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1 /*
2  * Copyright 2017 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 /**
18  * @file hardware_buffer.h
19  * @brief API for native hardware buffers.
20  */
21 /**
22  * @defgroup AHardwareBuffer Native Hardware Buffer
23  *
24  * AHardwareBuffer objects represent chunks of memory that can be
25  * accessed by various hardware components in the system. It can be
26  * easily converted to the Java counterpart
27  * android.hardware.HardwareBuffer and passed between processes using
28  * Binder. All operations involving AHardwareBuffer and HardwareBuffer
29  * are zero-copy, i.e., passing AHardwareBuffer to another process
30  * creates a shared view of the same region of memory.
31  *
32  * AHardwareBuffers can be bound to EGL/OpenGL and Vulkan primitives.
33  * For EGL, use the extension function eglGetNativeClientBufferANDROID
34  * to obtain an EGLClientBuffer and pass it directly to
35  * eglCreateImageKHR. Refer to the EGL extensions
36  * EGL_ANDROID_get_native_client_buffer and
37  * EGL_ANDROID_image_native_buffer for more information. In Vulkan,
38  * the contents of the AHardwareBuffer can be accessed as external
39  * memory. See the VK_ANDROID_external_memory_android_hardware_buffer
40  * extension for details.
41  *
42  * @{
43  */
44 
45 #ifndef ANDROID_HARDWARE_BUFFER_H
46 #define ANDROID_HARDWARE_BUFFER_H
47 
48 #include <inttypes.h>
49 
50 #include <android/rect.h>
51 /**
52  * Buffer pixel formats.
53  */
54 enum AHardwareBuffer_Format {
55     /**
56      * Corresponding formats:
57      *   Vulkan: VK_FORMAT_R8G8B8A8_UNORM
58      *   OpenGL ES: GL_RGBA8
59      */
60     AHARDWAREBUFFER_FORMAT_R8G8B8A8_UNORM           = 1,
61 
62     /**
63      * 32 bits per pixel, 8 bits per channel format where alpha values are
64      * ignored (always opaque).
65      * Corresponding formats:
66      *   Vulkan: VK_FORMAT_R8G8B8A8_UNORM
67      *   OpenGL ES: GL_RGB8
68      */
69     AHARDWAREBUFFER_FORMAT_R8G8B8X8_UNORM           = 2,
70 
71     /**
72      * Corresponding formats:
73      *   Vulkan: VK_FORMAT_R8G8B8_UNORM
74      *   OpenGL ES: GL_RGB8
75      */
76     AHARDWAREBUFFER_FORMAT_R8G8B8_UNORM             = 3,
77 
78     /**
79      * Corresponding formats:
80      *   Vulkan: VK_FORMAT_R5G6B5_UNORM_PACK16
81      *   OpenGL ES: GL_RGB565
82      */
83     AHARDWAREBUFFER_FORMAT_R5G6B5_UNORM             = 4,
84 
85     /**
86      * Corresponding formats:
87      *   Vulkan: VK_FORMAT_R16G16B16A16_SFLOAT
88      *   OpenGL ES: GL_RGBA16F
89      */
90     AHARDWAREBUFFER_FORMAT_R16G16B16A16_FLOAT       = 0x16,
91 
92     /**
93      * Corresponding formats:
94      *   Vulkan: VK_FORMAT_A2B10G10R10_UNORM_PACK32
95      *   OpenGL ES: GL_RGB10_A2
96      */
97     AHARDWAREBUFFER_FORMAT_R10G10B10A2_UNORM        = 0x2b,
98 
99     /**
100      * Opaque binary blob format.
101      * Must have height 1 and one layer, with width equal to the buffer
102      * size in bytes. Corresponds to Vulkan buffers and OpenGL buffer
103      * objects. Can be bound to the latter using GL_EXT_external_buffer.
