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1 /*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16 #ifndef _GL2_ENCODER_H_
17 #define _GL2_ENCODER_H_
18 
19 #include "gl2_enc.h"
20 #include "GLClientState.h"
21 #include "GLSharedGroup.h"
22 
23 #include <string>
24 #include <vector>
25 
26 struct Extensions
27 {
28     Extensions() = default;
29     Extensions(const Extensions &other) = default;
30 
31     Extensions &operator=(const Extensions &other) = default;
32 
textureBufferAnyExtensions33     bool textureBufferAny() const { return textureBufferEXT || textureBufferOES; }
34     // GL_EXT_texture_buffer
35     bool textureBufferEXT = false;
36 
37     // GL_OES_texture_buffer
38     bool textureBufferOES = false;
39 
40     // GL_EXT_draw_buffers_indexed
41     bool drawBuffersIndexedEXT = false;
42 };
43 
44 class GL2Encoder : public gl2_encoder_context_t {
45 public:
46     GL2Encoder(IOStream *stream, ChecksumCalculator* protocol);
47     virtual ~GL2Encoder();
getExtensions()48     const Extensions& getExtensions() const { return m_extensions; }
setDrawCallFlushInterval(uint32_t interval)49     void setDrawCallFlushInterval(uint32_t interval) {
50         m_drawCallFlushInterval = interval;
51     }
setHasAsyncUnmapBuffer(int version)52     void setHasAsyncUnmapBuffer(int version) {
53         m_hasAsyncUnmapBuffer = version;
54     }
setHasSyncBufferData(bool value)55     void setHasSyncBufferData(bool value) {
56         m_hasSyncBufferData = value;
57     }
setNoHostError(bool noHostError)58     void setNoHostError(bool noHostError) {
59         m_noHostError = noHostError;
60     }
setClientState(GLClientState * state)61     void setClientState(GLClientState *state) {
62         m_state = state;
63     }
setVersion(int major,int minor,int deviceMajor,int deviceMinor)64     void setVersion(int major, int minor,
65                     int deviceMajor, int deviceMinor) {
66         m_currMajorVersion = major;
67         m_currMinorVersion = minor;
68         m_deviceMajorVersion = deviceMajor;
69         m_deviceMinorVersion = deviceMinor;
70     }
setClientStateMakeCurrent(GLClientState * state,int majorVersion,int minorVersion,int deviceMajorVersion,int deviceMinorVersion)71     void setClientStateMakeCurrent(GLClientState *state,
72                                    int majorVersion,
73                                    int minorVersion,
74                                    int deviceMajorVersion,
75                                    int deviceMinorVersion) {
76         m_state = state;
77         m_state->fromMakeCurrent();
78         m_currMajorVersion = majorVersion;
79         m_currMinorVersion = minorVersion;
80         m_deviceMajorVersion = deviceMajorVersion;
81         m_deviceMinorVersion = deviceMinorVersion;
82     }
setSharedGroup(GLSharedGroupPtr shared)83     void setSharedGroup(GLSharedGroupPtr shared) {
84         m_shared = shared;
85         if (m_state && m_shared) {
86             m_state->setTextureData(m_shared->getTextureData());
87             m_state->setRenderbufferInfo(m_shared->getRenderbufferInfo());
88             m_state->setSamplerInfo(m_shared->getSamplerInfo());
89         }
90     }
es32Plus()91     bool es32Plus() const { return m_currMajorVersion > 3 || (m_currMajorVersion == 3 && m_currMinorVersion >= 2); }
majorVersion()92     int majorVersion() const { return m_currMajorVersion; }
minorVersion()93     int minorVersion() const { return m_currMinorVersion; }
setExtensions(const char * exts,const std::vector<std::string> & extArray)94     void setExtensions(const char* exts,
95                        const std::vector<std::string>& extArray) {
96         m_currExtensions = std::string(exts);
97         m_currExtensionsArray = extArray;
98         m_state->setExtensions(m_currExtensions);
99 
100         m_extensions.textureBufferEXT = hasExtension("GL_EXT_texture_buffer");
101         m_extensions.textureBufferOES = hasExtension("GL_OES_texture_buffer");
102         m_extensions.drawBuffersIndexedEXT = hasExtension("GL_EXT_draw_buffers_indexed");
103     }
hasExtension(const char * ext)104     bool hasExtension(const char* ext) const {
105         return m_currExtensions.find(ext) != std::string::npos;
106     }
state()107     const GLClientState *state() { return m_state; }
shared()108     const GLSharedGroupPtr shared() { return m_shared; }
flush()109     void flush() { m_stream->flush(); }
110 
setInitialized()111     void setInitialized(){ m_initialized = true; };
isInitialized()112     bool isInitialized(){ return m_initialized; };
113 
setError(GLenum error)114     virtual void setError(GLenum error){ m_error = error; };
getError()115     virtual GLenum getError() { return m_error; };
116 
getErrorPtr()117     __attribute__((always_inline)) GLenum* getErrorPtr() { return &m_error; }
hasError()118     __attribute__((always_inline)) bool hasError() const { return m_error != GL_NO_ERROR; }
119 
120     void override2DTextureTarget(GLenum target);
121     void restore2DTextureTarget(GLenum target);
122     void associateEGLImage(GLenum target, GLeglImageOES eglImage, int width, int height);
123 
124     // Convenience functions for buffers
125     GLuint boundBuffer(GLenum target) const;
126     BufferData* getBufferData(GLenum target) const;
127     BufferData* getBufferDataById(GLuint buffer) const;
128     bool isBufferMapped(GLuint buffer) const;
129     bool isBufferTargetMapped(GLenum target) const;
130 
131 private:
132 
133     int m_currMajorVersion;
134     int m_currMinorVersion;
135     int m_deviceMajorVersion;
136     int m_deviceMinorVersion;
137     std::string m_currExtensions;
138     std::vector<std::string> m_currExtensionsArray;
139 
140     Extensions m_extensions;
141 
142     bool    m_hasAsyncUnmapBuffer;
143     bool    m_hasSyncBufferData;
144     bool    m_initialized;
145     bool    m_noHostError;
146     GLClientState *m_state;
147     GLSharedGroupPtr m_shared;
148     GLenum  m_error;
149 
150     GLint *m_compressedTextureFormats;
151     GLint m_num_compressedTextureFormats;
152     GLint *getCompressedTextureFormats();
153 
154     GLint m_max_combinedTextureImageUnits;
155     GLint m_max_vertexTextureImageUnits;
156     GLint m_max_array_texture_layers;;
157     GLint m_max_textureImageUnits;
158     GLint m_max_cubeMapTextureSize;
159     GLint m_max_renderBufferSize;
160     GLint m_max_textureSize;
161     GLint m_max_3d_textureSize;
162     GLint m_max_vertexAttribStride;
163 
164     GLint m_max_transformFeedbackSeparateAttribs;
165     GLint m_max_uniformBufferBindings;
166     GLint m_max_colorAttachments;
167     GLint m_max_drawBuffers;
168 
169     GLint m_max_atomicCounterBufferBindings;
170     GLint m_max_shaderStorageBufferBindings;
171     GLint m_max_vertexAttribBindings;
172     GLint m_textureBufferOffsetAlign;
173 
174     GLuint m_ssbo_offset_align;
175     GLuint m_ubo_offset_align;
176 
177     GLint m_log2MaxTextureSize;
178 
179     std::vector<char> m_fixedBuffer;
180 
181     uint32_t m_drawCallFlushInterval;
182     uint32_t m_drawCallFlushCount;
183 
184     bool m_primitiveRestartEnabled;
185     GLuint m_primitiveRestartIndex;
186 
187     void calcIndexRange(const void* indices,
188                         GLenum type, GLsizei count,
