | capture_gles_2_0_autogen.h | 310 GLenum shadertype, 940 GLenum shadertype, 947 GLenum shadertype,
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/external/angle/src/libANGLE/ |
D | Context_gl_4_autogen.h | 18 void getActiveSubroutineName(ShaderProgramID programPacked, GLenum shadertype, GLuint index, \ 20 void getActiveSubroutineUniformName(ShaderProgramID programPacked, GLenum shadertype, \ 23 void getActiveSubroutineUniformiv(ShaderProgramID programPacked, GLenum shadertype, \ 25 void getProgramStageiv(ShaderProgramID programPacked, GLenum shadertype, GLenum pname, \ 28 GLuint getSubroutineIndex(ShaderProgramID programPacked, GLenum shadertype, \ 30 GLint getSubroutineUniformLocation(ShaderProgramID programPacked, GLenum shadertype, \ 32 void getUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params); \ 63 void uniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices); \
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D | validationGL4_autogen.h | 45 GLenum shadertype, 53 GLenum shadertype, 61 GLenum shadertype, 68 GLenum shadertype, 80 GLenum shadertype, 85 GLenum shadertype, 89 GLenum shadertype, 199 GLenum shadertype,
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D | validationGL4.cpp | 51 GLenum shadertype, in ValidateGetActiveSubroutineName() argument 63 GLenum shadertype, in ValidateGetActiveSubroutineUniformName() argument 75 GLenum shadertype, in ValidateGetActiveSubroutineUniformiv() argument 86 GLenum shadertype, in ValidateGetProgramStageiv() argument 106 GLenum shadertype, in ValidateGetSubroutineIndex() argument 115 GLenum shadertype, in ValidateGetSubroutineUniformLocation() argument 123 GLenum shadertype, in ValidateGetUniformSubroutineuiv() argument 313 GLenum shadertype, in ValidateUniformSubroutinesuiv() argument
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D | Context_gl.cpp | 1934 GLenum shadertype, in getActiveSubroutineName() argument 1944 GLenum shadertype, in getActiveSubroutineUniformName() argument 1954 GLenum shadertype, in getActiveSubroutineUniformiv() argument 1963 GLenum shadertype, in getProgramStageiv() argument 1975 GLuint Context::getSubroutineIndex(ShaderProgramID program, GLenum shadertype, const GLchar *name) in getSubroutineIndex() argument 1982 GLenum shadertype, in getSubroutineUniformLocation() argument 1989 void Context::getUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params) in getUniformSubroutineuiv() argument 2116 void Context::uniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices) in uniformSubroutinesuiv() argument
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D | Context_gles_2_0_autogen.h | 82 void getShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, \
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/external/angle/src/libGLESv2/ |
D | entry_points_gl_4_autogen.h | 25 GLenum shadertype, 31 GLenum shadertype, 37 GLenum shadertype, 42 GLenum shadertype, 50 GLenum shadertype, 53 GLenum shadertype, 55 ANGLE_EXPORT void GL_APIENTRY GL_GetUniformSubroutineuiv(GLenum shadertype, 105 ANGLE_EXPORT void GL_APIENTRY GL_UniformSubroutinesuiv(GLenum shadertype,
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D | entry_points_gl_4_autogen.cpp | 157 GLenum shadertype, in GL_GetActiveSubroutineName() argument 167 CID(context), program, GLenumToString(BigGLEnum::ShaderType, shadertype), index, bufSize, in GL_GetActiveSubroutineName() 177 programPacked, shadertype, index, bufSize, length, name)); in GL_GetActiveSubroutineName() 180 context->getActiveSubroutineName(programPacked, shadertype, index, bufSize, length, in GL_GetActiveSubroutineName() 183 ANGLE_CAPTURE_GL(GetActiveSubroutineName, isCallValid, context, programPacked, shadertype, in GL_GetActiveSubroutineName() 194 GLenum shadertype, in GL_GetActiveSubroutineUniformName() argument 204 CID(context), program, GLenumToString(BigGLEnum::ShaderType, shadertype), index, bufSize, in GL_GetActiveSubroutineUniformName() 214 programPacked, shadertype, index, bufSize, length, name)); in GL_GetActiveSubroutineUniformName() 217 context->getActiveSubroutineUniformName(programPacked, shadertype, index, bufSize, in GL_GetActiveSubroutineUniformName() 221 shadertype, index, bufSize, length, name); in GL_GetActiveSubroutineUniformName() [all …]
