/external/rust/crates/glam/src/swizzles/ |
D | vec_traits.rs | 4 type Vec3; typedef 19 fn xxx(self) -> Self::Vec3; in xxx() argument 21 fn xxy(self) -> Self::Vec3; in xxy() argument 23 fn xyx(self) -> Self::Vec3; in xyx() argument 25 fn xyy(self) -> Self::Vec3; in xyy() argument 27 fn yxx(self) -> Self::Vec3; in yxx() argument 29 fn yxy(self) -> Self::Vec3; in yxy() argument 31 fn yyx(self) -> Self::Vec3; in yyx() argument 33 fn yyy(self) -> Self::Vec3; in yyy() argument 314 type Vec3; typedef [all …]
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D | vec3_impl.rs | 3 use crate::{Vec2, Vec3, Vec3Swizzles, Vec4}; 5 impl Vec3Swizzles for Vec3 { implementation 83 fn xxx(self) -> Vec3 { in xxx() argument 84 Vec3 { in xxx() 92 fn xxy(self) -> Vec3 { in xxy() argument 93 Vec3 { in xxy() 101 fn xxz(self) -> Vec3 { in xxz() argument 102 Vec3 { in xxz() 110 fn xyx(self) -> Vec3 { in xyx() argument 111 Vec3 { in xyx() [all …]
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D | vec2_impl.rs | 3 use crate::{Vec2, Vec2Swizzles, Vec3, Vec4}; 6 type Vec3 = Vec3; typedef 43 fn xxx(self) -> Vec3 { in xxx() argument 44 Vec3 { in xxx() 52 fn xxy(self) -> Vec3 { in xxy() argument 53 Vec3 { in xxy() 61 fn xyx(self) -> Vec3 { in xyx() argument 62 Vec3 { in xyx() 70 fn xyy(self) -> Vec3 { in xyy() argument 71 Vec3 { in xyy() [all …]
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/external/rust/crates/glam/src/swizzles/sse2/ |
D | vec4_impl.rs | 5 use crate::{Vec2, Vec3, Vec4, Vec4Swizzles}; 15 type Vec3 = Vec3; typedef 146 fn xxx(self) -> Vec3 { in xxx() argument 147 Vec3 { in xxx() 155 fn xxy(self) -> Vec3 { in xxy() argument 156 Vec3 { in xxy() 164 fn xxz(self) -> Vec3 { in xxz() argument 165 Vec3 { in xxz() 173 fn xxw(self) -> Vec3 { in xxw() argument 174 Vec3 { in xxw() [all …]
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/external/rust/crates/glam/src/swizzles/wasm32/ |
D | vec4_impl.rs | 5 use crate::{Vec2, Vec3, Vec4, Vec4Swizzles}; 12 type Vec3 = Vec3; typedef 143 fn xxx(self) -> Vec3 { in xxx() argument 144 Vec3 { in xxx() 152 fn xxy(self) -> Vec3 { in xxy() argument 153 Vec3 { in xxy() 161 fn xxz(self) -> Vec3 { in xxz() argument 162 Vec3 { in xxz() 170 fn xxw(self) -> Vec3 { in xxw() argument 171 Vec3 { in xxw() [all …]
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/external/rust/crates/glam/src/swizzles/coresimd/ |
D | vec4_impl.rs | 5 use crate::{Vec2, Vec3, Vec4, Vec4Swizzles}; 12 type Vec3 = Vec3; typedef 143 fn xxx(self) -> Vec3 { in xxx() argument 144 Vec3 { in xxx() 152 fn xxy(self) -> Vec3 { in xxy() argument 153 Vec3 { in xxy() 161 fn xxz(self) -> Vec3 { in xxz() argument 162 Vec3 { in xxz() 170 fn xxw(self) -> Vec3 { in xxw() argument 171 Vec3 { in xxw() [all …]
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/external/rust/crates/glam/src/f32/ |
D | mat3.rs | 3 use crate::{swizzles::*, DMat3, EulerRot, Mat2, Mat3A, Mat4, Quat, Vec2, Vec3, Vec3A}; 15 pub const fn mat3(x_axis: Vec3, y_axis: Vec3, z_axis: Vec3) -> Mat3 { in mat3() argument 46 pub x_axis: Vec3, 47 pub y_axis: Vec3, 48 pub z_axis: Vec3, 53 pub const ZERO: Self = Self::from_cols(Vec3::ZERO, Vec3::ZERO, Vec3::ZERO); 56 pub const IDENTITY: Self = Self::from_cols(Vec3::X, Vec3::Y, Vec3::Z); 59 pub const NAN: Self = Self::from_cols(Vec3::NAN, Vec3::NAN, Vec3::NAN); 75 x_axis: Vec3::new(m00, m01, m02), in new() 76 y_axis: Vec3::new(m10, m11, m12), in new() [all …]