189                         int* minIndex, int* maxIndex);
190     void* recenterIndices(const void* src,
191                           GLenum type, GLsizei count,
192                           int minIndex);
193     void getBufferIndexRange(BufferData* buf, const void* dataWithOffset,
194                              GLenum type, size_t count, size_t offset,
195                              int* minIndex_out, int* maxIndex_out);
196     void getVBOUsage(bool* hasClientArrays, bool* hasVBOs) const;
197     void sendVertexAttributes(GLint first, GLsizei count, bool hasClientArrays, GLsizei primcount = 0);
198     void flushDrawCall();
199 
200     bool updateHostTexture2DBinding(GLenum texUnit, GLenum newTarget);
201     void updateHostTexture2DBindingsFromProgramData(GLuint program);
202     bool texture2DNeedsOverride(GLenum target) const;
203 
204     // Utility classes for safe queries that
205     // need access to private class members
206     class ErrorUpdater;
207     template<class T> class ScopedQueryUpdate;
208 
209     // General queries
210     void safe_glGetBooleanv(GLenum param, GLboolean *val);
211     void safe_glGetFloatv(GLenum param, GLfloat *val);
212     void safe_glGetIntegerv(GLenum param, GLint *val);
213     void safe_glGetInteger64v(GLenum param, GLint64 *val);
214     void safe_glGetIntegeri_v(GLenum param, GLuint index, GLint *val);
215     void safe_glGetInteger64i_v(GLenum param, GLuint index, GLint64 *val);
216     void safe_glGetBooleani_v(GLenum param, GLuint index, GLboolean *val);
217 
218     // API implementation
219     glGetError_client_proc_t    m_glGetError_enc;
220     static GLenum s_glGetError(void * self);
221 
222     glFlush_client_proc_t m_glFlush_enc;
223     static void s_glFlush(void * self);
224 
225     glPixelStorei_client_proc_t m_glPixelStorei_enc;
226     static void s_glPixelStorei(void *self, GLenum param, GLint value);
227 
228     glGetString_client_proc_t m_glGetString_enc;
229     static const GLubyte * s_glGetString(void *self, GLenum name);
230 
231     glBindBuffer_client_proc_t m_glBindBuffer_enc;
232     static void s_glBindBuffer(void *self, GLenum target, GLuint id);
233     void doBindBufferEncodeCached(GLenum taret, GLuint id);
234 
235     glBufferData_client_proc_t m_glBufferData_enc;
236     static void s_glBufferData(void *self, GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage);
237     glBufferSubData_client_proc_t m_glBufferSubData_enc;
238     static void s_glBufferSubData(void *self, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data);
239 
240     glGenBuffers_client_proc_t m_glGenBuffers_enc;
241     static void s_glGenBuffers(void *self, GLsizei n, GLuint * buffers);
242 
243     glDeleteBuffers_client_proc_t m_glDeleteBuffers_enc;
244     static void s_glDeleteBuffers(void *self, GLsizei n, const GLuint * buffers);
245 
246     glDrawArrays_client_proc_t m_glDrawArrays_enc;
247     static void s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count);
248 
249     glDrawElements_client_proc_t m_glDrawElements_enc;
250     static void s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices);
251 
252     glDrawArraysNullAEMU_client_proc_t m_glDrawArraysNullAEMU_enc;
253     static void s_glDrawArraysNullAEMU(void *self, GLenum mode, GLint first, GLsizei count);
254 
255     glDrawElementsNullAEMU_client_proc_t m_glDrawElementsNullAEMU_enc;
256     static void s_glDrawElementsNullAEMU(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices);
257 
258     glGetIntegerv_client_proc_t m_glGetIntegerv_enc;
259     static void s_glGetIntegerv(void *self, GLenum pname, GLint *ptr);
260 
261     glGetFloatv_client_proc_t m_glGetFloatv_enc;
262     static void s_glGetFloatv(void *self, GLenum pname, GLfloat *ptr);
263 
264     glGetBooleanv_client_proc_t m_glGetBooleanv_enc;
265     static void s_glGetBooleanv(void *self, GLenum pname, GLboolean *ptr);
266 
267     glGetInteger64v_client_proc_t m_glGetInteger64v_enc;
268     static void s_glGetInteger64v(void* self, GLenum param, GLint64* val);
269 
270     glGetBooleani_v_client_proc_t m_glGetBooleani_v_enc;
271     static void s_glGetBooleani_v(void* self, GLenum param, GLuint index, GLboolean* val);
272 
273     glVertexAttribPointer_client_proc_t m_glVertexAttribPointer_enc;
274     static void s_glVertexAttribPointer(void *self, GLuint indx, GLint size, GLenum type,
275                                         GLboolean normalized, GLsizei stride, const GLvoid * ptr);
276 
277     glEnableVertexAttribArray_client_proc_t m_glEnableVertexAttribArray_enc;
278     static void s_glEnableVertexAttribArray(void *self, GLuint index);
279 
280     glDisableVertexAttribArray_client_proc_t m_glDisableVertexAttribArray_enc;
281     static void s_glDisableVertexAttribArray(void *self, GLuint index);
282 
283     glGetVertexAttribiv_client_proc_t m_glGetVertexAttribiv_enc;
284     static void s_glGetVertexAttribiv(void *self, GLuint index, GLenum pname, GLint *params);
285 
286     glGetVertexAttribfv_client_proc_t m_glGetVertexAttribfv_enc;
287     static void s_glGetVertexAttribfv(void *self, GLuint index, GLenum pname, GLfloat *params);
288 
289     glGetVertexAttribPointerv_client_proc_t m_glGetVertexAttribPointerv_enc;
290     static void s_glGetVertexAttribPointerv(void *self, GLuint index, GLenum pname, GLvoid **pointer);
291 
292     static void s_glShaderBinary(void *self, GLsizei n, const GLuint *shaders, GLenum binaryformat, const void* binary, GLsizei length);
293 
294     static void s_glShaderSource(void *self, GLuint shader, GLsizei count, const GLchar * const *string, const GLint *length);
295 
296     static void s_glFinish(void *self);
297 
298     glLinkProgram_client_proc_t m_glLinkProgram_enc;
299     static void s_glLinkProgram(void *self, GLuint program);
300 
301     glDeleteProgram_client_proc_t m_glDeleteProgram_enc;
302     static void s_glDeleteProgram(void * self, GLuint program);
303 
304     glGetUniformiv_client_proc_t m_glGetUniformiv_enc;
305     static void s_glGetUniformiv(void *self, GLuint program, GLint location , GLint *params);
306 
307     glGetUniformfv_client_proc_t m_glGetUniformfv_enc;
308     static void s_glGetUniformfv(void *self, GLuint program, GLint location , GLfloat *params);
309 
310     glCreateProgram_client_proc_t m_glCreateProgram_enc;
311     static GLuint s_glCreateProgram(void *self);
312 
313     glCreateShader_client_proc_t m_glCreateShader_enc;
314     static GLuint s_glCreateShader(void *self, GLenum shaderType);
315 
316     glDeleteShader_client_proc_t m_glDeleteShader_enc;
317     static void s_glDeleteShader(void *self, GLuint shader);
318 
319     glAttachShader_client_proc_t m_glAttachShader_enc;
320     static void s_glAttachShader(void *self, GLuint program, GLuint shader);
321 
322     glDetachShader_client_proc_t m_glDetachShader_enc;
323     static void s_glDetachShader(void *self, GLuint program, GLuint shader);
324 
325     glGetAttachedShaders_client_proc_t m_glGetAttachedShaders_enc;
326     static void s_glGetAttachedShaders(void *self, GLuint program, GLsizei maxCount,
327             GLsizei* count, GLuint* shaders);
328 
329     glGetShaderSource_client_proc_t m_glGetShaderSource_enc;
330     static void s_glGetShaderSource(void *self, GLuint shader, GLsizei bufsize,
