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Searched refs:mBuiltinInfo (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DDynamicHLSL.h131 bool usesPointSize() const { return mBuiltinInfo[gl::ShaderType::Vertex].glPointSize.enabled; } in usesPointSize()
135 return mBuiltinInfo[shaderType];
137 BuiltinInfo &operator[](gl::ShaderType shaderType) { return mBuiltinInfo[shaderType]; }
144 gl::ShaderMap<BuiltinInfo> mBuiltinInfo; variable
DDynamicHLSL.cpp1657 ASSERT(shaderModel < 4 || mBuiltinInfo[gl::ShaderType::Vertex].glPosition.enabled == in BuiltinVaryingsD3D()
1658 mBuiltinInfo[gl::ShaderType::Fragment].glPosition.enabled); in BuiltinVaryingsD3D()
1659 ASSERT(shaderModel < 4 || mBuiltinInfo[gl::ShaderType::Vertex].glFragCoord.enabled == in BuiltinVaryingsD3D()
1660 mBuiltinInfo[gl::ShaderType::Fragment].glFragCoord.enabled); in BuiltinVaryingsD3D()
1661 ASSERT(shaderModel < 4 || mBuiltinInfo[gl::ShaderType::Vertex].glPointCoord.enabled == in BuiltinVaryingsD3D()
1662 mBuiltinInfo[gl::ShaderType::Fragment].glPointCoord.enabled); in BuiltinVaryingsD3D()
1663 ASSERT(shaderModel < 4 || mBuiltinInfo[gl::ShaderType::Vertex].glPointSize.enabled == in BuiltinVaryingsD3D()
1664 mBuiltinInfo[gl::ShaderType::Fragment].glPointSize.enabled); in BuiltinVaryingsD3D()
1665 ASSERT(shaderModel < 4 || mBuiltinInfo[gl::ShaderType::Vertex].glViewIDOVR.enabled == in BuiltinVaryingsD3D()
1666 mBuiltinInfo[gl::ShaderType::Fragment].glViewIDOVR.enabled); in BuiltinVaryingsD3D()
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