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D | vec3.rs | 16 pub const fn vec3(x: f32, y: f32, z: f32) -> Vec3 { in vec3() argument 17 Vec3::new(x, y, z) in vec3() 24 pub struct Vec3 { struct 30 impl Vec3 { implementation 740 impl Default for Vec3 { implementation 747 impl Div<Vec3> for Vec3 { implementation 759 impl DivAssign<Vec3> for Vec3 { implementation 768 impl Div<f32> for Vec3 { implementation 780 impl DivAssign<f32> for Vec3 { implementation 789 impl Div<Vec3> for f32 { [all …]
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D | affine3a.rs | 3 use crate::{Mat3, Mat3A, Mat4, Quat, Vec3, Vec3A}; 118 pub fn from_scale(scale: Vec3) -> Self { in from_scale() 136 pub fn from_axis_angle(axis: Vec3, angle: f32) -> Self { in from_axis_angle() argument 175 pub fn from_translation(translation: Vec3) -> Self { in from_translation() 199 pub fn from_mat3_translation(mat3: Mat3, translation: Vec3) -> Self { in from_mat3_translation() 213 pub fn from_scale_rotation_translation(scale: Vec3, rotation: Quat, translation: Vec3) -> Self { in from_scale_rotation_translation() argument 230 pub fn from_rotation_translation(rotation: Quat, translation: Vec3) -> Self { in from_rotation_translation() 262 pub fn to_scale_rotation_translation(&self) -> (Vec3, Quat, Vec3) { in to_scale_rotation_translation() argument 270 let scale = Vec3::new( in to_scale_rotation_translation() 276 glam_assert!(scale.cmpne(Vec3::ZERO).all()); in to_scale_rotation_translation() [all …]
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/external/rust/crates/glam/benches/ |
D | vec3.rs | 7 use glam::Vec3; 20 fn vec3_to_rgb_op(v: Vec3) -> u32 { in vec3_to_rgb_op() 21 let (red, green, blue) = (v.min(Vec3::ONE).max(Vec3::ZERO) * 255.0).into(); in vec3_to_rgb_op() 26 fn vec3_fields(v: Vec3) -> [f32; 3] { in vec3_fields() 31 fn vec3_into_array(v: Vec3) -> [f32; 3] { in vec3_into_array() 36 fn vec3_into_tuple(v: Vec3) -> (f32, f32, f32) { in vec3_into_tuple() 71 fn vec3_normalize(v: Vec3) -> Vec3 { in vec3_normalize() argument 83 fn vec3_normalize_or_zero(v: Vec3) -> Vec3 { in vec3_normalize_or_zero() argument 97 fn vec3_any_orthogonal_vector(v: Vec3) -> Vec3 { in vec3_any_orthogonal_vector() argument 109 fn vec3_any_orthonormal_vector(v: Vec3) -> Vec3 { in vec3_any_orthonormal_vector() argument [all …]
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/external/deqp/modules/gles2/accuracy/ |
D | es2aVaryingInterpolationTests.cpp | 45 using tcu::Vec3; 59 static inline float projectedTriInterpolate (const tcu::Vec3& s, const tcu::Vec3& w, float nx, floa… in projectedTriInterpolate() 64 …rfaceAccess& dst, const float coords[4*3], const Vec4& wCoord, const Vec3& scale, const Vec3& bias) in renderReference() 69 …Vec3 triR[2] = { Vec3(coords[0*3+0], coords[1*3+0], coords[2*3+0]), Vec3(coords[3*3+0], coords[2… in renderReference() 70 …Vec3 triG[2] = { Vec3(coords[0*3+1], coords[1*3+1], coords[2*3+1]), Vec3(coords[3*3+1], coords[2… in renderReference() 71 …Vec3 triB[2] = { Vec3(coords[0*3+2], coords[1*3+2], coords[2*3+2]), Vec3(coords[3*3+2], coords[2… in renderReference() 72 tcu::Vec3 triW[2] = { wCoord.swizzle(0, 1, 2), wCoord.swizzle(3, 2, 1) }; in renderReference() 101 … name, const char* desc, glu::Precision precision, const tcu::Vec3& minVal, const tcu::Vec3& maxVa… 108 tcu::Vec3 m_min; 109 tcu::Vec3 m_max; [all …]
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/external/deqp/modules/gles3/accuracy/ |