331             GLsizei* length, GLchar* source);
332 
333     glGetShaderInfoLog_client_proc_t m_glGetShaderInfoLog_enc;
334     static void s_glGetShaderInfoLog(void *self,GLuint shader,
335             GLsizei bufsize, GLsizei* length, GLchar* infolog);
336 
337     glGetProgramInfoLog_client_proc_t m_glGetProgramInfoLog_enc;
338     static void s_glGetProgramInfoLog(void *self,GLuint program,
339             GLsizei bufsize, GLsizei* length, GLchar* infolog);
340 
341     glGetUniformLocation_client_proc_t m_glGetUniformLocation_enc;
342     static int s_glGetUniformLocation(void *self, GLuint program, const GLchar *name);
343     glUseProgram_client_proc_t m_glUseProgram_enc;
344 
345     glUniform1f_client_proc_t m_glUniform1f_enc;
346     glUniform1fv_client_proc_t m_glUniform1fv_enc;
347     glUniform1i_client_proc_t m_glUniform1i_enc;
348     glUniform1iv_client_proc_t m_glUniform1iv_enc;
349     glUniform2f_client_proc_t m_glUniform2f_enc;
350     glUniform2fv_client_proc_t m_glUniform2fv_enc;
351     glUniform2i_client_proc_t m_glUniform2i_enc;
352     glUniform2iv_client_proc_t m_glUniform2iv_enc;
353     glUniform3f_client_proc_t m_glUniform3f_enc;
354     glUniform3fv_client_proc_t m_glUniform3fv_enc;
355     glUniform3i_client_proc_t m_glUniform3i_enc;
356     glUniform3iv_client_proc_t m_glUniform3iv_enc;
357     glUniform4f_client_proc_t m_glUniform4f_enc;
358     glUniform4fv_client_proc_t m_glUniform4fv_enc;
359     glUniform4i_client_proc_t m_glUniform4i_enc;
360     glUniform4iv_client_proc_t m_glUniform4iv_enc;
361     glUniformMatrix2fv_client_proc_t m_glUniformMatrix2fv_enc;
362     glUniformMatrix3fv_client_proc_t m_glUniformMatrix3fv_enc;
363     glUniformMatrix4fv_client_proc_t m_glUniformMatrix4fv_enc;
364 
365     static void s_glUseProgram(void *self, GLuint program);
366 	static void s_glUniform1f(void *self , GLint location, GLfloat x);
367 	static void s_glUniform1fv(void *self , GLint location, GLsizei count, const GLfloat* v);
368 	static void s_glUniform1i(void *self , GLint location, GLint x);
369 	static void s_glUniform1iv(void *self , GLint location, GLsizei count, const GLint* v);
370 	static void s_glUniform2f(void *self , GLint location, GLfloat x, GLfloat y);
371 	static void s_glUniform2fv(void *self , GLint location, GLsizei count, const GLfloat* v);
372 	static void s_glUniform2i(void *self , GLint location, GLint x, GLint y);
373 	static void s_glUniform2iv(void *self , GLint location, GLsizei count, const GLint* v);
374 	static void s_glUniform3f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z);
375 	static void s_glUniform3fv(void *self , GLint location, GLsizei count, const GLfloat* v);
376 	static void s_glUniform3i(void *self , GLint location, GLint x, GLint y, GLint z);
377 	static void s_glUniform3iv(void *self , GLint location, GLsizei count, const GLint* v);
378 	static void s_glUniform4f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
379 	static void s_glUniform4fv(void *self , GLint location, GLsizei count, const GLfloat* v);
380 	static void s_glUniform4i(void *self , GLint location, GLint x, GLint y, GLint z, GLint w);
381 	static void s_glUniform4iv(void *self , GLint location, GLsizei count, const GLint* v);
382 	static void s_glUniformMatrix2fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
383 	static void s_glUniformMatrix3fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
384 	static void s_glUniformMatrix4fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
385 
386     glActiveTexture_client_proc_t m_glActiveTexture_enc;
387     glBindTexture_client_proc_t m_glBindTexture_enc;
388     glDeleteTextures_client_proc_t m_glDeleteTextures_enc;
389     glGetTexParameterfv_client_proc_t m_glGetTexParameterfv_enc;
390     glGetTexParameteriv_client_proc_t m_glGetTexParameteriv_enc;
391     glTexParameterf_client_proc_t m_glTexParameterf_enc;
392     glTexParameterfv_client_proc_t m_glTexParameterfv_enc;
393     glTexParameteri_client_proc_t m_glTexParameteri_enc;
394     glTexParameteriv_client_proc_t m_glTexParameteriv_enc;
395     glTexImage2D_client_proc_t m_glTexImage2D_enc;
396     glTexSubImage2D_client_proc_t m_glTexSubImage2D_enc;
397     glCopyTexImage2D_client_proc_t m_glCopyTexImage2D_enc;
398     glTexBufferOES_client_proc_t m_glTexBufferOES_enc;
399     glTexBufferRangeOES_client_proc_t m_glTexBufferRangeOES_enc;
400     glTexBufferEXT_client_proc_t m_glTexBufferEXT_enc;
401     glTexBufferRangeEXT_client_proc_t m_glTexBufferRangeEXT_enc;
402 
403     glEnableiEXT_client_proc_t m_glEnableiEXT_enc;
404     glDisableiEXT_client_proc_t m_glDisableiEXT_enc;
405     glBlendEquationiEXT_client_proc_t m_glBlendEquationiEXT_enc;
406     glBlendEquationSeparateiEXT_client_proc_t m_glBlendEquationSeparateiEXT_enc;
407     glBlendFunciEXT_client_proc_t m_glBlendFunciEXT_enc;
408     glBlendFuncSeparateiEXT_client_proc_t m_glBlendFuncSeparateiEXT_enc;
409     glColorMaskiEXT_client_proc_t m_glColorMaskiEXT_enc;
410     glIsEnablediEXT_client_proc_t m_glIsEnablediEXT_enc;
411 
412 
413     static void s_glActiveTexture(void* self, GLenum texture);
414     static void s_glBindTexture(void* self, GLenum target, GLuint texture);
415     static void s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures);
416     static void s_glGetTexParameterfv(void* self, GLenum target, GLenum pname, GLfloat* params);
417     static void s_glGetTexParameteriv(void* self, GLenum target, GLenum pname, GLint* params);
418     static void s_glTexParameterf(void* self, GLenum target, GLenum pname, GLfloat param);
419     static void s_glTexParameterfv(void* self, GLenum target, GLenum pname, const GLfloat* params);
420     static void s_glTexParameteri(void* self, GLenum target, GLenum pname, GLint param);
421     static void s_glTexParameteriv(void* self, GLenum target, GLenum pname, const GLint* params);
422     static void s_glTexImage2D(void* self, GLenum target, GLint level, GLint internalformat,
423             GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type,
424             const GLvoid* pixels);
425     static void s_glTexSubImage2D(void* self, GLenum target, GLint level, GLint xoffset,
426             GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type,
427             const GLvoid* pixels);
428     static void s_glCopyTexImage2D(void* self, GLenum target, GLint level, GLenum internalformat,
429             GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
430 
431     static bool validateTexBuffer(void* self, GLenum target, GLenum internalFormat, GLuint buffer);
432     static bool validateTexBufferRange(void* self, GLenum target, GLenum internalFormat, GLuint buffer, GLintptr offset, GLsizeiptr size);
433 
434     static void s_glTexBufferOES(void* self, GLenum target, GLenum internalFormat, GLuint buffer);
435     static void s_glTexBufferRangeOES(void* self, GLenum target, GLenum internalFormat, GLuint buffer, GLintptr offset, GLsizeiptr size);
436 
437     static void s_glTexBufferEXT(void* self, GLenum target, GLenum internalFormat, GLuint buffer);
438     static void s_glTexBufferRangeEXT(void* self, GLenum target, GLenum internalFormat, GLuint buffer, GLintptr offset, GLsizeiptr size);
439 
440 
441     static bool validateAllowedEnablei(void* self, GLenum cap, GLuint index);
