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Searched refs:fallbackKeyCode (Results 1 – 5 of 5) sorted by relevance

/frameworks/native/libs/input/
DKeyCharacterMap.cpp249 if (behavior->fallbackKeyCode) { in getFallbackAction()
250 outFallbackAction->keyCode = behavior->fallbackKeyCode; in getFallbackAction()
647 int32_t fallbackKeyCode = parcel->readInt32(); in readFromParcel() local
656 .fallbackKeyCode = fallbackKeyCode, in readFromParcel()
724 parcel->writeInt32(behavior.fallbackKeyCode); in writeToParcel()
1059 behavior.fallbackKeyCode = *keyCode; in parseKeyProperty()
1131 key.behaviors.front().fallbackKeyCode, in parseKeyProperty()
/frameworks/native/services/inputflinger/dispatcher/
DInputState.h70 void setFallbackKey(int32_t originalKeyCode, int32_t fallbackKeyCode);
DInputState.cpp475 void InputState::setFallbackKey(int32_t originalKeyCode, int32_t fallbackKeyCode) { in setFallbackKey() argument
476 mFallbackKeys.insert_or_assign(originalKeyCode, fallbackKeyCode); in setFallbackKey()
DInputDispatcher.cpp6402 std::optional<int32_t> fallbackKeyCode = connection->inputState.getFallbackKey(originalKeyCode); in afterKeyEventLockedInterruptable() local
6411 if (fallbackKeyCode) { in afterKeyEventLockedInterruptable()
6434 if (*fallbackKeyCode != AKEYCODE_UNKNOWN) { in afterKeyEventLockedInterruptable()
6439 options.keyCode = *fallbackKeyCode; in afterKeyEventLockedInterruptable()
6449 if (!fallbackKeyCode && !initialDown) { in afterKeyEventLockedInterruptable()
6488 *fallbackKeyCode = event.getKeyCode(); in afterKeyEventLockedInterruptable()
6490 *fallbackKeyCode = AKEYCODE_UNKNOWN; in afterKeyEventLockedInterruptable()
6492 connection->inputState.setFallbackKey(originalKeyCode, *fallbackKeyCode); in afterKeyEventLockedInterruptable()
6495 ALOG_ASSERT(fallbackKeyCode); in afterKeyEventLockedInterruptable()
6500 if (*fallbackKeyCode != AKEYCODE_UNKNOWN && in afterKeyEventLockedInterruptable()
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/frameworks/native/include/input/
DKeyCharacterMap.h168 int32_t fallbackKeyCode = 0; member