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D | libGLESv2_autogen.cpp | 436 void GL_APIENTRY glGetShaderPrecisionFormat(GLenum shadertype, in glGetShaderPrecisionFormat() argument 441 return GL_GetShaderPrecisionFormat(shadertype, precisiontype, range, precision); in glGetShaderPrecisionFormat() 8249 GLenum shadertype, in glGetActiveSubroutineName() argument 8255 return GL_GetActiveSubroutineName(program, shadertype, index, bufSize, length, name); in glGetActiveSubroutineName() 8259 GLenum shadertype, in glGetActiveSubroutineUniformName() argument 8265 return GL_GetActiveSubroutineUniformName(program, shadertype, index, bufSize, length, name); in glGetActiveSubroutineUniformName() 8269 GLenum shadertype, in glGetActiveSubroutineUniformiv() argument 8274 return GL_GetActiveSubroutineUniformiv(program, shadertype, index, pname, values); in glGetActiveSubroutineUniformiv() 8277 void GL_APIENTRY glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values) in glGetProgramStageiv() argument 8279 return GL_GetProgramStageiv(program, shadertype, pname, values); in glGetProgramStageiv() [all …]
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/external/angle/src/libANGLE/renderer/gl/ |
D | null_functions.cpp | 929 GLenum shadertype, in glGetActiveSubroutineNameNULL() argument 937 GLenum shadertype, in glGetActiveSubroutineUniformNameNULL() argument 945 GLenum shadertype, in glGetActiveSubroutineUniformivNULL() argument 1243 GLenum shadertype, in glGetProgramStageivNULL() argument 1320 void INTERNAL_GL_APIENTRY glGetShaderPrecisionFormatNULL(GLenum shadertype, in glGetShaderPrecisionFormatNULL() argument 1345 GLenum shadertype, in glGetSubroutineIndexNULL() argument 1352 GLenum shadertype, in glGetSubroutineUniformLocationNULL() argument 1474 void INTERNAL_GL_APIENTRY glGetUniformSubroutineuivNULL(GLenum shadertype, in glGetUniformSubroutineuivNULL() argument 2943 void INTERNAL_GL_APIENTRY glUniformSubroutinesuivNULL(GLenum shadertype, in glUniformSubroutinesuivNULL() argument
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D | null_functions.h | 628 GLenum shadertype, 634 GLenum shadertype, 640 GLenum shadertype, 822 GLenum shadertype, 869 void INTERNAL_GL_APIENTRY glGetShaderPrecisionFormatNULL(GLenum shadertype, 881 GLenum shadertype, 884 GLenum shadertype, 959 void INTERNAL_GL_APIENTRY glGetUniformSubroutineuivNULL(GLenum shadertype, 1896 void INTERNAL_GL_APIENTRY glUniformSubroutinesuivNULL(GLenum shadertype,
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContextFuncs.inl | 2090 GLW_APICALL void GLW_APIENTRY glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint … argument 2093 DE_UNREF(shadertype); 2101 GLW_APICALL void GLW_APIENTRY glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, … argument 2104 DE_UNREF(shadertype); 2112 GLW_APICALL void GLW_APIENTRY glGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GL… argument 2115 DE_UNREF(shadertype); 2830 GLW_APICALL void GLW_APIENTRY glGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname,… argument 2833 DE_UNREF(shadertype); 2973 GLW_APICALL void GLW_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, … argument 2975 DE_UNREF(shadertype); [all …]
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/external/deqp/framework/opengl/ |
D | gluCallLogWrapper.inl | 1727 void CallLogWrapper::glGetActiveSubroutineName (glw::GLuint program, glw::GLenum shadertype, glw::G… argument 1730 …m_log << TestLog::Message << "glGetActiveSubroutineName(" << program << ", " << toHex(shadertype) … 1731 m_gl.getActiveSubroutineName(program, shadertype, index, bufSize, length, name); 1734 void CallLogWrapper::glGetActiveSubroutineUniformName (glw::GLuint program, glw::GLenum shadertype,… argument 1737 …age << "glGetActiveSubroutineUniformName(" << program << ", " << toHex(shadertype) << ", " << inde… 1738 m_gl.getActiveSubroutineUniformName(program, shadertype, index, bufSize, length, name); 1741 void CallLogWrapper::glGetActiveSubroutineUniformiv (glw::GLuint program, glw::GLenum shadertype, g… argument 1744 …ssage << "glGetActiveSubroutineUniformiv(" << program << ", " << toHex(shadertype) << ", " << inde… 1745 m_gl.getActiveSubroutineUniformiv(program, shadertype, index, pname, values); 2414 void CallLogWrapper::glGetProgramStageiv (glw::GLuint program, glw::GLenum shadertype, glw::GLenum … argument [all …]