442     static void s_glEnableiEXT(void* self, GLenum cap, GLuint index);
443     static void s_glDisableiEXT(void* self, GLenum cap, GLuint index);
444     static void s_glBlendEquationiEXT(void* self, GLuint buf, GLenum mode);
445     static void s_glBlendEquationSeparateiEXT(void* self, GLuint buf, GLenum modeRGB, GLenum modeAlpha);
446     static void s_glBlendFunciEXT(void* self, GLuint buf, GLenum sfactor, GLenum dfactor);
447     static void s_glBlendFuncSeparateiEXT(void* self, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
448     static void s_glColorMaskiEXT(void* self, GLuint buf, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
449     static GLboolean s_glIsEnablediEXT(void* self, GLenum cap, GLuint index);
450 
451     glGenRenderbuffers_client_proc_t m_glGenRenderbuffers_enc;
452     static void s_glGenRenderbuffers(void* self, GLsizei n, GLuint* renderbuffers);
453     glDeleteRenderbuffers_client_proc_t m_glDeleteRenderbuffers_enc;
454     static void s_glDeleteRenderbuffers(void* self, GLsizei n, const GLuint* renderbuffers);
455 
456     glBindRenderbuffer_client_proc_t m_glBindRenderbuffer_enc;
457     static void s_glBindRenderbuffer(void* self, GLenum target, GLuint renderbuffer);
458 
459     glRenderbufferStorage_client_proc_t m_glRenderbufferStorage_enc;
460     static void s_glRenderbufferStorage(void* self, GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
461 
462     glFramebufferRenderbuffer_client_proc_t m_glFramebufferRenderbuffer_enc;
463     static void s_glFramebufferRenderbuffer(void* self, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
464 
465     glGenFramebuffers_client_proc_t m_glGenFramebuffers_enc;
466     static void s_glGenFramebuffers(void* self, GLsizei n, GLuint* framebuffers);
467     glDeleteFramebuffers_client_proc_t m_glDeleteFramebuffers_enc;
468     static void s_glDeleteFramebuffers(void* self, GLsizei n, const GLuint* framebuffers);
469 
470     glBindFramebuffer_client_proc_t m_glBindFramebuffer_enc;
471     static void s_glBindFramebuffer(void* self, GLenum target, GLuint framebuffer);
472 
473     glFramebufferParameteri_client_proc_t m_glFramebufferParameteri_enc;
474     static void s_glFramebufferParameteri(void *self, GLenum target, GLenum pname, GLint param);
475 
476     glFramebufferTexture2D_client_proc_t m_glFramebufferTexture2D_enc;
477     static void s_glFramebufferTexture2D(void* self, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
478 
479     glFramebufferTexture3DOES_client_proc_t m_glFramebufferTexture3DOES_enc;
480     static void s_glFramebufferTexture3DOES(void*self, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
481 
482     glGetFramebufferAttachmentParameteriv_client_proc_t m_glGetFramebufferAttachmentParameteriv_enc;
483     static void s_glGetFramebufferAttachmentParameteriv(void* self, GLenum target, GLenum attachment, GLenum pname, GLint* params);
484 
485     glCheckFramebufferStatus_client_proc_t m_glCheckFramebufferStatus_enc;
486     static GLenum s_glCheckFramebufferStatus(void* self,
487             GLenum target);
488 
489     // GLES 3.0-specific custom encoders
490 
491     // VAO (+ ES 2 extension)
492     glGenVertexArrays_client_proc_t m_glGenVertexArrays_enc;
493     glDeleteVertexArrays_client_proc_t m_glDeleteVertexArrays_enc;
494     glBindVertexArray_client_proc_t m_glBindVertexArray_enc;
495     glGenVertexArraysOES_client_proc_t m_glGenVertexArraysOES_enc;
496     glDeleteVertexArraysOES_client_proc_t m_glDeleteVertexArraysOES_enc;
497     glBindVertexArrayOES_client_proc_t m_glBindVertexArrayOES_enc;
498     static void s_glGenVertexArrays(void *self, GLsizei n, GLuint* arrays);
499     static void s_glDeleteVertexArrays(void *self , GLsizei n, const GLuint* arrays);
500     static void s_glBindVertexArray(void *self , GLuint array);
501 
502     // Mapped buffers
503     static void* s_glMapBufferOES(void* self, GLenum target, GLenum access);
504     static GLboolean s_glUnmapBufferOES(void* self, GLenum target);
505     static void* s_glMapBufferRange(void* self, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
506     static void* s_glMapBufferRangeAEMUImpl(GL2Encoder* ctx, GLenum target,
507                                             GLintptr offset, GLsizeiptr length,
508                                             GLbitfield access, BufferData* buf);
509     static GLboolean s_glUnmapBuffer(void* self, GLenum target);
510     static void s_glFlushMappedBufferRange(void* self, GLenum target, GLintptr offset, GLsizeiptr length);
511 
512     // Custom encodes for 2D compressed textures b/c we need to account for
513     // nonzero GL_PIXEL_UNPACK_BUFFER
514     glCompressedTexImage2D_client_proc_t m_glCompressedTexImage2D_enc;
515     static void s_glCompressedTexImage2D(void* self, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
516     glCompressedTexSubImage2D_client_proc_t m_glCompressedTexSubImage2D_enc;
517     static void s_glCompressedTexSubImage2D(void* self, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
518 
519     // Indexed, range bind
520     glBindBufferRange_client_proc_t m_glBindBufferRange_enc;
521     static void s_glBindBufferRange(void *self , GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
522 
523     glBindBufferBase_client_proc_t m_glBindBufferBase_enc;
524     static void s_glBindBufferBase(void *self , GLenum target, GLuint index, GLuint buffer);
525 
526     // TODO:
527     // VertexAttrib(I)Pointer
528     // VertexAttribBinding
529     // BindVertexBuffer
530     // depend on other state as well
531     enum IndexedBufferBindOp {
532         BindBufferBase,
533         BindBufferRange,
534         // TODO
535         // VertexAttribPointer,
536         // VertexAttribIPointer,
537         // VertexAttribBinding,
538         // VertexAttribFormat,
539         // BindVertexBuffer,
540     };
541     void doIndexedBufferBindEncodeCached(IndexedBufferBindOp op, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size, GLintptr stride, GLintptr effectiveStride);
542 
543     glCopyBufferSubData_client_proc_t m_glCopyBufferSubData_enc;
544     static void s_glCopyBufferSubData(void *self , GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size);
545 
546     glGetBufferParameteriv_client_proc_t m_glGetBufferParameteriv_enc;
547     static void s_glGetBufferParameteriv(void* self, GLenum target, GLenum pname, GLint* params);
548 
549     glGetBufferParameteri64v_client_proc_t m_glGetBufferParameteri64v_enc;
550     static void s_glGetBufferParameteri64v(void* self, GLenum target, GLenum pname, GLint64* params);
551 
552     glGetBufferPointerv_client_proc_t m_glGetBufferPointerv_enc;
553     static void s_glGetBufferPointerv(void* self, GLenum target, GLenum pname, GLvoid** params);
554 
555     glGetUniformIndices_client_proc_t m_glGetUniformIndices_enc;
556     static void s_glGetUniformIndices(void* self, GLuint program, GLsizei uniformCount, const GLchar ** uniformNames, GLuint* uniformIndices);
557 
558     glUniform1ui_client_proc_t m_glUniform1ui_enc;
559     glUniform1uiv_client_proc_t m_glUniform1uiv_enc;
560     glUniform2ui_client_proc_t m_glUniform2ui_enc;
561     glUniform2uiv_client_proc_t m_glUniform2uiv_enc;