D | es3aVaryingInterpolationTests.cpp | 47 using tcu::Vec3; 61 static inline float projectedTriInterpolate (const tcu::Vec3& s, const tcu::Vec3& w, float nx, floa… in projectedTriInterpolate() 66 …rfaceAccess& dst, const float coords[4*3], const Vec4& wCoord, const Vec3& scale, const Vec3& bias) in renderReference() 71 …Vec3 triR[2] = { Vec3(coords[0*3+0], coords[1*3+0], coords[2*3+0]), Vec3(coords[3*3+0], coords[2… in renderReference() 72 …Vec3 triG[2] = { Vec3(coords[0*3+1], coords[1*3+1], coords[2*3+1]), Vec3(coords[3*3+1], coords[2… in renderReference() 73 …Vec3 triB[2] = { Vec3(coords[0*3+2], coords[1*3+2], coords[2*3+2]), Vec3(coords[3*3+2], coords[2… in renderReference() 74 tcu::Vec3 triW[2] = { wCoord.swizzle(0, 1, 2), wCoord.swizzle(3, 2, 1) }; in renderReference() 103 … name, const char* desc, glu::Precision precision, const tcu::Vec3& minVal, const tcu::Vec3& maxVa… 110 tcu::Vec3 m_min; 111 tcu::Vec3 m_max; [all …]
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/external/rust/crates/glam/src/swizzles/scalar/ |
D | vec4_impl.rs | 3 use crate::{Vec2, Vec3, Vec4, Vec4Swizzles}; 8 type Vec3 = Vec3; typedef 139 fn xxx(self) -> Vec3 { in xxx() argument 140 Vec3 { in xxx() 148 fn xxy(self) -> Vec3 { in xxy() argument 149 Vec3 { in xxy() 157 fn xxz(self) -> Vec3 { in xxz() argument 158 Vec3 { in xxz() 166 fn xxw(self) -> Vec3 { in xxw() argument 167 Vec3 { in xxw() [all …]
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderTextureFunctionTests.cpp | 47 using tcu::Vec3; 128 tcu::Vec3 minDX; 129 tcu::Vec3 maxDX; 130 tcu::Vec3 minDY; 131 tcu::Vec3 maxDY; 164 const tcu::Vec3& minDX_, in TextureLookupSpec() 165 const tcu::Vec3& maxDX_, in TextureLookupSpec() 166 const tcu::Vec3& minDY_, in TextureLookupSpec() 167 const tcu::Vec3& maxDY_, in TextureLookupSpec() 824 Vec3 sx = m_lookupSpec.maxDX-m_lookupSpec.minDX; in ShaderTextureFunctionInstance() [all …]
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/external/llvm/test/CodeGen/ARM/ |
D | 2009-11-30-LiveVariablesBug.ll | 6 …c" = type { %"lsm", %"Vec3", %"av"*, float, i8, float, %"lsm", i8, %"Vec3", %"Vec3", %"Vec3", floa… 7 %"lsm" = type { %"als", %"Vec3", %"Vec3", %"Vec3", %"Vec3" } 8 %"Vec3" = type { float, float, float } 10 define arm_aapcs_vfpcc void @foo(%"c"* %this, %"Vec3"* nocapture %adjustment) { 24 %0 = call arm_aapcs_vfpcc %"Vec3" undef(%"lsm"* undef) ; <%"Vec3"> [#uses=1] 25 %mrv_gr69 = extractvalue %"Vec3" %0, 1 ; <float> [#uses=1]
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/external/flatbuffers/samples/rust_generated/my_game/sample/ |
D | vec_3_generated.rs | 15 pub struct Vec3(pub [u8; 12]); struct 16 impl Default for Vec3 { implementation 21 impl core::fmt::Debug for Vec3 { implementation 31 impl flatbuffers::SimpleToVerifyInSlice for Vec3 {} implementation 32 impl flatbuffers::SafeSliceAccess for Vec3 {} implementation 33 impl<'a> flatbuffers::Follow<'a> for Vec3 { implementation 34 type Inner = &'a Vec3; 37 <&'a Vec3>::follow(buf, loc) in follow() 40 impl<'a> flatbuffers::Follow<'a> for &'a Vec3 { implementation 41 type Inner = &'a Vec3; [all …]
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderTextureFunctionTests.cpp | 118 tcu::Vec3 minDX; 119 tcu::Vec3 maxDX; 120 tcu::Vec3 minDY; 121 tcu::Vec3 maxDY; 148 const tcu::Vec3& minDX_, in TextureLookupSpec() 149 const tcu::Vec3& maxDX_, in TextureLookupSpec() 150 const tcu::Vec3& minDY_, in TextureLookupSpec() 151 const tcu::Vec3& maxDY_, in TextureLookupSpec() 237 using tcu::Vec3; 527 Vec3 sx = m_lookupSpec.maxDX-m_lookupSpec.minDX; in init() [all …]