104      */
105     AHARDWAREBUFFER_FORMAT_BLOB                     = 0x21,
106 
107     /**
108      * Corresponding formats:
109      *   Vulkan: VK_FORMAT_D16_UNORM
110      *   OpenGL ES: GL_DEPTH_COMPONENT16
111      */
112     AHARDWAREBUFFER_FORMAT_D16_UNORM                = 0x30,
113 
114     /**
115      * Corresponding formats:
116      *   Vulkan: VK_FORMAT_X8_D24_UNORM_PACK32
117      *   OpenGL ES: GL_DEPTH_COMPONENT24
118      */
119     AHARDWAREBUFFER_FORMAT_D24_UNORM                = 0x31,
120 
121     /**
122      * Corresponding formats:
123      *   Vulkan: VK_FORMAT_D24_UNORM_S8_UINT
124      *   OpenGL ES: GL_DEPTH24_STENCIL8
125      */
126     AHARDWAREBUFFER_FORMAT_D24_UNORM_S8_UINT        = 0x32,
127 
128     /**
129      * Corresponding formats:
130      *   Vulkan: VK_FORMAT_D32_SFLOAT
131      *   OpenGL ES: GL_DEPTH_COMPONENT32F
132      */
133     AHARDWAREBUFFER_FORMAT_D32_FLOAT                = 0x33,
134 
135     /**
136      * Corresponding formats:
137      *   Vulkan: VK_FORMAT_D32_SFLOAT_S8_UINT
138      *   OpenGL ES: GL_DEPTH32F_STENCIL8
139      */
140     AHARDWAREBUFFER_FORMAT_D32_FLOAT_S8_UINT        = 0x34,
141 
142     /**
143      * Corresponding formats:
144      *   Vulkan: VK_FORMAT_S8_UINT
145      *   OpenGL ES: GL_STENCIL_INDEX8
146      */
147     AHARDWAREBUFFER_FORMAT_S8_UINT                  = 0x35,
148 
149     /**
150      * YUV 420 888 format.
151      * Must have an even width and height. Can be accessed in OpenGL
152      * shaders through an external sampler. Does not support mip-maps
153      * cube-maps or multi-layered textures.
154      */
155     AHARDWAREBUFFER_FORMAT_Y8Cb8Cr8_420             = 0x23,
156 };
157 
158 /**
159  * Buffer usage flags, specifying how the buffer will be accessed.
160  */
161 enum AHardwareBuffer_UsageFlags {
162     /// The buffer will never be locked for direct CPU reads using the
163     /// AHardwareBuffer_lock() function. Note that reading the buffer
164     /// using OpenGL or Vulkan functions or memory mappings is still
165     /// allowed.
166     AHARDWAREBUFFER_USAGE_CPU_READ_NEVER        = 0UL,
167     /// The buffer will sometimes be locked for direct CPU reads using
168     /// the AHardwareBuffer_lock() function. Note that reading the
169     /// buffer using OpenGL or Vulkan functions or memory mappings
170     /// does not require the presence of this flag.
171     AHARDWAREBUFFER_USAGE_CPU_READ_RARELY       = 2UL,
172     /// The buffer will often be locked for direct CPU reads using
173     /// the AHardwareBuffer_lock() function. Note that reading the
174     /// buffer using OpenGL or Vulkan functions or memory mappings
175     /// does not require the presence of this flag.
176     AHARDWAREBUFFER_USAGE_CPU_READ_OFTEN        = 3UL,
177     /// CPU read value mask.
178     AHARDWAREBUFFER_USAGE_CPU_READ_MASK         = 0xFUL,
179 
180     /// The buffer will never be locked for direct CPU writes using the
181     /// AHardwareBuffer_lock() function. Note that writing the buffer
182     /// using OpenGL or Vulkan functions or memory mappings is still
183     /// allowed.
184     AHARDWAREBUFFER_USAGE_CPU_WRITE_NEVER       = 0UL << 4,
185     /// The buffer will sometimes be locked for direct CPU writes using
186     /// the AHardwareBuffer_lock() function. Note that writing the
187     /// buffer using OpenGL or Vulkan functions or memory mappings
188     /// does not require the presence of this flag.
189     AHARDWAREBUFFER_USAGE_CPU_WRITE_RARELY      = 2UL << 4,
190     /// The buffer will often be locked for direct CPU writes using
191     /// the AHardwareBuffer_lock() function. Note that writing the
192     /// buffer using OpenGL or Vulkan functions or memory mappings
193     /// does not require the presence of this flag.
194     AHARDWAREBUFFER_USAGE_CPU_WRITE_OFTEN       = 3UL << 4,
195     /// CPU write value mask.
