Searched refs:setMatrix4fv (Results 1 – 6 of 6) sorted by relevance
/external/skia/src/gpu/ganesh/glsl/ |
D | GrGLSLProgramDataManager.h | 55 virtual void setMatrix4fv(UniformHandle, int arrayCount, const float matrices[]) const = 0;
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D | GrGLSLProgramDataManager.cpp | 60 case Type::kFloat4x4: this->setMatrix4fv(h, u.count, floatData()); break; in setRuntimeEffectUniforms()
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/external/skia/src/gpu/ganesh/gl/ |
D | GrGLProgramDataManager.h | 74 void setMatrix4fv(UniformHandle, int arrayCount, const float matrices[]) const override;
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D | GrGLProgramDataManager.cpp | 245 void GrGLProgramDataManager::setMatrix4fv(UniformHandle u, int arrayCount, const float m[]) const { in setMatrix4fv() function in GrGLProgramDataManager
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/external/skia/src/gpu/ganesh/ |
D | GrUniformDataManager.h | 50 void setMatrix4fv(UniformHandle, int arrayCount, const float matrices[]) const override;
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D | GrUniformDataManager.cpp | 225 void GrUniformDataManager::setMatrix4fv(UniformHandle u, int arrayCount, const float m[]) const { in setMatrix4fv() function in GrUniformDataManager
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