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D | es3fFboStencilbufferTests.cpp | 41 using tcu::Vec3; 112 …sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, … in render() 115 …sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(+1.0f, +1.0f, +… in render() 124 …sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-0.5f, -0.5f, 0.0f), Vec3(+0.5f, +0.5f, 0.… in render() 130 …sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, 0.… in render() 209 …sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, … in render() 212 …sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(+1.0f, +1.0f, +… in render() 221 …sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-0.5f, -0.5f, 0.0f), Vec3(+0.5f, +0.5f, 0.… in render() 227 …sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, 0.… in render()
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/external/deqp/modules/glshared/ |
D | glsLongStressTestUtil.cpp | 31 using tcu::Vec3; 128 context.attributes.push_back(gls::VarSpec("a_position", Vec3(-0.1f), Vec3(0.1f))); in generateBufferContext() 163 …context.attributes.push_back(gls::VarSpec("a_position", Vec3(-positionFactor), Vec3(position… in generateTextureContext() 232 context.attributes.push_back(gls::VarSpec("a_position", Vec3(-0.1f), Vec3(0.1f))); in generateBufferAndTextureContext() 385 context.attributes.push_back(gls::VarSpec("a_normal${NS}", Vec3(-1.0f), Vec3(1.0f))); in generateFragmentPointLightContext() 388 …context.uniforms.push_back(gls::VarSpec("u_material${NS}.ambientColor", Vec3(0.0f), Vec3(1.… in generateFragmentPointLightContext() 390 …context.uniforms.push_back(gls::VarSpec("u_material${NS}.emissiveColor", Vec3(0.0f), Vec3(1.… in generateFragmentPointLightContext() 391 …context.uniforms.push_back(gls::VarSpec("u_material${NS}.specularColor", Vec3(0.0f), Vec3(1.… in generateFragmentPointLightContext() 394 context.uniforms.push_back(gls::VarSpec("u_light${NS}[0].color", Vec3(0.0f), Vec3(1.0f))); in generateFragmentPointLightContext() 396 …context.uniforms.push_back(gls::VarSpec("u_light${NS}[0].direction", Vec3(-1.0f), Vec3(1.0f)… in generateFragmentPointLightContext() [all …]
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/external/flatbuffers/tests/monster_test/my_game/example/ |
D | vec_3_generated.rs | 15 pub struct Vec3(pub [u8; 32]); struct 16 impl Default for Vec3 { implementation 21 impl core::fmt::Debug for Vec3 { implementation 34 impl flatbuffers::SimpleToVerifyInSlice for Vec3 {} implementation 35 impl flatbuffers::SafeSliceAccess for Vec3 {} implementation 36 impl<'a> flatbuffers::Follow<'a> for Vec3 { implementation 37 type Inner = &'a Vec3; 40 <&'a Vec3>::follow(buf, loc) in follow() 43 impl<'a> flatbuffers::Follow<'a> for &'a Vec3 { implementation 44 type Inner = &'a Vec3; [all …]
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/external/flatbuffers/tests/MyGame/Example/ |
D | Vec3.go | 22 func (rcv *Vec3) UnPackTo(t *Vec3T) { 31 func (rcv *Vec3) UnPack() *Vec3T { 38 type Vec3 struct { struct 42 func (rcv *Vec3) Init(buf []byte, i flatbuffers.UOffsetT) { argument 47 func (rcv *Vec3) Table() flatbuffers.Table { argument 51 func (rcv *Vec3) X() float32 { argument 54 func (rcv *Vec3) MutateX(n float32) bool { argument 58 func (rcv *Vec3) Y() float32 { argument 61 func (rcv *Vec3) MutateY(n float32) bool { argument 65 func (rcv *Vec3) Z() float32 { argument [all …]