562     glUniform3ui_client_proc_t m_glUniform3ui_enc;
563     glUniform3uiv_client_proc_t m_glUniform3uiv_enc;
564     glUniform4ui_client_proc_t m_glUniform4ui_enc;
565     glUniform4uiv_client_proc_t m_glUniform4uiv_enc;
566     glUniformMatrix2x3fv_client_proc_t m_glUniformMatrix2x3fv_enc;
567     glUniformMatrix2x4fv_client_proc_t m_glUniformMatrix2x4fv_enc;
568     glUniformMatrix3x2fv_client_proc_t m_glUniformMatrix3x2fv_enc;
569     glUniformMatrix3x4fv_client_proc_t m_glUniformMatrix3x4fv_enc;
570     glUniformMatrix4x2fv_client_proc_t m_glUniformMatrix4x2fv_enc;
571     glUniformMatrix4x3fv_client_proc_t m_glUniformMatrix4x3fv_enc;
572 
573     static void s_glUniform1ui(void* self, GLint location, GLuint v0);
574     static void s_glUniform2ui(void* self, GLint location, GLuint v0, GLuint v1);
575     static void s_glUniform3ui(void* self, GLint location, GLuint v0, GLuint v1, GLuint v2);
576     static void s_glUniform4ui(void* self, GLint location, GLint v0, GLuint v1, GLuint v2, GLuint v3);
577     static void s_glUniform1uiv(void* self, GLint location, GLsizei count, const GLuint *value);
578     static void s_glUniform2uiv(void* self, GLint location, GLsizei count, const GLuint *value);
579     static void s_glUniform3uiv(void* self, GLint location, GLsizei count, const GLuint *value);
580     static void s_glUniform4uiv(void* self, GLint location, GLsizei count, const GLuint *value);
581     static void s_glUniformMatrix2x3fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
582     static void s_glUniformMatrix3x2fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
583     static void s_glUniformMatrix2x4fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
584     static void s_glUniformMatrix4x2fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
585     static void s_glUniformMatrix3x4fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
586     static void s_glUniformMatrix4x3fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
587 
588     glGetUniformuiv_client_proc_t m_glGetUniformuiv_enc;
589     static void s_glGetUniformuiv(void *self, GLuint program, GLint location, GLuint* params);
590 
591     glGetActiveUniformBlockiv_client_proc_t m_glGetActiveUniformBlockiv_enc;
592     static void s_glGetActiveUniformBlockiv(void* self, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
593 
594     glGetVertexAttribIiv_client_proc_t m_glGetVertexAttribIiv_enc;
595     static void s_glGetVertexAttribIiv(void* self, GLuint index, GLenum pname, GLint* params);
596 
597     glGetVertexAttribIuiv_client_proc_t m_glGetVertexAttribIuiv_enc;
598     static void s_glGetVertexAttribIuiv(void* self, GLuint index, GLenum pname, GLuint* params);
599 
600     static void s_glVertexAttribIPointer(void* self, GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
601 
602     glVertexAttribDivisor_client_proc_t m_glVertexAttribDivisor_enc;
603     static void s_glVertexAttribDivisor(void* self, GLuint index, GLuint divisor);
604 
605     glRenderbufferStorageMultisample_client_proc_t m_glRenderbufferStorageMultisample_enc;
606     static void s_glRenderbufferStorageMultisample(void* self, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
607 
608     glDrawBuffers_client_proc_t m_glDrawBuffers_enc;
609     static void s_glDrawBuffers(void* self, GLsizei n, const GLenum* bufs);
610 
611     glReadBuffer_client_proc_t m_glReadBuffer_enc;
612     static void s_glReadBuffer(void* self, GLenum src);
613 
614     glFramebufferTextureLayer_client_proc_t m_glFramebufferTextureLayer_enc;
615     static void s_glFramebufferTextureLayer(void* self, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
616 
617     glTexStorage2D_client_proc_t m_glTexStorage2D_enc;
618     static void s_glTexStorage2D(void* self, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
619 
620     static void s_glTransformFeedbackVaryings(void* self, GLuint program, GLsizei count, const char** varyings, GLenum bufferMode);
621 
622     glBeginTransformFeedback_client_proc_t m_glBeginTransformFeedback_enc;
623     static void s_glBeginTransformFeedback(void* self, GLenum primitiveMode);
624 
625     glEndTransformFeedback_client_proc_t m_glEndTransformFeedback_enc;
626     static void s_glEndTransformFeedback(void* self);
627 
628     glPauseTransformFeedback_client_proc_t m_glPauseTransformFeedback_enc;
629     static void s_glPauseTransformFeedback(void* self);
630 
631     glResumeTransformFeedback_client_proc_t m_glResumeTransformFeedback_enc;
632     static void s_glResumeTransformFeedback(void* self);
633 
634     glTexImage3D_client_proc_t m_glTexImage3D_enc;
635     static void s_glTexImage3D(void* self, GLenum target, GLint level, GLint internalFormat,
636                                GLsizei width, GLsizei height, GLsizei depth,
637                                GLint border, GLenum format, GLenum type, const GLvoid* data);
638 
639     glTexSubImage3D_client_proc_t m_glTexSubImage3D_enc;
640     static void s_glTexSubImage3D(void* self, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* data);
641 
642     glCompressedTexImage3D_client_proc_t m_glCompressedTexImage3D_enc;
643     static void s_glCompressedTexImage3D(void* self, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
644     glCompressedTexSubImage3D_client_proc_t m_glCompressedTexSubImage3D_enc;
645     static void s_glCompressedTexSubImage3D(void* self, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
646 
647 
648     glTexStorage3D_client_proc_t m_glTexStorage3D_enc;
649     static void s_glTexStorage3D(void* self, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
650 
651     glDrawArraysInstanced_client_proc_t m_glDrawArraysInstanced_enc;
652     static void s_glDrawArraysInstanced(void* self, GLenum mode, GLint first, GLsizei count, GLsizei primcount);
653 
654     static void s_glDrawElementsInstanced(void* self, GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount);
655 
656     glDrawRangeElements_client_proc_t m_glDrawRangeElements_enc;
657     static void s_glDrawRangeElements(void* self, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices);
658 
659     static const GLubyte* s_glGetStringi(void* self, GLenum name, GLuint index);
660 
661     glGetProgramBinary_client_proc_t m_glGetProgramBinary_enc;
662     static void s_glGetProgramBinary(void* self, GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, void* binary);
663 
664     glReadPixels_client_proc_t m_glReadPixels_enc;
665     static void s_glReadPixels(void* self, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
666 
667     glEnable_client_proc_t m_glEnable_enc;
668     static void s_glEnable(void* self, GLenum what);
669     glDisable_client_proc_t m_glDisable_enc;
670     static void s_glDisable(void* self, GLenum what);
671 
672     glClearBufferiv_client_proc_t m_glClearBufferiv_enc;
673     static void s_glClearBufferiv(void* self, GLenum buffer, GLint drawBuffer, const GLint* value);
674 
675     glClearBufferuiv_client_proc_t m_glClearBufferuiv_enc;
676     static void s_glClearBufferuiv(void* self, GLenum buffer, GLint drawBuffer, const GLuint* value);
677 
678     glClearBufferfv_client_proc_t m_glClearBufferfv_enc;
679     static void s_glClearBufferfv(void* self, GLenum buffer, GLint drawBuffer, const GLfloat* value);
