Searched refs:trajectory (Results 1 – 3 of 3) sorted by relevance
267 const Eigen::Vector2f trajectory = in generateCircularArcGroundTruthPoints() local270 {{.position = groundTruthPoints.back().position + velocity * trajectory, in generateCircularArcGroundTruthPoints()355 const Eigen::Vector2f trajectory = secondGroundTruth.position - firstGroundTruth.position; in generatePredictionsByLinearExtrapolation() local363 predictionPosition += trajectory; in generatePredictionsByLinearExtrapolation()526 const Eigen::Vector2f trajectory = in computeGeneralPositionErrors() local531 Eigen::Rotation2Df(M_PI_2) * trajectory; in computeGeneralPositionErrors()535 alongTrajectoryErrors.push_back(positionError.dot(trajectory)); in computeGeneralPositionErrors()
158 // Standard deviation of the along-trajectory error.
45 …he right, the physics animations will cause the view to curve naturally towards the new trajectory.