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/external/flatbuffers/tests/monster_test_serialize/my_game/example/ |
D | vec_3_generated.rs | 17 pub struct Vec3(pub [u8; 32]); struct 18 impl Default for Vec3 { implementation 23 impl core::fmt::Debug for Vec3 { implementation 36 impl flatbuffers::SimpleToVerifyInSlice for Vec3 {} implementation 37 impl flatbuffers::SafeSliceAccess for Vec3 {} implementation 38 impl<'a> flatbuffers::Follow<'a> for Vec3 { implementation 39 type Inner = &'a Vec3; 42 <&'a Vec3>::follow(buf, loc) in follow() 45 impl<'a> flatbuffers::Follow<'a> for &'a Vec3 { implementation 46 type Inner = &'a Vec3; [all …]
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/external/tensorflow/tensorflow/lite/delegates/gpu/common/ |
D | types.h | 93 struct alignas(sizeof(T)) Vec3 { struct 101 Vec3() : Vec3(T(0.0f)) {} in Vec3() argument 104 constexpr Vec3(S x_, S y_, S z_) : x(x_), y(y_), z(z_) {} in Vec3() argument 105 explicit Vec3(T v) : x(v), y(v), z(v) {} in Vec3() argument 108 explicit Vec3(S v) : x(v), y(v), z(v) {} in Vec3() function 110 Vec3(const Vec3& f) : x(f.x), y(f.y), z(f.z) {} in Vec3() function 113 Vec3(const Vec3<S>& f) : x(f.x), y(f.y), z(f.z) {} in Vec3() function 115 Vec3& operator=(const Vec3& other) { 126 bool operator==(const Vec3& value) const { argument 129 bool operator!=(const Vec3& value) const { [all …]
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/external/deqp/framework/common/ |
D | tcuTexLookupVerifier.hpp | 110 Vec2 computeCubeLodBoundsFromDerivates (const Vec3& coord, const Vec3& coordDx, const Vec3& coordD… 116 …ew& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec2&… 118 …iew& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec2&… 119 …ew& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec2&… 130 …sampler, TexLookupScaleMode scaleMode, const LookupPrecision& prec, const Vec3& coord, const Vec4&… 131 …pler, TexLookupScaleMode scaleMode, const IntLookupPrecision& prec, const Vec3& coord, const IVec4… 132 …pler, TexLookupScaleMode scaleMode, const IntLookupPrecision& prec, const Vec3& coord, const UVec4… 140 …iew& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, int compone… 141 …w& texture, const Sampler& sampler, const IntLookupPrecision& prec, const Vec3& coord, int compone… 142 …w& texture, const Sampler& sampler, const IntLookupPrecision& prec, const Vec3& coord, int compone… [all …]
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/external/deqp/modules/gles2/functional/ |
D | es2fDepthTests.cpp | 202 using tcu::Vec3; in render() 220 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.2f), Vec3(0.0f, 0.0f, 0.2f)); in render() 223 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.2f), Vec3(0.0f, 0.0f, 0.2f)); in render() 228 sglr::drawQuad(context, shaderID, Vec3(-1.0f, 0.0f, -0.4f), Vec3(0.0f, 1.0f, -0.4f)); in render() 231 sglr::drawQuad(context, shaderID, Vec3(-1.0f, 0.0f, -0.1f), Vec3(0.0f, 1.0f, -0.1f)); in render() 236 sglr::drawQuad(context, shaderID, Vec3(0.0f, -1.0f, 0.5f), Vec3(1.0f, 0.0f, 0.5f)); in render() 239 sglr::drawQuad(context, shaderID, Vec3(0.0f, -1.0f, 0.3f), Vec3(1.0f, 0.0f, 0.3f)); in render() 244 sglr::drawQuad(context, shaderID, Vec3(0.0f, 0.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render() 247 sglr::drawQuad(context, shaderID, Vec3(0.0f, 0.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f)); in render()
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