680 
681     glBlitFramebuffer_client_proc_t m_glBlitFramebuffer_enc;
682     static void s_glBlitFramebuffer(void* self, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
683 
684     static void s_glGetInternalformativ(void* self, GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
685 
686     glGenerateMipmap_client_proc_t m_glGenerateMipmap_enc;
687     static void s_glGenerateMipmap(void* self, GLenum target);
688 
689     glBindSampler_client_proc_t m_glBindSampler_enc;
690     static void s_glBindSampler(void* self, GLuint unit, GLuint sampler);
691 
692     glDeleteSamplers_client_proc_t m_glDeleteSamplers_enc;
693     static void s_glDeleteSamplers(void* self, GLsizei n, const GLuint* samplers);
694 
695     static GLsync s_glFenceSync(void* self, GLenum condition, GLbitfield flags);
696     static GLenum s_glClientWaitSync(void* self, GLsync wait_on, GLbitfield flags, GLuint64 timeout);
697     static void s_glWaitSync(void* self, GLsync wait_on, GLbitfield flags, GLuint64 timeout);
698     static void s_glDeleteSync(void* self, GLsync to_delete);
699     static GLboolean s_glIsSync(void* self, GLsync sync);
700     static void s_glGetSynciv(void* self, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
701 
702     glGetIntegeri_v_client_proc_t m_glGetIntegeri_v_enc;
703     static void s_glGetIntegeri_v(void* self, GLenum target, GLuint index, GLint* params);
704 
705     glGetInteger64i_v_client_proc_t m_glGetInteger64i_v_enc;
706     static void s_glGetInteger64i_v(void* self, GLenum target, GLuint index, GLint64* params);
707 
708     glGetShaderiv_client_proc_t m_glGetShaderiv_enc;
709     static void s_glGetShaderiv(void* self, GLuint shader, GLenum pname, GLint* params);
710 
711     // 3.1
712     glActiveShaderProgram_client_proc_t m_glActiveShaderProgram_enc;
713     static void s_glActiveShaderProgram(void* self, GLuint pipeline, GLuint program);
714     static GLuint s_glCreateShaderProgramv(void* self, GLenum type, GLsizei count, const char** strings);
715 
716     glProgramUniform1f_client_proc_t m_glProgramUniform1f_enc;
717     glProgramUniform1fv_client_proc_t m_glProgramUniform1fv_enc;
718     glProgramUniform1i_client_proc_t m_glProgramUniform1i_enc;
719     glProgramUniform1iv_client_proc_t m_glProgramUniform1iv_enc;
720     glProgramUniform1ui_client_proc_t m_glProgramUniform1ui_enc;
721     glProgramUniform1uiv_client_proc_t m_glProgramUniform1uiv_enc;
722     glProgramUniform2f_client_proc_t m_glProgramUniform2f_enc;
723     glProgramUniform2fv_client_proc_t m_glProgramUniform2fv_enc;
724     glProgramUniform2i_client_proc_t m_glProgramUniform2i_enc;
725     glProgramUniform2iv_client_proc_t m_glProgramUniform2iv_enc;
726     glProgramUniform2ui_client_proc_t m_glProgramUniform2ui_enc;
727     glProgramUniform2uiv_client_proc_t m_glProgramUniform2uiv_enc;
728     glProgramUniform3f_client_proc_t m_glProgramUniform3f_enc;
729     glProgramUniform3fv_client_proc_t m_glProgramUniform3fv_enc;
730     glProgramUniform3i_client_proc_t m_glProgramUniform3i_enc;
731     glProgramUniform3iv_client_proc_t m_glProgramUniform3iv_enc;
732     glProgramUniform3ui_client_proc_t m_glProgramUniform3ui_enc;
733     glProgramUniform3uiv_client_proc_t m_glProgramUniform3uiv_enc;
734     glProgramUniform4f_client_proc_t m_glProgramUniform4f_enc;
735     glProgramUniform4fv_client_proc_t m_glProgramUniform4fv_enc;
736     glProgramUniform4i_client_proc_t m_glProgramUniform4i_enc;
737     glProgramUniform4iv_client_proc_t m_glProgramUniform4iv_enc;
738     glProgramUniform4ui_client_proc_t m_glProgramUniform4ui_enc;
739     glProgramUniform4uiv_client_proc_t m_glProgramUniform4uiv_enc;
740     glProgramUniformMatrix2fv_client_proc_t m_glProgramUniformMatrix2fv_enc;
741     glProgramUniformMatrix2x3fv_client_proc_t m_glProgramUniformMatrix2x3fv_enc;
742     glProgramUniformMatrix2x4fv_client_proc_t m_glProgramUniformMatrix2x4fv_enc;
743     glProgramUniformMatrix3fv_client_proc_t m_glProgramUniformMatrix3fv_enc;
744     glProgramUniformMatrix3x2fv_client_proc_t m_glProgramUniformMatrix3x2fv_enc;
745     glProgramUniformMatrix3x4fv_client_proc_t m_glProgramUniformMatrix3x4fv_enc;
746     glProgramUniformMatrix4fv_client_proc_t m_glProgramUniformMatrix4fv_enc;
747     glProgramUniformMatrix4x2fv_client_proc_t m_glProgramUniformMatrix4x2fv_enc;
748     glProgramUniformMatrix4x3fv_client_proc_t m_glProgramUniformMatrix4x3fv_enc;
749 
750     static void s_glProgramUniform1f(void* self, GLuint program, GLint location, GLfloat v0);
751     static void s_glProgramUniform2f(void* self, GLuint program, GLint location, GLfloat v0, GLfloat v1);
752     static void s_glProgramUniform3f(void* self, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
753     static void s_glProgramUniform4f(void* self, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
754     static void s_glProgramUniform1i(void* self, GLuint program, GLint location, GLint v0);
755     static void s_glProgramUniform2i(void* self, GLuint program, GLint location, GLint v0, GLint v1);
756     static void s_glProgramUniform3i(void* self, GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
757     static void s_glProgramUniform4i(void* self, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
758     static void s_glProgramUniform1ui(void* self, GLuint program, GLint location, GLuint v0);
759     static void s_glProgramUniform2ui(void* self, GLuint program, GLint location, GLint v0, GLuint v1);
760     static void s_glProgramUniform3ui(void* self, GLuint program, GLint location, GLint v0, GLint v1, GLuint v2);
761     static void s_glProgramUniform4ui(void* self, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLuint v3);
762     static void s_glProgramUniform1fv(void* self, GLuint program, GLint location, GLsizei count, const GLfloat *value);
763     static void s_glProgramUniform2fv(void* self, GLuint program, GLint location, GLsizei count, const GLfloat *value);
764     static void s_glProgramUniform3fv(void* self, GLuint program, GLint location, GLsizei count, const GLfloat *value);
765     static void s_glProgramUniform4fv(void* self, GLuint program, GLint location, GLsizei count, const GLfloat *value);
766     static void s_glProgramUniform1iv(void* self, GLuint program, GLint location, GLsizei count, const GLint *value);
767     static void s_glProgramUniform2iv(void* self, GLuint program, GLint location, GLsizei count, const GLint *value);
768     static void s_glProgramUniform3iv(void* self, GLuint program, GLint location, GLsizei count, const GLint *value);
769     static void s_glProgramUniform4iv(void* self, GLuint program, GLint location, GLsizei count, const GLint *value);
770     static void s_glProgramUniform1uiv(void* self, GLuint program, GLint location, GLsizei count, const GLuint *value);
771     static void s_glProgramUniform2uiv(void* self, GLuint program, GLint location, GLsizei count, const GLuint *value);
772     static void s_glProgramUniform3uiv(void* self, GLuint program, GLint location, GLsizei count, const GLuint *value);
773     static void s_glProgramUniform4uiv(void* self, GLuint program, GLint location, GLsizei count, const GLuint *value);
774     static void s_glProgramUniformMatrix2fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