196     AHARDWAREBUFFER_USAGE_CPU_WRITE_MASK        = 0xFUL << 4,
197 
198     /// The buffer will be read from by the GPU as a texture.
199     AHARDWAREBUFFER_USAGE_GPU_SAMPLED_IMAGE      = 1UL << 8,
200     /// The buffer will be written to by the GPU as a framebuffer attachment.
201     AHARDWAREBUFFER_USAGE_GPU_FRAMEBUFFER        = 1UL << 9,
202     /**
203      * The buffer will be written to by the GPU as a framebuffer
204      * attachment.
205      *
206      * Note that the name of this flag is somewhat misleading: it does
207      * not imply that the buffer contains a color format. A buffer with
208      * depth or stencil format that will be used as a framebuffer
209      * attachment should also have this flag. Use the equivalent flag
210      * AHARDWAREBUFFER_USAGE_GPU_FRAMEBUFFER to avoid this confusion.
211      */
212     AHARDWAREBUFFER_USAGE_GPU_COLOR_OUTPUT       = AHARDWAREBUFFER_USAGE_GPU_FRAMEBUFFER,
213     /**
214      * The buffer will be used as a composer HAL overlay layer.
215      *
216      * This flag is currently only needed when using ASurfaceTransaction_setBuffer
217      * to set a buffer. In all other cases, the framework adds this flag
218      * internally to buffers that could be presented in a composer overlay.
219      * ASurfaceTransaction_setBuffer is special because it uses buffers allocated
220      * directly through AHardwareBuffer_allocate instead of buffers allocated
221      * by the framework.
222      */
223     AHARDWAREBUFFER_USAGE_COMPOSER_OVERLAY       = 1ULL << 11,
224     /**
225      * The buffer is protected from direct CPU access or being read by
226      * non-secure hardware, such as video encoders.
227      *
228      * This flag is incompatible with CPU read and write flags. It is
229      * mainly used when handling DRM video. Refer to the EGL extension
230      * EGL_EXT_protected_content and GL extension
231      * GL_EXT_protected_textures for more information on how these
232      * buffers are expected to behave.
233      */
234     AHARDWAREBUFFER_USAGE_PROTECTED_CONTENT      = 1UL << 14,
235     /// The buffer will be read by a hardware video encoder.
236     AHARDWAREBUFFER_USAGE_VIDEO_ENCODE           = 1UL << 16,
237     /**
238      * The buffer will be used for direct writes from sensors.
239      * When this flag is present, the format must be AHARDWAREBUFFER_FORMAT_BLOB.
240      */
241     AHARDWAREBUFFER_USAGE_SENSOR_DIRECT_DATA     = 1UL << 23,
242     /**
243      * The buffer will be used as a shader storage or uniform buffer object.
244      * When this flag is present, the format must be AHARDWAREBUFFER_FORMAT_BLOB.
245      */
246     AHARDWAREBUFFER_USAGE_GPU_DATA_BUFFER        = 1UL << 24,
247     /**
248      * The buffer will be used as a cube map texture.
249      * When this flag is present, the buffer must have a layer count
250      * that is a multiple of 6. Note that buffers with this flag must be
251      * bound to OpenGL textures using the extension
252      * GL_EXT_EGL_image_storage instead of GL_KHR_EGL_image.
253      */
254     AHARDWAREBUFFER_USAGE_GPU_CUBE_MAP               = 1UL << 25,
255     /**
256      * The buffer contains a complete mipmap hierarchy.
257      * Note that buffers with this flag must be bound to OpenGL textures using
258      * the extension GL_EXT_EGL_image_storage instead of GL_KHR_EGL_image.
