Searched refs:mBuiltinInfo (Results 1 – 2 of 2) sorted by relevance
131 bool usesPointSize() const { return mBuiltinInfo[gl::ShaderType::Vertex].glPointSize.enabled; } in usesPointSize()135 return mBuiltinInfo[shaderType];137 BuiltinInfo &operator[](gl::ShaderType shaderType) { return mBuiltinInfo[shaderType]; }144 gl::ShaderMap<BuiltinInfo> mBuiltinInfo; variable
1657 ASSERT(shaderModel < 4 || mBuiltinInfo[gl::ShaderType::Vertex].glPosition.enabled == in BuiltinVaryingsD3D()1658 mBuiltinInfo[gl::ShaderType::Fragment].glPosition.enabled); in BuiltinVaryingsD3D()1659 ASSERT(shaderModel < 4 || mBuiltinInfo[gl::ShaderType::Vertex].glFragCoord.enabled == in BuiltinVaryingsD3D()1660 mBuiltinInfo[gl::ShaderType::Fragment].glFragCoord.enabled); in BuiltinVaryingsD3D()1661 ASSERT(shaderModel < 4 || mBuiltinInfo[gl::ShaderType::Vertex].glPointCoord.enabled == in BuiltinVaryingsD3D()1662 mBuiltinInfo[gl::ShaderType::Fragment].glPointCoord.enabled); in BuiltinVaryingsD3D()1663 ASSERT(shaderModel < 4 || mBuiltinInfo[gl::ShaderType::Vertex].glPointSize.enabled == in BuiltinVaryingsD3D()1664 mBuiltinInfo[gl::ShaderType::Fragment].glPointSize.enabled); in BuiltinVaryingsD3D()1665 ASSERT(shaderModel < 4 || mBuiltinInfo[gl::ShaderType::Vertex].glViewIDOVR.enabled == in BuiltinVaryingsD3D()1666 mBuiltinInfo[gl::ShaderType::Fragment].glViewIDOVR.enabled); in BuiltinVaryingsD3D()[all …]