• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /**************************************************************************
2  *
3  * Copyright 2008 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 
29 #include "main/errors.h"
30 
31 #include "main/mipmap.h"
32 #include "main/teximage.h"
33 
34 #include "pipe/p_context.h"
35 #include "pipe/p_defines.h"
36 #include "util/u_inlines.h"
37 #include "util/format/u_format.h"
38 #include "util/u_gen_mipmap.h"
39 
40 #include "st_debug.h"
41 #include "st_context.h"
42 #include "st_texture.h"
43 #include "st_util.h"
44 #include "st_gen_mipmap.h"
45 #include "st_cb_bitmap.h"
46 #include "st_cb_texture.h"
47 
48 
49 /**
50  * Called via ctx->Driver.GenerateMipmap().
51  */
52 void
st_generate_mipmap(struct gl_context * ctx,GLenum target,struct gl_texture_object * texObj)53 st_generate_mipmap(struct gl_context *ctx, GLenum target,
54                    struct gl_texture_object *texObj)
55 {
56    struct st_context *st = st_context(ctx);
57    struct st_texture_object *stObj = st_texture_object(texObj);
58    struct pipe_resource *pt = st_get_texobj_resource(texObj);
59    uint baseLevel = texObj->BaseLevel;
60    enum pipe_format format;
61    uint lastLevel, first_layer, last_layer;
62 
63    if (!pt)
64       return;
65 
66    if (texObj->Immutable)
67       baseLevel += texObj->MinLevel;
68 
69    /* not sure if this ultimately actually should work,
70       but we're not supporting multisampled textures yet. */
71    assert(pt->nr_samples < 2);
72 
73    /* find expected last mipmap level to generate*/
74    lastLevel = _mesa_compute_num_levels(ctx, texObj, target) - 1;
75 
76    if (texObj->Immutable)
77       lastLevel += texObj->MinLevel;
78 
79    if (lastLevel == 0)
80       return;
81 
82    st_flush_bitmap_cache(st);
83    st_invalidate_readpix_cache(st);
84 
85    /* The texture isn't in a "complete" state yet so set the expected
86     * lastLevel here, since it won't get done in st_finalize_texture().
87     */
88    stObj->lastLevel = lastLevel;
89 
90    if (!texObj->Immutable) {
91       const GLboolean genSave = texObj->GenerateMipmap;
92 
93       /* Temporarily set GenerateMipmap to true so that allocate_full_mipmap()
94        * makes the right decision about full mipmap allocation.
95        */
96       texObj->GenerateMipmap = GL_TRUE;
97 
98       _mesa_prepare_mipmap_levels(ctx, texObj, baseLevel, lastLevel);
99 
100       texObj->GenerateMipmap = genSave;
101 
102       /* At this point, memory for all the texture levels has been
103        * allocated.  However, the base level image may be in one resource
104        * while the subsequent/smaller levels may be in another resource.
105        * Finalizing the texture will copy the base images from the former
106        * resource to the latter.
107        *
108        * After this, we'll have all mipmap levels in one resource.
109        */
110       st_finalize_texture(ctx, st->pipe, texObj, 0);
111    }
112 
113    pt = stObj->pt;
114    if (!pt) {
115       _mesa_error(ctx, GL_OUT_OF_MEMORY, "mipmap generation");
116       return;
117    }
118 
119    assert(pt->last_level >= lastLevel);
120 
121    if (pt->target == PIPE_TEXTURE_CUBE) {
122       first_layer = last_layer = _mesa_tex_target_to_face(target);
123    }
124    else {
125       first_layer = 0;
126       last_layer = util_max_layer(pt, baseLevel);
127    }
128 
129    if (stObj->surface_based)
130       format = stObj->surface_format;
131    else
132       format = pt->format;
133 
134    if (texObj->Sampler.sRGBDecode == GL_SKIP_DECODE_EXT)
135       format = util_format_linear(format);
136 
137    /* First see if the driver supports hardware mipmap generation,
138     * if not then generate the mipmap by rendering/texturing.
139     * If that fails, use the software fallback.
140     */
141    if (!st->pipe->screen->get_param(st->pipe->screen,
142                                     PIPE_CAP_GENERATE_MIPMAP) ||
143        !st->pipe->generate_mipmap(st->pipe, pt, format, baseLevel,
144                                   lastLevel, first_layer, last_layer)) {
145 
146       if (!util_gen_mipmap(st->pipe, pt, format, baseLevel, lastLevel,
147                            first_layer, last_layer, PIPE_TEX_FILTER_LINEAR)) {
148          _mesa_generate_mipmap(ctx, target, texObj);
149       }
150    }
151 }
152