259      */
260     AHARDWAREBUFFER_USAGE_GPU_MIPMAP_COMPLETE        = 1UL << 26,
261 
262     AHARDWAREBUFFER_USAGE_VENDOR_0  = 1ULL << 28,
263     AHARDWAREBUFFER_USAGE_VENDOR_1  = 1ULL << 29,
264     AHARDWAREBUFFER_USAGE_VENDOR_2  = 1ULL << 30,
265     AHARDWAREBUFFER_USAGE_VENDOR_3  = 1ULL << 31,
266     AHARDWAREBUFFER_USAGE_VENDOR_4  = 1ULL << 48,
267     AHARDWAREBUFFER_USAGE_VENDOR_5  = 1ULL << 49,
268     AHARDWAREBUFFER_USAGE_VENDOR_6  = 1ULL << 50,
269     AHARDWAREBUFFER_USAGE_VENDOR_7  = 1ULL << 51,
270     AHARDWAREBUFFER_USAGE_VENDOR_8  = 1ULL << 52,
271     AHARDWAREBUFFER_USAGE_VENDOR_9  = 1ULL << 53,
272     AHARDWAREBUFFER_USAGE_VENDOR_10 = 1ULL << 54,
273     AHARDWAREBUFFER_USAGE_VENDOR_11 = 1ULL << 55,
274     AHARDWAREBUFFER_USAGE_VENDOR_12 = 1ULL << 56,
275     AHARDWAREBUFFER_USAGE_VENDOR_13 = 1ULL << 57,
276     AHARDWAREBUFFER_USAGE_VENDOR_14 = 1ULL << 58,
277     AHARDWAREBUFFER_USAGE_VENDOR_15 = 1ULL << 59,
278     AHARDWAREBUFFER_USAGE_VENDOR_16 = 1ULL << 60,
279     AHARDWAREBUFFER_USAGE_VENDOR_17 = 1ULL << 61,
280     AHARDWAREBUFFER_USAGE_VENDOR_18 = 1ULL << 62,
281     AHARDWAREBUFFER_USAGE_VENDOR_19 = 1ULL << 63,
282 };
283 
284 /**
285  * Buffer description. Used for allocating new buffers and querying
286  * parameters of existing ones.
287  */
288 typedef struct AHardwareBuffer_Desc {
289     uint32_t    width;      ///< Width in pixels.
290     uint32_t    height;     ///< Height in pixels.
291     /**
292      * Number of images in an image array. AHardwareBuffers with one
293      * layer correspond to regular 2D textures. AHardwareBuffers with
294      * more than layer correspond to texture arrays. If the layer count
295      * is a multiple of 6 and the usage flag
296      * AHARDWAREBUFFER_USAGE_GPU_CUBE_MAP is present, the buffer is
297      * a cube map or a cube map array.
298      */
299     uint32_t    layers;
300     uint32_t    format;     ///< One of AHardwareBuffer_Format.
301     uint64_t    usage;      ///< Combination of AHardwareBuffer_UsageFlags.
302     uint32_t    stride;     ///< Row stride in pixels, ignored for AHardwareBuffer_allocate()
303     uint32_t    rfu0;       ///< Initialize to zero, reserved for future use.
304     uint64_t    rfu1;       ///< Initialize to zero, reserved for future use.
305 } AHardwareBuffer_Desc;
306 
307 /**
308  * Holds data for a single image plane.
309  */
310 typedef struct AHardwareBuffer_Plane {
311     void*       data;        ///< Points to first byte in plane
312     uint32_t    pixelStride; ///< Distance in bytes from the color channel of one pixel to the next
313     uint32_t    rowStride;   ///< Distance in bytes from the first value of one row of the image to
314                              ///  the first value of the next row.
315 } AHardwareBuffer_Plane;
316 
317 /**
318  * Holds all image planes that contain the pixel data.
319  */
320 typedef struct AHardwareBuffer_Planes {
321     uint32_t               planeCount; ///< Number of distinct planes
322     AHardwareBuffer_Plane  planes[4];     ///< Array of image planes
323 } AHardwareBuffer_Planes;
324 
325 /**
326  * Opaque handle for a native hardware buffer.
327  */
328 typedef struct AHardwareBuffer AHardwareBuffer;
329 
330 /**
331  * Allocates a buffer that matches the passed AHardwareBuffer_Desc.
332  *
333  * If allocation succeeds, the buffer can be used according to the
334  * usage flags specified in its description. If a buffer is used in ways
335  * not compatible with its usage flags, the results are undefined and
336  * may include program termination.
337  *
338  * Available since API level 26.
339  *
340  * \return 0 on success, or an error number of the allocation fails for
341  * any reason. The returned buffer has a reference count of 1.
