Searched refs:fallbackKeyCode (Results 1 – 5 of 5) sorted by relevance
249 if (behavior->fallbackKeyCode) { in getFallbackAction()250 outFallbackAction->keyCode = behavior->fallbackKeyCode; in getFallbackAction()647 int32_t fallbackKeyCode = parcel->readInt32(); in readFromParcel() local656 .fallbackKeyCode = fallbackKeyCode, in readFromParcel()724 parcel->writeInt32(behavior.fallbackKeyCode); in writeToParcel()1059 behavior.fallbackKeyCode = *keyCode; in parseKeyProperty()1131 key.behaviors.front().fallbackKeyCode, in parseKeyProperty()
70 void setFallbackKey(int32_t originalKeyCode, int32_t fallbackKeyCode);
475 void InputState::setFallbackKey(int32_t originalKeyCode, int32_t fallbackKeyCode) { in setFallbackKey() argument476 mFallbackKeys.insert_or_assign(originalKeyCode, fallbackKeyCode); in setFallbackKey()
6402 std::optional<int32_t> fallbackKeyCode = connection->inputState.getFallbackKey(originalKeyCode); in afterKeyEventLockedInterruptable() local6411 if (fallbackKeyCode) { in afterKeyEventLockedInterruptable()6434 if (*fallbackKeyCode != AKEYCODE_UNKNOWN) { in afterKeyEventLockedInterruptable()6439 options.keyCode = *fallbackKeyCode; in afterKeyEventLockedInterruptable()6449 if (!fallbackKeyCode && !initialDown) { in afterKeyEventLockedInterruptable()6488 *fallbackKeyCode = event.getKeyCode(); in afterKeyEventLockedInterruptable()6490 *fallbackKeyCode = AKEYCODE_UNKNOWN; in afterKeyEventLockedInterruptable()6492 connection->inputState.setFallbackKey(originalKeyCode, *fallbackKeyCode); in afterKeyEventLockedInterruptable()6495 ALOG_ASSERT(fallbackKeyCode); in afterKeyEventLockedInterruptable()6500 if (*fallbackKeyCode != AKEYCODE_UNKNOWN && in afterKeyEventLockedInterruptable()[all …]
168 int32_t fallbackKeyCode = 0; member