775     static void s_glProgramUniformMatrix3fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
776     static void s_glProgramUniformMatrix4fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
777     static void s_glProgramUniformMatrix2x3fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
778     static void s_glProgramUniformMatrix3x2fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
779     static void s_glProgramUniformMatrix2x4fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
780     static void s_glProgramUniformMatrix4x2fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
781     static void s_glProgramUniformMatrix3x4fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
782     static void s_glProgramUniformMatrix4x3fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
783 
784     glProgramParameteri_client_proc_t m_glProgramParameteri_enc;
785     glUseProgramStages_client_proc_t m_glUseProgramStages_enc;
786     glBindProgramPipeline_client_proc_t m_glBindProgramPipeline_enc;
787 
788     static void s_glProgramParameteri(void* self, GLuint program, GLenum pname, GLint value);
789     static void s_glUseProgramStages(void *self, GLuint pipeline, GLbitfield stages, GLuint program);
790     static void s_glBindProgramPipeline(void *self, GLuint pipeline);
791 
792     glGetProgramResourceiv_client_proc_t m_glGetProgramResourceiv_enc;
793     glGetProgramResourceIndex_client_proc_t m_glGetProgramResourceIndex_enc;
794     glGetProgramResourceLocation_client_proc_t m_glGetProgramResourceLocation_enc;
795     glGetProgramResourceName_client_proc_t m_glGetProgramResourceName_enc;
796     glGetProgramPipelineInfoLog_client_proc_t m_glGetProgramPipelineInfoLog_enc;
797 
798     static void s_glGetProgramResourceiv(void* self, GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei bufSize, GLsizei * length, GLint * params);
799     static GLuint s_glGetProgramResourceIndex(void* self, GLuint program, GLenum programInterface, const char* name);
800     static GLint s_glGetProgramResourceLocation(void* self, GLuint program, GLenum programInterface, const char* name);
801     static void s_glGetProgramResourceName(void* self, GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, char* name);
802 
803     static void s_glGetProgramPipelineInfoLog(void* self, GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
804 
805     // TODO: Compute shaders:
806     // make sure it's OK to put memory barriers and compute dispatch
807     // on the default encoding path
808 
809     glVertexAttribFormat_client_proc_t m_glVertexAttribFormat_enc;
810     glVertexAttribIFormat_client_proc_t m_glVertexAttribIFormat_enc;
811     glVertexBindingDivisor_client_proc_t m_glVertexBindingDivisor_enc;
812     glVertexAttribBinding_client_proc_t m_glVertexAttribBinding_enc;
813     glBindVertexBuffer_client_proc_t m_glBindVertexBuffer_enc;
814 
815     static void s_glVertexAttribFormat(void* self, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
816     static void s_glVertexAttribIFormat(void* self, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
817     static void s_glVertexBindingDivisor(void* self, GLuint bindingindex, GLuint divisor);
818     static void s_glVertexAttribBinding(void* self, GLuint attribindex, GLuint bindingindex);
819     static void s_glBindVertexBuffer(void* self, GLuint bindingindex, GLuint buffer, GLintptr offset, GLintptr stride);
820 
821     // Indirect draws
822     static void s_glDrawArraysIndirect(void* self, GLenum mode, const void* indirect);
823     static void s_glDrawElementsIndirect(void* self, GLenum mode, GLenum type, const void* indirect);
824 
825     // Multisampled textures
826     glTexStorage2DMultisample_client_proc_t m_glTexStorage2DMultisample_enc;
827     static void s_glTexStorage2DMultisample(void* self, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
828 
829     static GLenum s_glGetGraphicsResetStatusEXT(void* self);
830     static void s_glReadnPixelsEXT(void* self, GLint x, GLint y, GLsizei width,
831             GLsizei height, GLenum format, GLenum type, GLsizei bufSize,
832             GLvoid* pixels);
833     static void s_glGetnUniformfvEXT(void *self, GLuint program, GLint location,
834             GLsizei bufSize, GLfloat* params);
835     static void s_glGetnUniformivEXT(void *self, GLuint program, GLint location,
836             GLsizei bufSize, GLint* params);
837 
838     // Invalidate framebuffer
839     static void s_glInvalidateFramebuffer(void* self, GLenum target, GLsizei numAttachments, const GLenum *attachments);
840     static void s_glInvalidateSubFramebuffer(void* self, GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
841 
842     glInvalidateFramebuffer_client_proc_t m_glInvalidateFramebuffer_enc;
843     glInvalidateSubFramebuffer_client_proc_t m_glInvalidateSubFramebuffer_enc;;
844 
845     // Dispatch compute
846     static void s_glDispatchCompute(void* self, GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
847     static void s_glDispatchComputeIndirect(void* self, GLintptr indirect);
848 
849     glDispatchCompute_client_proc_t m_glDispatchCompute_enc;
850     glDispatchComputeIndirect_client_proc_t m_glDispatchComputeIndirect_enc;
851 
852     // State tracking for transform feedbacks, samplers, and query objects
853     static void s_glGenTransformFeedbacks(void* self, GLsizei n, GLuint* ids);
854     static void s_glDeleteTransformFeedbacks(void* self, GLsizei n, const GLuint* ids);
855     static void s_glGenSamplers(void* self, GLsizei n, GLuint* ids);
856     static void s_glGenQueries(void* self, GLsizei n, GLuint* ids);
857     static void s_glDeleteQueries(void* self, GLsizei n, const GLuint* ids);
858 
859     glGenTransformFeedbacks_client_proc_t m_glGenTransformFeedbacks_enc;
860     glDeleteTransformFeedbacks_client_proc_t m_glDeleteTransformFeedbacks_enc;
861     glGenSamplers_client_proc_t m_glGenSamplers_enc;
862     glGenQueries_client_proc_t m_glGenQueries_enc;
863     glDeleteQueries_client_proc_t m_glDeleteQueries_enc;
864 
865     static void s_glBindTransformFeedback(void* self, GLenum target, GLuint id);
866     static void s_glBeginQuery(void* self, GLenum target, GLuint query);
867     static void s_glEndQuery(void* self, GLenum target);
868 
869     glBindTransformFeedback_client_proc_t m_glBindTransformFeedback_enc;
870     glBeginQuery_client_proc_t m_glBeginQuery_enc;
871     glEndQuery_client_proc_t m_glEndQuery_enc;
872 
873     static void s_glClear(void* self, GLbitfield mask);
874     glClear_client_proc_t m_glClear_enc;
875 
876     static void s_glClearBufferfi(void* self, GLenum buffer, GLint drawBuffer, float depth, int stencil);
877     glClearBufferfi_client_proc_t m_glClearBufferfi_enc;
878 
879     static void s_glCopyTexSubImage2D(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
880     glCopyTexSubImage2D_client_proc_t m_glCopyTexSubImage2D_enc;
881 
882     static void s_glCopyTexSubImage3D(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
883     glCopyTexSubImage3D_client_proc_t m_glCopyTexSubImage3D_enc;
884 
885     static void s_glCompileShader(void* self, GLuint shader);
886     glCompileShader_client_proc_t m_glCompileShader_enc;
887 
888     static void s_glValidateProgram(void* self, GLuint program);