342  */
343 int AHardwareBuffer_allocate(const AHardwareBuffer_Desc* desc,
344         AHardwareBuffer** outBuffer);
345 /**
346  * Acquire a reference on the given AHardwareBuffer object.
347  *
348  * This prevents the object from being deleted until the last reference
349  * is removed.
350  *
351  * Available since API level 26.
352  */
353 void AHardwareBuffer_acquire(AHardwareBuffer* buffer);
354 
355 /**
356  * Remove a reference that was previously acquired with
357  * AHardwareBuffer_acquire() or AHardwareBuffer_allocate().
358  *
359  * Available since API level 26.
360  */
361 void AHardwareBuffer_release(AHardwareBuffer* buffer);
362 
363 /**
364  * Return a description of the AHardwareBuffer in the passed
365  * AHardwareBuffer_Desc struct.
366  *
367  * Available since API level 26.
368  */
369 void AHardwareBuffer_describe(const AHardwareBuffer* buffer,
370         AHardwareBuffer_Desc* outDesc);
371 
372 /**
373  * Lock the AHardwareBuffer for direct CPU access.
374  *
375  * This function can lock the buffer for either reading or writing.
376  * It may block if the hardware needs to finish rendering, if CPU caches
377  * need to be synchronized, or possibly for other implementation-
378  * specific reasons.
379  *
380  * The passed AHardwareBuffer must have one layer, otherwise the call
381  * will fail.
382  *
383  * If \a fence is not negative, it specifies a fence file descriptor on
384  * which to wait before locking the buffer. If it's negative, the caller
385  * is responsible for ensuring that writes to the buffer have completed
386  * before calling this function.  Using this parameter is more efficient
387  * than waiting on the fence and then calling this function.
388  *
389  * The \a usage parameter may only specify AHARDWAREBUFFER_USAGE_CPU_*.
390  * If set, then outVirtualAddress is filled with the address of the
391  * buffer in virtual memory. The flags must also be compatible with
392  * usage flags specified at buffer creation: if a read flag is passed,
393  * the buffer must have been created with
394  * AHARDWAREBUFFER_USAGE_CPU_READ_RARELY or
395  * AHARDWAREBUFFER_USAGE_CPU_READ_OFTEN. If a write flag is passed, it
396  * must have been created with AHARDWAREBUFFER_USAGE_CPU_WRITE_RARELY or
397  * AHARDWAREBUFFER_USAGE_CPU_WRITE_OFTEN.
398  *
399  * If \a rect is not NULL, the caller promises to modify only data in
400  * the area specified by rect. If rect is NULL, the caller may modify
401  * the contents of the entire buffer. The content of the buffer outside
402  * of the specified rect is NOT modified by this call.
403  *
404  * It is legal for several different threads to lock a buffer for read
405  * access; none of the threads are blocked.
406  *
407  * Locking a buffer simultaneously for write or read/write is undefined,
408  * but will neither terminate the process nor block the caller.
409  * AHardwareBuffer_lock may return an error or leave the buffer's
410  * content in an indeterminate state.
411  *
412  * If the buffer has AHARDWAREBUFFER_FORMAT_BLOB, it is legal lock it
413  * for reading and writing in multiple threads and/or processes
414  * simultaneously, and the contents of the buffer behave like shared
415  * memory.
416  *
417  * Available since API level 26.
418  *
419  * \return 0 on success. -EINVAL if \a buffer is NULL, the usage flags
420  * are not a combination of AHARDWAREBUFFER_USAGE_CPU_*, or the buffer
421  * has more than one layer. Error number if the lock fails for any other
422  * reason.
423  */
424 int AHardwareBuffer_lock(AHardwareBuffer* buffer, uint64_t usage,
425         int32_t fence, const ARect* rect, void** outVirtualAddress);
426 
427 /**
428  * Lock a potentially multi-planar AHardwareBuffer for direct CPU access.
429  *
430  * This function is similar to AHardwareBuffer_lock, but can lock multi-planar
431  * formats. The locked planes are returned in the \a outPlanes argument. Note,
432  * that multi-planar should not be confused with multi-layer images, which this
433  * locking function does not support.
