Searched refs:st_texture_object (Results 1 – 20 of 20) sorted by relevance
117 struct st_texture_object struct211 static inline struct st_texture_object * argument212 st_texture_object(struct gl_texture_object *obj) in st_texture_object() function214 return (struct st_texture_object *) obj; in st_texture_object()217 static inline const struct st_texture_object *220 return (const struct st_texture_object *) obj; in st_texture_object_const()227 struct st_texture_object *stObj = st_texture_object(texObj); in st_get_texobj_resource()233 st_get_stobj_resource(struct st_texture_object *stObj) in st_get_stobj_resource()239 static inline struct st_texture_object *250 return st_texture_object(texObj); in st_get_texture_object()[all …]
35 struct st_texture_object;62 struct st_texture_object *stObj);66 struct st_texture_object *stObj);70 struct st_texture_object *stObj);74 const struct st_texture_object *stObj);78 struct st_texture_object *stObj,85 struct st_texture_object *stObj);
58 struct st_texture_object *stObj, in st_texture_set_sampler_view()169 const struct st_texture_object *stObj) in st_texture_get_current_sampler_view()190 struct st_texture_object *stObj) in st_texture_release_context_sampler_view()215 struct st_texture_object *stObj) in st_texture_release_all_sampler_views()251 struct st_texture_object *stObj) in st_delete_texture_sampler_views()394 const struct st_texture_object *stObj, in get_texture_format_swizzle()432 const struct st_texture_object *stObj, in check_sampler_swizzle()446 last_level(const struct st_texture_object *stObj) in last_level()457 last_layer(const struct st_texture_object *stObj) in last_layer()471 const struct st_texture_object *stObj, in get_sampler_view_format()[all …]
90 struct st_texture_object *texObj; in st_server_wait_semaphore()120 texObj = st_texture_object(texObjs[i]); in st_server_wait_semaphore()139 struct st_texture_object *texObj; in st_server_signal_semaphore()154 texObj = st_texture_object(texObjs[i]); in st_server_signal_semaphore()
156 struct st_texture_object *obj = ST_CALLOC_STRUCT(st_texture_object); in st_NewTextureObject()190 struct st_texture_object *stObj = st_texture_object(texObj); in st_DeleteTextureObject()210 struct st_texture_object *stObj = st_texture_object(texObj); in st_TextureReleaseAllSamplerViews()221 struct st_texture_object *stObj = st_texture_object(texImage->TexObject); in st_FreeTextureImageBuffer()536 allocate_full_mipmap(const struct st_texture_object *stObj, in allocate_full_mipmap()606 struct st_texture_object *stObj, in guess_and_alloc_texture()711 struct st_texture_object *stObj = st_texture_object(texImage->TexObject); in st_AllocTextureImageBuffer()801 struct st_texture_object *stObj = st_texture_object(texObj); in prep_teximage()1372 struct st_texture_object *stObj = st_texture_object(texImage->TexObject); in try_pbo_upload()1486 struct st_texture_object *stObj = st_texture_object(texImage->TexObject); in st_TexSubImage()[all …]
189 struct st_texture_object *stObj = st_texture_object(texObj); in st_vdpau_map_surface()265 struct st_texture_object *stObj = st_texture_object(texObj); in st_vdpau_unmap_surface()
57 struct st_texture_object *stObj = st_texture_object(texObj); in st_generate_mipmap()
67 struct st_texture_object *stObj; in st_update_single_texture()74 stObj = st_texture_object(texObj); in st_update_single_texture()175 struct st_texture_object *stObj = in update_textures()
40 struct st_texture_object;
255 struct st_texture_object *stObj = in st_texture_image_map()256 st_texture_object(stImage->base.TexObject); in st_texture_image_map()306 struct st_texture_object *stObj = in st_texture_image_unmap()307 st_texture_object(stImage->base.TexObject); in st_texture_image_unmap()
55 struct st_texture_object *stObj = st_texture_object(u->TexObj); in st_convert_image()
648 struct st_texture_object *stObj = st_texture_object(src_image->TexObject); in st_CopyImageSubData()664 struct st_texture_object *stObj = st_texture_object(dst_image->TexObject); in st_CopyImageSubData()
245 struct st_texture_object *stObj; in st_bind_egl_image()257 stObj = st_texture_object(texObj); in st_bind_egl_image()
175 const struct st_texture_object *stobj = st_texture_object_const(texobj); in st_convert_sampler()308 struct st_texture_object *stObj = in update_shader_samplers()
461 const struct st_texture_object *stTexObj = NULL; in st_update_renderbuffer_surface()477 stTexObj = st_texture_object(strb->Base.TexImage->TexObject); in st_update_renderbuffer_surface()650 const struct st_texture_object *stObj = st_texture_object(att->Texture); in st_validate_attachment()
190 struct st_texture_object *srcObj = st_texture_object(srcAtt->Texture); in st_BlitFramebuffer()
1059 st_texture_release_context_sampler_view(st, st_texture_object(texObj)); in destroy_tex_sampler_cb()1071 st_texture_release_context_sampler_view(st, st_texture_object(att->Texture)); in destroy_framebuffer_attachment_sampler_cb()1109 struct st_texture_object *stObj = in st_destroy_context()1110 st_texture_object(ctx->Shared->FallbackTex[i]); in st_destroy_context()
73 struct st_texture_object *stObj = in st_get_external_sampler_key()
654 struct st_texture_object *stObj = st_texture_object(atlas->texObj); in st_DrawAtlasBitmaps()
706 struct st_texture_object *stObj; in st_context_teximage()733 stObj = st_texture_object(texObj); in st_context_teximage()