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D | gluCallLogWrapperApi.inl | 246 void glGetActiveSubroutineName (glw::GLuint program, glw::GLenum shadertype, glw::GLuint … 247 void glGetActiveSubroutineUniformName (glw::GLuint program, glw::GLenum shadertype, glw::GL… 248 void glGetActiveSubroutineUniformiv (glw::GLuint program, glw::GLenum shadertype, glw::GLu… 334 void glGetProgramStageiv (glw::GLuint program, glw::GLenum shadertype, glw::GLenum pnam… 352 void glGetShaderPrecisionFormat (glw::GLenum shadertype, glw::GLenum precisiontype, glw::… 357 glw::GLuint glGetSubroutineIndex (glw::GLuint program, glw::GLenum shadertype, const glw:… 358 glw::GLint glGetSubroutineUniformLocation (glw::GLuint program, glw::GLenum shadertype, con… 389 void glGetUniformSubroutineuiv (glw::GLenum shadertype, glw::GLint location, glw::GLuint … 795 void glUniformSubroutinesuiv (glw::GLenum shadertype, glw::GLsizei count, const glw::GLu…
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/external/deqp/framework/opengl/wrapper/ |
D | glwImpl.inl | 1927 void glwGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, … argument 1932 gl->getActiveSubroutineName(program, shadertype, index, bufSize, length, name); 1935 void glwGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bu… argument 1940 gl->getActiveSubroutineUniformName(program, shadertype, index, bufSize, length, name); 1943 void glwGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname… argument 1948 gl->getActiveSubroutineUniformiv(program, shadertype, index, pname, values); 2631 void glwGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint *values) argument 2636 gl->getProgramStageiv(program, shadertype, pname, values); 2775 void glwGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *pre… argument 2780 gl->getShaderPrecisionFormat(shadertype, precisiontype, range, precision); [all …]
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D | glwApi.inl | 1156 void glwGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei b… 1157 void glwGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsi… 1158 void glwGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenu… 1244 void glwGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint *values); 1262 void glwGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GL… 1267 GLuint glwGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar *name); 1268 GLint glwGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar *name… 1299 void glwGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint *params); 1705 void glwUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint *indices);
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D | glwFunctionTypes.inl | 246 …APIENTRY* glGetActiveSubroutineNameFunc) (GLuint program, GLenum shadertype, GLuint index, G… 247 …TRY* glGetActiveSubroutineUniformNameFunc) (GLuint program, GLenum shadertype, GLuint index, G… 248 …NTRY* glGetActiveSubroutineUniformivFunc) (GLuint program, GLenum shadertype, GLuint index, G… 334 …GLW_APIENTRY* glGetProgramStageivFunc) (GLuint program, GLenum shadertype, GLenum pname, G… 352 typedef GLW_APICALL void (GLW_APIENTRY* glGetShaderPrecisionFormatFunc) (GLenum shadertype,… 357 …GLW_APIENTRY* glGetSubroutineIndexFunc) (GLuint program, GLenum shadertype, const GLchar *n… 358 …NTRY* glGetSubroutineUniformLocationFunc) (GLuint program, GLenum shadertype, const GLchar *n… 389 typedef GLW_APICALL void (GLW_APIENTRY* glGetUniformSubroutineuivFunc) (GLenum shadertype, … 795 typedef GLW_APICALL void (GLW_APIENTRY* glUniformSubroutinesuivFunc) (GLenum shadertype, G…
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/external/mesa3d/include/GL/ |
D | glcorearb.h | 1789 typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype,… 1790 typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GL… 1791 typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, … 1792 typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype… 1793 typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuin… 1794 typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GL… 1795 typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuin… 1796 typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pnam… 1836 GLAPI GLint APIENTRY glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLcha… 1837 GLAPI GLuint APIENTRY glGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar *name); [all …]
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/external/angle/include/GLES2/ |
D | gl2.h | 433 typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiont… 576 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GL…
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