434  *
435  * YUV formats are always represented by three separate planes of data, one for
436  * each color plane. The order of planes in the array is guaranteed such that
437  * plane #0 is always Y, plane #1 is always U (Cb), and plane #2 is always V
438  * (Cr). All other formats are represented by a single plane.
439  *
440  * Additional information always accompanies the buffers, describing the row
441  * stride and the pixel stride for each plane.
442  *
443  * In case the buffer cannot be locked, \a outPlanes will contain zero planes.
444  *
445  * See the AHardwareBuffer_lock documentation for all other locking semantics.
446  *
447  * Available since API level 29.
448  *
449  * \return 0 on success. -EINVAL if \a buffer is NULL, the usage flags
450  * are not a combination of AHARDWAREBUFFER_USAGE_CPU_*, or the buffer
451  * has more than one layer. Error number if the lock fails for any other
452  * reason.
453  */
454 int AHardwareBuffer_lockPlanes(AHardwareBuffer* buffer, uint64_t usage,
455         int32_t fence, const ARect* rect, AHardwareBuffer_Planes* outPlanes);
456 
457 /**
458  * Unlock the AHardwareBuffer from direct CPU access.
459  *
460  * Must be called after all changes to the buffer are completed by the
461  * caller.  If \a fence is NULL, the function will block until all work
462  * is completed.  Otherwise, \a fence will be set either to a valid file
463  * descriptor or to -1.  The file descriptor will become signaled once
464  * the unlocking is complete and buffer contents are updated.
465  * The caller is responsible for closing the file descriptor once it's
466  * no longer needed.  The value -1 indicates that unlocking has already
467  * completed before the function returned and no further operations are
468  * necessary.
469  *
470  * Available since API level 26.
471  *
472  * \return 0 on success. -EINVAL if \a buffer is NULL. Error number if
473  * the unlock fails for any reason.
474  */
475 int AHardwareBuffer_unlock(AHardwareBuffer* buffer, int32_t* fence);
476 
477 /**
478  * Send the AHardwareBuffer to an AF_UNIX socket.
479  *
480  * Available since API level 26.
481  *
482  * \return 0 on success, -EINVAL if \a buffer is NULL, or an error
483  * number if the operation fails for any reason.
484  */
485 int AHardwareBuffer_sendHandleToUnixSocket(const AHardwareBuffer* buffer, int socketFd);
486 
487 /**
488  * Receive an AHardwareBuffer from an AF_UNIX socket.
489  *
490  * Available since API level 26.
491  *
492  * \return 0 on success, -EINVAL if \a outBuffer is NULL, or an error
493  * number if the operation fails for any reason.
494  */
495 int AHardwareBuffer_recvHandleFromUnixSocket(int socketFd, AHardwareBuffer** outBuffer);
496 
497 /**
498  * Test whether the given format and usage flag combination is
499  * allocatable.
500  *
501  * If this function returns true, it means that a buffer with the given
502  * description can be allocated on this implementation, unless resource
503  * exhaustion occurs. If this function returns false, it means that the
504  * allocation of the given description will never succeed.
505  *
506  * The return value of this function may depend on all fields in the
507  * description, except stride, which is always ignored. For example,
508  * some implementations have implementation-defined limits on texture
509  * size and layer count.
510  *
511  * Available since API level 29.
512  *
513  * \return 1 if the format and usage flag combination is allocatable,
514  *     0 otherwise.
515  */
516 int AHardwareBuffer_isSupported(const AHardwareBuffer_Desc* desc);
517 
518 /**
519  * Lock an AHardwareBuffer for direct CPU access.
520  *
521  * This function is the same as the above lock function, but passes back
522  * additional information about the bytes per pixel and the bytes per stride
523  * of the locked buffer.  If the bytes per pixel or bytes per stride are unknown
524  * or variable, or if the underlying mapper implementation does not support returning
525  * additional information, then this call will fail with INVALID_OPERATION
526  *
527  * Available since API level 29.
528  */
529 int AHardwareBuffer_lockAndGetInfo(AHardwareBuffer* buffer, uint64_t usage,
530         int32_t fence, const ARect* rect, void** outVirtualAddress,
531         int32_t* outBytesPerPixel, int32_t* outBytesPerStride);
532 
533 #endif // ANDROID_HARDWARE_BUFFER_H
534 
535 /** @} */
536