889     glValidateProgram_client_proc_t m_glValidateProgram_enc;
890 
891     static void s_glProgramBinary(void *self , GLuint program, GLenum binaryFormat, const void* binary, GLsizei length);
892     glProgramBinary_client_proc_t m_glProgramBinary_enc;
893 
894     static void s_glGetSamplerParameterfv(void *self, GLuint sampler, GLenum pname, GLfloat* params);
895     static void s_glGetSamplerParameteriv(void *self, GLuint sampler, GLenum pname, GLint* params);
896     glGetSamplerParameterfv_client_proc_t m_glGetSamplerParameterfv_enc;
897     glGetSamplerParameteriv_client_proc_t m_glGetSamplerParameteriv_enc;
898 
899     static void s_glSamplerParameterf(void *self , GLuint sampler, GLenum pname, GLfloat param);
900     static void s_glSamplerParameteri(void *self , GLuint sampler, GLenum pname, GLint param);
901     static void s_glSamplerParameterfv(void *self , GLuint sampler, GLenum pname, const GLfloat* params);
902     static void s_glSamplerParameteriv(void *self , GLuint sampler, GLenum pname, const GLint* params);
903 
904     glSamplerParameterf_client_proc_t m_glSamplerParameterf_enc;
905     glSamplerParameteri_client_proc_t m_glSamplerParameteri_enc;
906     glSamplerParameterfv_client_proc_t m_glSamplerParameterfv_enc;
907     glSamplerParameteriv_client_proc_t m_glSamplerParameteriv_enc;
908 
909     static int s_glGetAttribLocation(void *self , GLuint program, const GLchar* name);
910     glGetAttribLocation_client_proc_t m_glGetAttribLocation_enc;
911 
912     static void s_glBindAttribLocation(void *self , GLuint program, GLuint index, const GLchar* name);
913     static void s_glUniformBlockBinding(void *self , GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
914     static void s_glGetTransformFeedbackVarying(void *self , GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, char* name);
915     static void s_glScissor(void *self , GLint x, GLint y, GLsizei width, GLsizei height);
916     static void s_glDepthFunc(void *self , GLenum func);
917     static void s_glViewport(void *self , GLint x, GLint y, GLsizei width, GLsizei height);
918     static void s_glStencilFunc(void *self , GLenum func, GLint ref, GLuint mask);
919     static void s_glStencilFuncSeparate(void *self , GLenum face, GLenum func, GLint ref, GLuint mask);
920     static void s_glStencilOp(void *self , GLenum fail, GLenum zfail, GLenum zpass);
921     static void s_glStencilOpSeparate(void *self , GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
922     static void s_glStencilMaskSeparate(void *self , GLenum face, GLuint mask);
923     static void s_glBlendEquation(void *self , GLenum mode);
924     static void s_glBlendEquationSeparate(void *self , GLenum modeRGB, GLenum modeAlpha);
925     static void s_glBlendFunc(void *self , GLenum sfactor, GLenum dfactor);
926     static void s_glBlendFuncSeparate(void *self , GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
927     static void s_glCullFace(void *self , GLenum mode);
928     static void s_glFrontFace(void *self , GLenum mode);
929     static void s_glLineWidth(void *self , GLfloat width);
930     static void s_glVertexAttrib1f(void *self , GLuint indx, GLfloat x);
931     static void s_glVertexAttrib2f(void *self , GLuint indx, GLfloat x, GLfloat y);
932     static void s_glVertexAttrib3f(void *self , GLuint indx, GLfloat x, GLfloat y, GLfloat z);
933     static void s_glVertexAttrib4f(void *self , GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
934     static void s_glVertexAttrib1fv(void *self , GLuint indx, const GLfloat* values);
935     static void s_glVertexAttrib2fv(void *self , GLuint indx, const GLfloat* values);
936     static void s_glVertexAttrib3fv(void *self , GLuint indx, const GLfloat* values);
937     static void s_glVertexAttrib4fv(void *self , GLuint indx, const GLfloat* values);
938     static void s_glVertexAttribI4i(void *self , GLuint index, GLint v0, GLint v1, GLint v2, GLint v3);
939     static void s_glVertexAttribI4ui(void *self , GLuint index, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
940     static void s_glVertexAttribI4iv(void *self , GLuint index, const GLint* v);
941     static void s_glVertexAttribI4uiv(void *self , GLuint index, const GLuint* v);
942 
943     static void s_glGetShaderPrecisionFormat(void *self , GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
944     static void s_glGetProgramiv(void *self , GLuint program, GLenum pname, GLint* params);
945     static void s_glGetActiveUniform(void *self , GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
946     static void s_glGetActiveUniformsiv(void *self , GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
947     static void s_glGetActiveUniformBlockName(void *self , GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
948     static void s_glGetActiveAttrib(void *self , GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
949     static void s_glGetRenderbufferParameteriv(void *self , GLenum target, GLenum pname, GLint* params);
950     static void s_glGetQueryiv(void *self , GLenum target, GLenum pname, GLint* params);
951     static void s_glGetQueryObjectuiv(void *self , GLuint query, GLenum pname, GLuint* params);
952     static GLboolean s_glIsEnabled(void *self , GLenum cap);
953     static void s_glHint(void *self , GLenum target, GLenum mode);
954     static GLint s_glGetFragDataLocation (void *self , GLuint program, const char* name);
955 
956     static void s_glStencilMask(void* self, GLuint mask);
957     static void s_glClearStencil(void* self, int v);
958 
959 #define LIST_REMAINING_FUNCTIONS_FOR_VALIDATION(f) \
960     f(glBindAttribLocation) \
961     f(glUniformBlockBinding) \
962     f(glGetTransformFeedbackVarying) \
963     f(glScissor) \
964     f(glDepthFunc) \
965     f(glViewport) \
966     f(glStencilFunc) \
967     f(glStencilFuncSeparate) \
968     f(glStencilOp) \
969     f(glStencilOpSeparate) \
970     f(glStencilMaskSeparate) \
971     f(glBlendEquation) \
972     f(glBlendEquationSeparate) \
973     f(glBlendFunc) \
974     f(glBlendFuncSeparate) \
975     f(glCullFace) \
976     f(glFrontFace) \
977     f(glLineWidth) \
978     f(glVertexAttrib1f) \
979     f(glVertexAttrib2f) \
980     f(glVertexAttrib3f) \
981     f(glVertexAttrib4f) \
982     f(glVertexAttrib1fv) \
983     f(glVertexAttrib2fv) \
984     f(glVertexAttrib3fv) \
985     f(glVertexAttrib4fv) \
986     f(glVertexAttribI4i) \
987     f(glVertexAttribI4ui) \
988     f(glVertexAttribI4iv) \
989     f(glVertexAttribI4uiv) \
990     f(glGetShaderPrecisionFormat) \
991     f(glGetProgramiv) \
992     f(glGetActiveUniform) \
993     f(glGetActiveUniformsiv) \
994     f(glGetActiveUniformBlockName) \
995     f(glGetActiveAttrib) \
996     f(glGetRenderbufferParameteriv) \
997     f(glGetQueryiv) \
998     f(glGetQueryObjectuiv) \
999     f(glIsEnabled) \
1000     f(glHint) \
1001     f(glGetFragDataLocation) \
1002     f(glStencilMask) \
1003     f(glClearStencil) \
1004 
1005 #define DECLARE_CLIENT_ENCODER_PROC(n) \
1006     n##_client_proc_t m_##n##_enc;
1007 
1008     LIST_REMAINING_FUNCTIONS_FOR_VALIDATION(DECLARE_CLIENT_ENCODER_PROC)
1009 
1010 
1011 public:
1012     glEGLImageTargetTexture2DOES_client_proc_t m_glEGLImageTargetTexture2DOES_enc;
1013 
1014 };
1015 #endif
1016